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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Video Game Music and Nostalgia : A look into leitmotifs in video game music

Ibrahim, Jibril January 2023 (has links)
This bachelor thesis discusses the way nostalgia correlates with video game music and how the emotion of nostalgia is achieved in the different soundtracks discussed. A large part of the bachelor thesis discusses leitmotifs and their role in video game music when attempting to create a sense of familiarity and an emotionally memorable soundtrack. The study approaches nostalgia from different perspectives to be able to identify what it is exactly in video game music that evokes the emotion.
12

Why Can't Zelda Save Herself? How the Damsel in Distress Trope Affects Video Game Players

Hansen, Jared Capener 01 March 2018 (has links)
Research has unearthed an abundance of objectification and hypersexualization of female characters within video games. However, the recurring element of the damsel in distress trope is also harmful to the medium. This cliché of a helpless princess in need of a man to save her is a recurring element of The Legend of Zelda series. This experimental design tested the effects of a prototypical œsave the princess mission on players agreement to sexist statements on gender roles, objectification, and female dependency, and examined the factors of self-efficacy and gamer status as potential mediators. Participants played a modified version of a classic Legend of Zelda game, where the genders of the hero protagonist and damsel are manipulated. This 2 x 2 study included male and female heroes rescuing male and female victims in the four different cells. Immediately following the experiment, participants then took a post-test survey to gauge if there was any difference on their agreement to sexist statements. These results were also compared to their previous responses on their self-efficacy scores and their gamer status.
13

Musical Memory of the Player, Characters, and World of <i>The Legend of Zelda</i> Video Game Series

Teetsel, Sarah M. 29 July 2015 (has links)
No description available.
14

[en] OTHER NAMES FOR A ROSE: ZELDA SAYRE FITZGERALD IN TRANSLATION / [pt] OUTROS NOMES PARA UMA ROSA: ZELDA SAYRE FITZGERALD EM TRADUÇÃO

MARCELA LANIUS 08 July 2021 (has links)
[pt] Outros nomes para uma rosa: Zelda Sayre Fitzgerald em tradução toma como objeto de pesquisa a obra literária de Zelda Fitzgerald, colocando em posição de destaque Scandalabra – a única peça teatral completa que sobrevive da autora. Tradicionalmente considerada uma curiosidade literária escrita logo após a tépida recepção crítica e o relativo fracasso comercial de Save Me the Waltz, ou então como uma fonte de conflitos dentro de um período conturbado do casamento dos Fitzgerald, Scandalabra permanece um texto que foi pouco estudado e analisado pela crítica. Uma leitura mais atenta desse texto e sobretudo de suas rubricas e indicações cênicas, no entanto, revela que ali se esconde um exercício fascinante e mesmo inovador da escrita dramática. Além disso, uma leitura mais contextualizada da peça também pode acenar para um esforço concreto da própria autora em aperfeiçoar sua escrita, uma vez que é possível verificar o desenvolvimento de temas e recursos técnicos e estilísticos que vinham sendo exercitados desde os primeiros contos escritos no início da década de 1920. Esta tese, portanto, parte das muitas identidades públicas e autorais construídas por e para Zelda Sayre Fitzgerald para investigar a obra literária dessa mulher tão famosa, tão presente no imaginário popular e, ainda assim, tão estigmatizada e pouco estudada. Ao propor um recorte que considere como objeto de pesquisa os doze contos, o romance Save Me the Waltz e Scandalabra, este estudo almeja uma análise integrada desse conjunto de escritos já publicados em inglês e traduzidos apenas parcialmente em português – uma análise que não é exaustiva e tampouco total, mas que é inédita na medida em que compõe o primeiro estudo da obra de Zelda Fitzgerald ancorado nos Estudos da Tradução. A tese apresenta também uma tradução comentada de Scandalabra, texto até então inédito em português. / [en] Other Names for a Rose: Zelda Sayre Fitzgerald in Translation foregrounds Zelda Sayre Fitzgerald s literary works, putting Scandalabra —the only complete and surviving play the author wrote— at the center of its analysis. Traditionally dismissed either as a minor literary curiosity that followed the lukewarm critical and commercial reception of Fitzgerald s only published novel, Save Me the Waltz, or as a source of domestic conflict during a turbulent, contentious time in the Fitzgeralds marriage, Scandalabra has not yet been subjected to proper study or commentary. A closer reading of it, however, reveals that this forgotten piece offers a fascinating, and even innovative, exercise in dramatic language, especially in its use of stage directions. Moreover, contextualized reading of the play can also point to a conscious effort in Zelda Fitzgerald s development as a writer, as it provides an assessment of the author s development in her craft. This study first discusses the many public identities built by and for Zelda Sayre Fitzgerald and then investigates Fitzgerald s literary works, focusing specifically on her twelve short stories, Save Me the Waltz and Scandalabra, to propose an integrated analysis of this set of writings, published integrally in English and only partially translated into Portuguese. Although neither exhaustive nor total, this study is unprecedented insofar as it composes the first study of Zelda Fitzgerald s work that is anchored on the field of Translation Studies. This thesis also presents an annotated translation of Scandalabra, which had never been translated into Portuguese.
15

Asymptotic autobiography : fairy tales as narrative map in the writing of Zelda Fitzgerald

McKetta, Elisabeth Sharp 19 January 2011 (has links)
When a writer, usually a woman, uses fairy tales as a veil through which to narrate a story of her life, I call this practice asymptotic autobiography. In mathematics, the asymptote is a straight line that a curve approaches increasingly closely, but never actually touches. I define “asymptotic autobiography” as a term for discussing any personal narrative that deliberately employs fiction in order to tell truth. In this inquiry, I examine the use of fairy tale language in giving voice to women writers’ autobiographical representations, using Zelda Fitzgerald’s novel and letters as the focus for my analysis. My research and critical analysis will examine how Save Me the Waltz, which Zelda Fitzgerald wrote while she was a psychiatric patient in the Phipps Clinic, uses fairy tales to provide a mapping of the many performances that autobiographical selfhood entails. By experimenting with open-ended fairy tale conventions instead of being limited by clinical truths, and by contextualizing her personal history in the realm of the imaginary, Fitzgerald removes her story from the psychiatric ward and places it safely in legend. The first three chapters of this dissertation show how, in sequence, the autobiographical self becomes free through the use of fairy tales in three stages: once the autobiographer has worked to separate herself from being bound by illness or clinical reality (Chapter One), she is free to make the decision of which self or selves she wishes to narrate and perform (Chapter Two); only once she has established her sense of self can the autobiographer then locate her plot, her map, and her narrative (Chapter Three). In Chapter Four, I offer an example of asymptotic autobiography in the form of a one-person play script that I wrote and performed about Zelda Fitzgerald’s life and hospitalization, using as a frame the fairy tale “The Swan Maiden.” This hybrid essay-performance combines the play script itself with personal writing of my own in which I describe the difficulties I had approaching and performing the rich material of Zelda’s life. / text
16

Analys av musiken i Ocarina of Time : En studie i att lära sig musikteori med spelmusik

WANNEBY, JONATHAN January 2019 (has links)
Spelserien The Legend of Zelda har funnits sen 1986 och Ocarina of Time är ett spel med mycket musik. Denna musik har analyserats för att ta reda på om det går att förstå musiken utifrån ett musikteoretiskt perspektiv. Vilka tydliga kopplingar och terminologi till musikteori finns det i spelets musik? Genom musikanalys och nottranskription har musiken fått synlig form. Notskrivningsprogram har använts och formen har studerats mot musikteorilitteratur. Resultatet av studien har visat på att musiken i spelet täcker flera områden inom den västerländska musikteorin bland annat olika kyrkotonarter och behandlingen av ledmotiv. I spelmusik finns det styrkor som kan användas i musikundervisning, bland annat att intresset för spel och dess musik kan främja musikinlärandet. Undersökningen visar på tydliga musikteoretiska exempel som i slutändan kan användas i musikundervisning. Detta för att slutligen koppla till elevers sociala sammanhang och lärandesituationer för att öka relevansen i musikundervisningen och förhoppningsvis fungera motiverande hos elever.
17

Gotta go fast: Measured rationalities and rational measurements in the context of speedrunning

Schmidt, Marcus January 2018 (has links)
This thesis studies the Weberian notion of rationality in the context of speedrunning and the speedrunning community. By contrasting the instrumental rationality of the speedrunning practice with the value-oriented rationality of the community, it crystallizes the difference between "performing the metrics" as an extension of community values and as a function of externally imposed constraints. The former is an expression of autonomy, while the latter an expression of heteronomy. This difference, it is argued, is found in many different areas of society, sometimes in the guise of "audit culture", at other times as an unintended side-effect of established forms of practice. In either case, a return to communal values (e.g. the sociological imagination) is seen as an antidote to becoming an extension of someone else’s metrics; autonomy is not a function of performing to external specifications, but of being able to rationally choose which measurements to use and which to leave aside. Speedrunners, in their endeavor to go fast, express such autonomy, albeit implicitly. By analyzing YouTube videos wherein runners explain their tactics and methods, this thesis endeavors to make this aspect of autonomy ever so slightly more explicit.
18

The Best Story: Zelda Sayre Fitzgerald's Return to the South Revealed Through the Analysis of her Articles and Fiction Published Between 1920 and 1932

Farthing, Kemry H 01 January 2018 (has links)
This thesis examines Zelda Sayre Fitzgerald’s writing published between 1920 and 1932. To date, biographers and scholars have largely failed to carefully examine and understand Zelda’s publications. During this period Zelda critiques the materialism and generational lack of respect she finds in the North in her articles, while using her imagination to discuss the possibilities of the South in her short stories. All of her works during these years culminate in her novel, Save Me the Waltz, in which much of her life and return to the South is mirrored by her heroine, Alabama Knight. This thesis examines Zelda’s publications in this 1920 to 1932 period in order to reveal her perception of the society she had become a part of when she married F. Scott Fitzgerald and to understand the transition in her desire to at first fit in to the Northern society that expected her to be the flapper and celebrity wife, and then later to find success and self-expression in a return to the South.
19

Zwischen Interaktion und Narration: / ein Kontinuumsmodell zur Analyse hybrider digitaler Spiele. Modellbildung – Funktionalisierung – Fallbeispiel (The Legend of Zelda: Ocarina of Time). / Between Interaction and Narration: / A Continuum Model for the Analysis of Hybrid Digital Games. Model Design – Functionalisation – Typical Example.

Matuszkiewicz, Kai 06 July 2017 (has links)
No description available.
20

"Enacting the Story of Her Life": The Written Legacies and Enduring Mis/Perceptions of Zelda Fitzgerald

Main, Sarah 02 August 2019 (has links)
No description available.

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