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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Phénoménologie et esthétique de l'imaginaire dans l'oeuvre de Roger Caillois

Massonet, Stéphane January 1995 (has links)
Doctorat en philosophie et lettres / info:eu-repo/semantics/nonPublished
2

Julio Cortázar et Roger Caillois : du rêve au fantastique / Julio Cortázar and Roger Caillois : from Dreams to Fantastic

Dulou, Jérôme 30 May 2018 (has links)
En 1957, Julio Cortázar rédigea une lettre à Roger Caillois encore inédite à ce jour. Il y fait l’analyse critique de L’incertitude qui vient des rêves, essai de Caillois publié en 1956. L’objet de cette thèse est de contextualiser la rédaction de cette lettre ainsi que la théorie onirique qui y est exposée par Cortázar. Adoptant une méthodologie génétique et intertextuelle, on propose une première analyse de ce document, qui peut être défini comme une « lettre-essai », afin de lui accorder la place qui doit être la sienne au sein de l’œuvre cortazarienne. On démontre ensuite que cette lettre peut être lue comme la synthèse d’une théorie et d’une pratique des rêves clés dans les premiers textes cortazariens, notamment à travers le personnage alter ego et récurrent de Gabriel Medrano, et qu’elle est l’avant-texte d’un rêve de ce personnage dans Los premios. La mise au jour de points de convergence et de passages parallèles entre la « lettre-essai » et ces premiers textes révèle que le complexe onirique cortazarien s’associe à un complexe de l’Autre, à travers les images de la main tendue et du double nocturne. Enfin, le désaccord qui oppose Cortázar à Caillois sur la question des rêves est replacé au sein d’une relation personnelle et professionnelle complexe et dans le contexte d’une opposition intellectuelle plus large autour des concepts de raison, de fantastique et de langage. On se demandera ainsi dans quelle mesure l’œuvre de Cortázar a pu se construire à l’épreuve du dissentiment qui l’opposa à Caillois sur ces différents sujets. / In 1957, Julio Cortázar wrote to Roger Caillois a letter still unpublished to date. He conducts a critical review of L’incertitude qui vient des rêves, an essay by Caillois published in 1956. The subject of this thesis is to contextualise the writing of this letter as well as the oneiric theory which is exposed by Cortázar in this letter. An initial analysis of this document, which can be defined as a “letter-essay”, is proposed by adopting a genetic and intertextual methodology, in order to give this letter its rightful place in Cortázar’s works. It is then demonstrated that this letter can be read as the synthesis of a theory and a practice of the key dreams in the first cortazarian texts, particularly through Gabriel Medrano's alter ego and recurrent character, and that it constitutes the “avant-texte” of a dream of this character in Los premios. The coming to light of areas of convergence and parallel passage between the “letter-essay” and these first texts reveals that the cortazarian oneiric complex echoes a complex of the Other through the figures of the helping hand and of the nocturnal alter. Finally, the disagreement between Cortázar and Caillois over the issue of dreams is placed within the context of a personal, professional and complex relationship, and of a larger intellectual opposition about the concepts of reason, fantastic and language. It will then be pondered to which extent Cortázar’s works was built in the test of the dissent between him and Caillois over these different issues.
3

L’imagination de la littérature, des romantiques à Sartre / The imagination of literature, from the romantics to Sartre

Barontini, Riccardo 07 December 2017 (has links)
Cette thèse mène une enquête sur le concept d’imagination tel qu’il est abordé dans la réflexion littéraire de la période 1924-1948, dans le cadre plus vaste des rapports entre imagination et littérature à partir du romantisme. Elle interroge plus spécifiquement l’évolution du lien théorique établi entre la faculté imaginative et la définition des pouvoirs de connaissance de la littérature. Cette étude se compose de deux parties : la première, synthétique, met en relief les coordonnées du débat autour de l’imagination, dans la trajectoire qui mène jusqu’au XXe siècle. Quatre thématiques principales y sont développées : l’opposition entre imagination reproductrice et imagination créatrice, la centralité du modèle romantique, l’apport herméneutique des sciences humaines et la dialectique problématique entre ces deux derniers éléments, dans le contexte de la crise de légitimation que la littérature traverse dans l’entre-deux-guerres. La deuxième partie, se fondant sur une démarche analytique, se compose de chapitres monographiques consacrés aux théories de l’imagination élaborées par cinq auteurs principaux : André Breton, Gaston Bachelard, Roger Caillois, Armand Petitjean et Jean-Paul Sartre. Elle vise à étudier à la fois la spécificité de leur production et leur participation à un cadre commun, par l’analyse des différentes stratégies qu’ils emploient afin de préserver, par le concept d’imagination, un espace d’autonomie épistémologique pour la littérature. / This dissertation investigates the concept of imagination in literary theory during the period 1924-1948, in the larger context of the relationship between imagination and literature from the Romantic period on. This work stresses in particular the evolution of the theoretical link between imagination and the cognitive power of literature. The text is composed of two main sections: the first part provides a synthetic consideration of the terms of the intellectual debate around the imagination, through the early twentieth century. Four main subjects are discussed: the conflict between reproductive imagination and creative imagination, the importance of the romantic model, the hermeneutical contribution of human sciences and the problematic dialectics between these latter two elements, in the context of the crisis of legitimacy faced by literature in the interwar period. The second, more analytical part is composed of five monographical chapters dedicated to the theories of imagination developed by five authors: André Breton, Gaston Bachelard, Roger Caillois, Armand Petitjean et Jean-Paul Sartre. This section aims to study both the specificity of these theories and their participation in a common framework. It analyzes the strategies these authors employ to preserve, through the concept of imagination, an epistemological autonomy for literature.
4

The Search for the Sacred in Gabrielle Roy

Sumsion, Ann Elizabeth 20 November 2009 (has links) (PDF)
Many anthropological studies have shown the prevalence of the sacred in primitive societies, manifested primarily in significant gestures such as exchanges, rituals, festivals, and the use of time and space. Some studies, in particular those of Roger Caillois and Mircea Eliade, have demonstrated that traces of the sacred, though seemingly displaced, remain present in modern and secular societies. This thesis will examine and bring to light these remnants of sacred behavior in the contemporary settings of the stories of Gabrielle Roy, focusing primarily on food-sharing, gift-giving, and festivals. Each analysis presented will detail how different aspects of the sacred are manifested in contemporary, though fictional, society, and each will permit individuals to identify ways in which modern man, whether religious or secular, is still very connected to sacred practices.
5

Člověk a hra / A Human and a Game: Attempt to Interdisciplinary Preview

ZACHOVAL, David January 2009 (has links)
This thesis presents the interdisciplinary look at the phenomenon of the game and its importance in people's life. The first chapter is at beginning devoted to the problem of the general definition of the game. It deals with the psychological theories of origin game. The central part presents in detail three most important authors of the theory of games {--} J. Huizinga, E. Fink, R. Caillois and their piece. Thesis in the second part pursues the development of games in different periods of human history to the present. In the last charter, at the introduction, is a brief mention about animal's game and there is described the importance of a sense of the game in various periods of life.
6

遊戲尚未結束:喬叟《坎特伯里故事集》中的遊戲元素 / The Game Is Not Over: The Elements of Play in Geoffrey Chaucer's The Canterbury Tales

吳哲硯, Wu, Che-yen Unknown Date (has links)
在《坎特伯里故事集》中,喬叟曾多次直接指出或間接暗示旅程中的故事競賽為一遊戲。然而,對此文本的研究文獻,卻鮮少從遊戲觀點切入分析。即便有,也多是從語言角度,來處理文本中各角色間的口語遊戲,或喬叟本人的文字遊戲,離真正的遊戲本身,似還有一段距離。有鑑於此,我試著以惠欽格及凱洛斯對遊戲的論述,做為理論框架,來分析《坎特伯里故事集》中的遊戲元素。我首先將找出證據,來證明整個朝聖之旅符合遊戲的定義,然後以其中三個故事為例,來分析四種遊戲範疇。本論文將分為五章,在第一章,我先說明遊戲長期以來被人忽視的地位,接著我將引入惠辛格及凱洛斯的論述。惠辛格提出遊戲的概念、定義,及功能;凱洛斯作為惠辛格在遊戲論述領域中的繼承人,則將惠辛格的成就,加以推展及補充,並將遊戲定義為四個範疇:競爭、機會、模仿、暈眩。所有的遊戲都可被歸納為這四類。在第一章的後半部,我將逐一從文本中,找出證據,來證明《坎特伯里故事集》在在都符合遊戲的定義。在第二章,我將討論<騎士的故事>中競爭與機會之運作。在第三章中,我將從模仿的層面來分析<赦罪修士的故事>。在第四章中,我將從暈眩的角度來看<修女院教士的故事>。在第五章中,我將總結前四章的要點,然後探討文學作為遊戲的可能性。最末,從遊戲的往復特性來看,我將主張《坎特伯里》遊戲尚未結束,它是遊戲昇華為藝術的最佳範本。 / In many places of The Canterbury Tales, Geoffrey Chaucer points out that this story-telling contest would be a game. However, researches on this text have scarcely been done from the perspective of game. In view of this, I try to apply Jonah Huizinga and Roger Caillois’ concepts of game as the main theoretical framework to The Canterbury Tales. In this thesis, I justify the pilgrimage as a big game first and then discuss the elements of play in three tales respectively. The thesis is divided into five chapters. In chapter one, I recount the subordinate position of game first and then introduce Huizinga and Caillois’ discourses. Huizinga comes up with the concept, definition, and function of game; Caillois modifies Huizinga’s notions and then categorizes games into four kinds: agon, alea, mimicry, and ilinx. In the following part of chapter one, I prove that The Canterbury Tales as a whole matches the notion of a game. In chapter two, I discuss the exercises of agon and alea in The Knight’s Tale. In chapter three, I analyze The Pardoner’s Tale from the aspect of mimicry. In chapter four, I see The Nun’s Priest’s Tale from the perspective of ilinx. In chapter five, I summarize the previous chapters first, and then explore the possibility of literature as the game. I argue that the game of The Canterbury Tales is not over and that it is the sublimation form of game into art.
7

Victor Brauner and the surrealist interest in the occult

Darie, Camelia Dana January 2012 (has links)
My research on Victor Brauner’s work in the first two decades of his affiliation with the Surrealist group in Paris re-establishes the role played by the Romanian Jewish artist in the definition of automatic Surrealist procedures of painting and mixed-technique objects that relied upon a new and unconventional understanding of the occult. In the three chapters of this study of Victor Brauner’s work in the 1930s and early 1940s, I analyse key notions, such as the fantastic, animal magnetism, and the occult practices of art making in a Surrealist context. The fantastic is discussed in the first chapter of the thesis from a literary perspective with political connotations in Surrealism, which resulted from a debate engaged in nineteenth-century French literature on the issue of the marvellous versus the fantastic. Due to the Surrealists’ interest in the fantastic a new category emerged, the fantastic art, which is examined in this first chapter in connection with Brauner’s artworks in the 1930s. The incursion into the fantastic, with focus on the premonition of the painter’s left eye loss in his artworks of the 1930s is completed with an approach to spiritualism that had a revival at the time. The second chapter of the thesis investigates the doctrine of animal magnetism and the state of magnetic somnambulism in eighteenth-century scholarship and shows how this experimentation had influenced the development of a new branch of the science, metapsychics or psychical research at the end of the nineteenth century and the beginning of the twentieth one. I take into account and demonstrate that these outdated and modern domains of enquiry into the unknown and beyond reality were appealing to Surrealists, in particular to Brauner, due to their research into unconscious processes of the mind. I argue that through the attainment of a condition similar to the one of the somnambulist in sessions of magnetic sleep, the Surrealists aimed to generate automatic procedures of painting and object making. In the third chapter of the thesis I discuss Victor Brauner’s technique of drawing with a candle, or le cirage, as an automatic procedure of art developed in connection with the occult. This final part of the thesis makes also manifest the association of Brauner’s artworks in the early 1940s with practices of the occult in the near and centuries before past.
8

Die spelende mens in KLIMTOL (Etienne van Heerden), AFSTANDE (Dan Sleigh) en SIRKUSBOERE (Sonja Loots) / (The playing person in KLIMTOL (Etienne van Heerden), AFSTANDE (Dan Sleigh) and SIRKUSBOERE (Sonja Loots))

Viljoen, Elizabeth Susanna 12 1900 (has links)
Text in Afrikaans / Abstracts in Afrikaans, English and seSotho / Die ikoniese konsep van die spelende mens (homo ludens) - soos verwoord deur Johan Huizinga – verkry opnuut trefkrag weens ʼn hedendaagse bekoring met virtuele spel. Nel (2014; 2015a; 2015b), Burger (2013), Viljoen (2011; 2013), Anker (2011) en Barnes (2014) bevind dat die eietydse fassinasie met ludieke spel uitdrukking vind in die narratiewe struktuur van verskeie Afrikaanse literêre tekste. Hierdie navorsingsverslag fokus op drie kritieke ontwikkelingsfases van spel: pre-Huizinga, Huizinga en post-Huizinga. Rigtinggewende antieke Griekse spelkonsepte van Heraklitus en Plato, waarop voortgebou is deur Huizinga (1949; 1951), asook die revisionistiese idees van Caillois (1961) word benut as teoretiese steierwerk vir ʼn lesing van die literêre speldiskoers in Klimtol (Van Heerden 2013); Afstande (Sleigh 2010) en Sirkusboere (Loots 2011). Die beskrywing en interpretasie van spelmerkers lei daartoe dat nie net die narratiewe struktuur ín die romans nie, maar ook die romans sélf, as vorm van kultuurskeppende spel beskou kan word. / Due to contemporary fascination with virtual games, the seminal concept of the playing person (homo ludens) − as articulated by Huizinga – has regained prominence. Nel (2014; 2015a; 2015b), Burger (2013), Viljoen (2011; 2013), Anker (2011) and Barnes (2014) observe a preoccupation with ludics in the narrative structure of various Afrikaans literary texts. This report focuses on three critical developmental stages of play: pre-Huizinga, Huizinga and post-Huizinga. Classic hypotheses by Heraclitus and Plato that manifested in Huizinga's (1949; 1950) notions on the play-element in culture as well as revisionist ideas by Caillois (1961) will be utilised as theoretical framework for an exploration of the ludic discourse in Klimtol (Van Heerden 2013), Afstande (Sleigh 2010) and Sirkusboere (Loots 2011). The description and interpretation of various play markers signify that not only the narrative structure of the novels, but the novels themselves, might be regarded as ludic play that shapes culture. / Ka ntlha ya kgatlhego ya ga jaana ya metshamekopono, mogopolo wa boitshimololedi wa motho yo o tshamekang (homo ludens) - jaaka o tlhalositswe ke Huizinga – o boetse o botlhokwa. Nel (2014; 2015a; 2015b), Burger (2013), Viljoen (2011; 2013), Anker (2011) le Barnes (2014) ba ela tlhoko metshamekwane ya popego ya puo mo dikwalong di le mmalwa tsa Afrikaans. Pegelo eno e totile dikgato di le tharo tsa botlhokwa tsa go gola ga motshameko: pele ga Huizinga, ka nako ya Huizinga le morago ga Huizinga. Tiori ya tlelasiki ya ga Heraclitus le Plato e e tlhageletseng mo megopolong ya ga Huizinga (1949; 1950) e e malebana le elemente ya motshameko mo setsong gammogo le megopolo ya poeletso ya ga Caillois (1961) di tlaa dirisiwa jaaka letlhomeso la tiori go sekaseka puisano e e ka ga motshamekwane mo Klimtol (Van Heerden 2013), Afstande (Sleigh 2010) le Sirkusboere (Loots 2011). Tlhaloso le thanolo ya batlhami ba ba farologaneng ba metshameko e bontsha gore fa se fela popego ya kanelo ya dipadi e e bopang setso, mme dipadi ka botsona di ka tsewa e le metshamekwana e e bopang setso. / Afrikaans and Theory of Literature / M.A. (Afrikaans)
9

O jogo e os jogos: o jogo da leitura, o jogo de xadrez e a sanidade mental em A defesa Lujin, de Vladimir Nabokov / Theres games and games: the play of reading, the game of chess and sanity in Vladimir Nabokovs The Luzhin defense

Simone Silva Campos 28 March 2014 (has links)
Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro / No romance A defesa Lujin, de Vladimir Nabokov, publicado em russo em 1930, o texto procura levar o leitor a adotar processos mentais similares ao de um jogador de xadrez e de um esquizofrênico, características do personagem-título do romance. Delineiam-se as expectativas e circunstâncias de um ser de papel que se vê jogando um xadrez em que também é peça e traçam-se paralelos com as expectativas e circunstâncias do leitor perante esse texto literário. O prefácio de Nabokov à edição em inglês de 1964 é tomado como indício de um leitor e um autor implícitos que ele procura moldar. Para análise dos elementos textuais e níveis de abstração mental envolvidos, recorre-se à estética da recepção de Wolfgang Iser e a diversas ideias do psiquiatra e etnólogo Gregory Bateson, entre elas o conceito de duplo vínculo, com atenção às distinções entre mapa/território e play/game. Um duplo duplo vínculo é perpetrado na interação leitor-texto: 1) o leitor é convidado a sentir empatia pela situação do personagem Lujin e a considerá-lo lúcido e louco ao mesmo tempo; e 2) o leitor é colocado como uma instância pseudo-transcendental incapaz de comunicação com a instância inferior (Lujin), gerando uma angústia diretamente relacionável ao seu envolvimento com a ficção, replicando de certa forma a loucura de Lujin. A sinestesia do personagem Lujin é identificada como um dos elementos do texto capaz de recriar a experiência de jogar xadrez até para quem não aprecia o jogo. Analisa-se a conexão entre a esquizofrenia ficcional do personagem Lujin e a visão batesoniana do alcoolismo / In Vladimir Nabokovs novel, The Luzhin Defense, published in Russian in 1930, the text beckons the reader on to adopt mental processes similar to a chess players and a schizophrenic persons both traits of the novels title character. This character sees himself both as player and piece of an ongoing game of chess; his expectations and predicaments are traced in parallel to the readers own as he or she navigates the text. Nabokovs preface to the 1964 English edition is taken as an indication that he tries to shape both an implicit reader and an implicit author. In order to analyze the elements of the text and degrees of mental abstraction involved in this, we refer to Wolfgang Isers reader-response theory and also many of psychiatrist and ethnologist Gregory Batesons ideas, such as the double bind, with special regard to map vs. territory and play vs. game distinctions. A double double bind is built within the reader-text interplay as follows: 1) the reader is invited to feel empathy for Luzhins predicament and to regard him at once as sane and insane; and 2) the reader is posited as a pseudo-transcendental instance unable to communicate with his nether instance (Luzhin) in such a way that it brews a feeling of anxiety directly relatable to his or her engagement in the work of fiction, reproducing, in a way, Luzhins madness. Luzhins synesthesia is identified as one of the text elements with the ability to recreate the chess-playing experience even to readers who are not fond of the game. The connection between Luzhins fictional schizophrenia and Batesons views on alcoholism is analyzed
10

O jogo e os jogos: o jogo da leitura, o jogo de xadrez e a sanidade mental em A defesa Lujin, de Vladimir Nabokov / Theres games and games: the play of reading, the game of chess and sanity in Vladimir Nabokovs The Luzhin defense

Simone Silva Campos 28 March 2014 (has links)
Fundação de Amparo à Pesquisa do Estado do Rio de Janeiro / No romance A defesa Lujin, de Vladimir Nabokov, publicado em russo em 1930, o texto procura levar o leitor a adotar processos mentais similares ao de um jogador de xadrez e de um esquizofrênico, características do personagem-título do romance. Delineiam-se as expectativas e circunstâncias de um ser de papel que se vê jogando um xadrez em que também é peça e traçam-se paralelos com as expectativas e circunstâncias do leitor perante esse texto literário. O prefácio de Nabokov à edição em inglês de 1964 é tomado como indício de um leitor e um autor implícitos que ele procura moldar. Para análise dos elementos textuais e níveis de abstração mental envolvidos, recorre-se à estética da recepção de Wolfgang Iser e a diversas ideias do psiquiatra e etnólogo Gregory Bateson, entre elas o conceito de duplo vínculo, com atenção às distinções entre mapa/território e play/game. Um duplo duplo vínculo é perpetrado na interação leitor-texto: 1) o leitor é convidado a sentir empatia pela situação do personagem Lujin e a considerá-lo lúcido e louco ao mesmo tempo; e 2) o leitor é colocado como uma instância pseudo-transcendental incapaz de comunicação com a instância inferior (Lujin), gerando uma angústia diretamente relacionável ao seu envolvimento com a ficção, replicando de certa forma a loucura de Lujin. A sinestesia do personagem Lujin é identificada como um dos elementos do texto capaz de recriar a experiência de jogar xadrez até para quem não aprecia o jogo. Analisa-se a conexão entre a esquizofrenia ficcional do personagem Lujin e a visão batesoniana do alcoolismo / In Vladimir Nabokovs novel, The Luzhin Defense, published in Russian in 1930, the text beckons the reader on to adopt mental processes similar to a chess players and a schizophrenic persons both traits of the novels title character. This character sees himself both as player and piece of an ongoing game of chess; his expectations and predicaments are traced in parallel to the readers own as he or she navigates the text. Nabokovs preface to the 1964 English edition is taken as an indication that he tries to shape both an implicit reader and an implicit author. In order to analyze the elements of the text and degrees of mental abstraction involved in this, we refer to Wolfgang Isers reader-response theory and also many of psychiatrist and ethnologist Gregory Batesons ideas, such as the double bind, with special regard to map vs. territory and play vs. game distinctions. A double double bind is built within the reader-text interplay as follows: 1) the reader is invited to feel empathy for Luzhins predicament and to regard him at once as sane and insane; and 2) the reader is posited as a pseudo-transcendental instance unable to communicate with his nether instance (Luzhin) in such a way that it brews a feeling of anxiety directly relatable to his or her engagement in the work of fiction, reproducing, in a way, Luzhins madness. Luzhins synesthesia is identified as one of the text elements with the ability to recreate the chess-playing experience even to readers who are not fond of the game. The connection between Luzhins fictional schizophrenia and Batesons views on alcoholism is analyzed

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