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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

Les effets de la thématisation du lieu sur l'expérience vécue par le consommateur : une double approche cognitive et expérientielle / The influence of themed sites on consumer experience : a cognitive and experiential approach

Bonnefoy-Claudet, Lydie 22 June 2011 (has links)
Au cours de la dernière décennie, beaucoup d'environnements commerciaux, de lieux de restauration ou de sites touristiques et de loisirs ont évolué pour se transformer en une variation de mondes à découvrir et dans lesquels vivre des expériences éminemment sensorielles. La démultiplication des lieux thématisés nous a conduits à nous interroger sur ce qu'ils pouvaient procurer de plus que les autres à leurs clients. Au vu des coûts engendrés, une stratégie de thématisation se doit d'avoir un impact sur le comportement des consommateurs. Du point de vue théorique, les recherches sur la thématisation s'inscrivent dans le courant expérientiel qui vise notamment à réenchanter le consommateur. Les travaux en sociologie de la consommation expliquent son désenchantement par la rationalisation des activités de production et de consommation qui a marqué la période moderne. La simulation et l'hyperréalité – piliers de la postmodernité – sont le support des stratégies de thématisation. Au service du réenchantement, le marketing expérientiel vise alors à redonner du sens et de la magie aux expériences de consommation, qu'elles soient extraordinaires ou quotidiennes. Cette recherche se propose d'étudier les effets de la thématisation du lieu sur l'expérience vécue par le consommateur. Elle s'inscrit dans le champ des travaux relatifs à l'influence de l'environnement sur le comportement du consommateur. Un modèle alliant variables cognitives (valeur globale perçue, satisfaction) et expérientielles (émotions, enchantement, valeur de consommation) est proposé pour expliquer les intentions de revenir sur le lieu. Notre travail suit une démarche hypothético-déductive et s'appuie sur une étude quantitative par questionnaire. Le cas des grandes stations de sports d'hiver constitue le terrain de la recherche. Les données ont été collectées dans une station thématisée (Arc 1950) et une station non thématisée (Arc 1800.) Des tests statistiques de différences de moyennes et des analyses par équations structurelles (approche PLS) ont été mobilisés afin d'étudier les effets de la thématisation du lieu et de tester le modèle de recherche proposé. Nous distinguons quatre principaux apports. Le premier, de nature conceptuelle, contribue à une meilleure compréhension de la notion d'enchantement ainsi qu'à une mise en perspective de la thématisation vis à vis de la notion de théâtralisation. Le second apport est relatif à l'influence de la thématisation. Les résultats montrent qu'un environnement thématisé procure des émotions plus intenses et favorise l'enchantement du consommateur. La valeur globale perçue de l'expérience et le niveau de satisfaction sont également supérieurs dans la station thématisée. La troisième contribution réside dans l'étude des liens structurels entre les variables du modèle conceptuel. En premier lieu, nous mettons en évidence une influence très forte de l'enchantement sur la valeur globale et la satisfaction. Nous constatons également que l'intention de revenir sur le lieu est mieux expliquée par la satisfaction que par la valeur globale. Parallèlement, nous montrons que la valeur de consommation attachée à l'expérience n'a que peu d'effet sur les autres variables du modèle. Enfin, la principale contribution méthodologique de ce travail est le développement d'une échelle de mesure de la valeur de consommation attachée aux séjours en stations de sports d'hiver. / During the last decade, many places like restaurants, shopping malls, tourism and leisure environments, have evolved into a plurality of worlds to be discovered and into which one can live sensory experiences. The multiplication of themed places led us to ponder about the supplement of value they could offer to their customers. Given the engendered costs, a strategy based on thematization has to influence behaviors of consumers. From a theoretical point of view, research on thematization draws on the experiential stream of literature, which aims at reenchanting consumers. Research in consumption sociology explains disenchantment through rationalization of production and consumption activities, which has been a landmark of the modern period. Simulation and hyperreality, as pillars of postmodernity, ground strategies of thematization. Experiential marketing then aims at giving sense and magic back to consumption experiences, be they extraordinary or not. This research studies the effects of themed place on the experience lived by consumers. It draws on works that study environmental influence on consumer behavior. A model mixing cognitive (global perceived value, satisfaction) and affective (emotions, enchantment, consumption value) variables, which aims at explaining intention to come back, is proposed. Major ski resorts are the empirical field of application. A quantitative study has been conducted in both a themed (Arc 1950) and a non-themed (Arc 1800) resort. Mean differences t-tests and structural equation modeling (PLS approach) have been used to test the proposed model. Four main contributions emerge. The first one is conceptual as we contribute to a better understanding of the enchantment. Thematization and dramatizing are also confronted. The second is related to the influence of thematization. Results show that a themed environment brings more intense emotions and improves consumer's enchantment. Perceived global value of the experience and satisfaction are also higher in the themed resort. The third contribution lies into the study of structural relations between the variables in the model. First, a strong influence of enchantment on global perceived value and satisfaction is shown. It is also noticed that satisfaction better explains intention to come back than global value. Furthermore, our results indicate that consumption value has little effects on other variables. Last, the development of a measurement scale of ski resort experience consumption value is the main methodological contribution of this research.
62

Estrategias de marketing experiencial en el servicio y el nivel de satisfacción del cliente en restaurantes de comida étnica en jóvenes peruanos de entre 20 y 45 años del nivel Socioeconómico A-B de Lima Metropolitana / Experiential marketing strategies in service and the level of customer satisfaction in ethnic food restaurantes in young Peruvians between 20 and 35 years of age from the Socio-economic level A-B in 2019

Reeves Egusquiza, Daniel Darío 10 July 2020 (has links)
El marketing en la actualidad utiliza herramientas experienciales para poder sobresalir y diferenciarse en un mundo cada día más competitivo, debido principalmente a la facilidad de acceso a la información de los clientes y una oferta de mercado cada vez mayor. Estos factores influyen directamente en el nivel de exigencia de los consumidores, teniendo como consecuencia el desarrollo de los productos y servicios del mercado. Por esta razón, dichas herramientas tienen como fin último la satisfacción del cliente con el objetivo de generar lazos y relaciones, para lograr un posicionamiento de marca positivo y crecer dentro de la categoría. En ese sentido, en la presente investigación se busca analizar las estrategias y acciones de marketing experiencial aplicadas en restaurantes de temática étnica en el Perú, teniendo como fin último entender el impacto de estas variables en la satisfacción del cliente final. La presente investigación analiza las variables de carácter físico (ambientación y decoración) así como las de carácter intangible (nivel de servicio y empatía) de restaurantes como Àmaz, Señorío de Sulco, Mishkina, Huaca Pucllana, Tribu Restaurante y otros con la finalidad de entender cómo la aplicación de éstas influye en el cliente y en sus percepciones con respecto al servicio brindado y la marca en general. La decisión de investigar el tema presentado surge a partir de la necesidad de la categoría de vislumbrar cuál es el resultado de sus esfuerzos por aplicar acciones de marketing experiencial en el cliente, siendo relevante debido al gran crecimiento y potencial de la categoría en el Perú. / Marketing today uses experiential tools to stand out and differentiate itself in an increasingly competitive world, mainly due to the ease of access to customer information and a growing market offer. These factors directly influence the level of consumer demand, resulting in the development of market products and services. For this reason, these tools have the goal of customer satisfaction with the aim of generating ties and relationships, to achieve a positive brand positioning and grow within the category. In this sense, this research seeks to analyze the strategies and actions of experiential marketing applied in ethnic-themed restaurants in Peru, with the goal of understanding the impact of these variables on the satisfaction of the final customer. This research analyzes the variables of a physical nature (setting and decoration) as well as those of an intangible nature (level of service and empathy) of restaurants such as Àmaz, Señorío de Sulco, Mishkina, Huaca Pucllana, Tribu Restaurante and others in order to understand how the application of these influences the client and their perceptions regarding the service provided and the brand in general. The decision to investigate the topic presented arises from the need for the category to envision what is the result of its efforts to apply experiential marketing actions to the client, being relevant due to the great growth and potential of the category in Peru. / Trabajo de investigación
63

Elementos atmosféricos y calidad del servicio como determinantes de la satisfacción del consumidor de restaurantes con temática de cine en Lima Metropolitana

Mendoza Ascurra, Alicia Alejandra 06 July 2020 (has links)
El marketing experiencial ha sido y sigue siendo importante para que las marcas logren que los clientes vivan experiencias inigualables. Por ello, estas se preocupan cada día en implementar este tipo de estrategias en sus procesos y, de esa manera, los consumidores vivan experiencias en torno a los servicios y productos; con el objetivo de crear relaciones duraderas y vínculos emocionales entre marcas y clientes. De esta manera, las marcas que, hoy en día, se encuentran en la vanguardia de la implementación del marketing experiencial, son los restaurantes temáticos (cine, deporte, música, entre otros). Debido a que, se caracterizan por “trasladar” al cliente a otro espacio, a diferencia de un restaurante tradicional, gracias al servicio personalizado que brindan, y al tema y concepto que eligen poseer. En tal sentido, el presente estudio, engloba al marketing experiencial dentro de los restaurantes con temática de cine, en base a los elementos atmosféricos y calidad del servicio. Los cuales, han sido considerados como factores para determinar la satisfacción del cliente. Para el desarrollo, se han aplicado técnicas cuantitativas y cualitativas, las cuales han sido un gran apoyo para lograr los resultados del presente estudio. / Experiential marketing has been and continues to be important for brands to achieve that customers live unique experiences. For this reason, they are concerned every day to implement this type of strategies in their processes and, in this way, consumers live experiences around services and products; with the aim of creating lasting relationships and emotional ties between brands and customers. In this way, the brands that, today, are at the forefront of the implementation of experiential marketing, are the theme restaurants (cinema, sports, music, among others). Because they are characterized by “moving” the client to another space, unlike a traditional restaurant, thanks to the personalized service they provide, and the theme and concept they choose to possess. In this sense, this study encompasses experiential marketing within cinema-themed restaurants, based on atmospheric elements and quality of service. Which have been considered as factors to determine customer satisfaction. For development, quantitative and qualitative techniques have been applied, which have been a great support in achieving the results of this study. / Trabajo de investigación
64

體驗行銷策略研究-以好市多(Costco)為例 / The Study of experiential marketing strategy: The case of costco

許泓祺, Hsu, Hong Chi Unknown Date (has links)
與傳統行銷相反,Schmitt(1999)提出的體驗行銷將焦點放在顧客體驗上,提供知覺的、情感的、認知的、行為的以及關係的價值來取代功能價值,不同於商品與服務停留在顧客之外,體驗可以深入到顧客的內在,並將其價值持續的延續,有助於品牌的記憶與區隔。 本研究以好市多(Costco)做為研究案例,透過質化與量化研究探討策略體驗模組SEMs(感官、情感、思考、行動、關聯策略模組)、體驗價值(投資報酬、卓越服務、美感、趣味性價值)、顧客滿意度與顧客忠誠度間之關係,並提出實務的建言。 研究結果發現如下: 一、透過適當的「策略體驗模組」可正向強化不同構面的「體驗價值」。 二、「策略體驗模組」五個構面以及「體驗價值」四個構面皆可正向強化「顧客滿意度」。 三、關聯體驗、情感體驗、行動體驗都可以影響忠誠度,「關聯體驗」訴求品牌社群的意識與凝聚對「顧客忠誠度」影響力最大。 四、體驗價值中僅有「美感價值」無法影響「顧客忠誠度」,剩餘構面中影響力最大則是「趣味性價值」。 五、顧客滿意度可以有效預測顧客忠誠度。 / Different from traditional marketing theory, experiential marketing (Schmitt 1999) focuses on customer experience, offering customer the value of sense, feel, think, act & relate to take place of traditional marketing functional value. Products & services can only touch customers’ outside, but experience can go inside customers’ hearts, and the value of experience will last for a very long time. To use experiential marketing well will help enterprise brand outperform others and memorized by customers. This research uses Costco as the case to study the relationship of SEMs(Sense, Feel, Think, Act & Relate), experiential value(CROI, Service Excellence, Aesthetics, & Playfulness), customer satisfaction, and customer loyalty. Also at the end, this research will offer practical suggestions to Costco. Our findings as following: 1.By choosing right modules of SEMs can positively predict or influence all aspects of experiential value. 2.All five modules of SEMs and four aspects of experiential value can positive predict or influence customer satisfaction. 3.Relate, Feel, & Act modules can positively predict or influence customer loyalty. Relate module appealing to the coherence of brand community is the most important factor to predict customer loyalty. 4.Only Aesthetics can’t positively predict customer loyalty. For the rest, Playfulness is the most important factor to influence customer loyalty. 5.Customer satisfaction can positively predict customer loyalty.
65

Un mix design expérientiel-culinarité au service du ravissement du consommateur / A mix experiential design-culinaryness for a consumer's delightment

Brégeon Lalanne de Saint-Quentin, Virginie 08 June 2017 (has links)
La notion de culinarité est « dans toutes les bouches » sans avoir été l'objet d'une définition en marketing et comportement du consommateur. Pour combler cette lacune, cette thèse s’est attachée à explorer les contours de la culinarité et proposer un mix design expérientiel x culinarité au service du ravissement du consommateur. Après de premières explorations basées sur des analyses de contenus sur internet (NGram Viewer et Google) et des entretiens semi-directifs qui ont affiné la compréhension du concept, la recherche a consisté en une analyse polymorphe des dimensions et pratiques autour de la notion de culinarité. S'appuyant sur une multiangulation des terrains de recherche, les quatre études empiriques ont été : 1) des études de cas au Grand Restaurant ; 2) une observation participante d’un Mooc en design culinaire ; 3) des manipulations de la culinarité au restaurant ; 4) trois expérimentations sous forme de restaurants éphémères, supports d’une enquête et d’observations. Dès lors, les conclusions apportées proposent une définition de la culinarité (déterminant Plaisir et 4 dimensions QCSP : Q-Qualité, C-Créativité, S-Savoir-Faire, Partage), confirmant l’intérêt d’un mix design expérientiel x culinarité pour ravir le consommateur et introduisent ce que serait le marketing culinaire. / The culinary is in everybody’s mouth without having been defined neither in marketing or in the field of consumer’s behavior. In order to limit this lack of concept, this thesis aims at exploring the ideas behind the culinary and to suggest a mix experiential design x « culinariness » for a consumer’s delightment. After the first exploration based on content analysis on the internet (NGram Viewer and Google) and semi-directive interviews that have revealed part of the concept, the research consisted in a polymorphic analysis of the dimensions and uses of the culinary. Built on a multiangulation of the research, the four empirical studies were : 1) case studies of quality restaurants ; 2) participating observation of a Mooc on food design ; 3) tests on the dimensions of the culinary at the restaurant ; 4) three experimentations as pop up restaurants enabling somes observations on spot and investigations. Thus, the results of this study lead to a definition of the culinary (Pleasure as a determinant and 4 dimensions QCKS: Q-Quality ; C-Creativty ; K-Know-how ; S-Sharing). They attest the point of an experiential design x culinary mix in order to delight the consumer and introduce a culinary marketing.
66

運動理念行銷策略之研究—以adidas「街頭籃球運動」與Nike「高中籃球聯賽」為例

王尉晉 Unknown Date (has links)
運動在全球化的加溫下,商品化的潛在利益,正吸引企業投入運動行銷。國內近年來從事運動行銷管理的研究,所佔比率有升高的趨勢,且成長比例仍在增加中。然而,在回顧國內運動行銷研究時,多數研究將運動視為行銷工具之一,而對「運動」理念本身的行銷過程,鮮少著墨。因此,本研究的出發點在於瞭解當「運動」本身做為一商業性理念時,企業如何擬定行銷策略及與消費者進行互動? 本研究從回顧整理運動行銷的學術論文開始,分類歸結其主要的研究課題。並引用理念行銷中「對購買行為的界定」和體驗行銷的「策略體驗模組」、「體驗媒介」為研究基礎,採深度訪談的方式,探討adidas「街頭籃球運動」與Nike「高中籃球聯賽」。 研究結果共發展出十項命題,包括運動理念的發展起源、區隔與定位、行銷目的之界定、目標消費族群行銷策略、及評估方法等,並比較兩個案的理念行銷策略及體驗矩陣。對後續研究的建議則包括傳播媒體對運動理念的相關報導,以及運動理念消費者的生活型態研究。
67

服務創新與體驗行銷對提升顧客滿意度與忠誠度的探討---以安麗公司為例 / A study of service innovation, experiential marketing on customer satisfaction and loyalty:based on amway taiwan company

陳淑敏 Unknown Date (has links)
自2004年開始安麗公司陸續在全台各地成立『體驗中心』,此舉可說是多層次傳銷事業的創舉,不但是全新概念,直銷商與顧客皆可在此體驗中心內試用、體驗與購買安麗公司各項商品,目前也受到許多會員的好評。 本研究以安麗體驗中心最重要的兩項元素『服務創新』與『體驗行銷』,作為研究內涵,以瞭解安麗體驗中心在『服務創新』與『體驗行銷』上對『顧客滿意度』與『顧客忠誠度』之間的關係。本研究以『問卷調查法』進行,並輔以『焦點訪談』。問卷於台北地區直銷商中心進行發放,發放對象為事業型直銷商、一般直銷商與消費型顧客;共發出600份,最後回收510份,整體問卷信度達.974。焦點訪談部分,則訪談安麗事業型直銷商8人,及兩位安麗公司高階主管。研究結果顯示,受訪者認為安麗公司不論在服務創新、體驗行銷、顧客滿意度與顧客忠誠度上都具有良好表現。且透過相關分析與迴歸分析也可看出會員認為服務創新程度越高,越能提高滿意度與忠誠度;同樣地,體驗行銷程度越高,滿意度與忠誠度也越高。透過焦點訪談,也看出受訪者對於安麗公司在服務創新與體驗行銷上都具有高滿意度,也建議安麗公司能充分利用體驗中心的場地,舉辦更多讓消費者能實際參與的活動。 / Since 2004, Amway has been implementing a pioneering initiative by establishing the Amway Experience Centers (AEC) around Taiwan, introducing a brand new concept into the multi-level marketing business. Distributors and customers can try, experience and purchase various Amway products at the AEC. So far, the AEC has received many favorable views from Amway members. This study explores the two most important elements of the AEC – service innovation and experiential marketing, in order to gain a picture of the relationship between the service innovation and experiential marketing of the AEC and the customer satisfaction and customer loyalty of Amway. The study was conducted with the method of questionnaire survey, complemented with focus interviews. The questionnaires were delivered at the Distributor Centers in Taipei area, aiming at career-type distributors, general distributors and consumer-type customers. Totally, 600 questionnaires were delivered, among which 510 were collected ultimately, reaching a total questionnaire reliability of .974. In the part of focus interviews, 8 career-type distributors and 2 Amway executives were interviewed. Findings of the study show that all interviewees gave a high opinion of the performance of Amway in terms of service innovation, experiential marketing, customer satisfaction and customer loyalty. In addition, through regression analysis and other related analyses, it can be seen that Amway members think that the better the performance of service innovation, the higher the customer satisfaction and loyalty, similarly, the better the performance of experiential marketing, the higher the customer satisfaction and loyalty. Through focus interviews, it can be seen that the interviewees have very high satisfaction with Amway’s performance on service innovation and experiential marketing. They also suggested that Amway make full use of the AEC to hold more activities that are suitable for consumers to participate in.
68

Ambience : Is Ambience in Swedish Clothing Retail Stores a Missed Opportunity? / Ambience : Är Atmosfären inom Svenska Klädesbutiker en Förbisedd Möjlighet?

Bergqvist, Eric, Sargezi, Elina January 2011 (has links)
Background: Nowadays, customers tend to take product quality and positive brand image for granted, which makes the formation of a new marketing strategy even more vital. In an age characterized by information overload and lack of time, factors such as emotional, cognitive or symbolic values become increasingly valuable in marketing. In contrast to American retail clothing stores such as Abercrombie & Fitch, who to a large extent use ambience as a strategic approach, the authors have not experienced as strong ambience strategies among Swedish retail stores. Therefore, the authors want to investigate if Swedish retailers make use of ambience as a strategic marketing approach and how the ambience is perceived by the consumers. Purpose: The purpose of this thesis is to explore if and how ambience (lighting, fragrance and music) is used as a strategic marketing approach by retailers in Sweden and how the ambience is perceived by the consumers. In addition the authors will examine if the consumers’ perception of the current ambience is reflected in their in-store behaviour (willingness to browse and willingness to buy). Method: In order to fulfil the purpose, a mixed method of explanatory and descriptive design was chosen, by collecting quantitative data in the form of a survey and qualitative data through interviews. The questionnaire consisted of 91 respondents from JC, Carlings and Dressmann. Interviews with store-managers from JC, Carlings and Dressmann were also conducted in order to reflect if and how the current ambience is used as a marketing approach. Conclusion: Swedish retail stores use the ambience merely as a means for creating a pleasant store environment. The perceived atmosphere varies for different customers. The three ambient factors, lighting, music and fragrance, differed in level of importance for the three chosen stores. One conclusion drawn from this is that the age-group plays an important role in how the ambience is perceived. The results show that there is a positive relationship between the consumers’ perception of the ambience, their feelings and in-store behaviour; within all three stores. This indicates that if the positive feelings increase in intensity, so will the consumers’ willingness to browse and their willingness to buy from the store. As a conclusion, Swedish retails should consciously use ambience as a strategic marketing approach to intentionally affect the consumers’ willingness to browse and buy. / Bakgrund: Nuförtiden, tenderar kunder att ta produktkvalitet samt en positiv butiks image för givet, vilket gör att en ny typ av marknadsföringsstrategi blir alltmer betydelsefull. I en tid som kännetecknas av alltför stort informationsflöde och brist på tid, har faktorer som emotionella, kognitiva eller symboliska värden blivit alltmer värdefulla inom marknadsföring. I motsats till amerikanska detaljhandeln för klädesbutiker, såsom Abercrombie & Fitch, som i stor utsträckning använder sig av atmosfären som ett strategiskt marknadsföringsverktyg; uppfattar författarna inte att användandet av atmosfären som marknadsföringsstrategi är lika starkt bland svenska butiker. Författarna vill därför undersöka om svenska återförsäljare använder sig av atmosfär som ett strategiskt marknadsföringsverktyg, samt hur atmosfären uppfattas av konsumenterna. Syfte: Syftet med denna uppsats är att undersöka om och hur atmosfären (ljus, doft och musik) används som ett strategiskt marknadsföringsverktyg inom svenska klädesbutiker samt hur stämningen uppfattas av konsumenterna. Därutöver kommer författarna att undersöka om konsumenternas uppfattning om den rådande atmosfären återspeglas i deras butiksbeteende (villighet att gå runt i butiken samt villighet att köpa). Metod: För att uppfylla syftet, valdes en blandad metod med en förklarande och beskrivande design, genom att samla in kvantitativ data i form av en enkät och kvalitativ data från intervjuer. Enkätundersökningen bestod av 91 svarande från JC, Carlings och Dressmann. Intervjuer med butikschefer från JC, Carlings och Dressmann har också genomförts för att undersöka om och hur atmosfären används som ett marknadsföringsverktyg. Sammanfattning: Svenska butiker använder atmosfär enbart som ett medel för att skapa en trivsam butiksmiljö. Den upplevda atmosfären varierar för olika kunder. De tre omgivande faktorerna, belysning, musik och doft, skilde sig åt i nivå av betydelse för de tre utvalda butikerna. En slutsats av detta är att åldern på kunderna spelar en viktig roll för hur stämningen uppfattas. Resultaten visar att det finns ett positivt samband mellan konsumenternas uppfattning av atmosfären, deras känslor och beteende i butiken, inom alla tre butiker. Detta indikerar att om positiva känslor ökar i intensitet, kommer även konsumenternas vilja att vistas och köpa från butiken att öka. Som en slutsats, bör svenska återförsäljare för klädesbutiker medvetet använda atmosfären som ett strategiskt marknadsföringsverktyg, för att avsiktligt påverka konsumenternas vilja att vistas i samt köpa från butiken.
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表演藝術團體運用網路社群媒體平台營運之關鍵成功因素探究 / The Key Success Factors in Employing the Media Platforms of Social Networking Websites by Performing Arts Groups

劉小雯 Unknown Date (has links)
網路社群媒體平台可能是數位發行的年代中至目前為止最具有威力的媒體平台。整合Facebook、部落格、微網誌、影音社群、SNS(Social Networking Service ),即時通訊等的網路社群媒體平台,可與真實資料的他人免費、不受時空限制的合作、共同參與、分享彼此資源資訊,使得訊息發送、情感聯繫不但更加緊密並快速營造如朋友社群般的關係影響力,再加上無線網路環境和數位化載具的快速進展,智慧型手機IPAD等滿足了大家的多元即時性,網路社群媒體平台串聯出的威力和影響力,已成為傳統媒體之外的另一個發聲利器,其威力甚至有時要比傳統媒體還要強烈,影響還要深遠! 本研究旨在探討網路社群媒體平台之於表演藝術團體的價值,表演藝術團體如何運用網路社群媒體平台來進行營運,以及其關鍵的成功因素等議題,盼能引起大眾及表演藝術團體對網路社群媒體平台的了解與重視。研究選擇國內已經在網路社群媒體平台上活躍使用的表演藝術團體個案進行深度訪談及觀察探究,並輔以國外表演藝術團體網絡上的實地觀察和研究,以及次級文獻資料的蒐集佐證,進行分析探討。 本研究將「網路社群媒體平台」的角色定位為「表演藝術團體營運推展的有力夥伴,以體驗經濟形式共同創建表演藝術團體的營運產值」,研究問題及研究發現如下: 研究問題一:網路社群媒體平台之於表演藝術團體之價值為何? 對應結論一:其價值有二點,包括: 一、網路社群媒體平台與表演藝術團體是虛擬的A型團隊合作關係。 二、網路社群媒體平台是表演藝術團體另一個微型的線上舞台,也是體驗經濟的延伸實踐。 研究問題二:網路社群媒體平台如何幫助表演藝術團體營運? 對應結論二:其營運協助有五點,包括: 一、網路社群媒體平台讓表演藝術團體有更多的自主性及主導權來宣傳其創作作品,如同自己開了一家不用成本的二十四小時專屬媒體頻道。 二、網路社群媒體平台可協助表演藝術團體擴展精準觀眾群,並讓彼此之間關係互動更即時熱絡和緊密。 三、網路社群媒體平台可以協助本土的表演藝術團體更容易國際知曉增加國外粉絲。 四、網路社群媒體平台的免費及低學習門檻特性,讓非營利組織的表演藝術團體節省了大部分網路軟硬體設備及網路專業訓練的成本,甚至行銷宣傳經費。 五、網路社群媒體平台已成功協助表演藝術團體販售周邊商品,票券和募款。 研究問題三:表演藝術團體運用網路社群媒體平台營運的關鍵成功因素? 對應結論三:關鍵成功因素,包括: 一、表演藝術團體運用五感體驗及說故事的力量鼓動並掌握群眾的互動和黏著度。 二、創意、主題策畫、知識涵度並以觀眾服務角度勤發布的真誠內容仍是吸引群眾擴充增加、協同、分享並每日追隨的重要因素。 三、明星偶像效應勢不可擋,表演藝術團體中靈魂級人物的訊息和親自上陣互動仍是令群眾瘋狂黏著並串聯分享的主因。 四、表演藝術團體對社群網路媒體平台的媒體特性、功能及操作技巧的了解以及主事者的全力支持是其推展營運最重要成功關鍵。 / In the digital publishing era, the media platforms of social networking websites have probably been the most powerful figure by far. By integrating the social networking websites of Facebook, blogs, microblogs, video-sharing websites, SNS (Social Networking Service), people can join and share resources and information and get from people their substantial cooperation that is free and unlimited by time and space.The delivery of messages can be speedier, and relation closer; moreover, the effect as that produced within a community of friends can thus be developed.Due to the highly advanced WiFi and digital devices, smartphones and tablet computers meet the need for diversity and instantaneity.The power and influence gained by integrating media platforms of social networking websites has become efficiently instrumental for one to be heard, and its force can reach far greater and deeper than the traditional media! The research aims at exploring issues concerning what the value media platforms of social networking websites can have on performing arts groups, how to run the groups through those platforms, and the key factors of success, in order to draw the attention from and increase the understanding of the public. The subjects chosen in this study are performing arts groups that have been active in media platforms of social networking websites in Taiwan. In-depth interview and observation will be used in exploring each case. Foreign performing arts groups will also be observed at the scene and studied; besides, the documentation of secondary materials will be collected, analyzed and discussed. Topic 1 What is the value of media platforms of social networking websites to performing arts groups? Conclusion 1 There are two valuable facts: 1.The relation between media platforms of social networking websites and performing arts groups belongs to virtual "Type A" cooperation. 2.Media platforms of social networking websites function as an alternative micro "online stage" of performing arts groups, and that is also the realization of the extension of experience economy. Topic 2 In what ways can media platforms of social networking websites help operate performing arts groups? Conclusion 2 There are five ways: 1.Media platforms of social networking websites allow greater independence and control for performing arts groups in promoting their works, as if they own a channel exclusive for themselves, broadcasting non-stop and without cost. 2.Media platforms of social networking websites can help broaden the targeted audience, and make the interaction between them closer. 3.Media platforms of social networking websites can help local performing arts groups increase their visibility overseas and thus the number of foreign fans. 4.The free-of-charge feature and highly accessibility of media platforms of social networking websites allows the non-profit performing arts groups to save much of the cost of hardware, software and training, even the promotion. 5.Media platforms of social networking websites have successfully assisted performing arts groups to sell merchandise and tickets, and to raise funds. Topic 3 What are the KSF (Key Success Factors) in the employment of media platforms of social networking websites by performing arts groups? Conclusion 3 The KSF are: 1.The force created by performing arts groups using sensory experience to tell stories can encourage and control the interaction and attachment of the audience. 2.Creativity, theme planning, knowledge imparted, and the sincere and diligent posting of messages that are service-based, audience-centered, still serve essentially to attract the public that may increase in number and be willing to cooperate and share with each other day after day. 3.Stars are invincible! The messages and presence of, and the interaction with the key figures of performing arts groups can make the audience crazy and thus get closer to share. 4.The understanding of the characteristics, functions, operating skills of media platforms of social networking websites by performing arts groups, plus the full support from the person in charge, is the crucial factors of success.
70

黃金博物園區體驗行銷之研究 / A study on experiential marketing of gold ecological park

鄭旭玲 Unknown Date (has links)
夏業良、魯煒在他們所譯的體驗經濟時代一書中提到:「消費是一種過程,當過程結束後,體驗的記憶將恆久存在」,消費者對於實體商品的消費可能因時間、空間的流失而結束,但他們對消費實體商品後,所衍生出來的感動與情感依附,卻可能長久存在,從實體商品轉換成感覺商品的價值差異,正是所有體驗行銷推動者,所試圖創造並達到的。 基於一次對黃金博物園區的親身旅遊經驗,研究者發現該園區具備執行體驗行銷之完整條件,因此引發本研究動機,以此為個案,採問卷調查法與焦點訪談法,研究黃金博物園區體驗行銷之策略。 本研究採取驗證性之方法,獲得結果如下: 1.遊客對黃金博物園區體驗行銷五大策略模組,整體同意度接近4,趨向同意。 2.遊客對黃金博物園區體驗價值,整體同意度超過3.6,趨向同意。 3.遊客對黃金博物園區顧客滿意度與忠誠度,整體同意度為3.8,趨向同意。 4.人口變項與體驗行銷、體驗價值、顧滿意度、忠誠度關聯性不顯著。 5.遊客的旅遊態度與型態,影響遊客對體驗行銷五大策略模組的感受。 6.體驗行銷與體驗價值正向顯著關係,部分成立。 經由本論文問卷資料分析實證結果發現「感官體驗對美感價值、服務優越性 有顯著正向關係」;「情感體驗對美感價值、服務優越性、趣味性有顯著正 向關係」;「行動體驗對服務優越性、趣味性、美感價值有顯著正向關 係」;「思考體驗對服務優越性、趣味性、美感價值有顯著正向關係」; 「關聯體驗對趣味性價值有顯著正向關係」。而「感官體驗對趣味性價 值」、「關聯體驗對服務優越性、美感價值」,卻沒有呈現顯著正向關係。 7.體驗價值與顧客滿意度有正向顯著關係。 8.體驗價值與忠誠度有正向顯著關係。 9.顧客滿意與忠誠度有正向顯著關係。 10.黃金博物園區擁有五大成功關鍵因素(KSF),可提供其他生態博物園 區、博物館,作為體驗行銷執行策略之參考。 (1)保持原味(Originality) (2)具有獨特性(Unique) (3)多變性(Variation) (4)價格低廉(Free & Inexpensive) (5)市場區隔(Distinctive) / In the “Era of Experiential Economy” translated by Xia and Lu, it reads: “Consumption is a process, and when this process is over, the experiential memory is what lasts forever.” A consumer’s consumption of a physical product may end with spatial or temporal changes; however, the feeling and affect that derive from the consumption may last forever, and the difference in value in the transition from a physical product to an affect product is what all experiential marketers are trying to achieve. After returning from a trip to the Gold Ecological Park (hereafter the “Park”), it was determined that the Park had all the necessary conditions for experiential marketing, and this study was conducted as a result. This present study is a case study of the Park using methods such as questionnaire survey and focus-group interview, aiming at the strategies of the Park’s experiential marketing. The results yielded by the analysis are as follows: 1. The overall level of the interviewed tourists' (hereafter the “respondents”) agreement regarding the Park’s five major marketing strategies was close to 4. 2. The overall level of the respondents' agreement regarding the Park’s experiential value exceeded 3.6. 3. The overall level of the respondents’ agreement regarding the Park’s customer satisfaction and loyalty was 3.8. 4. There were no significant correlations between demographic variables, experiential marketing, experiential value, customer satisfaction, and customer loyalty. 5. A tourist’s travel-related attitude and style affect how he/she feels about the five major experiential strategies. 6. The statement that there is a significantly positive correlation between experiential marketing and experiential value is partially supported. The findings yielded by our questionnaire indicate that “there is a significantly positive correlation between sensory experiences, aesthetic values, and superiority of services.” “There is a significantly positive correlation between affective experience, aesthetic values, superiority of services, and fun.” “There is a significantly positive correlation between action-based experience, aesthetic values, superiority of services, and fun.” “There is a significantly positive correlation between thinking-based experience, aesthetic values, superiority of services, and fun.” “There is a significantly positive correlation between correlation-based experience and fun values.” However, there is no significantly positive correlation between “sensory experience and fun values” or between “correlation-based experience and aesthetic values and superiority of services.” 7. There is a significantly positive correlation between experiential values and customer satisfaction. 8. There is a significantly positive correlation between experiential values and customer loyalty. 9. There is a significantly positive correlation between customer satisfaction and customer loyalty. 10. The Park has five KSF, or Key Success Factors, that serve as valuable reference for other ecological parks and museums in their experiential marketing. (1)Originality (2)Unique (3)Variation (4)Free & Inexpensive (5)Distinctive

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