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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
121

Enhetlig lokaliseringsstrategi för plattformsöverskridande apputveckling : En studie av tekniska förutsättningar och utmaningar / Unified localization strategy for cross-platform app development : A study of technical prerequisites and challenges

Eriksson, Isak, Hersinger, Petter January 2024 (has links)
In this study, we investigate the cross-platform localization practices, emphasizing the synergy of Globalization, Internationalization, Localization, and Translation (GILT) within a multilingual context. Our methodology intertwines a literature review and interviews with localization professionals from diverse companies tackling crossplatform localizations. Our findings indicate a reliance on a range of digital tools yet highlight a need for further research. The study culminates in a classification of different types of challenges, and strategic recommendations to refine localization efforts across platforms.Key challenges include technical maturity differences between small and large companies, the necessity for standardization, and the complexity of managing multilingual content. Smaller firms often struggle with resource limitations and manual processes, prone to errors and inconsistencies. In contrast, larger organizations generally utilize sophisticated systems enabling efficient and scalable localizations.Recommendations emphasize early internationalization to ease future language additions, centralization to ensure consistency, and automation by integrating localization platforms with existing codebases. Continuous education is also crucial for all involved to enhance their understanding and capabilities.
122

WOODWIZ - A CROSS-PLATFORM SOLUTION FOR FOREST MANAGEMENT

Zhuona (19201579) 27 July 2024 (has links)
<p dir="ltr">Managing a forest presents many challenges for tree farmers, especially when relying on traditional manual methods. Previous research highlights the wide range of tasks involved in forest management, from planting and nurturing trees to harvesting and selling timber. These conventional approaches often result in inefficiencies and unexpected difficulties at various stages. However, advances in technology, specifically through the use of LiDAR-based reconstruction and differential geometry, have made it feasible to accurately measure tree sizes and identify species with a single capture.</p><p dir="ltr">To help tree farmers overcome these challenges, this thesis proposes the development of a cross-platform solution named WoodWiz. WoodWiz comprises two synergistic components: a mobile application for real-time, on-site tree measurements, and a web-based platform for comprehensive forest management. The measurement feature in mobile app streamlines the data collection process, reducing time and labor, while MyForest offers a detailed view of the forest's status, facilitating efficient management and planning. Additionally, WoodWiz includes a Library feature, providing a repository of forestry resources and best practices, and a community platform to foster collaboration and knowledge sharing among forestry professionals. This integrated system simplifies the wide range of tasks involved in forest management—from planting and nurturing to harvesting and selling timber—thereby reducing inefficiencies and addressing the unexpected difficulties typically associated with traditional methods.</p><p dir="ltr">The development of WoodWiz involved extensive research, design, and evaluation, culminating in a robust tool that not only streamlines forest management tasks but also provides tree farmers with actionable insights for decision-making. By automating critical measurements and facilitating data access, WoodWiz improves the accuracy of forest inventory and health assessments, leading to more informed and strategic management practices. The potential impacts of this solution on the forestry industry include increased productivity, improved sustainability of forest resources, and enhanced profitability for tree farmers. This thesis details the iterative process of WoodWiz's development, highlights its key features, and evaluates its effectiveness in transforming forest management practices.</p>
123

Prototype a solution for multi-track premium music score web player

Wu, Haotian January 2014 (has links)
The current commercial version of ScorX multi-track premium music score(MPMS) player has poor support on mobile device, extra cost could be required for current product to support mobile device. This project aims to focus on developing a MPMS player1 using web based cross-platform technology. The company's commercial version is build on Adobe Flash Player. An investigation is conducted and result shows that a possible solution exist that by using which building such a player could be done by using Web Audio API and Adobe Edge Animate; a prototype is built upon this solution. Study of this project shows that alternative solution for support mobile device could be native application for single mobile hardware platform and Haxe for multiple hardware platform including desktop and mobile device. After building a prototype, a series of tests are run to evaluate both Flash player solution and HTML5 solution. It turns out that Flash player will still be the rst choice for desktop device solution in current phase since it is more stable with a rather satisfactory performance, while HTML5 solution supports better in mobile device. The most of the disadvantage of HTML5 solution lies on the performance of the audio engine (i.e. Web Audio API) rather than the animation engine. As more and more major web browser has fully supportWeb Audio API, it will for sure make the audio engine perform even better. The future development of ScorX multi-track premium music score should therefore focus on HTML5 and native application if necessary. / Den nuvarande kommersiella versionen av ScorX multi-track premium music score(MPMS) har dåligt stöd för mobila enheter och det kan medföra extra kostnader att göra så att produkten stödjer mobila enheter. Projektet syftar till att fokusera på att utveckla en MPMS baserat på en webbaserad och plattformsoberoende teknik. Bolagets kommersiella version bygger på Adobe Flash Player. En utredning genomförs och resultatet visar att en möjlig lösning finns i att använda Web Audio API och Adobe Edge Animate där det redan finns en prototyp som bygger på denna lösning. Studien av detta visar att en alternativ lösning för att göra systemet kompatibelt med mobila enheter kan vara en skräddarsydda native-versioner för respektive mobil hårdvaruplattform och Haxe för övriga stationära och mobila enheter. När prototypen var byggd kördes en serie tester för att utvärdera både Flash player lösningen och HTML5-lösningen. Det visar sig att Flash player fortfarande kommer att vara ett första val för stationära enheter i nuvarande fas eftersom den är mer stabil med en ganska tillfredsställande prestanda, medan HTML5-lösningen fungerar bättre i mobila enheter. Den huvudsakliga nackdelen med HTML5-lösning ligger på utförandet av ljudmotorn (dvs Web Audio API) i stället för animeringen av motorn. Eftersom er och er stora webbläsare har full supportWeb Audio API, kommer ljudmotorn prestera ännu bättre framöver. Den framtida utvecklingen av ScorX flerspårig premium musik poäng bör därfor inriktas på HTML5 och ursprungliga programmet om det behövs.
124

Cross-platform Mobile Development and Internet of Things : Developing a cross-platform mobile application using web technologies to interact with smart things

Anton, Andersson, Runbert, Johan January 2015 (has links)
Today more and more objects in our daily lives are getting connected to the Internet. This phenomenon is called the Internet of Things and is a way for physical things such as cars, buildings or even bus stations to get access and communicate with other objects using the Internet. The problem is that for every Internet of Things device, an application is often needed in order to communicate with these devices. Developing mobile applications in a separate programming language for each operating system can be an expensive and time consuming task. In this thesis, we implement and evaluate a cross-platform mobile solution for users to interact with smart things using the advantages of web technologies. To compare previous findings in this area, two literature reviews has been performed to find out which is the state of the art on cross-platform mobile development frameworks and smart-things technologies used for interacting with physical objects. The result is a mobile application developed using PhoneGap and jQuery Mobile that interacts with iBeacons, where students inside a university building can get directions and schedules for different rooms. The application received good results from a couple of usability studies, and performed well when measuring its performance. The outcome shows that web technologies that exist today are a viable solution to native mobile applications in terms of interacting with smart things such as tagging technologies.
125

Nástroj pro podporu obchodních procesů na mobilních platformách / Tool for Business Processes Support on Mobile Platforms

Svoboda, Roman January 2014 (has links)
The scope of this thesis is to design tools to support business processes on mobile platforms. The work deals with both the Enterprise Resource Planning systems issue, as well as the database synchronization and the possibilities of secure data transmission between the mobile device and the server. The work also includes familiarization with the most widely used mobile platforms and tools for multi-platform application development. The last part of the thesis comprises a model of an application meant to support business processes on mobile devices, including a description of its implementation, used tools and testing.
126

Komparativ studie mellan React-Native och Flutter med avseende på utvecklarens produktivitet

Sauma, Robin, Ziai, Milad January 2020 (has links)
Utvecklingen av mobila hybrid applikationer har ökat drastiskt under det senaste årtiondet. Med tanke på mångfalden i hur stora företag börjar investera i ramverk med support för utveckling av mobila hybrid applikationer (multiplattforms ramverk), ökar nödvändigheten av aktuella studier inom detta ämnesområde. Facebook och Google är två välkända företag som har utvecklat React-Native respektive Flutter. Dessa multiplattforms ramverk utvecklas kontinuerligt och skillnader uppstår inom teknologierna hos ramverken vilket gör nya studier mer lämpliga. Syftet med denna studie är att undersöka vilket ramverk som bidrar med bäst produktivitet för utvecklaren med tanke på bristen av studier inom ämnet. Specifikt har en fallstudie utförts där studiens frågeställningar har besvarats.   Respektive frågeställningarna blev uppdelade i tre delfrågeställningar där varje fråga fick angivna kriterier att följa i fallstudien och båda ramverken blev tilldelade poäng om tillhörande kriterium för varje fråga var uppfylld. I slutet av studien räknades ett medelvärde ut som tilldelades till båda ramverken. Resultaten visade att det finns små skillnader i form av dess bidrag med bäst produktivitet för utvecklaren. / The development of hybrid mobile applications has increased rapidly in the last decade. Considering the diversity in how big companies starts to invest in frameworks that supports hybrid application development (cross-platform framework), the necessity of contemporary studies in this subject increase. Facebook and Google are two well-known companies that have developed React-Native and Flutter, respectively. These cross-platform frameworks are continuously developing, and differences occur in their technologies which makes new studies even more appropriate. The purpose of this study is to investigate which of these two frameworks contribute the most for the developer’s productivity considering the lack of studies in this specific subject. Specifically, a case study has been conducted where the research questions were answered.     The two research questions were divided into three sub questions, respectively where each question was given criteria to follow in the case study and each framework were assigned points if the associated criterion for each question were met. In the end of the study a mean value was assigned to each framework. The results showed that there are small differences in terms of its contribution for the developer’s productivity.
127

Acceptance and adoption of mobile development technologies for accessibility in a public sector : A software practitioner's perspective

Falk Lundgren, Mikael January 2023 (has links)
With rapid technology growth and a rising disabled and aging population, mobile appaccessibility is vital. Stricter accessibility laws, especially in the public sector, highlight thisemphasis. However, despite this, the body of research focusing on software practitioners’perspectives, especially concerning cross-platform development, is lacking. In this qualitativecase study, six software practitioners at the Swedish Social Insurance Agency(Försäkringskassan) were interviewed about their experience during a migration betweenmobile development technologies, with a focus on enhancing mobile application accessibility.It explores their attitude to cross-platform development, their challenges with NativeScript, across-platform framework, and preferences for native technology. To further understand theiracceptance of native technology and their rejection of cross-platform technology in thiscontext, an extension of the Technology Acceptance Model (TAM2) was used. Respondents emphasized the legal and ethical obligations for accessibility in the publicsector, with evolving standards necessitating the selection of the most appropriate technologyfor the task. Prioritizing accessibility early on in public sector app development helps avoidadditional expenses later on. It's also possible that private sector apps may be required to shifttowards greater inclusivity in the future. The team successfully addressed previous accessibility issues using native technology, whichinfluenced the organization to migrate. Moreover, respondents believed that nativetechnology enhances professional image, especially as the industry favors it over unknowncross-platform frameworks. They perceived that cross-platform frameworks might lackthorough documentation and community support, making it more difficult to manage andimplement accessibility. Additionally, respondents are alarmed by the uncertain nature ofcross-platform technology, which can result in outdated frameworks and unworkablecodebases. It's crucial to consider the duration of the project, its accessibility needs, and theavailable support for implementing accessibility when deciding on mobile developmenttechnologies. These findings are valuable for various stakeholders, such as consultants,researchers and policy-makers.
128

Development of Enhanced User Interaction and User Experience for Supporting Serious Role-Playing Games in a Healthcare Setting

Alow, Mark Lee January 2022 (has links)
No description available.
129

Comparative Gene Expression Analysis To Identify Common Factors In Multiple Cancers

Rybaczyk, Leszek A. 29 July 2008 (has links)
No description available.
130

Informační systém pro podporu prodeje / Information system for sale support

Štupák, Branislav January 2018 (has links)
The diploma thesis deals with design and implementation of the information system for sale support. In the first part of the thesis is done market analysis and described legislative requirements. These theoretical findings are further applied in the design part of the system. System is designed in spirit of good user experience(UX). Application is created with offline-first approach by React Native framework for cross-platform development of mobile applications. Synchronization between end point devices is done by CouchDB database system.

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