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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
171

C’est tombé dans l’oreille d’une Sourde : la sourditude par la bande dessignée

Leduc, Véronique 11 1900 (has links)
Cette thèse de doctorat de recherche-création comporte un essai doctoral en français ainsi qu'une bande dessignée: une bande dessinée vidéographiée bilingue en langue des signes québécoises (LSQ) et français, composée de 10 chapitres-vidéos. / C’est tombé dans l’oreille d’une Sourde. La sourditude par la bande dessignée est une recherche-création composée d’un essai doctoral et d’une bande dessignée - une bande dessinée bilingue en langue des signes québécoise (LSQ) et en français (BD*) - produite à partir d’extraits de rencontres avec des personnes sourdes et des membres de ma famille entendante réalisées dans le cadre de la thèse. Par une démarche exploratoire, la recherche vise à documenter et à réfléchir à ce que cela fait de vivre comme personne sourde, à la sourditude comme devenir, à l'entendance comme concept pour réfléchir à certains rapports de pouvoirs ainsi qu’aux enjeux communicationnels, technologiques et médiatiques soulevés par les perspectives épistémologiques sourdiennes. C’est en partant du postulat que l’oppression est ce qui est éprouvé à travers des pratiques quotidiennes souvent bien intentionnées (Young, 1990) et avec le désir de composer avec l’exigence du multiple (Deleuze et Guattari, 1980) que s’est développée la question générale de la thèse : En la posant comme un devenir complexe, comment l'expérience singulière de la sourditude, son affectivité et son effectivité se conçoivent, s'actualisent et se communiquent-elles? Cette question se pose dans son articulation avec le lieu où elle prend forme, à savoir la réalisation d’un essai doctoral et d’une BD*, dont le processus sert de milieu exploratoire à diverses questions d’ordre philosophique, théorique, épistémologique, éthique, artistique et politique qui, à leur tour, nourrissent la démarche. Utilisant la vidéo comme forme d’écriture apte à rendre compte de la tridimensionnalité des langues des signes et de leurs composantes linguistiques, la BD* est produite sous forme de chapitres vidéo diffusés sur un site Internet. Produite en noir et blanc, elle comporte des vidéos de protagonistes signant la LSQ, éditées avec un effet de dessin animé, des textes en français disposés dans des phylactères et des arrière-plans édités avec un logiciel de graphisme. Écrit sous forme de dissertation, l’essai comporte cinq chapitres. De façon sommaire, l’introduction présente la recherche-création, la question de recherche et les différentes parties de l’essai; le chapitre 1 intitulé « Les possibles de la sourditude » met en jeu quelques éléments afin d’appréhender la sourditude dans sa complexité, problématise et historicise la sourditude en tant que processus, devenir et appartenance, théorise diverses dimensions de l’oppression, interroge l'expérience subjective comme site de savoirs et propose une analyse critique du concept de sourditude; le chapitre 2 intitulé « Parcours de recherche-création » s’articule autour de la démarche de réalisation de la BD*, documente mon approche de la recherche-création, interroge ma posture épistémologique à travers le paradoxe de vouloir contribuer à « faire entendre des voix sourdes », discute des enjeux soulevés par l’écriture vidéographiée, s’intéresse aux enchevêtrements du cinéma et de la sourditude sous divers angles et discerne certains enjeux relatifs à la situation de la BD* aux confins des codes de la littérature, du cinéma et de la BD; le chapitre 3 intitulé « La production de la bande dessignée » s’attarde de façon plus précise aux diverses étapes de réalisation de la BD*, aborde les rencontres réalisées avec cinq Sourd-es et quatre membres de ma famille entendante, documente le processus de production et postproduction de la BD* en soulevant certains enjeux sur le plan de la traduction et du montage, analyse de façon critique l’Internet comme plateforme de diffusion et présente le site Internet www.BDLSQ.net; la conclusion intitulée « Quelques enjeux posés par la sourditude » propose certaines réflexions issues des rencontres, interroge la question des technologies à travers la notion de sourditude et du handicap, amorce une réflexion sur l’agentivité conférée par les media numériques et se termine en soulevant quelques enjeux politiques et éthiques concernant le développement des études sourdes et des perspectives sourdiennes. / Résumé en langue des signes québécoise (LSQ) disponible à l’adresse Internet suivante : V. Leduc. 2016. « C’est tombé dans l’oreille d’une Sourde. La sourditude par la bande dessignée ». Résumé LSQ. En ligne: https://vimeo.com/190658903 / Abstract in American Sign Language (ASL) available on the following website : V. Leduc. 2016. "It Fell on Deaf Ears. Deafhood by Graphic Signed Novel". PhD thesis, ASL Abstract. Online: https://vimeo.com/190659491 / It Fell on Deaf Ears. Deafhood by Graphic Signed Novel (C’est tombé dans l’oreille d’une Sourde. La sourditude par la bande dessignée) is a research-creation project consisting of a doctoral essay and a bilingual graphic signed novel in Québec sign language (LSQ) and in French, produced from excerpts of encounters with Deaf people and with members of my hearing family that have been carried out as part of the thesis. Through an exploratory process, the project seeks to document and to reflect upon what it means to live as a Deaf person, about Deafhood as becoming, about hearingness as a concept that can be used to think about certain power relations, as well as about the communicative, technological and media issues that arise from deafian epistemological perspectives. From the assumption that oppression is experienced through often well-intentioned everyday practices (Young, 1990), and from an interest in dealing with the requirement of multiplicity (Deleuze and Guattari, 1980), was developed the broad question of the thesis: while positioning it as a complex becoming, how can the singular experience of Deafhood, its affects and effects, be conceived, actualized and communicated? This question is posed through its articulation with the site where it takes shape, namely the creation of a doctoral essay and a graphic signed novel, the process of which serves as an exploratory site for various philosophical, theoretical, epistemological, ethical, artistic and political questions, which, in turn, feed the process. Using video as a form of writing that is able to account for the three-dimensionality of sign languages and of their linguistic components, the graphic signed novel is produced as video chapters distributed on a website. Produced in black and white, it features videos of protagonists signing in LSQ edited with a cartoon effect, French text inscribed in speech bubbles, and backgrounds that have been edited with graphic design software. The production team and the project are presented in LSQ, ASL, French and English on the website www.BDLSQ.net. Written in the form of a dissertation, the essay includes five chapters. In summary, the introduction presents the research-creation project, the research question and the different parts of the essay. Chapter 1, titled “The Possibilities of Deafhood”, brings together elements that help us understand Deafhood in its complexity, problematizes and historicizes Deafhood as a process, becoming and belonging, theorizes various dimensions of oppression, questions the subjective experience as a site of knowledge, and provides a critical analysis of the concept of Deafhood. Chapter 2, titled “Trajectory of Research-Creation”, revolves around the process of making a bilingual graphic signed novel; documenting my research-creation approach, and questioning my epistemological stance through the paradox of wanting to make “Deaf voices heard”. The chapter further discusses issues raised by videographed writing, is interested in the entanglements of film and Deafhood from various angles, and identifies some questions related to the place of the graphic signed novel in relation to the confines of the codes of literature, film and the graphic novel. Chapter 3, titled “The Creation of the Graphic Signed Novel”, focuses more specifically on the various production stages of the graphic signed novel. It addresses the meetings held with five Deafs and four members of my hearing family, documents the production and postproduction processes of the graphic signed novel while raising some issues related to translation and editing, analyzes, in a critical way, the internet as a distribution platform, and introduces the website www.BDLSQ.net. The conclusion, titled “Some Challenges Posed by Deafhood”, offers some reflections stemming from the meetings, interrogates the question of technologies through the notions of Deafhood and disability, proposes a reflection on agency afforded through digital media, and ends by raising some political and ethical issues related to the development of Deaf studies and perspectives. Keywords : Deafhood, graphic novel, digital art, signed litterature, video, transmedia, Deaf Studies, Critical Disability Studies, intersectionality, audism, Quebec Sign Language.
172

Útero cosmos - hibridações de meios, sistemas e poéticas de um sky - art interativo / Útero cosmos - hibridações de meios, sistemas e poéticas de um sky - art interativo

Agnaldo Valente Germano da Silva 11 August 2008 (has links)
Esta tese de Doutorado apresenta a trilogia ÚTERO COSMOS (Útero portanto Cosmos), de minha autoria (Agnus Valente), como resultado de uma praxis criativa híbrida desenvolvida na linha de pesquisa em Poéticas Visuais, acompanhada de um texto reflexivo de metalinguagem sobre as operações de hibridação de Meios produtivos, de Sistemas artísticos e de Poéticas, que foram empreendidas para a constituição do corpus artístico, e propõe três contribuições teóricas para os estudos dos Métodos Heurísticos da Criação os novos conceitos de hibridação intersensorial, hibridação intertextual-semiótica e hibridação interformativa, cuja abrangência permite aplicá-los não somente à arte digital, mas também a diversos campos da criação artística. Concebido em março de 2002, o sky-art interativo ÚTERO COSMOS propõe uma metáfora constelativa em ambiente digital. Não se limitando ao hibridismo como tema, explora em sua criação a potencialidade híbrida do suporte, envolvendo Poéticas Digitais, Poesia Concreta, Intertextualidade, Tradução Intersemiótica e Interatividade, como fatores que propiciam hibridações. O projeto foi desenvolvido on-line, no site oficial agnusvalente.com numa estrutura simultânea de work in process e work in progress, em três edições intituladas Gestação On-Line (2003), Constelações (2005) e Expansões (2008), nas quais as obras e versões do processo de criação foram cumulativamente preservadas. Como autor-propositor, engajei ao projeto o artista multimídia Nardo Germano, meu irmão gêmeo com quem compartilho minhas hibridações poéticas inaugurais, bem como os mestres da Poesia Concreta Augusto de Campos, Décio Pignatari, Haroldo de Campos e Ronaldo Azeredo e meus mestres das Artes Visuais Carmela Gross, Julio Plaza e Regina Silveira artistas que influenciaram minha produção e cujas poéticas são validadas em minha poética pessoal por afinidades e filiações artísticas profundas. A partir da praxis artística, concebi os conceitos de hibridação intersensorial, hibridação intertextual-semiótica e hibridação interformativa, conforme sua predominância nas operações implementadas na criação. No que tange à hibridação de Meios, reconheço no meio digital, eleito para o desenvolvimento deste projeto, uma hibridação intersensorial caracterizada pela articulação conjunta de informações de ordem visual, tátil, cinética, sonora etc. Quanto à hibridação de Sistemas, que neste projeto funda-se na hibridez da Poesia Concreta entre Literatura e Artes Visuais, formulo o conceito de hibridação intertextualsemiótica concebido na acepção do termo texto expandido do código verbal ao visual e a outros sistemas sígnicos (Kristeva, Bense, Peirce), embasado numa intertextualidade poética ou crítica (Perrone-Moysés) e na tradução intersemiótica (Jakobson, Plaza). No que se refere à hibridação de Poéticas consideradas como movimentos artísticos históricos e/ou poéticas pessoais as operações envolvem respectivamente hibridação intertextual-semiótica e o que denomino de hibridação interformativa, esta formulada a partir do conceito de formatividade (Pareyson), perceptível tanto no âmbito da produção, em criações co-autorais, traduções intersemióticas, influências e/ou diálogos artísticos; quanto no âmbito da recepção, em obras interativas que absorvem a formatividade do interator. Concluindo, a unidade das hibridações operadas em ÚTERO COSMOS funda-se na minha poética híbrida e, mais particularmente, na unidade formativa do meu próprio ser como pessoa que me define como um artista sintetizador portanto híbrido sintonizado a um projeto poético à luz de uma metáfora constelativa da Arte. / This thesis of Doctorate presents the trilogy ÚTERO COSMOS (Uterus therefore Cosmos), of my authorship (Agnus Valente), as a result of a hybrid creative praxis that was developed in a Visual Poetics Research, complemented by a reflexive study of metalanguage about the hybridation operations of the productive Media, artistic Systems and Poetics, that were undertaken for the constitution of its artistic corpus, and also proposes three theoretical contributions to the studies of the Heuristic Methods of Creation the innovative concepts of intersensorial hybridation, intertextual-semiotic hybridation and interformative hybridation whose amplitude allow us to apply them not only in the digital art but also in many fields of the artistic creation. ÚTERO COSMOS is an interactive sky-art, conceived in March of 2002, that proposes a constellative metaphor in the digital environment. The project, not limited to the hybridism as theme, explores creatively the hybrid potentiality of the support, involving Digital Poetics, Concrete Poetry, Intertextuality, Intersemiotic Translation and Interactivity as factors propitious to hybridations. The project was developed on-line (official site agnusvalente.com) in a structure of both work in process and work in progress, in three editions titled On-line Gestation (2003), Constellations (2005) and Expansions (2008), in which the artworks and the versions of its creation process were cumulatively preserved. As author-proposer, I engaged to the project the multimedia artist Nardo Germano, my twin brother with whom I share my inaugural hybridation of poetics, as well as the masters of the Concrete Poetry Augusto de Campos, Décio Pignatari, Haroldo de Campos and Ronaldo Azeredo and my masters of the Visual Arts Carmela Gross, Julio Plaza and Regina Silveira artists who influenced my production and whose poetics are validated, in my personal poetics, by deep artistic affinities and filiations. Starting from the artistic praxis, I conceived the concepts of intersensorial hybridation, intertextual-semiotic hybridation and interformative hybridation, organized according to the predominant occurrence in the creative operations. With respect to the hybridation of Media, I recognize in the digital medium, which I elected to develop this project, an intersensorial hybridation characterized by the simultaneous articulation of visual, tactile, kinetics and audio information. As for the hybridation of Systems, founded on the hybridity of the Concrete Poetry that mixes Literature and Visual Arts, I formulate the concept of intertextual-semiotic hybridation, that employes the meaning of the term text expanded from the verbal to the visual codes and other signs systems (Kristeva, Bense, Peirce), based on poetic or critical intertextuality (Perrone-Moysés) and on intersemiotic translation (Jakobson, Plaza). Concerning to the hybridation of Poetics as historical artistic movements and/or personal poetics the operations involve respectively intertextua l-semiotic hybridation and the operation which I denominate as interformative hybridation, this one formulated according to the concept of formativity (Pareyson), perceptible in the production ambit (co-authorial creations, intersemiotic translations, influences and/or artistic dialogues) and in the reception ambit (interactive artworks that absorb the interactors formativity). Concluding, the unity of the operated hybridations in ÚTERO COSMOS is founded on my hybrid poetics and, particularly, on my own formative unity as a person that defines me as a synthesizer artist therefore hybrid syntonized with a poetic project by the light of a constellative metaphor of Art.
173

Útero cosmos - hibridações de meios, sistemas e poéticas de um sky - art interativo / Útero cosmos - hibridações de meios, sistemas e poéticas de um sky - art interativo

Silva, Agnaldo Valente Germano da 11 August 2008 (has links)
Esta tese de Doutorado apresenta a trilogia ÚTERO COSMOS (Útero portanto Cosmos), de minha autoria (Agnus Valente), como resultado de uma praxis criativa híbrida desenvolvida na linha de pesquisa em Poéticas Visuais, acompanhada de um texto reflexivo de metalinguagem sobre as operações de hibridação de Meios produtivos, de Sistemas artísticos e de Poéticas, que foram empreendidas para a constituição do corpus artístico, e propõe três contribuições teóricas para os estudos dos Métodos Heurísticos da Criação os novos conceitos de hibridação intersensorial, hibridação intertextual-semiótica e hibridação interformativa, cuja abrangência permite aplicá-los não somente à arte digital, mas também a diversos campos da criação artística. Concebido em março de 2002, o sky-art interativo ÚTERO COSMOS propõe uma metáfora constelativa em ambiente digital. Não se limitando ao hibridismo como tema, explora em sua criação a potencialidade híbrida do suporte, envolvendo Poéticas Digitais, Poesia Concreta, Intertextualidade, Tradução Intersemiótica e Interatividade, como fatores que propiciam hibridações. O projeto foi desenvolvido on-line, no site oficial agnusvalente.com numa estrutura simultânea de work in process e work in progress, em três edições intituladas Gestação On-Line (2003), Constelações (2005) e Expansões (2008), nas quais as obras e versões do processo de criação foram cumulativamente preservadas. Como autor-propositor, engajei ao projeto o artista multimídia Nardo Germano, meu irmão gêmeo com quem compartilho minhas hibridações poéticas inaugurais, bem como os mestres da Poesia Concreta Augusto de Campos, Décio Pignatari, Haroldo de Campos e Ronaldo Azeredo e meus mestres das Artes Visuais Carmela Gross, Julio Plaza e Regina Silveira artistas que influenciaram minha produção e cujas poéticas são validadas em minha poética pessoal por afinidades e filiações artísticas profundas. A partir da praxis artística, concebi os conceitos de hibridação intersensorial, hibridação intertextual-semiótica e hibridação interformativa, conforme sua predominância nas operações implementadas na criação. No que tange à hibridação de Meios, reconheço no meio digital, eleito para o desenvolvimento deste projeto, uma hibridação intersensorial caracterizada pela articulação conjunta de informações de ordem visual, tátil, cinética, sonora etc. Quanto à hibridação de Sistemas, que neste projeto funda-se na hibridez da Poesia Concreta entre Literatura e Artes Visuais, formulo o conceito de hibridação intertextualsemiótica concebido na acepção do termo texto expandido do código verbal ao visual e a outros sistemas sígnicos (Kristeva, Bense, Peirce), embasado numa intertextualidade poética ou crítica (Perrone-Moysés) e na tradução intersemiótica (Jakobson, Plaza). No que se refere à hibridação de Poéticas consideradas como movimentos artísticos históricos e/ou poéticas pessoais as operações envolvem respectivamente hibridação intertextual-semiótica e o que denomino de hibridação interformativa, esta formulada a partir do conceito de formatividade (Pareyson), perceptível tanto no âmbito da produção, em criações co-autorais, traduções intersemióticas, influências e/ou diálogos artísticos; quanto no âmbito da recepção, em obras interativas que absorvem a formatividade do interator. Concluindo, a unidade das hibridações operadas em ÚTERO COSMOS funda-se na minha poética híbrida e, mais particularmente, na unidade formativa do meu próprio ser como pessoa que me define como um artista sintetizador portanto híbrido sintonizado a um projeto poético à luz de uma metáfora constelativa da Arte. / This thesis of Doctorate presents the trilogy ÚTERO COSMOS (Uterus therefore Cosmos), of my authorship (Agnus Valente), as a result of a hybrid creative praxis that was developed in a Visual Poetics Research, complemented by a reflexive study of metalanguage about the hybridation operations of the productive Media, artistic Systems and Poetics, that were undertaken for the constitution of its artistic corpus, and also proposes three theoretical contributions to the studies of the Heuristic Methods of Creation the innovative concepts of intersensorial hybridation, intertextual-semiotic hybridation and interformative hybridation whose amplitude allow us to apply them not only in the digital art but also in many fields of the artistic creation. ÚTERO COSMOS is an interactive sky-art, conceived in March of 2002, that proposes a constellative metaphor in the digital environment. The project, not limited to the hybridism as theme, explores creatively the hybrid potentiality of the support, involving Digital Poetics, Concrete Poetry, Intertextuality, Intersemiotic Translation and Interactivity as factors propitious to hybridations. The project was developed on-line (official site agnusvalente.com) in a structure of both work in process and work in progress, in three editions titled On-line Gestation (2003), Constellations (2005) and Expansions (2008), in which the artworks and the versions of its creation process were cumulatively preserved. As author-proposer, I engaged to the project the multimedia artist Nardo Germano, my twin brother with whom I share my inaugural hybridation of poetics, as well as the masters of the Concrete Poetry Augusto de Campos, Décio Pignatari, Haroldo de Campos and Ronaldo Azeredo and my masters of the Visual Arts Carmela Gross, Julio Plaza and Regina Silveira artists who influenced my production and whose poetics are validated, in my personal poetics, by deep artistic affinities and filiations. Starting from the artistic praxis, I conceived the concepts of intersensorial hybridation, intertextual-semiotic hybridation and interformative hybridation, organized according to the predominant occurrence in the creative operations. With respect to the hybridation of Media, I recognize in the digital medium, which I elected to develop this project, an intersensorial hybridation characterized by the simultaneous articulation of visual, tactile, kinetics and audio information. As for the hybridation of Systems, founded on the hybridity of the Concrete Poetry that mixes Literature and Visual Arts, I formulate the concept of intertextual-semiotic hybridation, that employes the meaning of the term text expanded from the verbal to the visual codes and other signs systems (Kristeva, Bense, Peirce), based on poetic or critical intertextuality (Perrone-Moysés) and on intersemiotic translation (Jakobson, Plaza). Concerning to the hybridation of Poetics as historical artistic movements and/or personal poetics the operations involve respectively intertextua l-semiotic hybridation and the operation which I denominate as interformative hybridation, this one formulated according to the concept of formativity (Pareyson), perceptible in the production ambit (co-authorial creations, intersemiotic translations, influences and/or artistic dialogues) and in the reception ambit (interactive artworks that absorb the interactors formativity). Concluding, the unity of the operated hybridations in ÚTERO COSMOS is founded on my hybrid poetics and, particularly, on my own formative unity as a person that defines me as a synthesizer artist therefore hybrid syntonized with a poetic project by the light of a constellative metaphor of Art.
174

Modelling an innovative approach to intermediality within visual art practice in South Africa

Miller, Gwenneth 11 1900 (has links)
The study is practice-led in visual art and it explores the impact of intermediality to validate that new knowledge emerges via processes that lead to possibilities of transformative hybridity. Intermediality was established and generated through a productive reciprocity between practice and theory as well as between analogue and digital art. The research created a community of enquiry through an exhibition entitled TRANSCODE: dialogues around intermedia practice (2011) in order to model innovative approaches towards improvement of transmedial artistic practice. The diversity of work by artists involved in this exhibition allowed exploration of a range of creative processes to investigate and understand characteristics of productive intermediality. The concept of transcoding in this study was derived from Deleuze and Guattari, which describes how one milieu functions as a foundation for another, implying an intermedial tension. TRANSCODE alludes to the mediation that transcribes meanings across boundaries and within complexity. Selected characteristics of narratives, space, embodiment and visual systems were researched through the lens of mediamatic thinking, which refers to thinking via media. The study proposes that intermediality is best seen as a construct of the tensional differences that become enriched within the grey areas. In applying Deleuze and Guattari‘s metaphor of the rhizome and Tim Ingold‘s concept of the mycelial mesh, the research project not only prompted structured collective thinking through practice, but also captured various case studies relevant to practice-led methodology. / Art History, Visual Arts and Musicology / D. Litt. et Phil. (Art History)
175

Art en réseaux : la structure des réseaux comme une nouvelle matrice pour la production des œuvres artistiques / Art & Networks : networks structure as a new matrix for the production of artworks

Souliotou, Anastasia Zoé 19 May 2015 (has links)
La problématique de ce doctorat est : comment la structure des réseaux constitue une nouvelle matrice pour la production d’oeuvres artistiques. Pour répondre à cette question, nous commencerons en étudiant l’évolution de la notion de « réseau » de l’antiquité jusqu’à aujourd’hui ; les théories des réseaux concernant leur structure et/ou leur dynamique. Ensuite nous présenterons les applications –de la notion ou des théories de réseaux– tant dans les sciences que dans l’art. Nous listerons et nous analyserons huit types de réseaux et puis nous mentionnerons des oeuvres artistiques qui ont été inspirées par ces types de réseaux et/ou qui utilisent certains (types de) réseaux comme matrice pour leur création. Nous proposerons le projet Lignes Imaginaires, un modèle 3D qui se fonde sur la conception d’un métro de lignes imaginaires, voire de lignes dynamiques et/ou paradoxales qui sont en mouvement, apparaissent/disparaissent, créent de l’infrastructure supplémentaire. L’analyse du métro Lignes Imaginaires dévoile l'importance de la géographie et de la spatialité des réseaux, tandis que leur représentation graphique topologique reste insuffisante pour la représentation précise et pour la compréhension de leur structure (paradoxale). En outre, l’innovation du métro Lignes Imaginaires est que son infrastructure est dynamique et auto-organisée, contrairement aux métros traditionnels où les lignes et leurs itinéraires sont fixes. L’objectif du projet artistique Lignes Imaginaires est de visualiser un concept en créant un métro hors du commun qui pourrait aussi proposer des formes alternatives des réseaux de transports dans le contexte urbain. / This thesis examines and shows ways in which the structure of networks can provide a new matrix for the production of artworks. In order to answer this question we start by studying: the evolution of the term ‘network’ from the ancient times up to nowadays; the theories that refer to network structure or network dynamics. Then we present the applications of these theories into both art and science. We list and analyze eight different types of networks and then we feature artworks which have been inspired by these network types or have used the network structure of a certain type as a matrix for art making. We propose the Imaginary Lines project, a three-dimensional network model which is based on the concept of a metro composed of imaginary lines. More precisely Imaginary Lines metro network encompasses seven paradoxical lines which move, (dis)appear and produce supplementary infrastructure. The Imaginary Lines metro unveils the importance of geography and spatiality, in contrast with topological network graphic representations, which remain insufficient, in terms of utmost accuracy in representation and comprehension of network structure. Additionally, the Imaginary Lines network innovation lays in its infrastructure dynamics as well as in its self-organisation. The objective of the Imaginary Lines artistic project is to visualise a concept by creating an unusual metro, which goes beyond traditional fixed-route transport networks and can support alternative forms of urban transport development.
176

La pensée sonore du corps : Pour une approche écologique à la médiation technologique, au mouvement et à l'interaction sonore / The auditory thought of the body : For an ecological approach to mediation technology, movement and sound interaction

Giomi, Andrea 08 December 2017 (has links)
Au cours des dernières années, l’avènement des technologies de captation du mouvement a radicalement transformé l’univers de la pratique artistique tout en ouvrant des perspectives inédites pour la recherche scientifique. La musique est actuellement l’un des domaines les plus impliqués dans ce renouvellement expressif et épistémologique. Dans ce cadre, les processus d’interaction entre médiation technologique, mouvement et son, semblent se décliner selon deux modalités majeures : d’une part, les technologies d’analyse du mouvement permettent d’étudier expérimentalement la connexion mutuelle entre phénomène acoustique et système sensori-moteur; de l’autre, la compréhension de la nature incarnée de l’expérience musicale oriente la conception et le développement de technologies interactives pour la performance vers un modèle plus holistique. En partant de ces prémisses, cette thèse porte sur la manière dont la transformation des aspects imperceptibles du mouvement en données perceptibles – sous forme de son – permet de prendre conscience des processus physiologiques et figuratifs qui sont à la base du geste. Dans ce contexte, la relation entre mouvement et feedback sonore est analysée selon une perspective écologique visant à mettre en lumière comment la médiation technologique induit un processus d’extension et d’intensification autopoïétique de l’anatomie corporelle. Notamment dans le cas de la pratique performative, l’interaction sonore offre alors au performeur la possibilité de redéfinir sa propre organisation perceptive sur la base d’un un nouveau répertoire des données sensorielles, lui permettant ainsi de repenser la composition expressive du mouvement. / During the last years, motion sensing technologies have radically transformed the universe of the artistic practice. This dramatic change has recently inspired new perspectives in scientific research. Music is actually among the most affected domaines by this expressive and epistemological renewal. The interactive relation between mediation technology, movement and sound, seems to be declined into two main modalities : on one hand, movement analysis’ technologies allow to study mutual connections between acoustic phenomenon and sensorimotor system, on the other hand, embodied understanding of musical experience can help to devise an holistic approach to interactive systems conception and development. Given this background scenario, this thesis focuses on how movement’s qualities transformation into sound allows the performer to become aware of physiological and imaginative processes in gesture composition. In this framework, sound feedback-movement relation is analyzed from an ecological point of view. According to this approach, mediation technology seems to elicit an autopoietic process of extension and intensification of corporeality. Especially in the artistic performance, sound interaction offers to performer a new sensorial geography that allows him/her to renew his/her perceptive organization and thereby rethink expressive composition of movement.
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Poésie de l'ADN : portraits audiovisuels poétiques de l'identité biologique et ésotérique de l’être humain

Finck-Beccafico, Barbara 08 1900 (has links)
Le projet artistique Poésie de l’ADN prend source dans une démarche interdisciplinaire, en associant la programmation, la biotechnologie, la création sonore et visuelle, l’ésotérisme ainsi que l’art participatif et performatif. Ce mémoire passe en revue les différentes étapes de réflexion et création autour de ce projet, tout d’abord en le replaçant dans son contexte historique et artistique, à la fois au niveau du courant bioart, puis plus précisément dans l’utilisation de l’acide désoxyribonucléique1 (ADN) en arts. Nous verrons comment s’inscrit Poésie de l’ADN aux côtés des oeuvres d’art génétiques visuelles et sonores, ainsi que de portraiture, tout en présentant les influences artistiques et esthétiques qui inspirent mon travail. Ensuite, ce mémoire aborde trois questionnements qui sont au coeur du développement conceptuel de ce projet : 1) les tensions entre l’aléatoire et la subjectivité, c’est-à-dire la constante négociation entre le contrôle de l’artiste et l’autonomie de la machine; 2) l’interprétation des données afin d’établir la signification que l’on reçoit et apporte à la matière; 3) ainsi que les considérations bioéthiques que soulève ce projet. Puis, le mémoire détaille le processus technique et les outils utilisés, ainsi que le processus créatif au sein duquel l’approche ésotérique est fondamentale. Enfin, nous verrons l’impact des critères ADN sur les oeuvres, ainsi que les portraits qui en découlent. Poésie de l’ADN est un projet artistique qui réunit à la fois le développement d’une application dont l’algorithme et les paramétrages permettent de générer des matières audio-visuelles à partir de données ADN, ainsi que la composition de portraits, à travers l’interprétation artistique, ésotérique et humaine de cette matière, pour créer des vidéomusiques individuelles. / DNA Poetry is an artistic project rooted in an interdisciplinary approach, combining programming, biotechnology, sound and visual creation, esotericism as well as participatory and performative art. This thesis reviews the different stages of reflection and creation around this project, first of all by placing it in its historical and artistic context, first off within the bioart artistic movement, then more precisely within the use of deoxyribonucleic acid (DNA) in the arts. We'll see how DNA Poetry fits alongside visual and audio genetic artworks, as well as portraiture, while showcasing the artistic and aesthetic influences that inspire my work. Then, this thesis addresses three questions which are at the heart of the conceptual development of this project: 1) the tensions between algorithm and subjectivity, that is to say the constant negotiation between the artist's control and autonomy of the machine; 2) data interpretation, in order to establish meaning in what is received and brought to the material; 3) and finally the bioethical considerations raised by this project. Then, the thesis details the technical process and the tools used, as well as the creative process in which the esoteric approach is fundamental. Finally, we will see the impact of DNA data on the audio and visual outcome, as well as the portraits that result from them. DNA Poetry is an artistic project that brings together both the development of an application whose algorithm and mappings make it possible to generate audiovisual material from DNA data, as well as the composition of portraits, through the human, esoteric and artistic interpretation of this material, in order to create individual videomusic art pieces.
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The Art of Perl: How a Scripting Language (inter)Activated the World Wide Web

Gomez, Norberto, Jr. 17 April 2013 (has links)
In 1987, computer programmer and linguist Larry Wall authored the general-purpose, high-level, interpreted, dynamic Unix scripting language, Perl. Borrowing features from C and awk, Perl was originally intended as a scripting language for text-processing. However, with the rising popularity of the Internet and the advent of Tim Berners-Lee’s World Wide Web (Web), in the 1990s, Perl soon became the glue-language for the Internet, due in large part to its relationship to the Hypertext Transfer Protocol (HTTP) and the Common Gateway Interface (CGI). Perl was the go-to language for on the fly program writing and coding, gaining accolades from the likes of publisher Tim O’Reilly and hackers alike. Perl became a favorite language of amateur Web users, whom net artist Olia Lialina calls barbarians, or the indigenous. These users authored everything from database scripts to social spaces like chatrooms and bulletin boards. Perl, while largely ignored today, played a fundamental role in facilitating those social spaces and interactions of Web 1.0, or what I refer to as a Perl-net. Thus, Perl informed today’s more ubiquitous digital culture, referred to as Web 2.0, and the social web. This project examines Perl’s origin which is predicated on postmodern theories, such as deconstructionism and multiculturalism. Perl’s formal features are differentiated from those of others, like Java. In order to defend Perl’s status as an inherently cultural online tool, this project also analyzes many instances of cultural artifacts: script programs, chatrooms, code poetry, webpages, and net art. This cultural analysis is guided by the work of contemporary media archaeologists: Lialina and Dragan Espenschied, Erkki Huhtamo and Jussi Parikka. Lastly, the present state of digital culture is analyzed in an effort to re-consider the Perl scripting language as a relevant, critical computer language, capable of aiding in deprogramming the contemporary user.
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Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGL

Geršl, Jan January 2008 (has links)
The field of this project is size restricted graphic intro. The paper deals with motivation creating such an intro and talks briefly about history. Main focus is put on general description of various principles common in demo development, techiques used achieving the practical assignment are provided with more detailed description.
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The Shades of Styles : A human search for words communicating all aspects of styles.

Hellerslien, Erlend January 2021 (has links)
This research is an investigative attempt on the concept of style´s development to potentially noticing our diverse human history on viewing the aspect of styles, starting (in the part one) by looking into the problem of the development of styles and its characteristic of representation in terms of its messages, realties, semiotics, and human collaboration. Leading towards the human search in seeing style more commonly neutral for a more meaningful dialog. The research shows then (in the part two) the potential to build a Digital Style Dictionary and A Digital Visual Compass: A Human-Centric Guide on The Aspect of Seeing Reality’s that can support identifying aspects of multiple realities (core reality, abstract reality, surreal reality and artificial reality) — where two cases (in the part three) of visual styles get analyzed, discussed, reframed, and presented (Transpace and Swisch). Fundamentally this paper looks to provoke a discussion on what we humans want the point to be in seeing styles. The complexity is as grand as our diversity, but still, this research highlights the hope to respectfully identify the distinctive shades of styles for the sake of a more significant human dialog and inclusion. The research´s grand ambition is knowingly bigger than what it itself can grasp to complete right now (2021) fully. It proposes an idea for the near future to shape a Digital Style Dictionary and a Digital Visual Compass that works for the common human aspect of seeing styles. This research is a first attempt towards shaping the fundamental frame towards a spectrum of the style´s, that we can respectfully continue to articulate for the sake to include better human communication on the aspect of seeing distinctiveness, not that style´s stands in a capital value program between something “high” or “low.” Instead, we can now start to collaborate in shaping and building these potential tools as A Digital Style Dictionary and A Digital Visual Compass in sharing a more human-centric spectrum of styles to push the human evolution of knowledge further.

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