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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
181

以優選理論分析上海話之入聲變調 / An OT approach to the Tone Sandhi of checked syllables in Shanghai

黃子權, Huang, Tzu Chuan Unknown Date (has links)
本論文以優選理論探討上海話之入聲變調,試圖將文獻中所認為表現不規律之入聲變調納入與舒聲變調相容之分析中。本研究認為入聲變調與舒聲變調皆受制於ANCHOR-L(tσ1, Hd),因此其首音節之基底聲調在輸出值中皆出現於重讀音節。以此觀之,則入聲變調與舒聲變調的差異主要在於節律重音的位置:在舒聲變調中首音節重讀;在入聲變調中重音則後移──在陰入變調中係移至第二音節,在陽入變調中則移至末音節。 本論文提出兩點假設:上海話中舒聲音節為重量音節,入聲音節為輕量音節;節律結構基本上為一位於左端之雙音節音步。據此,本研究提出COINCIDE (LightHd, FT-final),認為陰入變調中重音所以後移至第二音節是因為重讀之輕量音節傾向於由音步末音節核可(licensing)。另一方面,由於陽入的單字調為曲拱調,與陰入的水平調有別,是以本研究另外提出COINCIDE(Contour, PrWd-final),此制約顯示陽入變調中重音的遠距移位是為了遵行「曲拱調須由末音節核可」之普遍現象。 綜述之,本論文提供了一個重量音節、節律重音、曲拱調以及邊際位置等韻律顯著位置間彼此對映的實例。此外,本研究亦顯示上海話的連讀變調涉及聲調與重音的互動,是以所提出之分析或許對相關類型之研究亦有所貢獻。 / This thesis offers an Optimality-theory approach to the tone sandhi of checked tones (TSC) in Shanghai, in an attempt to regulate its surface patterns which have long been considered anomaly as opposed to the tone sandhi of smooth tones (TSS). With a reanalysis in the present study, TSC and TSS arguably have in common that their process of tone mapping is both subject to ANCHOR-L(tσ1, Hd), by which the un- derlying tone of the initial syllable ends up at the stressed syllable in the output. It follows that TSC is different from TSS in the way that metrical head is assigned: all domains undergoing TSS are stressed on their initial syllable; only in domains of TSC does the stress move rightwards, either to the second place in the tone sandhi of Yinru (TSYI), or to the final syllable in the tone sandhi of Yangru (TSYA). Given the assumption that checked syllables and smooth syllables in Shanghai are light and heavy, respectively, in terms of moraicity, and that foot-parsing is binary and left-aligned in general, the one-syllable shift of stress in TSYI can be accounted for by positing COINCIDE(LightHd, FT-final), which sets up the preference for light stress- bearing syllables to be licensed foot-finally. On the other hand, given that Yangru in the citation forms represents a rising contour, different from the level tone of Yinru, a licensing constraint, namely COINCIDE(Contour, PrWd-final), is further posited so that the long-distance movement of metrical head observed in TSYA emerges to satisfy the requirement for the retained rising contour to be licensed word-finally. Taken together, this thesis instantiates a remarkable case of the mapping among multiple prominent positions, including heavy syllables, metrical head, contour tones, and edge positions. Also, the present analysis demonstrates that Shanghai tone sandhi involves an interaction between tone and stress, thus a contribution to the general OT tone-prominence typology literature (cf. Zhang 2001, Barnes 2002, De Lacy 2002).
182

互動感知體驗設計之健康照護提醒裝置 / Interactive sensory and emotional design - health care reminder

陳信慈, Chen, Shin Tsz Unknown Date (has links)
本研究旨在發展一套互動感知的機制,目的為期望能透過此互動方式,針對長期潛藏著危害健康甚深的「久坐族」,提供一個溫和柔性的「提醒」功能,符合不受「空間的限制」、「設定的限制」、「使用族群的限制」等,亦即凡是因為某些因素導致忽略或是忘記時間而「坐太久」的情形,此類的人便是被提醒的對象。 透過受測者的使用與建議進行分析評估,此互動機制透過分析與歸納,試圖找出區別於坊間常見的提醒模式,如一般人常用的鬧鐘、計時器等硬體,或專為電腦久坐族而設計的電腦健康動畫定時播放軟體等。這類相關的產品不外乎必須受制於人本身要去「記憶」且「手動」去調整、設定、下載、安裝等繁複的過程;另外是提醒的方法和內容瑣碎、不便或是不足,最大的共通限制為「使用時機與空間限制」。因此,本研究中的互動機制預期能提供「久坐族」另一種新鮮的選擇,一種力求「溫馨提醒」、「不受限時空」的互動模式。 為傳達前述的「健康信念」,本研究繼續探討如何將此「互動機制」實際應用於與人類生活當中,透過設計將此互動機制實際應用,結合現代科技與藝術使其更具吸引力與美感。現今已進入以價值為主的高感性經濟時代,體驗經濟能感動人心的關鍵在於將產品與服務提升至碰觸精神心靈的層次。因此運用體驗設計的概念,並嘗試融合與感官直接相關的燈光元素等為創作媒材與靈感來源,進行造型、視覺設計與氛圍的營造,作為接觸人們內心深處的橋樑。 綜合所述,本研究與作品針對「久坐族」預期將達成的五大目標: 1.「健康照護的提醒功能」:設計出感性的互動機制作為基本法則。 2.「獨特的使用者體驗」:將此互動機制結合情感設計增加吸引力。 3.「互動裝置應用(一)」:以結合情境光營造為例。 4.「互動裝置應用(二)」:以結合智慧型手機應用程式為例。 5.「推廣觀念」:藉由以上,推廣久坐族的健康信念。 / This study aimed to develop an interactive sensory mechanism, to hope that through this interaction, for long-term health hazards lurking deep in “sedentary tribe” to provide a soft reminder, without space constraints, setting limits, use of limit etc. All because some of the factors that led to ignore or forget the time “to sit for too long” case, such people is to be reminded. Through the subject's use and recommendations for analysis and evaluation, this interactive mechanism analysis and induction, trying to find a mode which is different from common reminders such as alarm clock, timer or the animation timer player software designed for computer sedentary tribe , and so on. Such related products must be controlled by ourself to remember and set by hands in this complicated process. The method of reminding is trivial、inconvenient, and its greatest limited is "use time and space constraints." Therefore, the interactive mechanism in this study is expected to provide sedentary tribe another new choice, seeking to be the soft and unlimited use of reminder. To convey the aforementioned “health beliefs”, the research continues to explore how this “interaction mechanism” actually applied to human life. The practical application of design, combined with modern technology and art to make it more attractive. Today has entered a value-based、high-touch economic times. Experience economy is the key to raise products and services to touch the spirit of the soul level. Therefore, this study use the concept of experience design, and tries to integrate with the sensory elements as the inspiration for the creative media source for modeling、visual design and creating an atmosphere access to people’s hearts. Above all, the research and work for the “sedentary tribe” is expected to achieve five major objectives:1) “Reminder for health care”:designing sensibility as the basic rules of interaction mechanisms; 2) “Unique user experience”:an interactive mechanism with this design to increase the emotional appeal; 3) “Interactive device applications 1”:an installation with light to create a situation; 4) “Interactive device applications 2”:an combination of smart mobile device applications; 5) ”Promoting the health concept”:by above, promoting the health beliefs.
183

高中職學校行銷策略運用之研究─以北部地區為例 / School marketing strategy of senior high schools and vocational high schools: A study of schools in North Taiwan

洪秉彰, Hung, Ping Chang Unknown Date (has links)
本研究旨在探討我國高中職學校運用學校行銷策略之現況為何,並探究學校行銷中之外部行銷、內部行銷與互動行銷及其分層面之適配度關係為何。研究採用問卷調查法,研究工具為自編之「高中職學校行銷策略運用調查問卷」,並以北部地區(台北市、新北市、桃園縣、基隆市)之高中職任教教師為研究對象,共發出630份問卷,回收561份有效問卷,有效問卷回收率為89.04%,問卷回收後,分別以描述性統計、t考驗、單因子變異數分析、Pearson積差相關與結構方程模式等統計方式對回收資料進行分析。 根據分析結果,本研究歸納如下結論: 壹、學校行銷之整體運用程度為中上。 一、外部行銷運用程度最高,內部行銷運用程度最低。 二、外部行銷之中,「師生產品策略」運用程度最高,「成本價值策略」運用程度最低。 三、內部行銷之中,「教育訓練策略」運用程度最高,「參與授權策略」運用程度最低。 四、互動行銷之中,「服務熱忱策略」運用程度高於「服務能力策略」運用程度。 貳、不同性別、服務年資與職務之教師對學校行銷之知覺有所差異。 參、不同性質之學校運用學校行銷之程度達顯著差異。 肆、公私立學校運用學校行銷之程度達顯著差異。 一、外部行銷中,私立學校運用「形象推廣策略」程度較高,公立學校運用「通路規劃策略」程度較高。 二、公立學校運用內部行銷之程度顯著高於私立學校。 三、公立學校運用互動行銷之程度顯著高於私立學校。 伍、高職運用外部行銷「師生產品策略」之程度顯著高於高中。 陸、不同規模之學校運用外部行銷之程度達顯著差異。 柒、外部行銷、內部行銷與互動行銷之間達顯著相關。 捌、本研究模式具有良好之適配度。 最後,本研究根據研究結果分別提出以下建議: 壹、對主管教育機關之建議 一、協助各校發展特色,成為優質學校 二、進行高中職學校之評比,供家長與學校參考 貳、對高中職學校之建議 一、由外部顧客導向,轉為兼顧內部顧客導向的經營 二、重視班級導師與專任教師之意見與需求 參、對後續研究之建議 分別就研究對象與研究方法,對未來後續研究提出建議。 / The main purpose of the study is to investigate how marketing strategies operate in senior high schools and vocational high schools currently. The research method this study adopted is survey research. Data were collected from 630 teachers of senior high schools and vocational high schools in north Taiwan. There are 561 valid samples used in this study, and the usable rates were 89.04%. The collected data were analyzed by the statistical methods of descriptive statistics, t-tset, one-way ANOVA, Pearson product-moment correlation, and structural equation modeling. The conclusions of this study were as follows: 1. The degree of using school marketing was intermediate to higher-intermediate. 2. There was a significant difference in teachers’ perceptions of school marketing due to the differences in the participants’ sex, years of service, and position of service. 3. There was a significant difference in schools’ use of school marketing due to the difference in the participants’ school category. 4. There was a significant difference in schools’ use of school marketing due to the differences of public schools and private schools. 5. The degree of vocational high schools using product strategy was significant higher than that of senior high schools. 6. There was a significant difference in schools’ use of school marketing due to the differences in the participants’ school size. 7. There were positively correlations existed among external marketing, internal marketing, and interactive marketing. 8. The model of school marketing is proper. According to the research results, this study provides recommendations for education authorities, administrative personnel of senior high schools and vocational high schools, and future study.
184

互動敘事中自動產生符合情境的攝影機規劃 / Context-aware camera planning for interactive storytelling

陳嘉豪, Chan, Ka-Hou Unknown Date (has links)
在互動敘事(Interactive Storytelling)的應用中,適當的攝影機規劃能幫助我們呈現虛擬世界中所發生的故事。在本研究中,我們設計了一個可以讓使用者設計互動敘事的應用平台-IMStory。針對故事創作,我們提供了一個故事腳本的描述語言及其剖析器,當使用者撰寫好互動故事之後,系統便能夠根據故事情境內容及與使用者互動的結果產生出符合情境的自動攝影機規劃系統。在此系統中,我們建立了一個能夠讓攝影機理解故事腳本的關係模型,建立虛擬攝影機組態與「故事情境」間的對應關係,即時找出更能表達當時情境的拍攝方式與架設位置。最後,我們設計了一個場景劇本進行實驗,在實驗中,我們的系統能夠即時因應場景中角色物件的位置作出即時的攝影機規劃,並且能夠配合互動環境中改變的情境參數而使用適合的攝影模組,產生出符合攝影學法則且賦有敘事能力的鏡頭。透過我們的方法,希望能提供一個更加有敘事能力的互動敘事平台。 / In an 3D interactive storytelling system, virtual camera is the key for us to understand what happens in the virtual world. In this thesis, we have designed an intelligent camera planning system for interactive storytelling, in which story plots are influenced by the user’s actions. Since the story flow cannot be determined in advance, it is essential to utilize real-time camera control to express the story for given spatial relationships between characters and objects. A script language and its parser were designed for our storytelling system (IMStory) to describe events in the story as well as the contexts associated with the events to model the properties of a story for camera control. We have developed a camera planning system by mapping contexts parameters into appropriate camera control parameters. We have implemented the 3D interactive storytelling system and demonstrated its capabilities with several examples. The camera planning system is shown to perform in real time, and the generated shots are more expressive in establishing the relation between camera configurations and story context.
185

粉絲與名人如何透過不同媒體進行類社會互動與後續效果研究 / Compare the level of parasocial interaction between fans and celebrities and follow up effects caused by television and online social media

江承瑀 Unknown Date (has links)
本研究是為了比較電視媒體和網路社交媒體在名人與粉絲間的類社會互動程度與後續情感及行為效果上是否有差異。藉由蒐集314份網路問卷,以類社會互動程度為自變項、情感效果與行為效果為應變項,分別比較這兩種媒體。研究結果顯示:第一、不同媒介在引發粉絲對名人的類社會互動上的確存在差異,且以電視的影響力較大。第二、在類社會互動程度引發的情感、行為反應方面,電視都顯著地高於網路社群。第三、整體來說類社會互動程度在預測網路社群上的情感、行為反應是有效的預測變數,與過去電視媒體的文獻結果一致。此外,本研究也發展出粉絲類型量表,以量化的方式將粉絲依照對名人的感興趣程度分成低、中、高三類。進一步將三類粉絲分開檢視,發現粉絲類型確實會調節類社會互動程度與情感、行為效果。 / This research was done to study the relationship between the level of fans’ parasocial interaction and the effects caused by television and online social media. This study collected 314 online questionnaires. The independent variable was the level of parasocial interaction and the dependent variables were affective effects and behavioral effects, including the importance of celebrities, emotions of celebrities’ disappearance, activity, and adaption.The findings of this study indicate that television produced significantly greater influence on the level of parasocial interaction toward celebrities than online social media.Furthermore, the affective effects and behavioral effects caused by parasocial interaction from TV are more significant than the result from social media. Generally speaking, the level of parasocial interaction effectively predicts fans’ affective and behavioral in the context of online social media, which is consistent with the result found in the past television studies. Besides, this study developed a fan scale to classify fans into three levels, including low-interest fans, moderate-interest fans, and high-interest fans. The result reveals that the level of fans can moderate the effects of the level of parasocial interaction, affective effects, and behavioral effects of television and online social media.
186

底片交換遊戲所展示的攝影趣味— 以交換重曝新影像敘事為例 / The playfulness of photography in filmswap: exploring a new image narrative

錢怡安, Chien, Yi An Unknown Date (has links)
交換重曝是一種兩人交換已拍攝底片的活動。透過交換,底片經由重複曝光使同一張底片出現兩個人所攝之重疊影像。交換重曝這種新近的網路及人際互動現象,說明了傳統的攝影方式與底片使用在攝影數位化的浪潮中並未消逝。 近來底片攝影與玩具相機的興起,使研究者觀察到現今的交換重曝攝影蘊含著情感與趣味的分享。從文獻探討過程發現,參與交換重曝的動機與目的來自於遊戲的樂趣,且交換重曝是一種特殊的人際互動過程,交換過程中因缺乏交換雙方的溝通與交流,竟產生人際傳播間類同「噪音」現象所致的「影像醬」。 本研究經由問卷調查與深度訪談,從參與交換重曝活動者所發佈分享影像的情形,了解交換重曝一般行為。其次,分析沖洗完成的底片所帶來的出乎意料的影像驚喜元素,以探察交換重曝活動在攝影數位化時代中新的影像敘事方法。 本研究結果歸納如下:交換重曝結合了遊戲與生活,開創新的人際交流與互動。交換重曝的影像由出乎意料的內涵與驚喜元素,描繪影像的故事場景,帶來的窺視感內含多種可能,建立陌生文化的交集並型塑影像自我敘事。 / “Filmswap” is an activity that two people take photos and exchange their own films and then take photos again. By exchanging films, two different images will overlap and simultaneously be developed at one film through double exposure. The arising of “Filmswap” as a new way of communication reflects that analog photography has not disappeared in digital trends. Recently, analog photography and toy cameras have become popular. One important fact needs to be discovered that analog photography is related to emotion and fun sharing. As revealed in literature review, the motivation and purpose of Filmswap come from the playfulness of playing games. The process of Filmswap is actually a kind of particular interpersonal interaction: Filmswap brings “photo jam” instead of “noise” due to the lack of adequate communication between people. In this study, I use in‐depth interviews and questionnaire surveys to collect the on-line information of displaying photos from the people doing Filmswap and to generalize the elements of surprise in Filmswap. Through the research and the understanding of the context from Filmswap players, this study tries to construct a new method of photo narrative in digital era. There are three conclusions of this research can be addressed as follow: First of all, Filmswap combines play and daily life. Secondly, Filmswap brings a new way of interpersonal interaction. Moreover, those unexpected and surprising image elements depict stories of those Filmswap images and create new ways of photo narratives.
187

審計機關與行政機關的決算互動:以邁向頂尖大學計畫為例 / The reacation beteween audit organization and administration organization: a case study of the aim for the top university project

陳柏志, Chen, Po Chih Unknown Date (has links)
政府隨時更新建設以因應各式公共建設及政策,但並非所有建設都能如預期 使用,審計機關適時扮演著監督者之角色,因此,行政機關與審計機關在決算時 的互動,成為可以適時督促政府的管道。在過去文獻中,鮮少有人討論審計機關 與行政機關在決算互動之情況,本研究先探討良好的決算為理論基礎,共分三層 次:決算目標、決算使用審計方式及審計人員能力為架構,以探討行政與審計兩 者間互動時之反應,並以我國頂尖大學計畫為例,運用訪談法及二手資料分析, 以解釋決算的過程、成果之重要性,及雙方互動後的結果。 本文藉由訪談頂尖大學及審計機關,針對研究問題提出下列實務上之政策建 議: 一、放寬法規上之規定:頂大計畫之經費之流用應加寬彈性,畢竟頂大計畫僅是 達成計畫的手段。 二、決算進行時,審計機關與行政機關開拓新溝通管道:利用電子化溝通平台減 少審計與行政機關溝通之時間。 三、審計機關與行政機關嘗試以和平互惠角度共存:本研究認為在往後之行政審 計互動關係應嘗試以和平互惠之關係進行,而此使兩者之間能夠以互惠面合 作的前提 四、重視頂大計畫工作圈意見:在未來工作圈會議時,將以頂大辦公室及會計人 員共同進行討論,有利於雙方之瞭解。 / The administrative organizations renew infrastructures based on public and policy, but now all infrastructures can be anticipated to use. The audit plays the supervisor to the administrative organizations. Therefore, the reaction of financial statement will be a good way to surprise the administrative organizations. The documents seldom discuss this issue in the past. This research discusses how to attain the theory of good financial statement with three levels: the goal of financial statement, the way audit organizations to use and the ability of the auditors. This research takes “The Aim for the Top University Project” for example to discuss the reactions of two organizations, and use In-depth interviews and researching secondary materials to explain the process, the importance and the outcome after reactions. First, broaden the rules: the expenditure should be more flexible. The project is just a method approach to the goal. Second, the two organizations should explore new communication channel: use E-communication medium to decrease time. Third, the two organizations should try to stay in peace for collaborating. Fourth, respect the opinion form the teams of top universities. Let staffs of both sides discuss, which will make them understand each other.
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單親家庭親子優勢團體-親子互動與生活適應之研究 / The effectiveness of a strengths-based group work for single mother and their child on mother-child interactions and life adaption

徐于婷, Hsu, Yu Ting Unknown Date (has links)
本研究探討優勢觀點在單親親子團體方案中之操作情形及實際成效,長達七週的團體方案,以親子互動關係作為整體方案的焦點及主軸,並以冒險體驗及優勢觀點團體穿插的方式進行活動方案的整體設計及帶領。 資料收集方式為質量並行,在團體前、團體結束及團體結束後一個月,進行三次量化問卷施測;在團體方案開始及結束時,分別訪談參與團體之母親成員及團體領導者,以深入探討團體方案對參與家庭產生的影響及改變。 研究參與者共有四個家庭,研究結果簡要說明如下: 一、在量化資料方面: 1.親子互動關係:半數子女成員在親子互動關係方面,在「關愛」、「敬重」及「卑順」層面有正向的改變;而母親成員三次施測變動幅度不大,親子關係的六大面向中,「敬重」及「卑順」層面有正向的改變。 2.生活適應及身心健康:子女成員在生活適應方面,半數的子女成員在參與團體後有較佳的適應狀況,一位成員並無改變,一位成員適應狀況下滑;而四位母親成員之身心健康狀況並未因為團體方案的介入而有明顯的改善。 二、質性資料方面: 1.生活適應方面:離婚初期的婦女在經濟、就業、住所、子女教養等面向,遭遇無充足資源,並面臨在經濟就業及家庭照顧之間的抉擇。而社福資源、學校資源、心理諮商、醫療資源、就業的周邊效益、與外界接觸及環境因素是幫助這些婦女適應之適應因子。 2.親子互動關係:多數團體成員表示參與團體後親子關係有正向改變:(1)摩擦程度減少、(2)相處及肢體接觸增加、(3)學習新的親子互動方式、(4)親子界線的彈性及調整、(5)更理解彼此想法、(6) 增進對彼此的包容與耐心。 3.除親子關係的改善外,母親及子女在個人面也都有不同的改變,包含:(1)母親成員的改變有:看待事情的角度改變,重新理解親子關係的衝突,甚至有成員也應用到對於離婚事件的重新解讀、更多的反思及自我感增加;(2)子女成員的改變有:願意自我分享、耐心及自信增加、信任他人及學習獨自處理問題。 本文歸納優勢觀點在單親親子團體中的實務運用,及優勢觀點為基礎的親子團體是如何促進團體成員在親子互動關係的改善外,也企圖瞭解婦女在離婚初期在經濟、就業、住所、子女教養等面向之適應歷程,關注婦女們在單親過程所展現的不同樣態及適應因子,期待有助於家庭社會工作的實務發展及開展優勢觀點在不同層面的運用。 / This study applied strengths perspective on the single mother and child group with a focus on (a)the interaction between mother and child.(b) life adaption . Four families participated in the group; they met once a week and last for 7 weeks. The group activities were based on the protocol of Project Adventure and strengths perspective. This study adopted both quantitative and qualitative methods. The quantitative data was collected from both mother and child members at three times: before and after the group activity began, as well as one month after the last session. The results showed that: (a) Mother-child interaction-- 50% of the child members showed positive changes on 3 aspects (caring, respect and obedience), the mother members showed less changes, but still had positive effects on respect and obedience. (b) Life adaption & physical and mental health: 50% of the child members showed positive changes on life adaption. No significant change was found on the mothers The analysis of the qualitative data indicated that: (a) Resources on welfare, schooling, counseling, medical and employment could help the mother member to achieve better life adaption. (b) The interactions between mother and child revealed positive changes, including less conflict, more physical contacts, willing to learn new ways of interaction, flexible mother-child boundaries, being more patient and tolerance. (c) The mother members could reframe the meaning of divorce and conflicts, and had more self reflection. The child members were more willing to share feelings, had more patient and confidence, trusting others and learn to solve problems on their own. These findings suggest that the Strengths based group work were beneficial to the single mothers and their child. However, more studies are needed to replicate the program and further examine its effectiveness.
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以合作式教學法提昇高中生閱讀能力之研究 / The Use of the Cooperative Language Learning to Enhance Senior High School Students’Reading Comprehension

林志雲 Unknown Date (has links)
在台灣的英文學習環境中, 閱讀能力ㄧ向被視為學習中最重要的ㄧ環 , 然而, 閱讀所帶來的沉重負擔, 讓許多學生在有限的教學時數之下往往成為了犧牲品,特別是低成就者。班上參差不齊的英文程度,也對老師造成了教學上極大的困擾。 本研究旨在探討 ,以合作式學習法來縮短學習者程度上的差異,進而提升整體的閱讀能力。此外, 互動式閱讀技巧也分別在實驗組與控制組中教授, 以檢視其對閱讀能力的影響。 參與本研究的學生為 79名台北某公立高中的兩班九十四學年度高一新生, 實驗組施以合作式學習法,控制組則為傳統老師講授的方式, 兩組在同一時間內閱讀同一本教科書, 並分別施以前測, 後測。 最後, 並再針對所有研究對象施以問卷調查, 以期了解研究對象對合作式學習法及互動式閱讀技巧之回應。此外, 老師上課的觀察紀錄及小組的檢視表也一併在本研究中被採用。 本研究的結果摘要如下: 1. 在學生閱讀成就方面,實驗組以漸進的方式,最後超越控制組。 2. 在一學期互動式閱讀技巧實施之後, 研究對象之閱讀能力明顯提升。 3. 在實驗組中 ,高、中、 低成就者對合作式學習法展現許多雷同與少許差異的反應,但整體而言,皆傾向於正面的肯定。 4. 閱讀技巧在實驗組與控制組中似有明顯之差異, 顯見研究對象會依教學活動採取不同的閱讀技巧。 根據研究結果, 本論文擬提出對現行高中閱讀教學之建議,俾為教師及未來研究者提供參考。 / In an EFL environment in Taiwan, reading is regarded as the most essential skill. However, for most students, abundance in reading material makes them feel stressful--especially the weaker ones who tend to be sacrificed due to limited instruction time. For teachers, how to deal with a big mixed-level class has therefore become the most important task. An aim of this study was to examine the effectiveness of cooperative language learning (CLL) skills in bridging gap among students with differing academic abilities and in enhancing students' overall reading comprehension. In addition, the interactive reading approach was adopted in both the experimental and the control groups to examine its effect upon them. Participants of this study included 79 tenth-graders from two intact classes in one public senior high school in Taipei in the fall semester of 2005. The experimental group was engaged in three CLL activities and the control group was instructed in the traditional teacher-centered methods. Both groups were taught by the researcher with the interactive reading approach. During the span of this study, the participants in both groups were assigned to read nine lessons from the textbook. In the meantime, they were instructed under the CLL methods and the traditional teacher-centered methods respectively. Besides, they were given a pretest and four posttests during and after the study. In time, two questionnaires were adopted: one for investigating the reading strategies used by the participants in both groups and the other for measuring the CLL group participants' attitudes and responses of the CLL group toward CLL teaching. Besides, the teacher's classroom observation and the group processing checklists were also employed in this study. After four months of experiment, the main results of this study can now be summarized as follows: 1. The experimental group gradually outscored the control group on the reading comprehension test during the experiment. 2. The participants’ reading comprehension ability improved significantly after the implementation of interactive reading approach. 3. The results showed some similarities and differences among the high/low achievers and the average students in their perceptions toward the CLL. However, the participants' attitudes toward and responses to CLL may be described as being supportive and positive. 4. The adoption of reading strategies seemed diverse between the two groups. On the whole, when exposed to different teaching activities, the participants adopted different reading strategies accordingly. This study concludes that the effects of CLL might be better than those of individual learning in a big class on senior high school students' reading proficiency. It also suggests that the interactive reading approach can be used to enhance senior high school students' reading ability.
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演化、群聚以及策略互動---以富人和窮人的投資合作過程為例 / Evolution, Cliques, and Strategic Interaction on Network Formation

李坤智, Lee,Kun-chin Unknown Date (has links)
本研究為探討網路演化過程中的群聚現象,說明網路是否能夠藉由訊息傳遞的過程而浮現出族群分離的現象,為此我們架構了一個電腦模型,同時加入了突現行為(mutation)的考量,藉此來瞭解網路形成過程中的不理性行為是否有影響族群群聚的功效存在,探討在不同的突現發生機率下,網路演化過程中的群聚現象是否會隨著突現發生機率的不同而產生不同的結果。至於,在連結形成方面,我們設定連結如果要形成的話,必須要雙方玩家都願意採取相同的投資動作才能成立,連結必須要雙方玩家都相互協調的情況下才能建立,所以玩家每期都會先選擇要進行的投資策略,其次才依照雙方所選擇的投資動作來決定連結是否建立,並不像以往的文獻中所述,完全依照玩家是否有連結誘因存在來決定連結是否建立,在本研究中玩家是依照雙方所選擇的投資動作來決定連結是否形成。 在此研究中,我們以富人和窮人的投資合作過程為故事背景,假定玩家都有兩種投資策略可以選擇,玩家會從中擇一採用,當雙方玩家協商之後,如果雙方都願意採取相同的投資動作的話,則連結就會建立。設定富人選擇投資策略的自由度較高,而窮人選擇投資策略的自由度較低,因此當玩家開始去尋找適合的合作伙伴時,窮人所受的限制較多,而富人所受的限制較少,但是為了避免設定了太強的假設,所以本研究盡量使用較為薄弱的假設,盡可能使窮人與富人之間的差異性不大且符合現實。在這種行為模式的設定下,我們利用兩個群聚比例來計算每期所形成的同性質連結數目,藉由這兩個群聚比例的變化來探究網路形成過程中的群聚分離狀況,因此我們利用了一個較為間接的方式來瞭解所要討論的議題。 本研究透過演算模擬得到幾個結論:(1)平均群聚比例會隨著突現發生機率趨於0而不斷提升,代表網路隨著突現發生機率的下滑,族群分離的程度會隨之趨於明顯。(2)當突現發生機率很低時,平均群聚比例會隨著玩家每期能夠建立的最大連結數目增加而下滑,網路內的族群分離現象逐漸不明顯。但是當突現發生機率很高時,卻會維持在平均的水準。(3)當玩家的人數增多時,突現的發生對群聚比例會有提升的效果存在,不管最大連結數目為何都會有如此的結果。(4)如果市場上處於一個貧富人數不均的環境下,則隨著網路的演化最後所計算出來的族群現象就會越明顯,富人自然會和富人相連,而窮人自然會和窮人相連,群聚現象是自然演變出來的。(5)若搜尋時採隨機模式,則平均群聚比例在突現發生機率很高時會較一般模式差,而在突現發生機率很低時則與一般模式差異不大。(6)若突現僅限於連結的斷裂,且窮人的動作選擇僅限於投資策略二,則平均群聚比例則會趨近於一。

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