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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

智慧型手機跨國家庭溝通:以在台印尼家傭移工為例 / Smartphone-mediated communication with transnational families: Understanding the experiences of Indonesian domestic workers in Taiwan

王路易, Barui Kurniawan Waruwu Unknown Date (has links)
摘要 本研究探討印尼家傭,使用智慧型手機維護家庭親密關係的經驗。透過對台灣20名印尼家傭工進行深入訪談並觀察他們的在臉書的活動來究探討智慧型手機在跨國母親和遠距離婚姻中的複雜性,同時強調了家庭中的性別權力動態。部分由於智慧型手機作為相對較新的出現,智慧型手機與跨國母親尚未得到系統的研究。雖然已有若干研究探究了印尼家傭雖使用智慧型手機的經驗,但其獨特的社會文化特徵尚未得到充分和獨立的探究。 研究發現,智慧型手機是家傭維持家庭親密關係的不可或缺的工具。WhatsApp和LINE的語音通話和簡訊,是最被偏好的通訊模式。他們的溝通方式常受雇主控制;然而,一般來說,他們享有使用智慧型手機的通訊自由。智慧型手機的永續連結性為家傭提供了一個虛擬環境創造與孩子的共存感,增溫了他們的關係,並且使家傭能夠向子女提供宗教指導,履行他們作為穆斯林母親的教育責任。智慧型手機也用於配偶間的溝通,儘管頻率往往由妻子或其就業情況決定。 以Goffman的被寵壞的認同(spoiled identity)作為視角,本研究指出印尼家傭在工作期間遭受「作為與雇主同居女傭」之污名化,他們使用各種策略,用智慧型手機進行形象管理來應對他們的生活,包括與丈夫選擇性的分享他們的生活。這項研究進一步假定,在女性移工透過智慧型手機進行密集的網路互動不僅可以作為再現性別角色規範的場所。相反來說,它也是性別規範不斷被挑戰和重建的場所。本研究強調,受污名化的印尼女性家傭移工在其所居的社區之地位的再協商、。控制、賦權、應對策略之要素。 / Abstract This study explores the experience of Indonesian domestic workers in using smartphones to maintain family intimacy. By conducting in-depth interviews with 20 Indonesian domestic workers in Taiwan and observing their Facebook activities, this study examines the intricacy of smartphone use in transnational mothering and distant marriage while highlighting the gender power dynamics in the family. Partly due to its relatively recent emergence, smartphone use for transnational mothering has not been systematically investigated. While Indonesian domestic workers have been included in several studies on this subject, their unique sociocultural characteristics have not been sufficiently and independently examined. The findings suggest that smartphones are an indispensable instrument for family intimacy among domestic workers. Voice calls and text messages via mobile application such as WhatsApp and LINE are the most preferred modes of communication. Their communication practices are often conditioned by their employers; however, in general, they enjoy freedom to use smartphones for communication. Perpetual connectivity of smartphones gives the domestic workers the perception of co-presence with their children in virtual environment which enhances the warmth of their relationship and allows domestic helpers to fulfil their spiritual duties as Muslim mothers by providing religious guidance to their children. Smartphones are also used for spousal communication although the frequency is often dictated by the wives or their employment circumstances. Based on Goffman’s concept of spoiled identity, this study argues that Indonesian domestic workers face social stigma during their work as live-in maids and device various strategies in order to cope with their living condition by using smartphone activities for impression management, including with their husbands by selectively share their life stories. This study further posits that the intensive networked interaction via smartphones during feminized migration does not only serve as a site for the reproduction of normative gender roles. Instead, it is also a venue where these gender norms are challenged and reconstructed constantly. This study highlights the elements of control, empowerment and coping strategies of Indonesian maids to renegotiate their position within their communities during feminized (and stigmatized) migration.
32

運用層級分析法評估新產品定義與定位─以台灣自有品牌智慧型手機產品為例 / Evaluating the definition and positioning of the new product by Analytic Hierarchy Process

黃心郁 Unknown Date (has links)
科學技術進步下,產品生命週期不斷縮短,不少企業藉縮短新產品規劃階段以及簡化的前置作業,回應必須快速推出新產品的壓力,但學者研究調查中持續發現,輕忽新產品設計與開發最起始階段是導致新產品失敗的主要原因,因此本研究將研究重點放在新產品開發流程之前段新產品策略與規劃工作上。 本研究將新產品開發流程一切為二,「前段」涵蓋全面發展階段之前的產品構想、初步調查、細部調查等新產品開發階段,「後段」則包括全面發展階段在內的產品測試與確定、全面生產與上市等新產品開發階段,而Cooper(2000)在前段與後段之間設立一個重要的檢核關卡,前段須產出明確的「新產品定義」相當於科技產品之規格,以及「新產品定位」也就是新產品對消費者之訴求重點後才能進入後段流程,因此本研究期望使此重要關卡所需的最後「新產品定義與定位」產出,能是一個周延考慮各面向因素的最佳結果,因此本研究提出之解決方法是納入前段所有需考慮的新產品策略因素以及可行性因素,加以整理並建立「新產品定義與定位評估架構」,提供企業在決定「新產品定義與定位」時能夠透過客觀檢核架構,進行新產品推入市場後成功率的評估,甚至能將之運用在各新產品方案之間的選擇,例如:越符合架構各面向因素的新產品方案,代表較高的產品成功率。 本研究選擇決策中心在台灣的「台灣自有品牌企業」,鎖定產品生命週期短且汰換率高之特性的「手機產品」,並以對企業與市場而言皆為新產品的「智慧型手機」為研究對象;本研究研究目的為希望了解台灣自有品牌手機公司實際進行新產品開發流程的情形,並找出妥善評估「新產品定義與定位」的衡量架構與指標,並進行整體與跨公司之各因素指標權重比較,期望結果可提供台灣自有品牌手機業者一個可遵循的「新產品定義與定位評估架構」以及可了解企業本身對新產品注重之重點的具體新產品管理方法;本研究方法為整合專家訪談、學者文獻和產業研究報告,建立「新產品定義與定位評估架構」,並使用層級分析法(AHP)將架構因素設計成問卷,請五家公司各一位有權決定新產品全面發展與否的高層主管,依據過去新產品專案管理經驗透過因素之兩兩比較,得到各層級之各因素在企業做新產品評估時的權重。 研究結果發現台灣自有品牌手機公司在第一層級指標中首重「新產品市場潛力與需求確認」與「新產品策略發展競爭分析」,並對「新產品技術開發與設計可行性」最不重視;策略夥伴(通路商/電信商)商品趨勢預測、新產品推出市場後的獨特性與優越性、機構與ID(工業)設計能力、新手機專案如期完成,都是第二層最被重視的指標;現有產品線之影響、目標市場銷售成長潛力、功能需求等則為第三層企業評估重點。 本研究相信新產品之表現好壞不僅是上市之行銷企劃結果,更來自於最起始新產品初生時企業所做的規劃階段與前置工作品質,透過「新產品定義與定位評估架構」將專家在做決策時的內隱經驗與知識作架構化,更透過層級分析法(AHP)的量化分析找出各指標權重,以客觀周延架構與具體權重改善決策者過去依主觀經驗決策情形,並提供企業一套有效產出「新產品定義與定位」的思考過程,更可進一步作為最佳成功率方案選擇的新產品管理方法。 / With rapid leaps in technology, product life cycle has been shortened in the past several years. Responding to this change some firms tried to simplify the preceding operation in the planning stage of the new product development process in order to speed up the lead time for launching new product. However some academic researches point out that the fewer firms do in the beginning stage of new product development process, the higher failure risk firms will take finally. For considering the importance of the start stage of new product development process, this thesis focuses on how to plan a new product properly and effectively. This thesis divides the new product development process into two parts. One is the former phase including “discovery stage”, ”scoping stage”, and “build business case stage”. The other is the later phase covering “development stage ”,”testing and validation stage”, and “launch stage ”.The Scholar, Robert G. Cooper(2000) created a method to manage the whole process called “stage-gate”. He mentioned “gate three” played a meaningful role between former and later phase because firms have to make commitment to the new product and put in real resources after former phase. In other words, “gate three” plays a role as a serious gatekeeper to make sure a well-defined and clearly-positioned new product. The definition and position of the new product is the output of former phase and means “gate three”. To have a sound definition and position of the new product, this thesis suggests a framework involved in all factors that are under consideration in former phase. Firms could adopt the framework when they have to create or evaluate a new product. This thesis also suggests that following the framework to evaluate a new product could be more objective and easily-obeyed, and most importantly lower the failure risk of the new product. This thesis takes “Taiwanese own brand company” as the object of study is because it is more feasible to contact with the core of the people who are the decision maker of a new product. Mobile phones are suitable to be the product of the study on account of facing the intense pressure from product life cycle shortened and high changing usage rate. Moreover this thesis chooses a fresh and novel product for consumers and firms, “smart phone”, as the target product. The purpose of this thesis is to know more how “new product development process” being implemented in Taiwanese own brand company, collect the factors considered in the process, and organize all the factors in a hierarchy framework. This framework works as a guidebook to evaluate new product definition and positioning. The method used in this thesis can provide more information such as quantification of importance percentage of some indexes. This study recommends that firms revise and adjust the percentages by comparing each other within five companies separately. To set up “ the new product definition and positioning evaluative framework ”, this research integrates the expert opinions of interviews with professors, academic researches, and industrial research reports. The concept of questionnaire is based on “Analytical Hierarchy Process, AHP” and designed for continually comparing the importance of different two factors for calculating the importance percentage. The people answering questionnaire are the senior managers who are responsible for making final decision and decide a new product is qualified for “gate three” and enter “development stage”. This thesis believes a successful performance of a new product launch is partly based on the marketing communication plan but mainly comes from an entire consideration of new product plan in the beginning of the process. By way of evaluating the definition and positioning of new product with hierarchy framework, helps decision maker to remove subjective opinion and conclude the decision more objectively. The most important contributions of this study are not only transferring latent thinking process to a easily-followed framework and output meaningful quantification importance percentage, but also the percentage can further be used to calculate points for choosing the best-fit new product on the selecting list. The thesis hopes the process of this research method to be a good new product management method and improve the success of new product development effectively.
33

博物館導覽系統之實驗性研究:行動應用程式對參觀者之效用 / An experimental study of museum navigation system: does mobile application matter to visitors?

陳貞羽, Chen, Chen Yu Unknown Date (has links)
本研究首先從文獻回顧及實際調查中深入探討影響參觀者使用博物館行動導覽系統的七大影響因素,接著據此設計並實作出在智慧型手機平台上使用之一套博物館行動導覽系統,以期有效解決現有參觀者遇到的導覽問題。研究中使用設計科學之研究方法,提出解決方案,並且依據實際環境、背景以及文獻基礎,設計整體的系統架構。接著以故宮為例,建構出本研究之博物館行動導覽系統手機應用程式。系統開發完成後,以實驗法進行設計之驗證,評估結果顯示:本研究所提出之行動導覽系統相較於傳統之紙本導覽,可提升參觀者使用博物館行動導覽系統的意願、感知價值及滿意度。本研究之博物館行動導覽系統建置過程、以及系統成效的驗證,可作為手機應用程式(APP)廠商建置行動導覽系統或使用設計科學法開發其他類別的APP之指引;亦或作為博物館策劃展覽活動與導入行動導覽系統之依據;此外本研究亦指出使用者預期實際使用系統之感知與預期系統需求之落差,以供未來相關研究參考。 / In this research, according to literature review and field observations, we first identify and discuss seven design factors affecting visitors’ usability in museum mobile navigation systems. We then design and construct a museum mobile navigation system on the basis of the seven factors. The purpose is to meet the visitors’ needs and increase the visitors’ intention and satisfaction toward using the museum mobile navigation system. Design science research method is used in this research to propose solution plans. According to actual environment, context, and literature, the complete system architecture is designed. We then build a mobile navigation application on Android for the National Palace Museum and evaluate the design to ensure this system can effectively solve the problems that the visitors encountered during navigation process. In this research, the building process of the mobile museum navigation system and the evaluation of the system performance could provide guidance to APP vendors; or a basis for museums to plan an exhibition and to implement a mobile navigation system. Moreover, the gap between users’ perception of using the real system and their expected system requirements can be identified; this could serve as the reference point of future related research.
34

從開放式經營模式觀點探討Google及Apple在智慧型手機上行動廣告的發展 / The development of mobile advertising model on google and apple:open business models perspective

許少峰 Unknown Date (has links)
根據Morgan Stanley 「The Mobile Internet Report 2009」 提及於2000年開始的Desktop internet世代(以下統一稱為PC Internet),擁有10億以上的單位,將會進展到2010年的Mobile internet世代,並快速成長到 100億以上的單位;同時在行動裝置中最重要的智慧型手機出貨量可能在2011年於北美地區超越功能性手機,達到9,300萬支,亦可能在2012年於全球地區超越個人電腦出貨量,達到5億支。根據Pew研究中心日前公開的調查顯示,目前美國已經有超過40%的成人已開始使用智慧型手機上網來瀏覽網路、收發電子郵件、使用即時訊息等服務。 智慧型手機使用者具備Anytime、Anywhere、Always Online的特性,而且啟動GPS功能,因此可以精準掌握到使用者的個人化資料及地理位置及生活習慣,將會改變人與人之間互動模式,進而影響行銷及品牌溝通的方式。而在智慧型手機上的行動廣告,已成為新焦點。預估在未來2至5年間,將看到行動廣告佔整體廣告比例越來越增加,甚至將取代個人電腦,成為最大的行銷通路。 Google 及Apple 當然都看到這樣的趨勢,二大陣營都不約而同積極展開在行動廣告的布局。本研究將會探討並預測:在全球PC端高達69.7%(Strategy Analytics 2010 Q2)搜尋引擎占有率,而且在全球關鍵字廣告總量占65%的Google,以完全「開放而分享」的態度持續推動Android作業系統,逐漸提高在智慧型手機的市占率,進而達成「Android Everywhere」的目的,並購併最大的行動廣告平台AdMob,將以何種模式來引領行動廣告的發展。 另一方面,在全球已經擁有將近一億支行動終端裝置(含iPod Touch,iPhone,iPad),22萬個應用程式,累積40億次的下載次數的Apple,如何以「only for Apple」而採封閉式模式的iOS作業系統,但已發展出獨樹一格的Apple app經濟體系,以及非常高忠誠度的品牌認同,並於最近推出將Google AdSense、AdMob排除在外的iAd平台,又將會以何種模式來爭奪這一塊日漸成長的行動廣告大餅。 本研究歸納出以下結論:開放式經營模式有不同程度的型態,以及不同的外部合作架構,企業將根據本身的短期策略或是長期的策略,而選擇不同程度的開放式/封閉式經營模式,而達到最大效益。並將會從開放式、封閉式創新、經營模式、合作架構及行動廣告產業眾多構面來探討Google 及Apple二大陣營的差異性,而在這差異性上將以不同的策略而發展出不同的行動廣告經營模式。
35

後iphone時代智慧型手機產業環境因素對宏達電競爭策略影響之研究 / The Smartphone Industry Environmental Impacts to HTC Competitive Strategy After iphone Era

王俊雄 Unknown Date (has links)
中文摘要 競爭策略的核心問題是企業在產業中的相對位置。競爭位置會決定企業獲利能力高出或低於産業平均水準。產業的獲利能力並非取決於產品功能或技術層次的高低,而是由產業結構決定。產品設計即使很時尚或是高科技的東西如果處於產業結構中不對的位置上,企業的獲利依然不會好。例如台灣的筆記型電腦代工產業的一直處於全球領先位置但是產業獲利卻是低毛利的狀況。 當產業有重量級競爭者進入時,新的技術可能破壞原本的產業結構,原來的產業競爭者可能受到程度不等的影響。影響的結果取決於企業應變策略及其在產業中的相對位置,應變速度慢或是選擇錯誤的策略皆可能導致公司步上衰退,而與重量級同質性高的廠商受到的衝擊往往最大,資源互補的廠商卻可能從中獲利。 此外,新的技術也可能為產業帶來新應用與新市場,使產業擴大,企業如能把握時機,妥善選擇競爭策略,為客戶創造價值,也能在產業中獲得更大的利潤。 本研究方法採用「個案研究法」來進行,探討個案企業憑藉哪些創新與競爭策略,使其能夠在重量級廠商加入產業對原來產業產生重大影響的環境中突圍,以及如何面對下一波的挑戰。得到的發現如下: (一)開發中國家的企業要成為國際企業,宜採取漸進式方式,經過多年的耕耘,逐漸成為國際知名企業。(二)智慧型手機開放性架構有利於手機生態系統的競爭,傳統電信營運商將可能淪為數位匯流時代之配角。(三)技術創新的本身並不重要,只有在技術創新影響到產業結構及企業競爭優勢的情況下,才突顯出它的重要性。(四)技術創新可能會影響產業結構,導致市場轉移,企業內現有競爭者必須快速因應。(五) 企業以大量客製化的服務方式來滿足客戶的營運模式,似乎較難進行破壞性創新。(六)企業的能力與稟賦,皆會影響公司的獲利,且會受到技術及市場知識所影響,領導企業具有提供低成本和差異化的能力與稟賦。非領導企業最好在低成本和差異化兩策略上擇一為之..等.
36

日常生活的科技社交角色—— 以Facebook打卡為核心的媒體實踐為例 / Technologies’ Social Roles in Everyday Life: A Case Study on Media Practice through Facebook’s Check-ins

石婉婷, Shih, Wan Ting Unknown Date (has links)
本文主要討論在日常生活中,以智慧型手機和社群網站Facebook打卡為主的媒體實踐所扮演的社交角色以及實踐者的空間經驗感受,試圖描繪科技帶來社交網絡的連結,並且透過現代科技漫遊者的實踐,混淆日常性和觀光凝視的界線。從媒體實踐取徑,觀察生活中各種實踐行動,試圖勾勒媒體實踐如何定錨社交關係,以及人為主體的媒介消費複雜性。 研究以民族誌法為研究方法,結合線上觀察、線下田野、深度訪談,研究三個身處不同社交圈位置的個案;研究者以參與觀察的方式進入研究對象的生活、工作、休閒場域,期以從實踐者的生活方式,理解日常生活中細瑣行動的動態關係。 研究發現,作為新科技的Facebook打卡和智慧型手機,身處社交圈不同位置的實踐者在近用之後能發展機會,包括鞏固意見領袖地位、晉升為領導者、創造與他人的連結;而Facebook的標籤功能、打卡時機的調整、省略打卡位置等實踐,成為實踐者挪用以建立社交關係。 實踐者是為現代的科技漫遊者,在漫遊城市時透過打卡找到新空間經驗感受,這些經驗包括:(1) 日常生活與觀光凝視的界線流動,實踐者凝視平凡的日常找到非比尋常,將之轉化為打卡題材;(2) 打卡實踐是實踐者既地方性又全球性的文本生產,讓地標賦予了既真實又虛擬的混合空間意涵,實踐者於其中觀展表演而自我揭露;(3) 打卡鞏固了觀光凝視的空間經驗,實踐者的空間感受並非固定,而可能既溫暖有情感又陳悶的儀式,打卡實踐添增了生活中面對鏡頭的觀光客姿態。實踐者面對科技物質特性、社會關係、監視構成的結構性限制,能找到方式因應,但其能施展的自由與機會也有局限性。 / The aim of the research investigates Facebook’s check-ins as a media practice that plays a crucial social role in everyday life. While walking in the city nowadays, a practitioner can convey his/her feelings, uploading stories and photos to social network websites through mobile technologies. A practitioner’s gaze upon spectacle of the city brings him/her complicated media experience in the media-drenched world, which turns a practitioner into a tourist and a flâneur. The study explores practitioners’ media consumption in everyday life. My empirical study focuses on three cases, who are heavy users of smart phones and in favor of check-ins on Facebook. The three cases situate in different social status and develope different social relationships through Facebook. By choosing ethnography as my method, I am a participant-as-observer who immerse in on-line and off-line field work. My findings indicate that smart phones and check-ins on Facebook provide opportunities and resources for practitioners. A keen adopter of technologies becomes an opinion leader, and her practice of check-ins brings her a fashionable image. The person who owns ordinary fellowship becomes an opinion leader in his peer group by acquiring technology skills. The practitioners use tagging and adjust the timing of check-ins to create social connection with friends. A practitioner, who is also a tourist and a flâneur, finds new feelings through mobile technologies when walking in the city. (1) The boundary between everyday life and tourism is not fixed, but weaves in a flow instead. (2) Geo-tagging symbolizes a hybrid space, in which contains virtual and physical information. (3) The practices of check-ins embody the tourist gaze. The sense of place is a flow, and practitioners may find warm or chill places through different media practices. However, the tension of interaction between people and technologies brings several unexpected troubles. The practitioner combats these problems by using tactics with agency, while he/she faces the power of structure which limits agency at the same time.

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