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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Processus d'innovation dans l'entrepreneuriat : la place des artefacts dans l'activité en équipe-projet / Innovation process in entrepreneurship : the place of artifacts in the project-team activity

Poidi, Kanina Irène 08 February 2019 (has links)
Cette thèse défend un modèle de l’entrepreneuriat en équipe en tant que processus dynamique, en évolution au niveau global et systémique, médiatisé par les TIC. Nous présentons l’entrepreneuriat en équipe comme une activité en contexte, qui s’incarne dans une culture, une histoire, un environnement, et qui se développe au travers même des moments d’interaction qu’elle génère. Ces moments de coopération et de coordination en équipes localisées, ou multi-localisées (Vacherand-Revel, 2017) constituent des espaces d’intersubjectivité (Zarifian 1996) dans lesquels différents artefacts entrent en jeu. Nous émettons l’hypothèse que ces artefacts dans l’activité vont participer activement au développement de l’activité entrepreneuriale innovante en servant de support à la formation des équipes, à l’élaboration des idées, et à la conception. Basées sur un protocole méthodologique qualitatif et développemental, nos analyses mettent en évidence plusieurs facteurs et ressources de l’activité, notamment le dispositif de formation entrepreneuriale, et les artefacts mobilisés par les acteurs. Ces artefacts dans l’activité (Adé, 2000), sont transformés en artefacts de l’activité au cours de processus de genèse instrumentale (Rabardel, 1995). Ils peuvent alors prendre un statut d’objets intermédiaires (Vinck, 1999, 2009) ou d’objets-frontières (Star, 2010, Vinck, 2009) au sein de l’activité. Les analyses montrent le rôle prépondérant de l’objet d’innovation, qui est l’œuvre commune de l’équipe. Il est à la fois un aboutissement et un point de départ permettant le développement des intentions de l’équipe et de la trajectoire du projet. L’objet d’innovation nait d’un processus de conception et de création (Almudever, 2012). Ces analyses montrent l’interdépendance des situations de coopération et de conception collective dans la formalisation de l’objet d’innovation. La nature du projet entrepreneurial, objet construit et en construction, souligne l’intérêt d’un dialogue entre théories de l’activité et théories de l’action. / This thesis defends a model of entrepreneurship as a dynamic, global and systemic process, mediated by technologies. We present entrepreneurship as an activity in context, embodied in a culture, a story, an environment, and which develops itself through interactions. The moments of cooperation and coordination in localized teams, or multi-localized teams (Vacherand-Revel, 2017) constitute spaces of intersubjectivity (Zarifian 1996) in which different artefacts are used. We hypothesize that these artifacts in the activity will actively participate in the development of innovative entrepreneurial activity by providing support for team training, idea development, and design. Based on a qualitative and developmental methodological protocol, the analysis highlights several factors and resources of the activity, in particular the entrepreneurial training device, and the artefacts mobilized by the actors. These artifacts in the activity (Adé, 2000) are transformed into artifacts of the activity during instrumental genesis processes (Rabardel, 1995). They can then take a status of intermediate objects (Vinck, 1999, 2009) or boundary objects (Star, 2010, Vinck, 2009) within the activity. The analysis shows the predominant role of the innovation object, which is a common production of the team. It is both an outcome and a starting point for the development of intentions and the trajectory of the project. The innovation object arises from a process of design and creation (Almudever, 2012). This research shows the interdependence of the situations of cooperation and collective design in the formalization of the innovation object. The nature of the entrepreneurial project – an object built and under construction - highlights the interest of a dialogue between Activity theory and Action theories.
12

Construction Decision making using Virtual Reality

Swaroop Ashok (8790986) 01 May 2020 (has links)
<p>We make decisions every day, some with the potential for a huge impact on our lives. This process of decision-making is crucial not only for individuals but for industries, including construction. Unlike the manufacturing industry, where one can make certain decisions regarding an actual product by looking at it in real time, the nature of construction is different. Here, decisions are to be made on a product which will be built somewhere in the near future. The complex and interim nature of construction projects, along with factors like time essence, increasing scale of projects and multitude of stakeholders, makes it even more difficult to reach consensus. Incorporating VR can aid in getting an insight on the final product at the very beginning of the project life cycle. With a visual representation, the stakeholders involved can collaborate on a single platform to assess the project, share common knowledge and make choices that would produce better results in all major aspects like cost, quality, time and safety. This study aims at assessing decision-making in the earlier stages of construction and then evaluating the performance of immersive and non-immersive VR platforms.</p> <br> <p> </p>
13

'Where does the new come from?' : an ethnography of design performances of 'the new'

Gaspar, Andrea Marques January 2013 (has links)
The core concern of my thesis is with shifting the focus from the description on how innovation is done (predominantly STS accounts of innovation in-the-making) to what designers do with conceptions of innovation. The thesis is based on ethnographic fieldwork within a group of interaction designers of Milan. Despite the different conceptions and traditions of innovation that these designers bring in – the artistic and technological ones – I observed that a design-centered conception of innovation is reproduced, as well as the idea that plans and intentions precede things. However, another key idea of my fieldwork is the importance designers give to imagining things as they might be, rather than focusing on how things are. This is where different models of action, planned and open ones coexist in creative ways: it is these processes that the ethnography details.
14

Generative Design for Construction Site Layout Planning

Raj Pradip Birewar (10664183) 07 May 2021 (has links)
<p>The construction industry contributes significantly to the GDP of the United States, attributing to its growth at an unprecedented rate. Efficient planning on all stages of construction is the only way to combat dynamic obstructions and deliver projects on time. The first element involved in the planning phase deals with the layout of the Construction Site. It significantly regulates the pace at which construction operations function and directly affects the time, cost, and safety linked to the successful delivery of the target project. Hence, it is paramount to ensure that every component of the construction site maneuvers with the utmost productivity. One such equipment that occupies significant attention while carrying out the CSLP process is Tower Crane. Tower crane optimization is pivotal to ensure proper lifting and handling of materials, and warrant conflict-free work zones. This research, therefore, aims to optimize its position by maximizing the lift ability. To achieve the goals, Generative Design- a paradigm that integrates the constructive features of mathematical and visual optimization techniques, is used to develop a relatively comprehensible prototype. The first part of the research, thus, utilized Generative Design on two construction sites- one from the United States and one from India. After implementing the visual programming algorithm, an improvement of 40% was warranted in the lift score. A pool of potential alternatives was explored and supplemented by the trade-off illustrations. The concept of trade-off was substantiated by allowing a framework for prioritization of lift cycles, and facilitating a holistic decision-making process. To evaluate the usability, 12 participants were chosen based on their previous experience with tower crane operations. The participants witnessed a live demonstration of the algorithm, answered a Likert scale questionnaire, and appeared for an open-ended interview to provide feedback about the proposed Generative Design technique. After carrying out narrative analysis for the usability aspect- it has been unanimously observed that the technique has extreme efficiency of usage and can evidently prevent the occurrence of errors. The study concludes by providing recommendations to augment the significance and usability of Generative Design for tower crane position optimization. </p><br>
15

Towards an Ontology and Canvas for Strongly Sustainable Business Models: A Systemic Design Science Exploration

13 September 2013 (has links)
An ontology describing the constructs and their inter-relationships for business models has recently been built and evaluated: the Business Model Ontology (BMO). This ontology has been used to conceptually power a popular practitioner visual design tool: the Business Model Canvas (BMC). However, implicitly these works assume that designers of business models all have a singular normative goal: the creation of businesses that are financially profitable. These works perpetuate beliefs and businesses that do not create outcomes aligned with current natural and social science knowledge about long term individual human, societal and ecological flourishing, i.e. outcomes are not strongly sustainable. This limits the applicability and utility of these works. This exploratory research starts to overcome these limitations: creating knowledge of what is required of businesses for strongly sustainable outcomes to emerge and helping business model designers efficiently create high quality (reliable, consistent, effective) strongly sustainable business models. Based on criticism and review, this research project extends the BMO artefact to enable the description all the constructs and their inter-relationships related to a strongly sustainable business model. This results in the Strongly Sustainable Business Model Ontology (SSBMO). To help evaluate the SSBMO a practitioner visual design tool is also developed: the Strongly Sustainable Business Model Canvas (SSBMC). Ontological engineering (from Artificial Intelligence), Design Science and Systems Thinking methodological approaches were combined in a novel manner to create the Systemic Design Science approach used to build and evaluate the SSBMO. Comparative analysis, interviews and case study techniques were used to evaluate the utility of the designed artefacts. Formal 3rd party evaluation with 7 experts and 2 case study companies resulted in validation of the overall approaches used and the utility of the SSBMO. A number of opportunities for improvement, as well as areas for future work, are identified. This thesis includes a number of supplementary graphics included in separate (electronic) files. See “List of Supplementary Materials” for details.
16

The Social Construction of Economic Man: The Genesis, Spread, Impact and Institutionalisation of Economic Ideas

Mackinnon, Lauchlan A. K. Unknown Date (has links)
The present thesis is concerned with the genesis, diffusion, impact and institutionalisation of economic ideas. Despite Keynes's oft-cited comments to the effect that 'the ideas of economists and political philosophers, both when they are right and when they are wrong, are more powerful than is commonly understood'(Keynes 1936: 383), and the highly visible impact of economic ideas (for example Keynesian economics, Monetarism, or economic ideas regarding deregulation and antitrust issues) on the economic system, economists have done little to systematically explore the spread and impact of economic ideas. In fact, with only a few notable exceptions, the majority of scholarly work concerning the spread and impact of economic ideas has been developed outside of the economics literature, for example in the political institutionalist literature in the social sciences. The present thesis addresses the current lack of attention to the spread and impact of economic ideas by economists by drawing on the political institutionalist, sociological, and psychology of creativity literatures to develop a framework in which the genesis, spread, impact and institutionalisation of economic ideas may be understood. To articulate the dissemination and impact of economic ideas within economics, I consider as a case study the evolution of economists' conception of the economic agent - "homo oeconomicus." I argue that the intellectual milieu or paradigm of economics is 'socially constructed' in a specific sense, namely: (i) economic ideas are created or modified by particular individuals; (ii) economic ideas are disseminated (iii) certain economic ideas are accepted by economists and (iv) economic ideas become institutionalised into the paradigm or milieu of economics. Economic ideas are, of course, disseminated not only within economics to fellow economists, but are also disseminated externally to economic policy makers and business leaders who can - and often do - take economic ideas into account when formulating policy and building economic institutions. Important economic institutions are thereby socially constructed, in the general sense proposed by Berger and Luckmann (1966). But how exactly do economic ideas enter into this process of social construction of economic institutions? Drawing from and building on structure/agency theory (e.g. Berger and Luckmann 1966; Bourdieu 1977; Bhaskar 1979/1998, 1989; Bourdieu 1990; Lawson 1997, 2003) in the wider social sciences, I provide a framework for understanding how economic ideas enter into the process of social construction of economic institutions. Finally, I take up a methodological question: if economic ideas are disseminated, and if economic ideas have a real and constitutive impact on the economic system being modelled, does 'economic science' then accurately and objectively model an independently existing economic reality, unchanged by economic theory, or does economic theory have an interdependent and 'reflexive' relationship with economic reality, as economic reality co-exists with, is shaped by, and also shapes economic theory? I argue the latter, and consider the implications for evaluating in what sense economic science is, in fact, a science in the classical sense. The thesis makes original contributions to understanding the genesis of economic ideas in the psychological creative work processes of economists; understanding the ontological location of economic ideas in the economic system; articulating the social construction of economic ideas; and highlighting the importance of the spread of economic ideas to economic practice and economic methodology.

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