Spelling suggestions: "subject:"cinematographic.""
291 |
Gothic Agents Of Revolt: The Female Rebel In Pan's Labyrinth, Alice's Adventures In Wonderland And Through The Looking GlassMarkodimitrakis, Michail-Chrysovalantis 21 April 2016 (has links)
No description available.
|
292 |
“Around the Corner”: How Jam Handy’s Films Reflected and Shaped the 1930s and BeyondTohline, Andrew M. 21 September 2009 (has links)
No description available.
|
293 |
Je résiste, donc je suis : la figure du Sage comme vecteur expressif de la résistance vitaliste au cinéma et dans le jeu vidéoKollasch, Stanley 04 1900 (has links)
L’immense panoplie d’ouvrages et de travaux consacrés tant au cinéma qu’au jeu vidéo s’évertue très souvent à examiner une œuvre quelle qu’elle soit dans son ensemble, ou à relier des motifs similaires entre plusieurs cas pour en dégager des concepts, des notions et des lignes théoriques. Plus rarement la question des plans, des segments bien spécifiques d’un film ou d’un jeu a été abordée, en particulier les fragments ou les détails se plaçant en porte-à-faux par rapport à la continuité habituelle du reste de l’œuvre. Soudainement, ce personnage d’apparence statique en avant-plan contemple une temporalité affolée en arrière-plan, ou une section de ce film génère de la curiosité vis-à-vis du reste de sa narration. Ces points spéciaux étonnent, surprennent, et attirent l’attention en se demandant quelle est leur fonction aussi bien narrative qu’esthétique. La philosophie antique et ses synthèses contemporaines inspirent un terme, celui de « résistance vitaliste » qui ne frictionne qu’avec une section de la structure sans en chambouler les fondations, dans le seul but de manifester son existence, mue par la volonté de se déclarer au grand jour. Les conséquences sur les protagonistes de l’histoire n’en sont pas moins négligeables, car ces segments spéciaux requièrent également une attention de leur part, et alimentent leur désir de résister à leur tour, tantôt dans l’alignement esthétique de ce point de l’œuvre, tantôt contre. La même philosophie antique désigne dans pareil cas de figure une démarche de délibération, de jugement du pour et du contre, première phase essentielle pour entrer en résistance. Le héros devient alors Sage – également d’inspiration antique –, un être apte à éclairer les zones obscures et à percer l’apparente stabilité de l’autorité en place en s’attaquant à ces nœuds névralgiques. La présente thèse s’accordera à déplier cette analyse sur quatre chapitres qui l’emmèneront du particulier au général, en considérant la matière filmique même et l’entité enregistreuse (la caméra) en première instance, avant de passer aux relations entre la matière du médium et le personnage qui s’en délie, puis aux fragmentations des univers diégétiques en présence, pour enfin questionner le contexte global dans lequel l’œuvre est nécessairement saisie, fournissant les clefs de la résistance par « guérilla ». La délibération, le Sage et la résistance seront constamment au cœur des préoccupations, dès lors que le Diable se cache dans les détails. / The tremendous amount of academic papers dedicated both to cinema and video games often examine any work through its general structure, or link similar motives between several examples in order to conceptualize notions or theoretical frames. The problem of shots, or of specific fragments in a film or a video game, has been rarely questioned, particularly some peculiar details that stick out and go against the overall flow of the work involved. For instance, a static-looking character in the foreground of a picture gazes at another kind of temporality in the background (in slow or fast motion, for example), or a section of a film seems aesthetically odd compared to the rest of the narration it is inserted in. Those special bits tend to surprise the viewer, and attract their attention whilst the latter wonders about both the narrative and aesthetic role of those fragments. The antic philosophy and its modern synthesis inspire the concept of “vitalist resistance”, designating a contradictory element (even a counter-element) in one or a couple of parts of the whole structure without intending to make its foundations collapse, for the sole purpose of manifesting itself, motivated by the desire to exist in plain sight. The consequences on the protagonists of the story are far from being insignificant, since those particular segments call out to their attention as well, and incite them to resist, either alongside the aesthetic involved, either against. In such case, the same philosophy points out the necessity of making decisions, judging the pros and cons as the essential first step to resisting. The hero thus becomes a Sage – inspired by the antic philosophy as well –, in other words, an individual capable of enlightening obscure parts of the world and shaking the apparent stability of the present authority, by mincing onto those delicate bits. This thesis spreads out its analysis over four chapters that will develop the actual subject from the particular to the general, first by considering the film matter itself and the recording entity (the camera), before examining the connections between that matter and the character who unbinds himself from it, the shattering of diegetic universes, and finally the global context in which the work (film or video game) is inevitably set in, leading a “guerilla” kind of resistance. The process of decision making, the Sage and the resistance will all be at the very heart of the present work, since the Devil lurks in the details.
|
294 |
Z písaře ministerským radou: Působení Jiřího Mařánka v kinematografii čtyricátých a padesátých let / From Scribe to Ministerial Counsellor: The Involvement of Jiří Mařánek in the Cinematography of the Forties and FiftiesKupková, Marika January 2017 (has links)
1 Abstract The thesis focuses on the involvement of Jiří Mařánek in the management of the Film Department of the Ministry of Information during the years 1945 - 1948. His ministe- rial engagement is related to the contemporary strengthening of the importance of literary preparation of the film and to the associated state dramaturgical supervision. Jiří Mařánek belongs to the circle of writers connected on one hand through their affiliation with the interwar avant-garde movements, on the other hand by their postwar involve- ment in the power apparatus that ended by the political and economic changes in the late forties and fifties. His professional fate speaks about the changes of cultural policy of the state, about the institutional development of the cinema and about the relations between literary and cinematic arts. It is a testimonial of what a successful professional career meant for a man of letters and what relationship it had to the cinema. We follow therefore a relatively brief but breakthrough episode of a writer and retired officer in the position of the Ministerial Counsellor, and we try to place its course and causes into a complex network of historical and social contexts and personal motivation. Focusing on this personality unburdened neither by a historical uniqueness, fundamental role of...
|
295 |
Narrative strategies in the creation of animated poetry-films / Mekgwa ya kanegelo ge go hlangwa difilimi tša theto tša go ekišwa ke diphoofoloGrobler, Diek, 1964- 02 1900 (has links)
Text in English, with abstracts and keywords in English and Sesotho / This doctoral study investigates the practice of narrative strategies in the creation of animated poetry-film. The status of the animator as auteur of the poetry-film is established on the grounds of the multiple instances of additional authoring that the animated poetry-film requires. The study hypothesises that diverse narrative strategies are operative in the production of animated poetry-film. Two diametrically opposed
strategies are identified as ideal for the treatment of lyrical narrative. The first narrative strategy explored is that of metamorphosis, demonstrating how the filmic material originates and grows organically via stream of consciousness and free association. The second narrative strategy entails a calculated approach of structuring visual imagery and meaning through editing from a pre-existing visual lexicon. In both cases, the interdependence is explored between embodied activity and conceptual activity, between tacit and explicit knowledge in the creative act.
These two strategies are practically investigated through my creative praxis, specifically the production of two animated poetry-films, Mon Pays and Parys suite. Through these works, the strategies are tested for their effectivity in communicating visual content not contained in the poetry-text, yet adding value to the poetry/animated film hybrid.
Animated poetry-film is theoretically contextualised in terms of intermediality and the specific multi-modal nature of the medium. The construction of animated poetry-film is explored through the research study consisting of a thesis and two animated poetry films, with the hope of contributing to research on animated poetry-film specifically, and to animation theory within the South African context. / Dinyakišišo tše tša bongaka di nyakišiša tiro ya mekgwa ya kanagelo ge go hlangwe difilimi tša go ekišwa ke diphoofolo. Maemo a moekiši wa diphoofolo bjalo ka molaodi wa filimi ya theto a hwetšwa go seemo sa mabaka a mantši a go ngwala ka tlaleletšo fao go nyakwago ke filimi ya theto ya go ekišwa ke diphoofolo. Dinyakišišo tše di šišinya gore
mekgwa ya kanegelo ye e fapafapanego e a šomišwa ka go tšweletšo ya filimi ya go ekišwa ke diphoofolo. Mekgwa ye mebedi ye e thulanago e a hlaolwa bjalo ka yeo e swanetšego go šomišwa go kanegelo ya mantšu. Leano la mathomo la kanegelo leo le utollotšwego ke la kgolo ya diphoofolo, leo le laetšago ka fao dingwalwa tša filimi di tšwelelago le go gola ka tlhago ka tatelano ka sengwalwa seo se ngwadilwego ka moela wa kwešišo le poledišano ya go hloka mapheko. Leano la bobedi la klanegelo le mabapi le mokgwa wo o nepišitšwego gabotse wa go beakanya seswantšho sa go bonwa le tlhalošo ka go rulaganya go tšwa go polelo ya peleng ya seo se bonwago. Mabakeng ka
bobedi, go amana fa go utollwa magareng ga tiro ye e kopantšwego le tiro ye e gopolwago, magareng ga tsebo ye e kwešišwago le yeo e lego nyanyeng ka tirong ya boitlhamelo.
Mekgwa ye mebedi ye e a nyakišišwa ka go diriša mokgwa wa ka wa boitlhamelo, kudukudu go tšweletšwa ga difilimi tše pedi tša go ekišwa ke diphoofolo tšeo di bitšwago, Mon Pays le Parys suite. Ka mešomo ye, mekgwa ye e lekwa ka ga go šoma gabotse ga yona gabotse go hlagiša diteng tša go bonwa tšeo di sego gona ka gare ga
Sengwalwa sa theto, le ge go le bjale e tsenya boleng go mohuta wa filimi ya theto/ya kekišo. Filimi ya theto ya go ekišwa ke diphoofolo e amantšhwa ka teori mabapi le kgokaganyo le sebopego sa yona sa mekgwa ye mentši ya polelo. Tlhamo ya filimi ya theto ya go ekišwa ke diphoofolo e utollwa ka dinyakišišo tšeo di nago le taodišo le
difilimi tše pedi tša theto tša go ekišwa ke diphoofolo, ka kholofelo ya go tsenya letsogo go dinyakišišo mabapi le filimi ya theto ya go ekišwa ke diphoofolo kudukudu, le go teori ya kekišo ka gare ga seemo sa Afrika Borwa. / Art and Music / Ph. D. (Art)
|
296 |
In Real Life (Or Elsewhere) : om kreativa processer och parallella verkligheter i dokumentärfilmNevanti, Kirsi January 2017 (has links)
Reality isn’t what it appears to be. Contexts are not always clear and visible. People don’t always say what they really mean. And they don’t always mean what they say. When life is your stage manager, anything can happen. I often say, life is hard, my head is harder. Making documentaries is not for the faint-hearted.This PhD project explores creative processes and parallel realities in documentary film, and discusses and conceptualizes the artistic practice of documentary filmmaking. The project consists in part of artistic works and essays that are critical reflections on the creative process and how that process can be conceptualized. The cinematic centerpiece of the thesis is entitled Images and the Worlds of Being (2011–2016). Previous subprojects are A Shift Between Worlds (2013–2015) and an essay book entitled In Real Life (or Elsewhere) (2013). Between 2013 and 2017, more essays were written, some of them translated to English. All the Swedish essays are available in PDF format. All of the works in the PhD project explore creative processes and parallel realities in two different ways: A Shift Between Worlds (2013–2015) explores identity and parallel realities in the gendered world. These works are based on two workshops led by Diane Torr, “Man for a Day” and “Woman for a Day.” They resulted in several component works, including two video essays, two audio works and two large-format photographic works, the latter in collaboration with photographer Johan Bergmark, as well as a short commentary film entitled Diane Speaks Out (2016). Images and the Worlds of Being (2011–2016) – a VR Classic Style film – explores what happens when documentary images are shown on four screens forming the walls of a room. This work also focuses on the view through the camera lens through which the filmmaker meets the world, in a hypnotic tapestry of parallel realities in a tenderly portrayed, runaway present. A sort of logical reasoning about the illogic of our era, in search of elusive reality (to paraphrase Jean Baudrillard) – the presence in the act of seeing. An experiment in the forms of visual knowledge, outside the traditional display windows. Shooting location: The World.
|
297 |
Creation, deconstruction, and evaluation of a biochemistry animation about the role of the actin cytoskeleton in cell motilityKevin Wee (11198013) 28 July 2021 (has links)
<p>External representations (ERs) used in science education are multimodal ensembles consisting of design elements to convey educational meanings to the audience. As an example of a dynamic ER, an animation presenting its content features (i.e., scientific concepts) via varying the feature’s depiction over time. A production team invited the dissertation author to inspect their creation of a biochemistry animation about the role of the actin cytoskeleton in cell motility and the animation’s implication on learning. To address this, the author developed a four-step methodology entitled the Multimodal Variation Analysis of Dynamic External Representations (MVADER) that deconstructs the animation’s content and design to inspect how each content feature is conveyed via the animation’s design elements.</p><p><br></p><p> </p><p>This dissertation research investigated the actin animation’s educational value and the MVADER’s utility in animation evaluation. The research design was guided by descriptive case study methodology and an integrated framework consisting of the variation theory, multimodal analysis, and visual analytics. As stated above, the animation was analyzed using MVADER. The development of the actin animation and the content features the production team members intended to convey via the animation were studied by analyzing the communication records between the members, observing the team meetings, and interviewing the members individually. Furthermore, students’ learning experiences from watching the animation were examined via semi-structured interviews coupled with post- storyboarding. Moreover, the instructions of MVADER and its applications in studying the actin animation were reviewed to determine the MVADER’s usefulness as an animation evaluation tool.</p><p><br></p><p> </p><p>Findings of this research indicate that the three educators in the production team intended the actin animation to convey forty-three content features to the undergraduate biology students. At least 50% of the student who participated in this thesis learned thirty-five of these forty-three (> 80%) features. Evidence suggests that the animation’s effectiveness to convey its features was associated with the features’ depiction time, the number of identified design elements applied to depict the features, and the features’ variation of depiction over time.</p><p><br></p><p>Additionally, one-third of the student participants made similar mistakes regarding two content features after watching the actin animation: the F-actin elongation and the F-actin crosslink structure in lamellipodia. The analysis reveals the animation’s potential design flaws that might have contributed to these common misconceptions. Furthermore, two disruptors to the creation process and the educational value of the actin animation were identified: the vagueness of the learning goals and the designer’s placement of the animation’s beauty over its reach to the learning goals. The vagueness of the learning goals hampered the narration scripting process. On the other hand, the designer’s prioritization of the animation’s aesthetic led to the inclusion of a “beauty shot” in the animation that caused students’ confusion.</p><p><br></p><p> </p><p>MVADER was used to examine the content, design, and their relationships in the actin animation at multiple aspects and granularities. The result of MVADER was compared with the students’ learning outcomes from watching the animation to identify the characteristics of content’s depiction that were constructive and disruptive to learning. These findings led to several practical recommendations to teach using the actin animation and create educational ERs.</p><p><br></p><p> </p><p>To conclude, this dissertation discloses the connections between the creation process, the content and design, and the educational implication of a biochemistry animation. It also introduces MVADER as a novel ER analysis tool to the education research and visualization communities. MVADER can be applied in various formats of static and dynamic ERs and beyond the disciplines of biology and chemistry.</p>
|
Page generated in 0.0648 seconds