Spelling suggestions: "subject:"embodied"" "subject:"embodiment""
1 |
Trumsång : En pedagogisk metod för att lära sitt instrumentLagg, Edvin January 2020 (has links)
Jag hör och jag glömmer. Jag ser och jag kommer ihåg. Jag gör och jag förstår. - Konfucius Denna studien har sin grund i att befästa sitt trumspel genom att använda rösten, som i denna forskningen definieras med; att numeriskt räkna pulsslag och underdelningar samt onomatopoetiskt1 ljuda trummor med munnen. I undersökningen visualiseras trumspelet mentalt utan trumset-, eller parallellt med trumset - för att förena det mentala med det fysiska. Med hjälp arv loggbokföring och inspelning undersöks huruvida de olika definitionerna av röstens användning fungerar på mig själv samt informanter. I resultatkapitlet visar det sig att jag och mina informanter har blivit bättre på att spela trummor genom att internalisera trumspelet - med hjälp av rösten. / This study has its basis in consolidating drumming by using the voice, which in this research is defined; to numerically count pulse beats and subdivisions as well as onomatopoetically sound like drums using your voice. In the study, the drumming is visualized mentally without the drum set - or in parallel with the drum set - to combine the mental with the physical. Using journals and recording, I examine whether the different definitions of the use of voice work on myself and students, to see if we get better at playing drums by internalizing the drumming - using the voice.
|
2 |
COLORUM : a ceramic investigation of form, in relation to balance and spatialityJohansson, Åsa January 2021 (has links)
I call my project COLORUM - A ceramic investigation of form in relation to balance and spatiality. Colorum means colors in Latin. Dividing the word, color from English, and rum is space in Swedish. I have investigated the ceramic process through basic geometric shapes. Trying to understand, learn, feel and master the material. Work with and against it, control, and let go of control. I have been working with casting techniques and exploring the primary forms, challenging the material, pushing the clay norms to their edge. By relating to geometry, I defy myself to create these precise forms in ceramics. I combine soft, colorful glazes on the surface with a strict body that creates a juxtaposition that opposes each other. The journey continued by challenging the precise forms through gravity movement creating imploding bodies. I'm curious about the dialogue and the meeting between different expressions in shapes, material, and volumes.
|
3 |
(Attempts at) Discerning ImmaterialityBuss, Elaine M. 12 October 2018 (has links)
No description available.
|
4 |
Behavioural and Neuroimaging Investigation into the Experience of Moral InjuryLloyd, Chantelle January 2021 (has links)
Moral injury (MI) is associated with severe blame-related emotion and the development of psychopathology including posttraumatic stress disorder (PTSD). Little is known about how MI events are neurally processed when PTSD is comorbid, limiting the development of tailored interventions. Thus, this thesis sought to provide a novel, multi-method examination of the biological underpinnings of moral injury and relevant behavioural correlates. Study one provides the first investigation into the neural activation patterns elicited during MI event recall in military members and public safety personnel with PTSD, relative to MI-exposed civilian controls. In PTSD, emotional processing is challenged by heightened sensory information. Here, we provide evidence of heightened viscerosensory information processing (i.e. internal gnawing or gastrointestinal constriction related to blame-based emotion) during MI event recall, which appears to exert a strong influence over cortical regions facilitating moral cognitive processes including emotion regulation, autobiographical memory integration, and social cognition. Overwhelming visceral sensations can elicit defensive behaviour including tonic immobility (TI), a defensive response that facilitates viscerosensory dampening. Interestingly, more severe negative alterations in cognition and mood were associated with viscerosensory dampening in our PTSD group, pointing towards a compensatory pattern of emotional numbing. Studies two and three explore two posttraumatic symptoms consistent with emotional numbing: alexithymia and posttraumatic TI. In study two, we explore posttraumatic TI as a survival-based dissociative response and test a new measure of posttraumatic TI. In study three, we provide evidence that alexithymia is associated with an altered (muted) pattern of emotion-specific bodily sensation. This thesis provides a framework for embodied MI event processing in PTSD and highlights the importance of assessing the somatic experience of MI and screening for TI responses and emotional numbing as part of PTSD symptomatology. The evidence presented here suggests sensorimotor-based approaches and bottom-up regulatory strategies may be useful adjuncts to MI event processing. / Dissertation / Doctor of Philosophy (PhD) / Moral injury (MI) is a psychosocial-spiritual injury that can occur when deeply held values are violated either by oneself or a trusted other; it produces considerable pain and social alienation. MI has been linked to suicide and the development of posttraumatic stress disorder (PTSD), a mental health condition associated with distressing symptoms and reduced functioning in important areas of life, including social relationships. This thesis focuses on how MI events are processed by military members and public safety personnel, who are both at risk for MI and PTSD. We investigate how shame is experienced in the brain and body, and explore how intensified visceral sensations may become overwhelming (e.g., pit in stomach, vomiting) prompting emotional numbing or difficulties remaining embodied in the present moment (e.g., zoning out, freezing up). By understanding MI event processing when PTSD is present, we hope to gain insight into more effective treatments for these individuals.
|
5 |
Tactile Stories : My Collection of Embodied Memories From an Act of LearningSmedeland, Nadia January 2022 (has links)
In my thesis project, I am questioning how we, as interior architects, can design and use material in a creative, sustainable and sensory way when the common workflow of our practice is becoming increasingly more digital and distanced, when quality and prices are being pressured by the consumer system and when production, to a great extent, has moved to developing countries. I believe that when we distance ourselves from the practical knowledge and process of making, we are also distancing ourselves from understanding how our bodies inhabit the world. How are we to design meaningful and multi-sensory spatial experiences, create something to connect and care for, when we are working from a distance, far away beyond the horizon? In my view, all spatial experiences are multi-sensory, meaning that we experience them through more senses than our gaze. Therefore, I believe it is important to practice as an interior architect through embodied methods of making, not limiting our understanding of space to two-dimensional representations such as computer models or drawings. Through tactile, slow and repetitive hands-on practice, I learn about the material wood and its sensory qualities and let the material guide me in my process. My project shows my collection of embodied memories from that learning process in an archive of wooden pieces and three pieces of furniture. All telling a tactile story of their own to be experienced with our senses.
|
6 |
Varför Ava-tar de på allt? : En kvalitativ analys av hur visualiseringen av händers interaktion påverkar hur åskådare upplever världen i filmen Avatar / Ava-Targeting Hands? : A Qualitative Analysis of How the Visualisation of Hand Interaction Affects the Viewers’ Perceptions of the World in the Movie AvatarCampbell, Cassandra January 2023 (has links)
Denna uppsats är en fenomenologisk studie som utreder hur visualiseringen av händer påverkar hur filmbetraktare upplever världen i filmen Avatar. Analysen utreder tre scener från Avatar, som visar händer som interagerar med föremål som är okända för både filmkaraktärens och betraktarens del. Undersökningen applicerar teorier inom fenomenologi, perception, kognitionsteorier, och science fiction som narrativ form, i syfte att utreda hur människor påverkas av att betrakta händers interaktion i ett filmsammanhang. Resultatet i analysen landar i att visualiseringen av händers interaktion kan ha flera olika effekter för hur filmåskådaren upplever scenerna som har utretts. Interaktionerna har bland annat en narrativ funktion då de förmedlar information om hur den fiktiva filmvärlden är uppbyggd, vilket i sin tur fångar åskådarens intresse och skapar spänning. Vidare styrker fenomenologiska teorier att interaktionerna kan trigga sensoriska upplevelser hos betraktaren i form av exempelvis taktila förnimmelser. Analysen landar även i att åskådare kan triggas till att vilja interagera med filmmiljön på egen hand, eftersom teorier inom kognition styrker att händers närvaro gör att vi tolkar omgivningen som interaktiv. Samtidigt påvisar även resultatet att upplevelser är svåra att mäta, och att våra tolkningar skiljer sig åt eftersom de formas av våra tidigare erfarenheter och intressen. Analysen avslutas med en kritisk reflektion kring resultatet och öppnar sedan upp för hur ovannämnda aspekter kan bana väg för forskning inom filmberättande, medicin, interaktionsdesign, UX-design, och visuell kommunikation, samt hur analysen i uppsatsen hade kunnat breddas till en större studie. Denna uppsats inkluderar även en designdokumentation efter sida 44 vid namn ”Arg på vargen?”, som är en del av examensarbetet som denna uppsats ingick i vid programmet Visuell kommunikation på Malmö Universitet. ”Arg på vargen?” är en animerad teater som belyser varför vargar behövs i den svenska naturen. / This essay is a phenomenological study that explores how the visualisation of hands affects the viewer’s perception of the world in the movie Avatar. The essay analyses three scenes from Avatar, consisting of hands that interact with objects that are unknown to both the movie character and the viewer. The analysis applies theories within phenomenology, perception, cognition, and science fiction as a narrative form, as it aims to explore how viewers perceive the interaction of hands in the context of watching a movie. The results suggest that the visualisation of hands can have several outcomes, regarding how the viewer reacts while watching the scenes that were involved in this study. The interactions serve a narrative function, as they convey information about the construction of the fictional film world. This in turn, engages the viewer’s interest and creates anticipation. Theories within phenomenology support that viewers can experience sensory perceptions, such as tactile sensations, while watching the scenes. The analysis also concludes that viewers may wish to interact with the film world by using their own hands, as cognition theories support that the presence of hands in our field of vision, prompts us to interpret our surroundings as being interactive. The findings in this study also conclude that experiences are difficult to measure and interpret, since our perceptions are shaped by our previous experiences and interests. The essay closes with a critical reflection on the results and elaborates on how the findings can be applied to different research fields, such as film narration, medicine, interaction design, UX design, and visual communication, followed by how the analysis in this essay could be expanded into a larger study.
|
Page generated in 0.0327 seconds