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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
291

Social ångeststörning (SAD) och beteendeinhibering som barn – en psykometrisk och jämförande studie

Håkansson, Anders January 2014 (has links)
Social ångeststörning (SAD) är ett ångestsyndrom som orsakar stor funktionsnedsättning och försämrad livskvalitet. I föreliggande studie presenteras förklaringsmodeller till SAD med fokus på temperamentsforskning och reinforcement sensitivity theory (RST). Syftet var att genom explorativ faktoranalys identifiera latenta variabler i frågeformuläret ”Hur man var som barn” (HMVSB), som administrerats i en klinisk population (n= 100) och i en kontrollgrupp (n= 246). Faktoranalysen extraherade två faktorer som döptes till beteendeinhibering (BI) respektive beteendeaktivering (BA). Ett andra syfte var att jämföra den kliniska populationen med kontrollgruppen avseende de extraherade faktorerna. Resultaten visade att HMVSB uppvisade god intern konsistens och tillfredsställande instrumentell reliabilitet. Vissa signifikanta korrelationer mellan HMVSB och jämförda skattningsformulär vid SAD erhölls. Gruppjämförelserna visade att den kliniska gruppen var signifikant mer beteendeinhiberad och mer beteendeaktiverad som barn. En subgrupp med generaliserad SAD var både signifikant mer beteendeaktiverad och beteendeinhiberad som barn. Subgruppen med specifik SAD skilde sig ej signifikant från kontrollgruppen. Studien manar till att beakta temperamentala faktorer vid SAD där kombinationen hög BI och hög BA skulle kunna korrelera med allvarligare klinisk bild.
292

Scénarisation pédagogique pour des EIAH ouverts : une approche dirigée par les modèles et spécifique au domaine métier / Instructional design for open TEL systems : model-driven and domain-specific approach

Ouraiba, El Amine 19 September 2012 (has links)
Dans cette thèse, nous nous sommes intéressés à l’ouverture des EIAH (EnvironnementsInformatiques pour l'Apprentissage Humain), pour répondre à leur faible déploiement dansles établissements de formation, en facilitant leur appropriation par des usagers. Notre travailde recherche s'inscrit dans le cadre du projet REDiM (Réingénierie des EIAH Dirigée par lesModèles) mené au LIUM (Laboratoire d'Informatique de l'Université du Maine), dont un desobjectifs est d’intégrer les enseignants dans le processus de conception des scénariospédagogiques d’un EIAH.Nous proposons une approche d’ingénierie et de réingénierie pour rendre un EIAH ouvertà la conception et à l’adaptation de ses scénarios pédagogiques par les enseignantsutilisateurs. Nous avons défini un processus de conception basé sur la modélisationde scénarios pédagogiques ouverts (SPO), qui permet l’instrumentation des enseignantspour les aider dans la conception continue (i.e. qui se poursuit dans l’usage) d’une activitéd’apprentissage. Nous faisons trois propositions scientifiques :- Un modèle de représentation des SPO, qui permet de les structurer en variantes enfonction des contextes d’exécution. Nous qualifions ce modèle de rationnel puisqu’il s’appuieprincipalement sur l’approche du Design Rationale que nous avons adaptée à notreproblématique.- Un processus itératif et incrémental d’ingénierie et de réingénierie qui guide lesenseignants pour concevoir et adapter des SPO conformes au modèle que nous avonsdéfini.- Une méthode dirigée par les modèles et spécifique au domaine métier pour instrumenterle processus d’ouverture des scénarios pédagogiques d’un EIAH existant. Cette méthoded’instrumentation, reposant sur l’IDM (Ingénierie Dirigée par les Modèles) et le DSM(Domain-Specific Modeling), implique les enseignants utilisateurs de l’EIAH, considérés icicomme des experts du domaine. Elle est structurée en plusieurs phases qui amènentprogressivement à définir, de façon spécifique à l’EIAH considéré, un langage d’expressiondes SPO (ADSGEML - Adaptive Domain-Specific Graphical Educational ModelingLanguage) et un éditeur associé permettant la conception et l’adaptation des SPO dansl’univers métier de l’EIAH.Afin d’évaluer et de raffiner nos propositions, nous les avons appliquées sur l’EIAH«Hop3x», préalablement conçu au LIUM dans le cadre d’un autre projet pour pratiquer laprogrammation orientée objet. Nous avons donc élaboré un ADSGEML et un environnementd’édition graphique pour permettre aux enseignants de concevoir et d’adapterdynamiquement des sessions ouvertes de Hop3x, à un niveau élevé d’abstraction. / In this thesis, we are interested in opening TEL systems (Technology EnhancedLearning) up in order to respond to the problem of their low deployment in teachinginstitutions, we need to facilitate their adoption by users. Our research work is part ofthe REDiM (French abbreviation which means “Model-Driven Re-engineering of TELsystems”) project led by the LIUM Computer Science Laboratory of Le MansUniversity in France. One of the main objectives of this project is to involve teachersin the design process of learning scenarios of a TEL system.We propose an engineering and re-engineering approach for opening TEL systemsin order to facilitate for teachers the design and adaptation of pedagogical scenarios.We defined a design process based on the modeling of Open Pedagogical Scenarios(OPS), which allows the building of supports helping teachers in the continuousdesign of a learning activity (i.e. design which continues in the use process). Wemake three scientific proposals:- A model of OPS representation which defines a structure based on variantsaccording to execution contexts. We consider this model to be “rational” because it isbased mainly on the Design Rationale approach that we have adapted for ourresearch problem.- An iterative and incremental engineering and re-engineering process that guidesteachers to design and adapt OPS according to the rational model that we define inthis work.- A model-driven and domain-specific method for supporting the process of openingpedagogical scenarios of a legacy TEL system. This method, based on the MDE(Model-Driven Engineering) and DSM (Domain-Specific Modelling), involves teachersusing the TEL system, as they are considered to be domain experts. Our method isdivided into several phases that lead progressively to define the TEL system’sADSGEML (Adaptive Educational Graphical Domain-Specific Modelling Language)and an associate editor allowing the design and adaptation of OPS in the businessfield of the TEL system to open for teachers.To evaluate and refine our proposals, we have applied them on the TEL system"Hop3x" which was designed at LIUM under another project for practicing objectorientedprogramming. We therefore developed an ADSGEML and a graphicalediting environment to enable teachers to design and adapt dynamically the openHop3x’s learning sessions at a high level of abstraction.
293

Gaming Disorder : En kritisk diskursanalys över debatten kring konceptualiseringen av en diagnos för problematiskt digitalt spelande (PDS) mellan åren 2011 och 2021.

Lindeberg, Johan, Brantedal, Evelina January 2021 (has links)
Syfte: Syftet med studien är att lyfta maktperspektivet genom en kritisk diskursanalys av debatten kring konceptualiseringen av en diagnos för problematiskt digitalt spelande (PDS). Som professionella inom socialt arbete är PDS ett högaktuellt problem som nyligen har fått en ny officiell diagnos; Gaming Disorder, som ett nytt verktyg i praktiken. Teori: Studiens teoretiska förankring ligger i socialkonstruktionism, maktteori och diskursteori, som samtliga fokuserade på konceptualisering av diagnoser och diagnosens makt i samhället. Metod: Metoden för studien är främst kvalitativ genom en kritisk diskursanalys, men nyttjar även ett mer kvantitativt redskap genom korpuslingvistik. Korpuslingvistiken användes för att identifiera diskurser i debatten som sedan genomgick en tematiserad indelning inför den kritiska diskursanalysen. Resultat: Studiens resultat fokuserar främst på den diskursiva och sociala praktiken i en kritisk diskursanalys, detta då maktperspektivet uppfattades som starkast i dessa nivåer. Resultatet tyder på en fördelning mellan två oeniga fält av experter i debatten. där ena fältet har en stark koppling till WHO, vilket diskuteras i denna studie. / Aim: The aim with the study is to lift the power perspective through a critical discourse analysis of the debate about the conceptualization of a diagnosis for problematic digital gaming (PDS). For professionals in social work, PDS is a highly topical problem which recently gained a new official diagnosis, Gaming Disorder, as a new tool in social work. Theory: The study's theoretical grounding is in social constructionism, power theory and discourse theory, which all have been focused on the conceptualization of diagnoses and the power of diagnoses in society. Method: The method for the study is mainly qualitative through a critical discourse analysis but uses also a more quantitative tool through corpus linguistics. The corpus linguistics was used to identify discourses in the debate which later went through a thematization before the critical discourse analysis. Result: The study's result mainly focuses on discourse practice and social practice; due to that this was where the power perspective was perceived the strongest. The result indicates a division between two fields of discordant experts in the debate, where one field has a strong connection to WHO, which is discussed in this study.
294

Deepfakes: ett upphovsrättsligt problem : En undersökning av det upphovsrättsliga skyddet och parodiundantagets samspel med AI-assisterade skapandeprocesser / Deepfakes: A Copyright Issue : An Inquiry of the Copyright Protection and Parody Exception's Interplay with AI-assisted Creative Processes

Atala Labbé, Daniel Antonio January 2022 (has links)
In the age of digitalization several new ways of creating immaterial property have sprung up due to the resurgence of artificial intelligence (AI). This has paved the way for different kinds of tech including the assistance of AI in a more normalized way. A prominent variation of this tech is called "deepfake". Deepfakes are a technology that essentially places your face, likeness, mannerisms, and voice onto new situations that the creator then steers to make the deepfake do or say things that the person whose deepfake is based on hasn't done or said. This technology has been used in a myriad of ways all from humourous content to extorsion and revenge porn. The aim of this master thesis is to analyse how immaterial law protection is achieved through current Swedish immaterial law principles and how these fit within the context of heavily based AI-tech such as deepfakes. This is done through a dogmatic lens meaning that a systematization and mapping of both Swedish and EU based laws and praxis are done as well as discussing the current thoughts on AI-assistance throughout the creative process. Another subject that is touched upon is the parody exception in immaterial law and the concept of adaptation and how these work with and apply to AI-based creations. Part of the problems that we face right now is that we have no existing legal parameters to solve the problem of larger AI-involvement in creative processes, this is certainly going to change how we view copyright law today. When comparing and using EU as well as Swedish praxis to analyze the AI-problem a common denominator is that all copyright law and praxis is based around the presumption that there needs to be a human involved in the majority of the creative process. AI already exists as a part of many creative processes today without any questions asked, however when the AI-part is more significant in the process the question becomes complicated when paired with traditional copyright law perspectives. Howevwer, some discussions have been going on in both Swedish and EU legal spheres, mostly in the EU who are going to legislate more in the field of AI. In Sweden there have been no legislative processes when it comes to AI in copyright law however there have been some governmental organisations and essays that have shed a light on the matter. I conclude this master thesis by writing about the findings of each question as has been mentioned above, namely that AI becomes a significant factor in deciding if a deepfake achieves copyright protection or not and the same can be said about parodies. After this I make a concluding analysis of the urgency of a need for laws that tackle AI in the area of immaterial laws listing other areas that might need it more than immaterial laws as has been explored throughout this thesis as well and that Sweden need to take part in every discussion about this to form a sustainable legal framework for AIs in the context of immaterial laws. This will open up for a clear framework when assessing different technologies that use AI like deepfakes as well.
295

An Exploratory Analysis of Current Autism Terminology Usage, Including Its Implications for Public Health and Special Education in the State of Indiana

Brown, Stephen Lawrence 12 July 2013 (has links)
Indiana University-Purdue University Indianapolis (IUPUI) / Consistent under-reporting of autism cases by Indiana physicians to the Indiana Birth Defects and Problems Registry (IBDPR) has made quality autism-related data very difficult to obtain (Indiana Birth Defects and Problems Registry [IBDPR], 2011). As a result, the Indiana State Department of Health (ISDH) currently also utilizes data from billing information that it receives from hospital discharges. However, such cases must be investigated further because autism is often merely suspected as a possibility in the discharge data. A chart auditor must therefore review the child’s chart to determine if the condition is confirmed. Meanwhile, the Indiana Department of Education (IDOE) has a different diagnostic procedure from physicians for determining whether a student has an Autism Spectrum Disorder (ASD), which qualifies him or her for special education. A physician diagnosis of autism does not guarantee that a child will receive special education from public schools. With all of these current complications surrounding autism, announced changes in the definition of autism by the American Psychiatric Association (APA) will likely have effects on both the special education field and the public health field. There is a possibility that children who had previously received special education could cease to maintain their eligibility and may find it difficult to obtain benefits. The IDOE may find it necessary to reevaluate their criteria for determining special education eligibility. Additionally, public health officials may see the definition changes affect the number of autism cases they perceive their populations to have, thus impacting community and policy decisions. This study was performed as an attempt to investigate and compare the sources used by the IBDPR to obtain autism data, and determine whether or not the resulting data creates an accurate depiction of the autistic population of Indiana. It was also performed to speculate whether a stricter definition of autism will result in a higher quality of data for the IBDPR and a more consistent view on the disorder between the ISDH and the IDOE. Perhaps from such consistency and simpler definitions, future recorded data will more closely resemble that of reality, enabling the ISDH to utilize the IBDPR to its full extent. Using current definitions for an exploratory analysis of data from the past five years, a discrepancy clearly exists between the IBDPR and the reality of the population of Indiana.
296

Deepfakes: ett upphovsrättsligt problem : En undersökning av det upphovsrättsliga skyddet och parodiundantagets samspel med AI-assisterade skapandeprocesser / Deepfakes: A Copyright Issue : An Inquiry of the Copyright Protection and Parody Exception's Interplay with AI-assisted Creative Processes

Atala Labbé, Daniel Atala January 2022 (has links)
In the age of digitalizarion several new ways of creating immaterial property have sprung up due to the resurgence of artificial intelligence (AI). This has paved the way for different kinds of tech including the assistance of AI in a more normalized way. A prominent variation of this tech is called "deepfake". Deepfakes are a technology that essentially places your face, likeness, mannerisms, and voice onto new situations that the creator then steers to make the deepfake do or say things that the person whose deepfake is based on hasn't done or said. This technology has been used in a myriad of ways, all from humourous content to extorsion and revenge porn. The aim of this master thesis is to analyse how immaterial law protection is achieved through current Swedish immaterial law principles and how these fit within the context of heavily based AI-tech such as deepfakes. This is done through a dogmatic lens, meaning that a systematization and mapping of both Swedish and EU-based laws and praxis are done as well as discussing the current thoughts on AI-assistance throughout the creative process. Another subject that is touched upon is the parody exception in immaterial law and the concept of adaptation and how these work with and apply to AI-based creations. Part of the problems that we face right now is that we have no existing legal parameters to solve the problem of larger AI-involvement in creative processes, this is certainly going to change how we view copyright law today. When comparing and using EU as well as Swedish praxis to analyze the AI-problem a common denominator is that all copyright law and praxis is based around the presumption that there needs to be a human involved in the majority of the creative process. AI already exists as a part of many creative processes today without any questions asked, however when the AI-part is more significant in the process the question becomes complicated when paired with traditional copyright law perspectives. However, some discussions have been going on in both Swedish and EU legal spheres, mostly in the EU who are going to legislate more in the field of AI. In Sweden there have been no legislative processes when it comes to AI in copyright law however there have been some governmental organisations and essays that have shed a light on the matter. I conclude this master thesis by writing about the findings of each question as has been mentioned above, namely that AI becomes a significant factor in deciding if a deepfake achieves copyright protection or not and the same can be said about parodies. After this I make a concluding analysis of the urgency of a need for laws that tackle AI in the area of immaterial laws listing other areas that might need it more than immaterial laws as has been explored throughout this thesis as well and that Sweden needs to take part in every discussion about this to form a sustainable legal framework for AIs in the context of immaterial laws. This will open up for a clear framework when assessing different technologies that use AI like deepfakes as well.
297

Living with a sibling diagnosed with autism spectrum disorder : an interpretative phenomenological analysis

Dongola, Edzani Onica 11 1900 (has links)
This qualitative study explored the experiences of individuals living with a sibling diagnosed with Autism Spectrum Disorder (ASD) and how these individuals make meaning of this experience. The data for this study was collected from five (5) individuals between the ages of 12 and 19, who shared their experience of living with siblings diagnosed with ASD. The data was analysed using the interpretative phenomenological analysis method (IPA). I conclude that although living with a sibling diagnosed with ASD is a challenging experience, the way one makes meaning from the experience contributes greatly to their interpretation of their experience thereof; and therefore, making it a positive experience. The participants in this study showed great maturity and resilience. The findings of this study will be useful to parents, professionals and those who engage with individuals living with a sibling diagnosed with ASD. / Psychology / M.A. (Psychology in Research Consultation)
298

The Effects of Rurality on Substance Use Disorder Diagnosis: A Multiple-Groups Latent Class Analysis

Brooks, Billy, McBee, Matthew, Pack, Robert P., Alamian, Arsham 01 May 2017 (has links)
Background: Rates of accidental overdose mortality from substance use disorder (SUD) have risen dramatically in the United States since 1990. Between 1999 and 2004 alone rates increased 62% nationwide, with rural overdose mortality increasing at a rate 3 times that seen in urban populations. Cultural differences between rural and urban populations (e.g., educational attainment, unemployment rates, social characteristics, etc.) affect the nature of SUD, leading to disparate risk of overdose across these communities. Methods: Multiple-groups latent class analysis with covariates was applied to data from the 2011 and 2012 National Survey on Drug Use and Health (n=12.140) to examine potential differences in latent classifications of SUD between rural and urban adult (aged 18 years and older) populations. Nine drug categories were used to identify latent classes of SUD defined by probability of diagnosis within these categories. Once the class structures were established for rural and urban samples, posterior membership probabilities were entered into a multinomial regression analysis of socio-demographic predictors' association with the likelihood of SUD latent class membership. Results: Latent class structures differed across the sub-groups, with the rural sample fitting a 3-class structure (Bootstrap Likelihood Ratio Test P value=0.03) and the urban fitting a 6-class model (Bootstrap Likelihood Ratio Test P valueThis result supports the hypothesis that different underlying elements exist in the two populations that affect SUD patterns, and thus can inform the development of surveillance instruments, clinical services, and prevention programming tailored to specific communities.
299

On the modelling of solar radiation in urban environments – applications of geomatics and climatology towards climate action in Victoria

Krasowski, Christopher B. 04 October 2019 (has links)
Modelling solar radiation data at a high spatiotemporal resolution for an urban environment can inform many different applications related to climate action, such as urban agriculture, forest, building, and renewable energy studies. However, the complexity of urban form, vastness of city-wide coverage, and general dearth of climatological information pose unique challenges doing so. To address some climate action goals related to reducing building emissions in the City of Victoria, British Columbia, Canada, applied geomatics and climatology were used to model solar radiation data suitable for informing renewable energy feasibility studies, including photovoltaic system sizing, costing, carbon offsets, and financial payback. The research presents a comprehensive review of solar radiation attenuates, as well as methods of accounting for them, specifically in urban environments. A novel methodology is derived from the review and integrates existing models, data, and tools – those typically available to a local government. Using Light Detection and Ranging (LiDAR), a solar climatology, Esri’s ArcGIS Solar Analyst tool, and Python scripting, daily insolation (kWh/m2) maps are produced for the city of Victoria. Particular attention is paid to the derivation of daily diffuse fraction from atmospheric clearness indices, as well as LiDAR classification and generation of a Digital Surface Model (DSM). Novel and significant improvements in computation time are realized through parallel processing. Model results exhibit strong correlation with empirical data and support the use of Solar Analyst for urban solar assessments when great care is taken to accurately and consistently represent model inputs and outputs integrated in a methodological approach. / Graduate
300

Tillsammans skapar vi någonting : En kvalitativ studie om konstnärligt skapande och mätbarhet i socialt arbete

Larsson-Jones, Klara, Lundahl, Edith January 2019 (has links)
I den här studien intervjuas fem personer som är yrkesverksamma inom verksamheter med konstnärligt skapande som inriktning för personer med neuropsykiatriska funktionsvariationer (NPF) och/eller utvecklingsstörning. Syftet med studien är att belysa konstnärligt skapande som verktyg kopplat till ökade krav på evidensbaserad praktik i gruppverksamheter riktade till personer med NPF och/eller utvecklingsstörning. Forskningsfrågorna avser därför att ge svar på vilka funktioner metoden konstnärligt skapande fyller som verktyg i gruppverksamheter riktade till personer med NPF och/eller utvecklingsstörning, hur dessa funktioner kan förstås samt om de kan/bör leva upp till krav på evidensbaserad praktik. Resultatet bygger på fem semistrukturerade intervjuer som har kodats och analyserats med fenomenologisk tematisk analys. Det teoretiska ramverket består av den salutogena modellen med fokus på ”en känsla av sammanhang” och Jonna Bornemarks perspektiv om ”att mäta det omätbara”.   Metoden konstnärligt skapande används frekvent i verksamheter riktade till målgruppen men samtidigt finns brister när det kommer till kvantitativ forskning för att stödja metodens effekter. Informanterna menade att den subjektiva upplevelsen av metoden är svår att mäta men att de själva upplever att konstnärligt skapande har många fördelar för den specifika målgruppen. Under studiens gång beskrev informanterna aspekter som väl stämde överens med vad som ryms inom den salutogena modellen. De gav uttryck för att det konstnärliga skapandet som metod bidrog till inkludering, kognitiv förstärkning, ökad självkänsla samt att det kunde fungera som ett alternativt kommunikation- och samtalsverktyg. / In this study, five people are interviewed who work professionally in activity groups with creative arts as a focus for people with neurodevelopmental disorders (DSM-5) and / or developmental disorder. The purpose of the study is to investigate the professionals' view of creative arts as a method in the work with the target group, and also their view of creative arts linked to the increased requirement for evidence-based practice. The questions of this research therefore intend to provide answers to what functions creative arts as a tool can have in group activities for people with DSM-5 and / or developmental disorder. We also intend to research how we can understand creative arts as a method and if/how the method should be mesured in relation to an increased requirement for evidence-based practice. The result is based on five semi-structured interviews that have been coded and analyzed with phenomenological thematic analysis. The theoretical framework is based on the salutogenic model and Jonna Bornemarks perspective on "measuring the immeasurable". The method of creative arts is frequently used in group activities for the target group, but at the same time there are deficiencies in the quantitative research bass to support the effects of the method. The respondents argued that the subjective experience of the method is difficult to measure, but that they themselves feel that creative arts has many advantages for the specific target group. During the study, the respondents described aspects that were well in line with what is included in the salutogenic model. The practitioners expressed that creative arts as a method contributed to community, cognitive reinforcement, increased self-esteem and that it could function as an alternative means of expression.

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