• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 52
  • 50
  • 2
  • Tagged with
  • 52
  • 52
  • 52
  • 52
  • 27
  • 27
  • 26
  • 26
  • 23
  • 22
  • 22
  • 22
  • 21
  • 20
  • 20
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

從體驗行銷觀點探討「生態博物館化之生態旅遊」-以「八里左岸」地區為例

林季蓁 Unknown Date (has links)
近年來,國內在地方發展上逐漸重視「生態旅遊」,並引入「生態博物館」之地域發展理念應用於地方特色的保存與社區發展之規劃,加上政府「地方文化館計畫」之政策推動,未來應該會有更多具地方特色之「生態博物館」推出,故本研究預期國內未來將興起「生態博物館化之生態旅遊」風潮。 藉由文獻的探討,瞭解到在這體驗經濟的時代,以「體驗行銷」方式為遊客創造有價值之體驗,進而提高遊客之旅遊滿意度與忠誠度,對帶動地區之觀光吸引力而言,應是可行之路,故本研究採用體驗行銷觀點,透過對「生態博物館化之生態旅遊」的遊客進行體驗價值、滿意度與忠誠度之探討,提出「生態博物館化之生態旅遊」的體驗行銷策略建議,期望藉此行銷策略建議提升遊客的體驗價值,達到良好之遊客滿意度及忠誠度,繼而帶動地區「生態博物館化之生態旅遊」的發展,並經由觀光經濟回饋,促進地方之永續發展。 「八里左岸」地區是台灣首次完成以博物館為核心所推動之環境整體規劃地區,且為正式營運中較早有核心館及具網絡規模之「生態博物館化」地區,故為發展「生態博物館化之生態旅遊」的代表地區,本研究乃以其作為個案研究地區。經由問卷調查及統計分析方法,對「八里左岸」地區遊客之體驗價值進行實證研究,以獲致研究結論,並就該實證結論,從「體驗行銷」觀點,以Schmitt所提出之體驗行銷策略計畫(體驗矩陣)為基礎,分別從七種「體驗媒介」及五種「策略體驗模組」等二大構面,研擬「八里左岸」地區之體驗行銷策略建議。 茲就本研究對「八里左岸」地區旅遊所提出之體驗行銷策略建議,分別從「體驗媒介」構面及「策略體驗模組」構面敘述如下,提供政府部門未來對「八里左岸」地區或其他地區發展「生態博物館化之生態旅遊」的行銷策略參考,更期能擴展應用於其他類型之生態旅遊行銷。 一、從體驗媒介構面 (一)在「旅遊或活動訊息之新聞宣傳或廣告」(溝通媒介)方面:建議旅遊訊息多增加以電視播出之曝光率,並設置網上旅遊會員,主動提供即時旅遊訊息,且在成本或人力有限之考量下,可鎖定台北縣市、已婚且中高收入群之會員為主要服務會員。 (二)在「以八里左岸命名」(視覺口語識別媒介)方面:建議對旅遊地區之命名應突顯其獨特之地方特色並蘊含人文意象。 (三)在「區內各景點間以網絡連結方式呈現」(產品呈現媒介)方面:建議在各主要景點設置數位看板顯示網絡連結特色,並在導覽或解說服務及旅遊券之發行上,以帶領或導引方式讓遊客親身體驗景點間以網絡連結之特色。 (四)在「與企業共同建立品牌之方式」(共同建立品牌媒介)方面:建議以置入性行銷方式,提供旅遊地區為企業活動場地或商品拍攝之場景,間接帶動地區旅遊發展;並與推廣自然或人文之團體共同行銷在地特色,讓遊客體會旅遊地區對自然與人文景觀保存之用心。 (五)在「區內旅遊景點之建築與景觀規劃」(空間環境媒介)方面:建議增設地區生態教育之專責中心,負責生態環境介紹、保存及維護,並規劃吸引遊客更親近接觸生態之體驗動線。 (六)在「十三行博物館的多媒體服務(如解說系統或網站)」(網站與電子媒體之媒介)方面:建議於網站增設討論或聯誼性社群交流區,並對館內之多媒體解說系統提供更活潑、富趣味及參與性之內容與方式,且在門票或一日旅遊券販售同時提供解說服務之訊息。 (七)在「區內服務人員提供對當地特色之瞭解與協助」(人之媒介)方面:建置導覽員制度、培養導覽志工,並在各景點定時巡迴解說及導覽。 二、從「策略體驗模組」構面 (一)在感官策略體驗模組方面:著重並加強服務人員或多媒體系統在解說時,內容活潑化與方式多樣化上的吸引力。 (二)在情感策略體驗模組方面:著重在景點之建築及規劃應能保存在地特色,並重視環境維護,以增加遊客對空間環境的好感。 (三)在思考策略體驗模組方面:著重在建立服務人員與遊客間互動模式之導覽,藉此讓遊客對導覽內容產生興趣並加以討論。 (四)在行動策略體驗模組方面:提供遊客更直接貼近並瞭解當地特色之深度體驗的空間或動線,讓遊客想親身體驗。 (五)在關聯策略體驗模組方面:著重在服務人員提供對當地特色之瞭解與協助上,強調藉由親切、溫馨氛圍的解說,讓遊客放鬆體驗地方用心保存的自然或人文景觀,能在緊張繁忙的都會生活中,找到ㄧ處清涼滋潤的心靈歸鄉。 關鍵字:體驗行銷、體驗矩陣、體驗媒介、策略體驗模組、生態博物館、生態旅遊
22

文化創意產業體驗行銷策略研究-以台北啤酒文化園區為例 / The Study of Experiential Marketing Strategy for Cultural and Ceative Industries:The Case of Taipei Brewery

黃聖涵, Huang, Sheng Han Unknown Date (has links)
在全球化浪潮的影響下,世界各國紛紛開始注意到「文化延續」的重要性,使得如何保存在地文化成為各國必須面臨的課題之一,創意產業與流行文化於是成為各國首推發展的產業。台北啤酒文化園區身為啤酒產業的發源地,奠定了台北啤酒文化園區於文化創意產業中所具有之重要性,但一項成功創意產業必須有賴於適當的經營方式,才能獲得消費者的支持與肯定。故本研究結合Schmitt之「體驗行銷」理論進行實證研究,根據「體驗行銷」、「生活型態」、「顧客滿意度」以及「品牌忠誠度」等理論基礎發展觀念性研究架構及問卷,研究目的在探討消費者的人口統計變項與生活型態對台北啤酒文化園區策略體驗模組、 顧客滿意度、品牌忠誠度的之影響,並分析策略體驗模組對於台北啤酒文化園區消費者之顧客滿意度、品牌忠誠度的關係。研究調查共回收樣本330份,有效樣本為297份。研究主要發現為:(1)不同人口統計變項與生活型態消費者對策略體驗模組感受有部份差異。(2)不同人口統計變項與生活型態消費者在顧客滿意度、品牌忠誠度有部份差異。(3)策略體驗模組與顧客滿意度、品牌忠誠度具中度相關及解釋力。最後,本研究對業界與未來的研究者提出適當的行銷策略與研究上的建議。 / In the trend of Globalization, the characteristics of local culture have become more and more important. The development of cultural creativity industry is thought to be the most important factor of national economy development and the promotion of quality of life. There are many countries that are starting to pay attention to how to preserve local culture. This study is aimed at the cultural creative industry, hoping the basic background and uniqueness of local culture in Taiwan can be understood through the characteristics of local culture. “Taipei Brewery” is the birthplace of Taiwan beer's local culture, so this study took “Taipei Brewery” as a case study. This thesis is based on the theory of "Experiential Marketing" built by Schmitt(1999),to proceed to a concrete investigation on the influence of SEMs(strategies of experiential modules) on Taipei Brewery's customers. The conceptual framework of this research is based on a literature review of the “Experiential Marketing”, “Life Style”, “Customer Satisfaction” and “Brand Loyalty”. This research uses a questionnaire to survey the customers of “Taipei Brewery”. The statistical package for the social science (SPSS12.0) system was utilized for the Descriptive statistics analysis, Pearson product-moment correlation, T-test match-pair, one-way ANOVA, Regression Analysis, Scheffe multiple comparisons, and a Cronbach α.. In total, 297effective questionnaires out of 330 were collected, and the effective response rate was 90.303%. The findings of this research are as follows: (1)The different demographic variables and lifestyles of consumers have a significant contrast between strategies of experiential modules. (2)The different demographic variables and lifestyles of consumers have a significant contrast between customer satisfaction and brand loyalty. (3)There is a positive correlation between strategies of experiential modules, customer satisfaction and brand loyalty. Finally, according to the results of the study we came up with a connotation for the theories and actual situations in running a business.
23

體驗行銷對網路商店女性顧客保留之影響 / The effect of experiential marketing on the retention of e-store female customers

邱祺馨, Chiu, Chi Hsing Unknown Date (has links)
近年,網路商店如雨後春筍般興起,業者想在網路零售市場佔有一席之地並非易事,此種情況持續惡化是由於業者採用低價競爭策略所致,也使得網路商店之間的差異化程度消失殆盡。「體驗經濟」概念,根據顧客的慾望來營造體驗情境,提供業者一個可作為差異化基礎的思考方向。網路提供了多元的方式營造獨特的購物情境,當消費者沉浸於選購產品的樂趣中且內心需求被充分填滿時,將可提升消費者實際購買產品的可能性。   由於網際網路和電腦的普及,女性在資訊科技的使用上和以往相較之下已不致於造成太大困難,調查資料亦顯示女性網路購物群族在近幾年有漸增趨勢;除此,家庭中大部分品項的購物決策落在女性手中。基於上述原因,網路商店若想擴大收益,應重視女性市場的發展潛力。本研究關切的課題為網路商店提供何種體驗才能有效地留住女性顧客。   本研究以Schmitt之策略體驗模組作為體驗行銷架構,以產品特性為干擾變數,探討體驗行銷模組和顧客保留強度之間的關係。本研究採用網路問卷調查法蒐集樣本資料,並利用階層多元迴歸分析法來驗證整體架構。研究結果顯示,感官體驗、思考體驗、行動體驗和關聯體驗對顧客保留強度具有正向影響,行動體驗之影響程度較微弱,而情感體驗對顧客保留的效果未被確立。在產品特性對體驗行銷模組和顧客保留強度之間關係的干擾效果部分,風險變數的干擾效果未被確立;努力變數對思考體驗和顧客保留之間的關係具有顯著的干擾效果,且是決定女性消費者是否在網路商店購買產品的最關鍵因素。網路商店業者若想成功留住女性顧客,須營造具有啟發性與充滿新資訊的體驗情境,使女性消費者願意付出更多的努力沉浸於該情境中,進而在心境上自然而然地轉移至購物的決定。 / E-stores are springing up quickly for the past decade, making it increasingly difficult for retailers to survive in the Internet retailing market. The situation is worsened by low-price competitive strategy. To online shoppers, the differences among e-stores are shrinking. Facing this difficulty of differentiating themselves, the concept of Experiential Economy seems to come to the rescue for online retailers, because it suggests creating differentiation through offering experiences according to customer desire. Internet is especially promising in the construction of unique shopping environment without incurring high cost. By satisfying the psychological needs of customers, retailers can expect to differentiate themselves and close more deals.   Nowadays the use of Internet is equally popular between males and females. Survey data also showed that female online shoppers have increased in recent years. In addition, studies showed household purchasing decisions are largely undertaken by females. To strengthen their market advantage, retailers should pay more attention to female shoppers. Thus the purpose of this study is to examine which types of online experiences help to retain female customers more effectively.   The experiential marketing construct of this study is based on Schmitt’s strategic experiential modules (SEMs). This study empirically examines the effects among the experiential marketing modules, product properties, and customer retention intensity. The results show that SENSE, THINK, ACT and SOCIAL modules have positive effects on customer retention. The effect of the ACT module is confirmed, although much weaker, while the effect of the FEEL module is not confirmed. As for the moderating effects of product properties between the experiential marketing modules and customer retention, the result does not confirm the moderating effect of the risk factor of product properties; however, the effort factor in the product properties has significant moderate effect between the THINK module and customer retention. It is very interesting to discover female customers’ experiential preference that is described in the THINK module, because intuitively male customers, rather than female customers, are perceived to exhibit such preference. To retain female customers, online retailers need to construct an experiential condition which is rich in new information and is appealing to consumers’ creative thinking.
24

體驗行銷、體驗價值對顧客滿意度與顧客忠誠度影響之研究 : 以營養俱樂部早餐店為例 / A study of the relationship between experiential marketing, experiential value, customer loyalty and customer satisfaction. case : nutrition club

鄧志鴻 Unknown Date (has links)
21世紀的的台灣消費環境隨著國民所得的提昇已經逐漸轉型到體驗經濟的時代,美學經濟己植入在各行各業的行銷方案之中,因此,國人在感受到改變之下對於生活更加講究,消費者已經從重視商品的性能與效益轉而為追求除了基本價值外的感受價值,而此感受的價值不再是免費的,決策的行為也由理性的決策行為轉向理性與情感並重的消費者行為。故現代的企業運用情境、顧客喜好的消費體驗,為顧客打造ㄧ個有價值的體驗,稱之為體驗行銷。體驗行銷是進入體驗經濟後的一個重要趨勢,企業可以藉由感官、情感、思考、行動、關聯五種體驗來提高消費者的價值認知。 本研究以營養俱樂部部早餐店為研究對象,研究方法採用便利抽樣方式進行調查,透過量化與質化探討體驗行銷的策略體驗模組SEMs和體驗價值、顧客滿意度、顧客忠誠度三者間的關係,並提出實務的體驗行銷建言。 研究發現如下: 一、透過適當的「策略體驗模組」可正向強化不同構面的「體驗價值」。 二、「體驗價值」對「顧客滿意度」具有顯著正向相關關係,影響程度依序為消費者投資報酬、美感、趣味性和卓越服務。 三、「體驗價值」對「顧客忠誠度」具有顯著正向相關關係,影響程度依序為趣味性、消費者投資報酬、美感和卓越服務。 四、顧客滿意度可以有效預測顧客忠誠度。 五、部份的人口統計變項對「體驗價值」有顯著差異。 六、人口統計變項對「策略體驗模組」、「顧客滿意度」和「顧客忠誠度」無 顯著差異。 / With the economic development and the improvement in the standard of living by growing income, the economic moves to Experiential economic gradually. The Esthetics economic imbedded into the marketing plan in the most of kind of industries. Therefore, people are more care about the living quality, change their focus from features and benefits to experiential value, so that the experiential value will not be the free offer anymore, the behavior of making purchasing decision changes from rationality to a combination with feeling. Corporate operates with the occasional customer preferences to create experiential value for customers. That is called “Experiential Marketing”, it is an important trend in the current experiential economic. Corporate improve the value for customers by five strategic experiential marketing models - Sense, Feel, Think, Act and Relate. This case study is targeting to Nutrition Club, analyzing the relations of SEMs (Sense, Feel, Think, Act and Relate), Experiential Value, Customer Satisfaction and Customer Loyalty. Providing the practical suggestions to the club base on the analysis result. The key findings are below: 1. By choosing right modules of SEMs can positively predict or influence al aspects of Experiential value. 2. The Experiential value can positively predict and influences to customer satisfaction, the sequence of the influencing are CROI, Aesthetics, Playfulness and Service Excellence. 3. The Experiential value can positively predict and influences to customer loyalty, the sequence of the influencing are Playfulness, CROI, Aesthetics and Service Excellence. 4. Customer satisfaction can positively predict customer loyalty. 5. Demographics variables have partially significant difference on Experiential value. 6. Demographics variables have no significant difference on SEMs, Customer Satisfaction and Customer Loyalty.
25

體驗行銷、體驗價值、顧客滿意度與顧客忠誠度影響之研究—以宜蘭香格里拉休閒農場為例 / The study of the relationship among experiential marketing, experiential value, customer satisfication and customer loyalty: A case study of shangralis leisure farm

殷嘉良, Yin, Michael C.L. Unknown Date (has links)
傳統行銷主要注重產品功能及價格的範疇,與Schmitt所提出的體驗行銷相比,體驗行銷強調的維透過感官、情感、思考、情感與關聯方面的刺激來提高顧客的認知價值。本研究以香格里拉休閒農場為研究對象,因為該農場的天然景觀,所塑造的風格以及所設計的體驗活動刺激與體驗行銷之策略體驗模組相符合,所以選擇本牧場為研究對象,探討體驗行銷的策略體驗模組(SEM)和體驗價值、顧客滿意度及顧客忠誠度之間的關係。 本研究的研究結果如下: 一、 透過適當的策略體驗模組可以強化不同構面的體驗價值。 二、 策略體驗模組之情感體驗、行動體驗、關聯體驗三項構面可以正向強化顧客滿意度。 三、 策略體驗模組織情感體驗、思考體驗、關聯體驗三項構面可以正向強化顧客忠誠度。 四、 體驗價值之消費者投資報酬、服務優越性、美感、趣味性可以正向強化顧客滿意度。 五、 體驗價值之消費者投資報酬、服務優越性可以正向強化顧客忠誠度。 六、 顧客滿意度可以正向強化顧客忠誠度。 根據研究結果,本研究對香格里拉休閒農場提出發展體驗行銷建議做為日後參考: 一、 加強體驗模組中的思考體驗及感官體驗。 二、 提高活動內容曝光率,透過網路提升活動內容及特色。 三、 透過顧客管理系統,提供不同季節特殊體驗活動,提高老顧客再回來參觀頻率。
26

影響表演藝術消費體驗之因素及評估準則 / Factors and Evaluating Criteria that Influence the Consuming Experience for Performing Arts

戴湘涒, Tai, Hsiang-Chun Unknown Date (has links)
表演藝術為富涵社會文化價值之資產之一,然由於國內的藝術消費量偏低、政府補助及企業贊助等收入來源的不確定,使得表演藝術團體面臨營運上的困境,為在藝術行銷的幫助下,藉體驗行銷的觀念與架構分析觀眾的消費行為,瞭解影響其表演藝術消費體驗的因素與評估準則,以達成藝術價值與商業市場間的平衡,真正改善表演團體的營運狀況。 本研究經由表演藝術消費體驗之相關文獻,歸納出影響體驗之美學、社會、經驗及知名度等四大因素:美學因素涵蓋涉入程度與產品知識,社會因素包括社會地位、個人形象、參考群體以及家庭教育,經驗因素包括兒童及青少年時期經驗與前次經驗,知名度因素則探討表演團體的創作面與表演面的知名度。再藉由體驗的觀念劃分消費體驗的組成,進而納入表演藝術的特性與體驗評估的概念,發展含括表演本身、外在目的及表演團體之三大評估標的,並以消費者的滿意度為總衡量指標。在連結諸因素、消費與衡量準則間的關係後,形成動機、體驗、及評估的完整消費行為架構,並依研究目的劃分為影響表演藝術消費之因素模式與體驗評估模式兩大研究架構,以驗證相關之假說,釐清各項影響因素與表演藝術消費量、消費類型、及滿意度間的關係。 相較於過去大多數文獻的探索性研究,本研究以問卷調查法進行量化之分析,以台北市音樂、戲劇、舞蹈、及戲曲四大表演藝術節目類型之消費者為研究母體,於民國90年的2-4月間,自18場演出的觀眾中便利抽樣,由發出之5,250份問卷中,回收有效問卷897份。在實證分析上,將四大類別的表演藝術消費者個別進行統計分析之假說檢定,再將各類資料彙整以整合模式分析,最後以所有模式中顯著項目的比較,進行本研究假說的驗證。 研究結果發現:消費者的產品知識、擁有偏好藝術的朋友數目、自我認知的社會地位、兒童及青少年時期的接觸經驗、家庭成員的藝術消費量、及表演團體的知名度等,與表演藝術的消費量成正相關;消費者對藝術的涉入程度、及早期經驗中接觸的藝術類型,影響目前消費表演藝術的類型;消費者對藝術的涉入程度、參考群體的意見、及消費者的觀賞經驗,影響評估標的的重要性及整體滿意度,同時,上述之研究結果因四大表演藝術類型消費者之不同,而有類別上的差異。因此,根據本研究結果,進而納入體驗行銷的執行觀念,對整體表演藝術界及四大類別的表演團體提出不同行銷策略上之建議,並可作為政府在制訂文化政策時的參考,同時在學術貢獻上更進一步為表演藝術消費行為及體驗行銷的研究領域,豐富了彼此的內涵。 / Performing arts is one of the cultural assets in the society. However, due to the low consumption in arts and uncertainties of subsidies from the government and corporations, performing arts groups are now facing obstacles in operation. By employing the framework of Experiential Marketing, the paper aims to analyze the consuming behavior of audiences in the respects of the factors that influence the performing arts experiences and the evaluating criteria. With the sound understanding on the target customers, the performing arts groups, thus, will be able to reach the balance of arts value and market revenue by the assistance of arts marketing. According to literature, the study consolidates four factors that influence performing arts experiences; they are aesthetic factor, social factor, experiential factor, and brand-awareness factor, each of which represents different concepts. Aesthetic factor contains involvement and product knowledge. Social factor includes social status, self-image, reference group and family education. Experiential factor consists of childhood/adolescent experiences and the last viewing experience. Brand-awareness factor refers to creation-brand and acting-brand of the performing arts group. Incorporating the consumption experience characteristics, performing arts traits, and experience-evaluated concepts, the study develops three evaluating targets including performance, outside purpose, and performing arts group in the evaluation model, whereas consumer satisfaction is regarded as the indicator. By connecting the factors, consumption, and the evaluating criteria, the framework represents a complete consumer behavior process. To testify the related hypothesis, research framework is divided into factor model and evaluation model. Unlike most of the literature, which employs exploratory research methods, this study uses quantitative method to investigate audiences of music, theatre, dance, and traditional drama in Taipei. Convenience sampling was undertaken in releasing the questionnaire in 18 performances during February and April in the year of 2001. 897 valid consumer data out of the released 5, 250 is collected. In statistics process, four types of audience data are first separated into 4 different models, and then combined into a full model. Hypothesis verified is through outcome comparison of the five models. The result indicates that: product knowledge of the consumer, numbers of friends fond of arts, self-cognition on the social status, childhood/ adolescent arts-related experiences, arts consumption of family members and brand-awareness of performing arts group are all positively related to performing arts consumption. Arts-involvement, satisfaction of the reference group, and the last viewing experience of consumer affect the importance of evaluating targets and total consumer satisfaction. Four aesthetic types of audiences are found different in these outcomes. In conclusion, combining the result and the strategies of Experiential Marketing, the study proposes some suggestions in marketing strategies to four types of performing arts groups. Meanwhile, the research may serve as an implication for the government in formulating the national cultural policy. Furthermore, the research enriches the academic fields both on arts consumer behavior and Experiential Marketing.
27

體驗行銷、體驗價值對顧客滿意度與顧客忠誠度影響之研究 : 以Apple Store上海浦東店為例 / The study of the relationships among experiential marketing, experiential value, customer satisfaction and loyalty:a case study of apple store at shanghai pudong

吳東孟 Unknown Date (has links)
在體驗經濟時代,體驗行銷成為企業行銷的新手段。企業從最初注重產品與服務品質,轉向注重消費者在消費商品過程中對產品與服務的整體感受。企業試圖與消費者進行情感對話,通過引導消費者參與體驗活動獲取消費者對產品、服務、品牌的滿意與忠誠。Apple作為世界“最有價值”品牌之一,與其成功運用體驗行銷手段關係密切。它的成功引發了本研究之最初動機。本文通過對Apple 大型體驗店之顧客進行調查研究,採實證探討方式,研究了體驗行銷、體驗價值、顧客滿意與忠誠度的關係。最後得到以下分析結果: 1. 體驗行銷、體驗價值各構面之內涵比較顯示: (1)體驗行銷五個構面中,情感體驗的影響力最高;思考體驗的影響力相對最弱。(2)體驗價值四個構面中,服務優越性給體驗者的影響力最高;美感的影響力相對最低。 2. 人口變項對體驗價值、顧客滿意度與顧客忠誠度有部分顯著關係。 3. 體驗行銷、體驗價值對顧客滿意度、顧客忠誠度有顯著關係。體驗行銷對體驗價值有部分顯著關係,其中以情感體驗與服務優越性相關程度最高。體驗行銷對顧客滿意度與顧客忠誠度有正向顯著關係,其中以情感體驗對顧客滿意度相關度較高,感官體驗與顧客忠誠度相關度較高。體驗價值對顧客滿意度與顧客忠誠度有正向顯著關係,其中以服務優越性對顧客滿意度相關度最高。顧客滿意度與顧客忠誠度高度相關。 / In the era of Experience Economy, Experiential Marketing becomes a new popular marketing means for enterprise. While the enterprise initially focus on product and service quality, now they pay more attention to the overall consumer feelings than consumer goods themselves in the consuming process. Enterprise attempt to make dialogues with consumer feelings and ask consumer for experience, in order to build the brand of satisfaction and loyalty. "Apple" as one of most valuable brand in the world, has a close relationship with the adoption of Experiential Marketing. Its success sparked the initial motive of this study. This research used one of the Apple largest experiential shops as a case to study the relationships of Experiential Marketing, Experiential Value, Customer Satisfaction and Customer Loyalty. Finally we got the following results: 1. The comparison between the various dimensions of Experiential Marketing and Experiential Value showed that: (1)In the five dimensions of Experiential Marketing, the Feel experience has the strongest impact while the Think experience has weakest.(2) In the four dimensions of Experiential Value, Service Excellence has the strongest impact while the Aesthetics experience value has lowest. 2. Population variations have some significant relationship to Experiential Value, Customer Satisfaction and Customer Loyalty 3. Experiential Marketing and Experiential Value have significant relationship to Customer Satisfaction and Customer loyalty. Experiential Marketing has some significant relationship with Experiential Value, among which Feel experience has the highest relationship to Service Excellence. Experiential Marketing has positive significant relationship to Customer Satisfaction and Customer Loyalty, among which Feel experience has highest relationship to Customer Satisfaction, and correlation experience with Customer Loyalty. Experience Value has positive significant relationship to Customer Satisfaction and Customer Loyalty, among which Service Excellence has highest relationship to Customer Satisfaction, and Customer Satisfaction with Customer Loyalty.
28

高科技品牌體驗行銷價值之研究 / Experience marketing in high-technology industry

陳欣微 Unknown Date (has links)
體驗行銷近年來已成為許多企業的行銷方式,相較於傳統行銷,體驗行銷較注重顧客的體驗與感官的刺激,而非如傳統行銷只著重商品的性能與效益。由於體驗能讓消費者留下深刻的印象,並一再回味,因此能提高產品的附加價值。以高科技公司為例,Apple與Sony等高科技產品龍頭都設有體驗店提供消費者自由把玩、試用自家公司的產品。這樣的行銷方式不僅可以快速、便利地傳達產品訊息,更有機會大幅改變消費者原有的生活模式與習慣。不過,也並非每一家高科技產品廠商都設有體驗店讓消費者一窺究竟,為了瞭解體驗店的設立,即體驗行銷的運用是否是一個有效的行銷手法,本文擬以Apple與Sony兩家公司旗下的體驗店為研究對象,透過問卷發放的方式進行調查,探討體驗行銷、體驗價值與品牌價值之間的關係。此外,本研究亦將「生活型態」納入考量,探討其在體驗價值模型中所扮演的角色,最後則透過研究結果提出實務建議。 本研究之研究結果發現: 1.體驗行銷能透過體驗價值對品牌價值產生正向的影響,且體驗價值在本研究架構中扮演完全中介之效果。 2.若分別檢視體驗行銷對品牌價值、體驗型對體驗價值及體驗價值對品牌價值的影響則皆為正向且顯著。 3.生活型態在體驗價值對品牌價值的影響中具有調節作用。 4.「追求流行」的生活型態會減弱體驗價值對品牌價值的影響作用;相對的,「注重條理」的生活型態則能增強體驗價值對品牌價值的影響效果。
29

觀光節慶活動之體驗行銷對顧客滿意度與顧客忠誠度之影響-以澎湖花火節為例

謝瑋紘, Hsieh, Wei Hung Unknown Date (has links)
觀光產業為缺乏自然資源的離島縣份—澎湖縣的重要經濟來源,而自2003年開始舉辦的澎湖花火節,為提振澎湖觀光收入與打造菊島觀光特色的重要觀光節慶之一,然而近年來由於規模縮小、活動內容缺乏在地特色,且同類型競爭者頻出的狀況下,花火節的效益受到不少質疑。作為澎湖最富盛名的觀光節慶活動,花火節是否依舊能對遊客有足夠的吸引力,並結合澎湖在地文化創造出對於遊客來說具有差異性的特別體驗?本研究擬採用體驗行銷作為理論基礎,以量化的調查法輔以質化的焦點團體訪談法,探究澎湖花火節給予遊客體驗之現況,了解其體驗對遊客滿意度及維繫遊客忠誠度的影響,並就得以補強改進之部份提出實務上的建議。研究結果顯示,體驗行銷模組中之感官體驗、思考體驗及行動體驗對顧客滿意度有顯著正向關聯,而感官體驗、思考體驗及關聯體驗對顧客忠誠度間有顯著正向關聯,而顧客滿意度對顧客忠誠度亦有正向關聯。差異性分析方面,人口統計變項及旅遊特性變項均有部份對體驗行銷、顧客滿意度及顧客忠誠度達到顯著差異。焦點團體訪談之結果大部分與量化結果相符,受訪者指出澎湖花火節的煙火聲光效果是類似活動中最佳,但其是否能與在地文化做結合才是主要考量重遊的因素,節目及週邊設施的規劃也需要改善。建議往後澎湖花火節應融入澎湖在地特色,以增加活動與澎湖本身之連結,並進一步提昇體驗;活動的基礎設施與流程管理也應加強,並增加節目的多元性與互動性,以符合不同特性遊客的需求。 / Tourism industry plays a key role in the economy of Penghu County, which lacks natural resources to develop other industries. The Penghu Fireworks Festival, which has been held annually since 2003, is the most important tourism event to help increase the income of tourism and build the special characteristics of the county as a tourism destination, but recently the effect of the event has been doubted because of the shrink of its scale, the lack of authentic localism, and the rise of many imitating competitors. Does the event still have the competitiveness against others to attract tourists? Is there any possibility to bring some local culture in the event to provide extraordinary experience for the tourists? Schmitt’s Experiential Marketing theories is used in this study as the theoretical base to examine the experience of the Penghu Fireworks Festival both quantitatively and qualitatively. Survey method is performed to find out the relationships between the main variables, which are experiential marketing, customer satisfaction, and customer loyalty. A following focus group discussion is then operated to gain further insights about the outcome of the survey. The result shows that sense, think, and act experiential modules are positively correlated to customer satisfaction. Sense, think, and relate modules are positively correlated to customer loyalty. Customer satisfaction and loyalty also have a positive correlation. ANOVA analysis indicates that differences of experience, customer satisfaction and loyalty among different demographic and tourism variables are partially significant. The result of the focus group discussion is similar to the quantitative analysis. The sensory performance of the Penghu Fireworks Festival is the best among similar events, but what really makes the tourists revisit is whether the event is designed with local culture elements. The content of the shows every night, the event settings and the management system have to be improved as well. Local elements of Penghu should be used as the theme of the festval to make it more relevant to the tourism destination, and to enhance the experience. Physical setting and process of the event should be improved. The content of the event also needs more diversity and interactivity, in order to satisfy the needs of different tourists.
30

志工參與工作假期的體驗與滿意度對組織認同之研究

陳建廷, Chen, Chien Ting Unknown Date (has links)
行銷觀念一開始被非營利組織所抗拒,直到一九六九年才開始被非營利組織接受並加以運用,之間的轉變是由於多位學者認為,行銷理念不但適合用於企業組織,更可拓展至非營利組織。因為非營利組織具有雙重的顧客群-捐贈者與服務使用者,非營利組織行銷的功能可以更精確的區分為資源分配、資源募集以及非捐贈者的說服。白話的說即是非營利組織希望透過行銷活動傳達組織使命與價值的同時,亦可達到持續的募集資源(資金和志工)之目的。 Schmitt(1999)將「體驗行銷」定義成「基於個別顧客經由觀察或參與事件後,感受某些刺激而誘發動機產生思維認同或消費行為,增加產品價值」,一般而言體驗行銷多運用在一般消費性產品的活動上。但在現實中可以發現,一些非營利組織透過舉辦體驗活動的方式,一方面讓民眾進一步認同組織使命,一方面希望這些民眾在參與活動過後,可以成為長期的種子志工,例如台灣世界展望會舉辦之「飢餓三十」活動、台灣環境資訊協會舉辦之「生態工作假期」活動,皆是屬於此種類型的活動。 本研究針對台灣環境資訊協會、荒野保護協會與千里步道舉辦之生態工作假期志工活動,對其參與志工發放問券。探討工作假期志工體驗、工作假期志工滿意度、志工─組織認同以及持續參與志工意願的關係。結果發現工作假期志工體驗會正向顯著影響工作假期志工滿意度;並且透過工作假期志工滿意度的間接中介效果,進而影響志工─組織認同以及持續參與志工意願。

Page generated in 0.0141 seconds