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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

體驗行銷、體驗價值、顧客滿意、品牌形象與忠誠度之關係研究-以Nike運動行銷Running Club活動為例 / The Study of the Relationships among Experiential Marketing, Experiential Value, Customer Satisfaction, Brand Image and Loyalty:A Case Study of Nike's Sport Marketing Running Club

楊登鈞, Yang, Teng-Chun Unknown Date (has links)
體驗行銷相當受到企業與行銷界的重視。這個趨勢乃是因應消費者對消費商品的關注不再只是停留在於對消費商品本身的考量,進而開始注重消費商品所帶來的服務和整體感受。企業開始與消費者進行對話,觀察消費者的需求,體驗行銷因而廣為應用。Nike-Running Club以活動方式,利用社群集結慢跑同好的體驗行銷模式,引發本研究之動機。採實證探討方式,研究體驗行銷、體驗價值、品牌形象、顧客滿意與忠誠度的關係。本研究分析結果如下: (1)差異性分析顯示, 不同人口變項對體驗價值、顧客滿意、品牌形象及忠誠度的差異性是顯著的。研究顯示參與活動次數較多者在體驗價值、顧客滿意與忠誠度得分顯著高於參與活動次數較少者。 (2)實證分析體驗行銷、體驗價值、顧客滿意、品牌形象及忠誠度之內涵方面顯示: 在各不同分析層面所有的變數中情感體驗、趣味性價值的影響力是相對較強的,思考體驗及消費者投資報酬價值相對是較弱。體驗價值對品牌形象之影響力較低。 (3)顧客滿意、忠誠度與品牌形象各變數彼此相互影響,其中又以顧客滿意影響忠誠度的強度較高。 (4)體驗行銷與體驗價值呈現顯著正相關。體驗價值、品牌形象、顧客滿意與忠誠有顯著正相關。 / Experiential Marketing has received great attention from enterprises and the marketing field. This trend corresponds to the fact that there is growing number of customers paying attention, beyond consumer goods themselves, to the service and the total quality of the consumer goods they purchase. The dialogue between enterprise and customers begins with enterprise observing the needs of the customers in the way of Experience Marketing. For example, Nike-Running Club designed experiential marketing programs and memberships to attract social group participation. This research used Nike-Running Club as a case to empirically study the relationships of Experiential Marketing, Experiential Value, Customer Satisfaction, Brand Image and Brand Loyalty. Convenience sampling methodology is used to sample customers of Nike-Running Club. ANOVA and Regression analyses are used to analyze the data collected via questionnaire. The results show: (1)ANOVA analyses indicate, variations among different demographic variable groups are significant. Especially, the frequent participants show higher Experiential Values, Customers Satisfaction and Brand Loyalty than less frequent participants. (2)Empirical analyses of the measures of Experience Marketing, Experience Value, Customer Satisfaction, Brand Image and Brand Loyalty show: Among all the measurements at different analysis levels in regression models, sensing experience and playfulness have relative higher strength; thinking experience and customer return on investment experience value have less strength. Also, Experience Value has less impact on Brand Image. (3)Customer Satisfaction, Brand Loyalty and Brand Image mutually influence each other. Among which, Customer Satisfaction has higher impact on Brand Loyalty. (4)Experiential Marketing and Experience Value have significant positive correlation. Experiential Value, Brand Image, Customer Satisfaction and Brand Loyalty have significantly positive correlation with one another. This research also conducted interviews to collect qualitative data to support and interpret quantitative analysis results and propose suggestions for future research.
42

運動理念行銷策略之研究—以adidas「街頭籃球運動」與Nike「高中籃球聯賽」為例

王尉晉 Unknown Date (has links)
運動在全球化的加溫下,商品化的潛在利益,正吸引企業投入運動行銷。國內近年來從事運動行銷管理的研究,所佔比率有升高的趨勢,且成長比例仍在增加中。然而,在回顧國內運動行銷研究時,多數研究將運動視為行銷工具之一,而對「運動」理念本身的行銷過程,鮮少著墨。因此,本研究的出發點在於瞭解當「運動」本身做為一商業性理念時,企業如何擬定行銷策略及與消費者進行互動? 本研究從回顧整理運動行銷的學術論文開始,分類歸結其主要的研究課題。並引用理念行銷中「對購買行為的界定」和體驗行銷的「策略體驗模組」、「體驗媒介」為研究基礎,採深度訪談的方式,探討adidas「街頭籃球運動」與Nike「高中籃球聯賽」。 研究結果共發展出十項命題,包括運動理念的發展起源、區隔與定位、行銷目的之界定、目標消費族群行銷策略、及評估方法等,並比較兩個案的理念行銷策略及體驗矩陣。對後續研究的建議則包括傳播媒體對運動理念的相關報導,以及運動理念消費者的生活型態研究。
43

服務創新與體驗行銷對提升顧客滿意度與忠誠度的探討---以安麗公司為例 / A study of service innovation, experiential marketing on customer satisfaction and loyalty:based on amway taiwan company

陳淑敏 Unknown Date (has links)
自2004年開始安麗公司陸續在全台各地成立『體驗中心』,此舉可說是多層次傳銷事業的創舉,不但是全新概念,直銷商與顧客皆可在此體驗中心內試用、體驗與購買安麗公司各項商品,目前也受到許多會員的好評。 本研究以安麗體驗中心最重要的兩項元素『服務創新』與『體驗行銷』,作為研究內涵,以瞭解安麗體驗中心在『服務創新』與『體驗行銷』上對『顧客滿意度』與『顧客忠誠度』之間的關係。本研究以『問卷調查法』進行,並輔以『焦點訪談』。問卷於台北地區直銷商中心進行發放,發放對象為事業型直銷商、一般直銷商與消費型顧客;共發出600份,最後回收510份,整體問卷信度達.974。焦點訪談部分,則訪談安麗事業型直銷商8人,及兩位安麗公司高階主管。研究結果顯示,受訪者認為安麗公司不論在服務創新、體驗行銷、顧客滿意度與顧客忠誠度上都具有良好表現。且透過相關分析與迴歸分析也可看出會員認為服務創新程度越高,越能提高滿意度與忠誠度;同樣地,體驗行銷程度越高,滿意度與忠誠度也越高。透過焦點訪談,也看出受訪者對於安麗公司在服務創新與體驗行銷上都具有高滿意度,也建議安麗公司能充分利用體驗中心的場地,舉辦更多讓消費者能實際參與的活動。 / Since 2004, Amway has been implementing a pioneering initiative by establishing the Amway Experience Centers (AEC) around Taiwan, introducing a brand new concept into the multi-level marketing business. Distributors and customers can try, experience and purchase various Amway products at the AEC. So far, the AEC has received many favorable views from Amway members. This study explores the two most important elements of the AEC – service innovation and experiential marketing, in order to gain a picture of the relationship between the service innovation and experiential marketing of the AEC and the customer satisfaction and customer loyalty of Amway. The study was conducted with the method of questionnaire survey, complemented with focus interviews. The questionnaires were delivered at the Distributor Centers in Taipei area, aiming at career-type distributors, general distributors and consumer-type customers. Totally, 600 questionnaires were delivered, among which 510 were collected ultimately, reaching a total questionnaire reliability of .974. In the part of focus interviews, 8 career-type distributors and 2 Amway executives were interviewed. Findings of the study show that all interviewees gave a high opinion of the performance of Amway in terms of service innovation, experiential marketing, customer satisfaction and customer loyalty. In addition, through regression analysis and other related analyses, it can be seen that Amway members think that the better the performance of service innovation, the higher the customer satisfaction and loyalty, similarly, the better the performance of experiential marketing, the higher the customer satisfaction and loyalty. Through focus interviews, it can be seen that the interviewees have very high satisfaction with Amway’s performance on service innovation and experiential marketing. They also suggested that Amway make full use of the AEC to hold more activities that are suitable for consumers to participate in.
44

表演藝術團體運用網路社群媒體平台營運之關鍵成功因素探究 / The Key Success Factors in Employing the Media Platforms of Social Networking Websites by Performing Arts Groups

劉小雯 Unknown Date (has links)
網路社群媒體平台可能是數位發行的年代中至目前為止最具有威力的媒體平台。整合Facebook、部落格、微網誌、影音社群、SNS(Social Networking Service ),即時通訊等的網路社群媒體平台,可與真實資料的他人免費、不受時空限制的合作、共同參與、分享彼此資源資訊,使得訊息發送、情感聯繫不但更加緊密並快速營造如朋友社群般的關係影響力,再加上無線網路環境和數位化載具的快速進展,智慧型手機IPAD等滿足了大家的多元即時性,網路社群媒體平台串聯出的威力和影響力,已成為傳統媒體之外的另一個發聲利器,其威力甚至有時要比傳統媒體還要強烈,影響還要深遠! 本研究旨在探討網路社群媒體平台之於表演藝術團體的價值,表演藝術團體如何運用網路社群媒體平台來進行營運,以及其關鍵的成功因素等議題,盼能引起大眾及表演藝術團體對網路社群媒體平台的了解與重視。研究選擇國內已經在網路社群媒體平台上活躍使用的表演藝術團體個案進行深度訪談及觀察探究,並輔以國外表演藝術團體網絡上的實地觀察和研究,以及次級文獻資料的蒐集佐證,進行分析探討。 本研究將「網路社群媒體平台」的角色定位為「表演藝術團體營運推展的有力夥伴,以體驗經濟形式共同創建表演藝術團體的營運產值」,研究問題及研究發現如下: 研究問題一:網路社群媒體平台之於表演藝術團體之價值為何? 對應結論一:其價值有二點,包括: 一、網路社群媒體平台與表演藝術團體是虛擬的A型團隊合作關係。 二、網路社群媒體平台是表演藝術團體另一個微型的線上舞台,也是體驗經濟的延伸實踐。 研究問題二:網路社群媒體平台如何幫助表演藝術團體營運? 對應結論二:其營運協助有五點,包括: 一、網路社群媒體平台讓表演藝術團體有更多的自主性及主導權來宣傳其創作作品,如同自己開了一家不用成本的二十四小時專屬媒體頻道。 二、網路社群媒體平台可協助表演藝術團體擴展精準觀眾群,並讓彼此之間關係互動更即時熱絡和緊密。 三、網路社群媒體平台可以協助本土的表演藝術團體更容易國際知曉增加國外粉絲。 四、網路社群媒體平台的免費及低學習門檻特性,讓非營利組織的表演藝術團體節省了大部分網路軟硬體設備及網路專業訓練的成本,甚至行銷宣傳經費。 五、網路社群媒體平台已成功協助表演藝術團體販售周邊商品,票券和募款。 研究問題三:表演藝術團體運用網路社群媒體平台營運的關鍵成功因素? 對應結論三:關鍵成功因素,包括: 一、表演藝術團體運用五感體驗及說故事的力量鼓動並掌握群眾的互動和黏著度。 二、創意、主題策畫、知識涵度並以觀眾服務角度勤發布的真誠內容仍是吸引群眾擴充增加、協同、分享並每日追隨的重要因素。 三、明星偶像效應勢不可擋,表演藝術團體中靈魂級人物的訊息和親自上陣互動仍是令群眾瘋狂黏著並串聯分享的主因。 四、表演藝術團體對社群網路媒體平台的媒體特性、功能及操作技巧的了解以及主事者的全力支持是其推展營運最重要成功關鍵。 / In the digital publishing era, the media platforms of social networking websites have probably been the most powerful figure by far. By integrating the social networking websites of Facebook, blogs, microblogs, video-sharing websites, SNS (Social Networking Service), people can join and share resources and information and get from people their substantial cooperation that is free and unlimited by time and space.The delivery of messages can be speedier, and relation closer; moreover, the effect as that produced within a community of friends can thus be developed.Due to the highly advanced WiFi and digital devices, smartphones and tablet computers meet the need for diversity and instantaneity.The power and influence gained by integrating media platforms of social networking websites has become efficiently instrumental for one to be heard, and its force can reach far greater and deeper than the traditional media! The research aims at exploring issues concerning what the value media platforms of social networking websites can have on performing arts groups, how to run the groups through those platforms, and the key factors of success, in order to draw the attention from and increase the understanding of the public. The subjects chosen in this study are performing arts groups that have been active in media platforms of social networking websites in Taiwan. In-depth interview and observation will be used in exploring each case. Foreign performing arts groups will also be observed at the scene and studied; besides, the documentation of secondary materials will be collected, analyzed and discussed. Topic 1 What is the value of media platforms of social networking websites to performing arts groups? Conclusion 1 There are two valuable facts: 1.The relation between media platforms of social networking websites and performing arts groups belongs to virtual "Type A" cooperation. 2.Media platforms of social networking websites function as an alternative micro "online stage" of performing arts groups, and that is also the realization of the extension of experience economy. Topic 2 In what ways can media platforms of social networking websites help operate performing arts groups? Conclusion 2 There are five ways: 1.Media platforms of social networking websites allow greater independence and control for performing arts groups in promoting their works, as if they own a channel exclusive for themselves, broadcasting non-stop and without cost. 2.Media platforms of social networking websites can help broaden the targeted audience, and make the interaction between them closer. 3.Media platforms of social networking websites can help local performing arts groups increase their visibility overseas and thus the number of foreign fans. 4.The free-of-charge feature and highly accessibility of media platforms of social networking websites allows the non-profit performing arts groups to save much of the cost of hardware, software and training, even the promotion. 5.Media platforms of social networking websites have successfully assisted performing arts groups to sell merchandise and tickets, and to raise funds. Topic 3 What are the KSF (Key Success Factors) in the employment of media platforms of social networking websites by performing arts groups? Conclusion 3 The KSF are: 1.The force created by performing arts groups using sensory experience to tell stories can encourage and control the interaction and attachment of the audience. 2.Creativity, theme planning, knowledge imparted, and the sincere and diligent posting of messages that are service-based, audience-centered, still serve essentially to attract the public that may increase in number and be willing to cooperate and share with each other day after day. 3.Stars are invincible! The messages and presence of, and the interaction with the key figures of performing arts groups can make the audience crazy and thus get closer to share. 4.The understanding of the characteristics, functions, operating skills of media platforms of social networking websites by performing arts groups, plus the full support from the person in charge, is the crucial factors of success.
45

黃金博物園區體驗行銷之研究 / A study on experiential marketing of gold ecological park

鄭旭玲 Unknown Date (has links)
夏業良、魯煒在他們所譯的體驗經濟時代一書中提到:「消費是一種過程,當過程結束後,體驗的記憶將恆久存在」,消費者對於實體商品的消費可能因時間、空間的流失而結束,但他們對消費實體商品後,所衍生出來的感動與情感依附,卻可能長久存在,從實體商品轉換成感覺商品的價值差異,正是所有體驗行銷推動者,所試圖創造並達到的。 基於一次對黃金博物園區的親身旅遊經驗,研究者發現該園區具備執行體驗行銷之完整條件,因此引發本研究動機,以此為個案,採問卷調查法與焦點訪談法,研究黃金博物園區體驗行銷之策略。 本研究採取驗證性之方法,獲得結果如下: 1.遊客對黃金博物園區體驗行銷五大策略模組,整體同意度接近4,趨向同意。 2.遊客對黃金博物園區體驗價值,整體同意度超過3.6,趨向同意。 3.遊客對黃金博物園區顧客滿意度與忠誠度,整體同意度為3.8,趨向同意。 4.人口變項與體驗行銷、體驗價值、顧滿意度、忠誠度關聯性不顯著。 5.遊客的旅遊態度與型態,影響遊客對體驗行銷五大策略模組的感受。 6.體驗行銷與體驗價值正向顯著關係,部分成立。 經由本論文問卷資料分析實證結果發現「感官體驗對美感價值、服務優越性 有顯著正向關係」;「情感體驗對美感價值、服務優越性、趣味性有顯著正 向關係」;「行動體驗對服務優越性、趣味性、美感價值有顯著正向關 係」;「思考體驗對服務優越性、趣味性、美感價值有顯著正向關係」; 「關聯體驗對趣味性價值有顯著正向關係」。而「感官體驗對趣味性價 值」、「關聯體驗對服務優越性、美感價值」,卻沒有呈現顯著正向關係。 7.體驗價值與顧客滿意度有正向顯著關係。 8.體驗價值與忠誠度有正向顯著關係。 9.顧客滿意與忠誠度有正向顯著關係。 10.黃金博物園區擁有五大成功關鍵因素(KSF),可提供其他生態博物園 區、博物館,作為體驗行銷執行策略之參考。 (1)保持原味(Originality) (2)具有獨特性(Unique) (3)多變性(Variation) (4)價格低廉(Free & Inexpensive) (5)市場區隔(Distinctive) / In the “Era of Experiential Economy” translated by Xia and Lu, it reads: “Consumption is a process, and when this process is over, the experiential memory is what lasts forever.” A consumer’s consumption of a physical product may end with spatial or temporal changes; however, the feeling and affect that derive from the consumption may last forever, and the difference in value in the transition from a physical product to an affect product is what all experiential marketers are trying to achieve. After returning from a trip to the Gold Ecological Park (hereafter the “Park”), it was determined that the Park had all the necessary conditions for experiential marketing, and this study was conducted as a result. This present study is a case study of the Park using methods such as questionnaire survey and focus-group interview, aiming at the strategies of the Park’s experiential marketing. The results yielded by the analysis are as follows: 1. The overall level of the interviewed tourists' (hereafter the “respondents”) agreement regarding the Park’s five major marketing strategies was close to 4. 2. The overall level of the respondents' agreement regarding the Park’s experiential value exceeded 3.6. 3. The overall level of the respondents’ agreement regarding the Park’s customer satisfaction and loyalty was 3.8. 4. There were no significant correlations between demographic variables, experiential marketing, experiential value, customer satisfaction, and customer loyalty. 5. A tourist’s travel-related attitude and style affect how he/she feels about the five major experiential strategies. 6. The statement that there is a significantly positive correlation between experiential marketing and experiential value is partially supported. The findings yielded by our questionnaire indicate that “there is a significantly positive correlation between sensory experiences, aesthetic values, and superiority of services.” “There is a significantly positive correlation between affective experience, aesthetic values, superiority of services, and fun.” “There is a significantly positive correlation between action-based experience, aesthetic values, superiority of services, and fun.” “There is a significantly positive correlation between thinking-based experience, aesthetic values, superiority of services, and fun.” “There is a significantly positive correlation between correlation-based experience and fun values.” However, there is no significantly positive correlation between “sensory experience and fun values” or between “correlation-based experience and aesthetic values and superiority of services.” 7. There is a significantly positive correlation between experiential values and customer satisfaction. 8. There is a significantly positive correlation between experiential values and customer loyalty. 9. There is a significantly positive correlation between customer satisfaction and customer loyalty. 10. The Park has five KSF, or Key Success Factors, that serve as valuable reference for other ecological parks and museums in their experiential marketing. (1)Originality (2)Unique (3)Variation (4)Free & Inexpensive (5)Distinctive
46

企業以感性力打造品牌之策略探討 / Corporations' Strategies of Emotion Branding

黃歆婷, Huang,hsin ting Unknown Date (has links)
隨著情緒消費時代的來臨,感性品牌的出現,已成為21世紀的發展趨勢。消費品購買產品背後的動機,已不僅僅是解決問題而已,而是滿足心靈深處情感波動之需求及渴望。感性品牌在本世紀所造成的影響力,已引起許多企業注意,而要成功地打造品牌,除了以品牌文化及品牌故事所培養出的品牌感性力為基底之外,企業更要輔以同具感性力的品牌推廣策略,在兩者相輔相成地作用下,才得以更成功地推廣品牌所欲傳達給消費者之感性思維,深入消費者的心中,創造品牌影響力及好感度。 本研究欲以個案研究之模式為主,用文化、故事及策略的脈絡及思維來深入探析企業用感性力打造品牌之過程及策略發展。利用兩個在台灣頗具知名度的感性品牌—阿原肥皂及肯夢AVEDA的品牌歷程,從中分析及歸納這兩個具有獨特文化特色,且在短期內得到消費者認同及信任之感性品牌,是如何經由感性力量的發揮,從無到有打造品牌,以及發展品牌推廣策略,並對兩者之企業個案進行對比與分析,找出其在發揮感性力上之關鍵成功因素,以提供給後續欲發展品牌之本土自創品牌業者參考。 / With the coming of emotion consumption era, the appearance of emotion brands has been the newest trend of 21st century. Consumers’ motivation of purchasing is not only for solving problems but also for satisfying the needs in the deepest mind f consumers. Emotion brands have influenced the world so much and it has attracted many organizations. In order to create a successful brand, we have to use brand culture and brand stories as the foundations of the brand. Furthermore, we have to develop some brand strategies with emotion power so that we can use the brand power to transfer the emotional concept of the brand and win the consumers’ heart and trust. This study used case study as the primary research method, and used culture, stories, and experience marketing as the concept to analyze the branding strategies of the two Taiwanese emotion brands—Yuan Soap and Canmeng AVEDA. This thesis tries to analyze and induce how the two special brands did to cultivate the distinguishability and trustworthiness. This study also tries to find out the key successful factors of the two brands and the “know-how” of building an emotion brand.
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體驗行銷、生活型態與品牌權益之間的關係-以居家用品店為例 / The study of the relationships among experiential marketing, brand equity and life style- taking home furnishing stores as examples

劉純婷, Liu, Chun Ting Unknown Date (has links)
顧客逐漸重視感性價值,使得強調感性、氣氛、感官等無形體驗的消費文化興起。「體驗行銷」的具體概念逐漸成形,企業的行銷手法不再單純強調功能性利益,而更強調在顧客體驗上。另外由於生活習慣的改變、週休二日的實施、居家生活美學風氣的興起等等,讓許多人開始注重居家生活品質。現代的居家用品通路提供多樣化的選擇和服務,顧客藉由挑選家居用品與自行佈置的過程,達成一種個人化與自我風格的實現。而體驗行銷在這類通路上尤其為重要的行銷策略,因此本研究欲討論在居家用品零售通路中,體驗行銷與品牌權益間的關係。品牌權益構面之間,彼此又有密切的關係,且會相互影響(Aaker, 1991; Biedenbach and Marell, 2010),因此本研究進一步探討體驗行銷與顧客基礎品牌權益來源─品牌知曉、品牌聯想、品牌忠誠度、知覺品質間的關係。   本研究另外一個重點是生活型態對體驗行銷與品牌權益之間關係的影響研究。個人的生活型態會影響到消費決策與行為,消費者為了表現自己的生活型態,或是向其他人展示生活型態,他們會需要與自己相符的生活型態品牌(Schmitt, 1999)。消費者也會因為自身的生活型態或是追求的目標不同,而對同樣的商店有不同的感覺(Puccinelli, Goodstein, Grewal, Price, Raghubir and Stewart, 2009),因此本研究進一步想要探討體驗行銷與品牌權益間的相關性,會不會受到生活型態的影響。   本研究結果如下: 1.體驗行銷與品牌權益存在正相關。 2.體驗行銷與消費者對品牌知曉的程度、消費者對品牌聯想的程度、消費者知覺品質的程度、消費者品牌忠誠的程度皆存在正相關。 3.自我風格之生活型態對於體驗行銷與品牌權益之間的關係存在干擾影響,當自我風格較強時,體驗行銷與品牌權益的正向關係要低於自我風格較弱的情境。 4.重視家居生活之生活型態對體驗行銷與品牌權益之間的關係不存在干擾影響。
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體驗行銷對顧客參與活動態度之研究 ─以《NSO 840 人鋼琴馬拉松音樂會》為例 / The study of the effect of experiential marketing on customers' attitude toward the activity participating:a case study of NSO piano marathon concert for 840 players

曾奕寧, Tseng,Yi Ning Unknown Date (has links)
體驗行銷最早於1999年被Schmitt學者所提出,其概念為透過體驗媒介與策略體驗模組的相互搭配,創造出不同的體驗,使消費者能感同身受,進而創造美好的回憶並改變其態度與行為。根據過去文獻指出,不同的體驗將會產生不同的體驗價值,進而影響滿意度與忠誠度,此外,涉入程度亦為影響體驗價值產生之因素之一。因此,本研究以體驗行銷的角度出發,欲探討體驗行銷、涉入程度、體驗價值、滿意度與忠誠度五大構面之間的關係與影響程度。   以往探討表演藝術體驗行銷之研究,多以被動聆賞式的表演型態為例,而國家交響樂團(NSO)於 2017 年 1 月 1 日所舉辦之《NSO 840人鋼琴馬拉松音樂會》,為主動參與式的體驗,其特色為參與者可同時扮演觀眾與表演者之角色。由於針對主動參與式的表演藝術體驗活動之研究較少,因此,本研究以《NSO 840 人鋼琴馬拉松音樂會》為例,探討顧客參與藝文活動的體驗對於整體態度的影響路徑,以補足過去主動參與式之藝文活動實證研究的不足,同時對未來藝文活動之主辦單位給予行銷策略之參考建議。   本研究採用問卷調查法進行樣本蒐集與分析,結果發現,體驗行銷中的「感官情感體驗」對於體驗價值與滿意度之提升最具顯著效果,並且能透過體驗價值的部分中介效果,影響滿意度。此外,參與者的涉入程度會透過體驗價值的部分中介效果,進而影響滿意度,而滿意度對忠誠度有顯著的正向影響。因此,建議藝文活動之主辦單位可透過整體舞台佈置的美觀性與活動路線舒適感的改善、活動趣味性的提升,以及提高參與者的涉入程度,來增進其顧客滿意,進而達到忠誠度提升之最終目的。 / The term” Experiential Marketing” was firstly developed from Schmitt’s study in 1999. As experience itself can happen in any industry or any stage of purchasing, it is important to understand the process of how customer creates value through different types of experience and how the experience influences the customers’ attitude and behavior. Previous studies also indicated that customer involvement may be another factor to influence the creation of experiential value.Therefore, this study attempts to analyze the relationship between experiential marketing, customer involvement, experiential value, customer satisfaction and customer loyalty.   The previous studies of experiential marketing in performing arts usually applied to passively-participating audience who only “watch” the performance without interacting with the performers. This paper takes ”NSO Piano Marathon Concert for 840 Players”, which features customers’ positively participating as being both the audience and the performers in the same activity, as a study case , trying to compliment the lack of empirical research in this type of experiential marketing.   The study adopts the questionnaire survey method. The results of the analysis show that “Sensory and Emotive experience” has the most significant influence on experiential value and will indirectly influence customer satisfaction through the partial mediating effect by experiential value. Customer involvement will indirectly influence customer satisfaction through the partial mediating effect by experiential value. Customer satisfaction has a positive influence on customer loyalty. Therefore, the study suggests that the activity host put more attention to enhance the Sensory and Emotive experience by improving the attraction of stage layout, the whole traffic flow and the entertainment of activity. Meanwhile, enhancing the participants’ involvement will help increase the customer satisfaction as well.
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蘋果咬一口:科技產品行銷通路之服務創新與體驗行銷策略研究 / A bitten apple –The research of service innovation and experiential marketing in dealers of technology products

郭家伶, Kuo, Chia Ling Unknown Date (has links)
2001年,消聲已久的蘋果公司推出iPod,改寫了音樂產業的風貌,造成全球搶購的熱潮,自此之後,蘋果公司陸續推出許多產品,在全世界屢獲好評,在台灣亦如是。然而,台灣目前沒有Apple Store,因此欲於實體店面購買蘋果產品的消費者,會至蘋果在台的各大經銷商購買,而目前在台灣有四大優質經銷商,分別是Youth、德誼、Studio A和i Store,此四家的業績近乎佔盡台灣蘋果銷售市場。因此,本研究以蘋果公司最重要的兩項元素「服務創新」及「體驗行銷」作為本研究內涵,以此檢視台灣蘋果四大優質經銷商在「顧客滿意度」與「顧客忠誠度」上是否獲得消費者的認同。   本研究以調查法為主,於2011年4月9日至2011年5月7日間透過網路平台發放問卷,總計填答者471位,剔除無效問卷31份,有效問卷共440份,有效回收率為93.4 %,並以深度訪談為輔,訪問台灣蘋果四大優質經銷商於台北旗艦店之店經理與副店經理。   透過量化與質化的研究結果可得以下四大結論,第一,服務場景與流程創新是讓消費者辨別經銷商之關鍵;其二,消費者感受到的五感體驗將烙印於消費者心中;其三,顧客滿意度由服務創新與體驗行銷共同決定;最後,顧客忠誠度的表現是為企業獲利指標。另外,透過本研究長期觀察與實證結果,提出下列幾點建議予台灣蘋果公司參考:爭取優先上市權、舉辦活動並增加露出、播送電視廣告、提高服務品質、遵守蘋果總公司服務條款、建立專門蒐集消費者意見之管道。 / In 2001, the Apple Inc. which had been quiet for a long time announced their product – iPod, and soon rewrote the style of global music industry. The representing product – iPod also raised up shopping rush all over the world. Henceforward, Apple Inc. brought lots of products and became popular around the world, so did Taiwan. Even though, Apple Inc. didn’t institute any Apple Stores in Taiwan, the only way to buy Apple’s products personally is to visit dealers which acquire authorization. In addition, there are four APRs (Apple Premium Reseller) in Taiwan, include Youth, Dataexpress, Studio A, and istore, they also hold overwhelming majority of Apple products selling in Taiwan. As a result, this research is based on service innovation and experiential marketing that two factors the Apple Inc. emphasize most, and examine whether those four APRs had obtain identification from consumers in customer satisfaction degree and customer loyalty or not.  This research used survey procedure to gather feedbacks from consumers during 9th April to 7th May in 2011 by uploading internet survey platform. There were 471 answer sheets on the platform above, 31 of them were invalid and 440 were valid, achieve the scale at 93.4%. We also used depth interview and had interviews with shop managers and vice-shop managers of those four APRs.  Combining the two dimensions, this research had four main conclusions. First, Services cape and Procedures innovations are key points for consumers to recognize resellers. Second, five source of sense experience that consumers truly experience will make deep impressions in their mind. Third, customer satisfaction degree depends on service innovation and experiential marketing. The last but not least, the certain appearance of customer loyalty is as the index of company’s profit. According to long term observation and the conclusions of empirical research, we recommend few suggestions for the branch in Taiwan of Apple Inc. as follow. First, try to fight for the position of debut product, try to hold more selling activities and increase exposure, try to broadcast more TV commercials, try to raise service quality, try to obey service principles and guidelines established by Apple Inc., and try to set up a special channel to collect opinions from consumers.
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服務設計、展覽體驗、體驗價值、顧客滿意度與推薦意願之關聯研究-以2010年台北國際花卉博覽會為例 / Research of relationships among service design, exhibition experience, experiential value, customer satisfication and recommendation-As seen in the 2010 Taipei Flora Expo

黃俊傑, Huang, Chun Chieh Unknown Date (has links)
本研究探討服務設計、展覽體驗、體驗價值、顧客滿意度與推薦意願之關聯,以2010年台北國際花卉博覽會為例。主要研究目的是想了解花博園區的服務設計內容,是否會使前往花博的顧客有不同的體驗經驗,間接增加體驗價值,進一步使滿意度增加,進而願意推薦親朋好友前往參觀?也想了解是否因為顧客個人因素的不同,導致不同的體驗價值與顧客滿意度? 本研究有效紙本問卷有136份,有效網路問卷有461份,全部問卷共597份。利用典型相關與迴歸分析,發現良好的服務設計將會帶給花博顧客正向的展覽體驗;良好的展覽體驗提高體驗價值;較高的體驗價值使顧客對此次花博擁有較高的滿意度進而使推薦意願提高。接著透過MANOVA、ANOVA、多重比較與T檢定,發現參觀花博的時間不同,對於體驗價值與顧客滿意度有所差異;而第一次參觀花博月份的不同,使滿意度有所差異;累計參觀花博次數不同,對於體驗價值與滿意度也會有所差異。 / In this study serive design, exhibition experience, experiential value, customer satisfication and recommendation are used to investigate the 2010 Taipei Flora Expo. The main purpose is to understand how the host organization service design used in the Flora Expo, caused tourists to have different experiences, increased experiential values, satisfication and recommendation. The study will also investigate whether different personal factors will cause different experiential values and satisfication. There are 136 subjects from paper questionnaire and 461 subjects from on-line questionnaire. Total subjects are 597. Using Canonical Correlation, Regression, MANOVA, ANOVA, Post Hoc and T test the resulting data is as follows: 1. Service design had a positive correlation to experiential marketing. 2. Experiential marketing had a positive correlation to experiential value. 3. Experiential value had a positive correlation to satisfaction. 4. Satisfaction had a positive correlation to recommendation. 5. Different visiting days (weekday, weekend, both) had different experiential value and satisfication 6. During the month (11-12, 1-2, 3-4) of people visting for the first time had different level of satisfication. 7. The amout of times (1, 2, above 3 times) visiting the expo had different experiential values and satisfication.

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