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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
221

協同式創造力學習之線上腦力激盪系統 / Idea Storming Cube: An Online Brainstorming System to Support Collaborative Creative Thinking

黃俊傑, Huang,Chun-Chieh Unknown Date (has links)
本論文之研究目的為開發一線上合作式創造力學習系統。本文將描述一以遊戲為基礎之創造力思考輔助工具"Idea Stroming Cube"。它的目標在於讓學生養成創意思考與典範轉移能力的習慣。此系統會汲取學科專家的知識,使用者歷史記錄,和腦力激盪中的個人創意,提供使用者、目標及情境感知的學習支授。比較相關的教學系統,它更注重於刺激發散情思考之能力。此系統可分為兩種學習模式Base Mode和Agent-Assist Mode:一為提供學科知識學習之輔助,另一為提供學習發散性思考能力之輔助。 本文提出合作式創造力思考輔助之Human-Computer Interaction(HCI)的系統已初步實作完畢,本文並報告了兩個相關的實驗以測試系統效能。本研究的主要結果符合實驗假設,以遊戲情境為基礎之創造力支援系統相較於其他類似系統,更有助於學生學習創造力,另外,籍由適當且適時的智慧型思考輔助Agent,亦能提供學生不同面向的思考觀點,有助於學生用更多觀點學習知識。 / The objective of this research is to develop a Web-based collaborative tool for learning creativity. This research describes a game-based system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and Perspective-Modifying thinking habit. Based on theories of this kind support system and prior studies, we propose to integrate exciting game environment and intelligent support mechanism into the creativity thinking support system. The system acquires knowledge from domain expert, user inputs history, and individuals of a brainstorming group, and then provides user-, goal- and context-sensitive supports. Compared to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be utilized with two distinct support strategies, Basic Mode and Agent-Assist Mode, in order to support different learning objectives. One focus on knowledge learning, the other highlights the divergent thinking ability. The proposed Human-Computer Interaction (HCI) tool for collaborative idea generation has been implemented, and two experiments for preliminary evaluation of the system are also reported in this thesis. The major results of this study show that the game-based brainstorming system with appropriate intelligent support outperforms the other types of systems because the game competition environment can make them concentrate on the brainstorming tasks and let them think more from different view points for learning the knowledge with the support of the peer-like agent.
222

社交互動焦慮與憂鬱的階層特徵預測模式 / The hierarchical characteristic predictor model of social interaction anxiety and depression

邱于真 Unknown Date (has links)
Clark與Watson(1991)焦慮與憂鬱的三元模式及後續相關理論(Mineka, Watson, & Clark, 1998)對焦慮疾患與憂鬱疾患的高共病率現象提出了解釋:兩疾患高共病率之因乃共同擁有負向情感共同因子,而憂鬱疾患因擁有低正向情感特殊因子使之與焦慮疾患有所區辨。然而透過文獻回顧已知社交互動焦慮疾患與憂鬱疾患皆擁有高負向情感與低正向情感兩類因子(Hughes, Heimberg, Coles, Gibb, Liebowitz, & Schneier, 2006),故目前依三元模式及其相關文獻的架構(Brown, Chorpita, & Barlow, 1998; Hughes et al., 2006; Kashdan, 2002),尚未找出得以區辨社交互動焦慮、憂鬱兩疾患不同之因子。本研究即以三元模式裡已架構的一般因子負向情感、特殊因子正向情感,再加入特殊因子害怕負向評價、以及獨特因子害怕正向評價,來建構社交互動焦慮與憂鬱的階層特徵預測模式:負向情感與正向情感屬於高階因子,為影響著社交互動焦慮與憂鬱的脆弱因子;害怕負向評價與害怕正向評價屬為低階因子,是受到社交互動焦慮與憂鬱影響的症狀向度,其中害怕正向評價即具有能區分社交互動焦慮與憂鬱兩疾患不同之區分因子概念,屬於社交互動焦慮的獨特因子。本研究主要以大學部學生為樣本,共計收取566份問卷,再進行結構方程模式統計分析。結果支持社交互動焦慮與憂鬱的階層特徵預測模式之架構,害怕正向評價為社交互動焦慮的獨特因子,能作為社交互動焦慮、憂鬱間的區分因子。然而本研究假設之一:兩疾患對害怕負向評價此特徵的預測力不同,則在統計分析中未達顯著。最後,提出本研究貢獻與其在臨床上的應用,並進一步探討本研究可能的限制,以及未來研究方向。 / Clark and Watson’s (1991) tripartitle model of anxiety and depression and Mineka, Watson, and Clark’s (1998) an integrative hierarchical model of mood and anxiety disorders explain why the comorbility of anxiety and depression (unipolar mood disorders) is high: the reason of high comorbility of anxiety and depression is these two kinds of disorders contain commom factor—negative affect. Besides low positive affect can differentiates depression from anxiety,that is depression contains low positive affect, but anxiety doesn’t. But from research review, both social interaction anxiety and depression associate with negative affect and low positive affect (Hughes, Heimberg, Coles, Gibb, Liebowitz, & Schneier, 2006). Given this finding, on the structure of tripartite model and other relevant studies (Brown, Chorpita, & Barlow, 1998; Hughes et al., 2006; Kashdan, 2002 ), until now the differential factor of social interaction anxiety and depression is not found. In this study, the factors of tripartite model: a general factor—negative affect, and a specific factor—positive affect, are included. Besides, a specific factor—fear of negative evaluation, and a unique factor—fear of positive evaluation, also are added to our research to build the hierarchical characteristic predictor model of social interaction anxiety and depression. In the hierarchical characteristic predictor model, negative affect and positive affect are higher order factors that influence and could be vulnerabilities to social interaction anxiety and depression; fear of negative evaluation and fear of positive evaluation are lower order factors that are influenced by social interaction anxiety and depression and are dimension of symptoms. Fear of positive evaluation is a unique factor of social interaction anxiety, it accounts for the diversity of these two kinds of disorders and is a differentiable key factor. The participants were college students, and the sample consisted of 566 individuals. The data were examined by structural equation modeling. The results were that most of the hypotheses of the hierarchical characteristic predictor model of social interaction anxiety and depression were supported by data analysis. One of the hypotheses: fear of positive evaluation is a unique factor of social interaction anxiety and is a key factor that can distinct social interaction anxiety from depression , was also proved. But one of the other hypotheses: fear of negative evaluation containing amounts of variance attributable to social interaction anxiety and to depression are different; social interaction anxiety contains a more component of fear of negative evaluation than depression does, in this study, the difference was not significant different. Finally, discussing this study’s contribution, practical application in treatment, and the limitations, we give some directions and suggestions for the future research.
223

團隊因素與資訊產品創新之研究-以iBook、PMP、Monitor個案為例

鄭鴻瑩 Unknown Date (has links)
本研究以團隊研究的角度探討創新的過程,進而去探討比較深入的團隊互動細節。本研究希望能夠將創新過程與團隊研究進行整合與對話,從中了解到團隊研究對於創新有何助益,而創新過程中不同的團隊因素之間又有何關聯性存在著?進而對我國企業未來進行創新過程時能有所助益。 研究對象的選擇方面,經由研究者立意評估之後,決定選擇「iBook與蘋果電腦協同設計個案」、「國豐Monitor品牌經營個案」、「華宇PMP之商品開發個案」、「華宇LCD Monitor商品開發個案」作為本研究之研究個案,原因簡述如后。 iBook與蘋果電腦協同設計個案: 爭取到蘋果電腦的合作意向之後,持續進行協同設計達五年之久。從創意發想到進行提案,成功爭取蘋果電腦首肯同意合作,並且開始進行iBook的細部開發,面對先進技術的未知性,面對及時上市的壓力,最後成功在市場上獲得好評。該公司當時只是成立不到一年的新公司,面對大廠環伺,該公司如何能夠勝出進行創新過程?以小搏大是本案例的獨特性,更能帶給新創業者不一樣的啟示。 國豐CRT Monitor品牌經營個案: 從無到有推出自有品牌,在傳統CRT螢幕被LCD取代之前穩占世界前五大品牌。從創意發想到確定構想,進而進行跨團隊合作,整合不同國家的人員進行創新過程,並且成功在市場上獲得一席之地。如何在眾家CRT競爭之下脫穎而出,值得深入進行探討。 華宇PMP商品開發個案: 華宇當時決定進行PMP產品的開發,在全無類似產品開發的經驗下,持續近一年之久。從創意發想到產品研發與製作,都是公司先前沒有經驗的領域,而且過去的華宇是以筆記型電腦代工為主,對於PMP產品並沒有接觸。華宇是個代工廠,且以筆記型電腦代工為主力,在這樣情境下的創新過程,會是怎樣轉折值得探討。 華宇LCD Monitor商品開發個案: 華宇在PMP商品開發失敗後,決定事業部化,遂成立視訊事業部專司LCD Monitor研發。捲土重來,雖然PMP失敗了,但是LCD卻成功,其中的原因為何?歷經一次失敗後,成功熱銷LCD Monitor之過程,浴火重生經驗值得研究。 本研究之個案均有獨特的背景與環境,研究者針對團隊研究之因素進行分析,找到各個團隊因素之間的關聯性後,以此進行本研究個案之研究探討,最後並作出結論與提出建議。 / This research will look at the process of “creativity to product” from the angle of team research. Team research focuses on confirming the interconnection of the factor such as the relationship between the leader and follower, the relationship between knowledge sharing and the innovation, etc. I decide to choose “Cooperating design of iBook and Apple computer”, ” Kuofeng monitor brands perating”, ”Arima’s PMP products development”, and “Arima’s LCD monitor development” as the cases studies for this research. The result of the cases I listed above. Cooperating design of iBook and Apple computer: From idea to proposal and finally the permission, ibook has cooperated with Apple computer for five years. Although faced with pressure and uncertainty, iBook finally was popular in the market. Encountered with many strong manufacturers, iBook was just a new company open less than one year. Its success in that kind of predicament can set a good example for the innovative industries. Kuofeng CRT monitor brands operating: Starting the brand from scratch, Kuofeng was always the top five brands before LCD replaced CRT monitor. From idea to realization, and then team work, they integrate the perators from different countries and different field, and successfully gain a place in the market. It completely experienced the process so that it also fit the criteria of comparability. Arima’s PMP products development: Arima wanted to find a way out by developing a new product, which was PMP. However, Arima did not possess the specialists of PMP related-products, neither did the industry. Though many adversities, what caused the final failure? I will elaborate this in my paper. Arima’s LCD monitors development: After the failure of PMP, the company became profit-centered. One of the unit specialized in developing the the LCD monitor.They did not have the experience but still developed the product received huge success. Compared with the failure of PMP, what cause the final success of this product? However they all have different background, direction and environment. How will these factors affect the result is worth doing research on it.The structure of this research is reflecting on the literatures, and focusing on the team factors to analyze, and using these results to study the cases.
224

台灣閩南語新調群分析 / Tone group parsing of Taiwan Southern Min

楊雯婷, Yang, Wen-ting Unknown Date (has links)
本文調查年輕世代 (1988 至 1995 年間出生者) 閩南語的變調範域 (Tone Sandhi Domain),即調群 (Tone Group)。文中以「傳統調群」表文獻記載的變調範域,以「新調群」表本文重新調查的變調範域。論文的研究立基於音韻句法互動之上,並持間接指涉假設觀點,從韻律音韻學的角度出發,認為句法音韻間存有一韻律介面,且調群為此介面上的韻律單位:音韻詞組 (Phonological Phrase, ϕ)。 本文發現新調群與傳統調群的劃分相異。前人研究指出,調群邊界 (#) 標於音韻詞組右端,音韻詞組為一最大投射 XP,且不可為附加語及附著語。新調群僅部分可以傳統音韻詞組界定,其他則對應至句法上的主要語 X,以及附加語最大投射 XP。此外,新調群的邊界為選擇性地出現,具語言變異。新調群出現四種於傳統調群未見的劃分形式:依調群邊界前的語法單位分為主要語 X 類別:(1) V # NP # (2) V # QP # 及附加語 XP 類別: (3) QP # A # (4) AdvP # V #。 本文提出調群新定義,並以優選理論中的 ROE 模型進行分析,提出三個新制約:Align-R (XP-Fnc, ϕ)、ϕ-min 及 Align-R (X-head, ϕ)。Align-R (XP-Fnc, ϕ) 用以區分功能性投射與詞彙性投射;ϕ-min 限制音韻詞組至少含兩音節;Align-R (X-head, ϕ) 解釋調群邊界標註於主要語 X 右端。分析時著重制約 Align-R (XP-Fnc, ϕ) 、ϕ-min 及 Align-R (X-head, ϕ) 與切分線 | (Critical Cut-Off Line) 的關係。整體制約排序為:Ident-T-Rϕ | Align-R (XP-Fnc, ϕ) >> ϕ-min >> Align-R (X-head, ϕ) >> *T >> Align-R (XP-Lex, ϕ)。除信實性制約 Ident-T-Rϕ 之外,其他標記性制約皆列於切分線之下,預測語言變異。 / The goal of this thesis is to explore the tone sandhi domain, tone group (hereafter, TG), of Taiwan Southern Min of younger generation. A corpus is built and analyzed within the framework of Prosodic Theory, a derived theory from the Phonology-Syntax Interface Theory. In the literature, TG boundary # was marked at the right edge of an XP which is neither an adjunct nor a clitic. However, the TG boundary # of younger generation is marked at the right edges of a maximal XP, an adjunctive XP and an X-head. Moreover, language variation is observed in the TG parsing: the presence of TG boundary # is optional. There are four TG parsings not observed in the literature: (1) V # NP # (2) V # QP # (3) QP # A # (4) AdvP # V #. TG is redefined as a Phonological Phrase which syntactically corresponds to a maximal XP, an adjunct XP, an X-head but not to a clitic XP. The four TG parsings are then analyzed with Rank-Ordering Model of EVAL (ROE), a subtheory within the Optimality Theory domain which particularly addresses language variation. According to ROE, constraints on the right side of critical cut-off line participate in the prediction of variation. Three constraints involving in variation are proposed: Align-R (XP-Fnc, ϕ), ϕ-min and Align-R (X-head, ϕ). Align-R (XP-Fnc, ϕ) distinguishes lexical projection and functional projection, ϕ-min requires a Phonological Phrase to be minimally disyllabic, and Align-R (X-head, ϕ) predicts # to occur at the right edge of an X-head. The analysis centers around the three constraints’ relation with the critical cut-off line. The constraint rankings are: Ident-T-Rϕ | Align-R (XP-Fnc, ϕ) >> ϕ-min >> Align-R (X-head, ϕ) >> *T >> Align-R (XP-Lex, ϕ). Except for the faithfulness constraint Ident-T-Rϕ, the other markedness constraints are arranged at the right side of the cut-off line in order to predict language variation.
225

占星術與日常行動:一個知識社會學的考察 / Astrology and action in everyday life : a sociological approach

范維君, Fan, Wai-Chun Unknown Date (has links)
No description available.
226

俄羅斯亞太政策形成之研究 (1992-1998) / The Formation of Russia's Asia-Pacific Policy (1992-98)

劉蕭翔, Liou, Shiau-Shyang Unknown Date (has links)
俄羅斯獨立之初,其對外政策路線為「向西方一面倒」,亞太政策並未能與其對西方政策相提並論。但在短短數年間,俄羅斯與亞太區域大國—中共的關係急遽加溫,雙方建立了戰略夥伴關係。這足以說明俄羅斯的亞太政策在其對外政策中的比重已然提升。俄羅斯現行的對外政策走的是「東西平衡」路線;從而,俄羅斯的亞太政策也有重大的調整。本論文將探討1992至1998年間,俄羅斯的亞太政策如何形成。 本論文認為:1992年俄羅斯獨立之後,俄羅斯的亞太政策乃是在國內經濟發展的需求以及戰略三角的互動等環節關聯上,受到克里姆林宮政治生態互動而形成。此一命題可再引申為下列邏輯相關的子命題:(一)由於美國主導北約的東進使俄羅斯感受威脅,加上中共與美國的戰略衝突,引起美俄中戰略三角的互動,促使俄羅斯意圖聯合中共以制衡美國,因而造成俄羅斯亞太政策的重大調整。(二)在俄羅斯國內經濟凋敝的情況下,俄屬遠東的開發為其自力救濟的唯一途徑。為加速俄屬遠東的開發,俄羅斯勢必要開創有利的國際環境,從而必須調整其亞太政策。(三)俄羅斯亞太政策的形成與其國內政治生態的互動有密切的關聯:克里姆林宮政治生態互動,造成俄羅斯的對外政策路線從原來的「向西方一面倒」徹底轉為東西平衡的「雙頭鷹」,而亞太政策就是其重要環節之一。 上述的三個成因,構成本論文的核心論點;而對應於此三個論點,本論文將分六章探討。第一章為緒論,說明研究動機與範圍、文獻述評與研究途徑。第二章:俄羅斯的亞太政策。本章將略述俄羅斯獨立後,其亞太政策的實際運作。當中以俄羅斯對中共、日本與南北韓的政策,做為重點加以描述,其次再論及俄羅斯對東南亞地區國家的政策。第三章:戰略三角互動對俄羅斯亞太政策的影響。本章將闡述戰略三角互動對俄羅斯亞太政策形成的影響。第四章:俄羅斯遠東經濟開發對其亞太政策的影響。本章將檢視俄屬遠東經濟開發對俄羅斯亞太政策的影響。第五章:俄羅斯政治生態互動對其亞太政策的影響。本章將探討克里姆林宮政治生態互動對俄羅斯亞太政策的影響。第六章:結論。 目錄-----------------------------------------------------------I 圖表目錄------------------------------------------------------VI 縮寫表------------------------------------------------------VIII 第一章 緒論---------------------------------------------------1 第一節 研究動機與目的-----------------------------------------1 第二節 研究範圍-----------------------------------------------4 第三節 文獻述評-----------------------------------------------6 第四節 研究途徑與架構----------------------------------------13 第二章 俄羅斯的亞太政策--------------------------------------24 第一節 俄羅斯對東亞政策--------------------------------------26 一、俄羅斯對中共政策------------------------------------------26 (一)俄中夥伴關係層次的提升—由「睦鄰友好」到「戰略夥伴」----26 (二)俄中夥伴關係的具體表現----------------------------------30 二、俄羅斯對台灣政策------------------------------------------36 (一)俄台關係—中斷四十年後的交流----------------------------36 (二)俄台經貿往來成果----------------------------------------37 第二節 俄羅斯對東北亞政策------------------------------------39 一、俄羅斯對日政策--------------------------------------------40 (一)俄日零和關係的轉變—「東京宣言」------------------------40 (二)俄羅斯對日政策推行的障礙—北方四島問題------------------41 二、俄羅斯對朝鮮半島政策--------------------------------------44 (一)俄羅斯對南韓政策—漸行漸遠的雙邊關係--------------------45 (二)俄羅斯對北韓政策—由疏而近的調整------------------------47 第三節 俄羅斯對東南亞政策------------------------------------49 (一)俄羅斯與東協「對話夥伴關係」的建立----------------------49 (二)俄羅斯東南亞政策的具體成就------------------------------52 第三章 戰略三角互動對俄羅斯亞太政策的影響--------------------54 第一節 俄美的戰略衝突----------------------------------------56 (一)俄美「成熟戰略夥伴關係」的建立--------------------------56 (二)俄美之間日漸浮現的衝突----------------------------------58 (三)俄美衝突的激化—美國主導北約東擴------------------------66 第二節 美中的戰略衝突----------------------------------------77 (一)「圍堵」與「反圍堵」------------------------------------77 (二)美國干涉1996年台海飛彈危機------------------------------84 (三)貌合神離的美中「建設性夥伴關係」------------------------87 第三節 俄中的戰略匯合----------------------------------------91 (一)俄羅斯對中共的軍售與技術轉移----------------------------91 (二)俄中邊界裁軍與互信措施的建立----------------------------97 (三)俄中對外戰略的互補--------------------------------------99 第四節 戰略三角互動對俄羅斯亞太政策的影響-------------------110 第四章 俄屬遠東開發對俄羅斯亞太政策的影響-------------------112 第一節 俄屬遠東的開發現況與困境-----------------------------113 (一)俄屬遠東開發的歷史回顧---------------------------------114 (二)俄屬遠東的開發現況-------------------------------------119 (三)俄屬遠東開發所面臨的困境-------------------------------123 第二節 東北亞區域經濟合作對俄屬遠東開發的必要性-------------130 (一)東北亞區域經濟合作的源起—圖們江開發計劃---------------130 (二)東北亞區域經濟合作—圖們江開發計劃的推行現況-----------133 (三)東北亞區域經濟合作對俄屬遠東開發的必要性---------------137 第三節 俄羅斯國內對俄屬遠東開發的歧見-----------------------140 (一)俄羅斯的遠東開發政策-----------------------------------140 (二)遠東地區對開發當地的看法-------------------------------146 第四節 俄羅斯為其遠東開發所做的政策調整---------------------150 (一)裡應外合的前置調整-------------------------------------150 (二)俄屬遠東開發與俄羅斯亞太政策之間的聯繫-----------------152 (三)俄羅斯亞太政策因應俄屬遠東開發的調整-------------------153 第五節 俄屬遠東開發對俄羅斯亞太政策的影響-------------------164 第五章 俄羅斯政治生態互動對其亞太政策的影響-----------------166 第一節 俄羅斯亞太政策的決策機制-----------------------------168 (一)總統府-------------------------------------------------168 (二)外交部-------------------------------------------------176 (三)國會---------------------------------------------------178 第二節 對外政策路線論爭的影響-------------------------------180 (一)俄羅斯對外政策路線的轉折-------------------------------180 (二)大西洋學派、歐亞大陸學派與大俄羅斯帝國學派-------------183 (三)對外政策路線的論戰-------------------------------------186 (四)「俄羅斯對外政策概念」與「俄羅斯的戰略」之比較---------191 第三節 府會之間對立的影響-----------------------------------197 (一)府會政爭的前夕-----------------------------------------197 (二)府會衝突的激化-----------------------------------------200 (三)府會之間對立對俄羅斯外交路線的影響---------------------209 第四節 國會政治生態的影響-----------------------------------211 (一)93國會大選後的政治生態---------------------------------212 (二)95國會改選的衝擊---------------------------------------217 (三)國會政治生態對俄羅斯外交路線的影響---------------------224 第五節 總統大選的衝擊---------------------------------------226 (一)96外長易人後國內的政治生態-----------------------------226 (二)車臣戰事的糾葛-----------------------------------------231 (三)總統大選對俄羅斯外交路線的影響-------------------------238 第六節 俄羅斯政治生態互動對其亞太政策的影響-----------------240 第六章 結論-------------------------------------------------242 參考書目-----------------------------------------------------245 / In the initial stage immediately after its dependence, Russia’s foreign policy was following the line of “inclining to the West” therefore, the gravity of Russia’s Asia-Pacific Policy was disproportional comparing with that of its Policy toward the West. Nevertheless, during recent years, the Russo-Chinese relation has developed rapidly, and both sides have established the “strategic partnership”. This means that Russia’s Asia-Pacific Policy has become more and more significant since Russia is seeking an equilibrium between the East and the West in its current foreign policy. Against this background, this thesis will survey the factors that exert impact on the formation of Russia’s Asia-Pacific Policy during the period from 1992 to 1998. This thesis is taking the position that Russia’s Asia-Pacific policy has been shaped by the Kremlin politics within the context of its domestic imperative of economic development and the interaction of “Strategic Triangle” politics since the collapse of the former Soviet Union. This hypothesis can be further developed into the following three logically intertwined propositions: (1) Due to the US led NATO expansion eastward, which has created threats Russia’s security and the strategic conflict between the U.S.A. and the PRC. Russia intends to search the support from the PRC in order to check the US hegemonism. Under this consideration, Russia adjusts its Asia-Pacific Policy. (2) With the difficulties in its domestic economic development, the development of Russia’s Far East is the only way to release Russia from such a predicament. In order to accelerate the development of Russia’s Far East, Russia, it is necessary to search for a stable international condition. This consideration also demands that Russia adjust its Asia-Pacific Policy. (3) The formulation of Russia’s Asia-Pacific Policy is driven by its domestic political struggle: Kremlin politics makes the thoroughgoing change of Russia’s foreign policy line. Now Russia is seeking an equilibrium between the East and the West, which demands an adjustment in its Asia-Pacific policy in turn. These three factors above constitute the core points of this thesis. In accordance with these points, this thesis will be discussed in six chapters. Chapter one is introduction, it will explain the purpose, scope and approaches of this study. Chapter two will survey the development of Russia’s Asia-Pacific Policy during the period defined. This chapter will sketch the implementation of Russia’s Asia-Pacific Policy, with emphasis on Russia’s policies toward the PRC, Japan and the Korean Peninsula, and the Southeast Asia. Chapter three will explore the influence of the Strategic Triangle politics. Chapter four will examine the influence of the development of Russia’s Far East on Russia’s Asia-Pacific Policy. Chapter five will discuss how the Kremlin politics influences Russia’s Asia-Pacific Policy. Chapter six is conclusion.
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我國創投公司對科技產業之知識互動研究 / The research of the knowledge interactive relationship between venture capitalist and technology industries

黃俊傑, Huang, Chun Chieh Unknown Date (has links)
本研究之目的在探索國內科技產業的發展過程中,科技公司創業及經營的過程裡,創投公司對科技公司之知識互動關係,探討創投公司在科技公司各經營階段所扮演的角色及功能,創投公司可以提供科技公司之附加價值,影響創投事業與科技公司知識互動之因素,以及創投公司對科技創新之影響。   創投公司與科技公司知識互動成功之因素,在於科技公司之知識及資源的需求,以及創投公司所具有之條件,依據上述個案分析發現,其主要關鍵因素如下:   1.創投公司之資金為科技公司迫切需要之財務外援。   2.經營團隊對資金募集陌生或沒信心。   3.認同創投公司之專業能力。   4.經營團隊缺乏專業經營管理經驗,對外部知識之依賴度高。   5.對創投公司之組織網絡資源(上游零組件材料、下游客戶、策略投資人、新技術來源等)依賴度高。   6.產業之成熟度低且變動幅度大,產業前景不明,經營團隊對外部知識之依賴度高。   7.企業轉型方向未定,對新產業不熟悉,需要創投公司協助。   8.科技公司與創投團隊彼此有深厚的互信基礎。   9.科技公司之經營團隊對投資環境陌生。   10.創投團隊具有協助科技公司企業重整成功的經驗。   11.創投公司掌握科技公司具影響力的股權及決策權。   12.創投公司瞭解新市場趨勢。   本研究分析歸納之研究發現如下:   一、創業經營互動構面   【研究發現一】:科技公司的種子期及創建期,創投公司扮演催生者及創業智囊的角色。   【研究發現二】:科技公司的成長期及擴張期,創投公司扮演資源提供者與仲介者的角色。   【研究發現三】:科技公司的成熟期,創投公司扮演股票上市推動者角色。   【研究發現四】:科技公司的重整期,創投公司扮演企業改造者角色。   【研究發現五】:產業組織網絡的綿密度,會影響創投公司之投資品質。   【研究發現六】:創投公司的投資金額會影響知識互動之程度。   【研究發現七】:僅資金投資的創投公司漸不受科技公司歡迎,具有附加價值的創投公司才有較多空間。   二、科技創新互動構面   【研究發現八】:創投公司主導資本效率,協助科技公司之技術創新,兩者合力推動經濟發展。   【研究發現九】:創新技術透過創業過程取得卓越財務報酬,為科技產業技術成長的動因。   【研究發現十】:科技背景的創投公司,較主動推動技術創業,為科技成長做先鋒,財務背景創投公司則傾向於協助經營為主,為科技成長做後援。   【研究發現十一】:技術創新的分散性及開放性,促使創投公司的存在與發展。   【研究發現十二】:科技知識與經營管理知識的模組化結合,促使新創科技公司與創投公司密切合作。   三、知識管理互動構面   【研究發現十三】:創投公司的產業網路知識及經營管理知識,對科技公司的協助,優於創投公司之金融資本之效益。   【研究發現十四】:產業成熟度越低,創投公司與科技公司之知識互動越緊密。   【研究發現十五】:技術導向的技術領先公司,與創投公司之知識互動程度越低。 / The objectives of this thesis intend to explore the knowledge interactive relationship between the venture capitalist and technology industries as well as the key success factors (KSFs) to initiate the interactive basis. Based on the knowledge interactive relationship, this study presents : the roles and functions of the venture capitalist during different business stages, the added-value that the venture capitalist provided, the key factors influencing the interactive relationship, and the changes in technology and innovation as influenced by the venture capitalist.   The key success factors initiating the interactive relationship between the venture capitalist and technology industries are the technology company's demand in knowledge and resources as well as the knowledge and resources that the venture capitalist can provided.   This study was conducted by using case study methodology covering four samples of high-tech companies and two venture capitalists. The results of this study are as follows:   1. During the seed and start-up stages of technological companies, the venture capitalist acts as the promoter and start-up consultant.   2. During the growth and development stages of technological companies, the venture capitalist acts as the resource-provider and coordinator.   3. During the late stage of technological companies, the venture capitalist acts as the IPO promoter.   4. During the re-orgnization stage of technological companies, the venture capitalist acts as the re-structurer.   5. The industrial network of the venture capitalist will influence the company's investment performance.   6. The investment amount will influence the knowledge interactive intensive of the venture capitalist.   7. The venture capitalist only affords capital but without knowledge have been worked difficult. Only the venture capitalists with smart-money and value-added will have development space.   8. The venture capitalist leads the capital efficiency and the technical companies lead the technology innovation. Both of them promote the development of economics.   9. Start-up new companies with innovative technologies to purchase excellent financial reward are the motive factor of technology development.   10. The venture capitalists with technical background will more actively promote the innovative technologies start-up. The venture capitalists with financial background will focus on the management of the investee.   11. The diversity of technology innovation builds up the development space basis of the venture capitalists.   12. The modularization of the technical innovation and business management is the key factor in pushing the knowledge interactive between technical companies and venture capitalists.   13. The industrial network and management knowledge contributions of the venture capitalists are more than the contributions of the capital benefit.   14. The more amorphous of the industry, the more knowledge interactive activities between the technical companies and the venture capitalists.   15. The more technical-oriented companies, the less knowledge interactive activities between the technical companies and the venture capitalists.
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社交網站與組織內人際關係改變之關聯性研究─以Facebook為例 / A study of how social networking sites change interpersonal relationships in business organizations: an example of Facebook

許慈雅, Hsu, Tzu Ya Unknown Date (has links)
社交網站,尤其是Facebook,在近幾年使用人口日趨增加,變得非常熱門。本研究觀察到在組織內,許多人運用Facebook這類社交網站與同事維繫人際關係。有趣的是,當Facebook進入組織情境後,這種以電腦中介傳播為基礎的人際互動方式,與實體人際關係模式不同,也迥異於全然線上的人際互動模式,其特殊性進一步帶來組織內人際關係的重要改變。   本研究共分三方面來探討Facebook進入組織情境後,對組織內人際關係所造成的改變。首先,受Facebook科技屬性影響,組織成員在Facebook上人際關係樣態根基於「虛實交錯」此一概念。由於同事間相互認識,其人際關係發展歷程從線下的實體互動開始,蔓延到Facebook的線上互動,而眾人在線上互動結果又會再度影響實體關係。換句話說,組織成員在「虛擬」和「實體」不同場域來回擺盪,造成「虛實交錯」情形,也讓組織內人際關係模式產生改變。   在這基礎上,本研究進一步發現Facebook「虛實交錯」的人際關係模式展現在兩個層面上。從整體角度來看,當Facebook出現後,在組織內形成另一個人際關係場域,彷彿是辦公室內的「線上茶水間」,組織成員在該場域互動、維繫人際關係的方式與實體茶水間有所不同,有其獨特性,因此我們用「線上茶水間」來描繪Facebook「虛實交錯」下的人際關係場域特性。在線上茶水間,組織成員以大量且多樣化資訊做為連結人際關係基礎,達到不同於實體茶水間的社交功能,如大量且速成的安慰與支持、跨越時空的陪伴感等,也使得線上茶水間的人際關係具有一定特色,例如淺層情感交流等。從個人層次來探討,組織成員的形象在此人際關係場域內也有不同展現方式,當Facebook出現後,它的科技屬性提供組織成員「另一個舞台」,讓個人得以展現出在正式組織場域中難以呈現的某種形象,因此我們用「另一個舞台」來描繪其轉變與特性。然而Facebook終究位於組織體系內,因此組織成員無法扮演一個全新或不真實形象,在舞台上的「演出」難免受到束縛。儘管如此,組織成員仍可透過Facebook調節自己在實體組織場域予人的形象,展現出欲呈現面貌。 / This study discusses the impact and influence of Facebook on interpersonal relationships at the work place. Social networking sites (SNS), Facebook in particular, have grown in popularity in recent years. In addition to personal usage, many use Facebook as a tool to interact with their colleagues in corporate settings. When used in this manner, the mode of interaction is based on computer-mediated communication (CMC), which is distinct from physical interactions or from virtual online interactions. This study focuses on three aspects of Facebook that influence and shape the relationships among employees in a corporation. Firstly, the members of a business organization know each other, so the process of interaction begins with physical acquaintance. The interaction then migrates online through Facebook, which, in turn, shapes the nature of the physical interaction. In other words, aided by technology, the corporate personnel interact both in "virtual (online)" space and in "physical" space, resulting in a mode of interaction that can be called "virtually and physically interlaced" interaction. On this basis, this study examines the effects of "virtually and physically interlaced" interaction from two perspectives. First, from the overview perspective, the introduction of Facebook in a corporate setting creates a space for a new form of interaction, an "online break room" of sorts, in which the corporate personnel's interaction is experienced differently than in a physical break room. Employees in "online break rooms" communicate with each other in multiple modes and methods such as videos, music, forwarded articles and so on. Unlike in a physical break room where the conversations are limited in number and also limited by the necessity of shared space and time, the online break room offers unconstrained space where employees can readily exchange their thoughts, opinions, as well as their feelings with others. The experience creates a new social dimension to the "online break room" at hand that employees can be accompanied by colleagues anytime and anywhere and also be able to receive much comfort and support from the coworkers. However, the level of communication remains superficial because employees do not interact in person. Second, from the individual perspective, an employee's experience of interaction with others in an "online break room" is changed. The introduction of Facebook in a corporate setting provides its personnel an alternate platform to express themselves more personally, in ways which may have been difficult to do in a rigid and formal business environment. We use the term "alternative stage" to describe the changes in interactions afforded by the addition of another platform. On the "main stage" of a conventional corporate environment, a person may feel compelled to conform to the corporate culture, and the expression of individuality may be limited, which results in a projected image that tends to be formal. In such an environment, Facebook becomes a stage/place where individuals can express and highlight their own personality or hobbies, giving a more personal and informal image to adjust the physical and conventional formal images.
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互動電視(IPTV)加值服務之滿意度與忠誠度之關係研究:以中華電信MOD「心靈開運網」算命服務為例 / The effect of IPTV value-added service on customer satisfaction and loyalty: The case of Chunghwa Telecom MOD "Superfate" service

李宜安 Unknown Date (has links)
中華電信MOD是台灣目前最具規模的互動電視(IPTV)平台,全台已有68萬用戶,除了提供影片隨選(Video on demad)的服務之外,也積極發展其他類型的加值服務,本研究以中華電信MOD之「心靈開運網」算命服務為例,從中探討該服務使用族群的「使用動機」、「服務品質」、「顧客滿意度」、「顧客忠誠度」之間的相互關係,並研究使用動機與服務品質等因子中,何者影響使用族群的滿意度?希望這樣的研究結果日後可提供其他互動電視加值服務開發廠商參考。 本研究經量化研究的統計分析方法與質化研究的深度訪談法,對中華電信MOD加值服務「心靈開運網」算命服務使用族群發放電視問卷,以分析用戶的基本資料與使用行為,同時輔以深度訪談,綜合用戶調查資料、同業建議、MOD平台經營者等各方看法,對本算命服務發現與建議如下: 一.每個年齡層對算命內容的需求有明顯差異,可根據用戶常算的算命分類紀錄,提供客製化的首頁,以方便用戶選擇。 二.從用戶的算命記錄可看出用戶目前的需求,可以針對用戶的需求尋找異業結盟或廣告交換,如理財、婚顧、養生、交友等服務,以提高用戶滿意度。 三.人口統計變項(性別、年齡、教育、職業、收入)對於中華電信MOD加值服務「心靈開運網」之使用動機、服務品質、忠誠度、滿意度,除了學歷之外,並無顯著差異,可能表示不同人口統計變項,對於算命的喜好差異不大。 四.服務品質與滿意度的關連性,較使用動機與滿意度的關連性強,服務品質愈好,滿意度愈高。 五.服務品質對滿意度的影響很大,其中產品可靠度,也就是算命的準確度,將影響整個服務品質構面給用戶的感覺。 六.本算命服務對於個人隱私愈保護,用戶的再度使用意願會愈高,同時算命內容若讓用戶感覺能趨吉避凶,感覺安心,推薦給他人的機會就愈高。 關鍵詞:互動電視、IPTV、MOD、加值服務、心靈開運網、使用動機、資訊來源、服務品質、滿意度、忠誠度、電視問卷 / Abstract Chunghwa Telecom MOD is the most popular IPTV provider in Taiwan, which now has around 680,000 subscribers. In addition to providing video on demand services, Chunghwa Telecom MOD is also aggressively expanding other value-added-services (VAS). Using Chunghwa Telecom MOD's "Superfate" service as an example, this study tried to examine the relationships between “usage motivation”, “service quality”, “customer satisfaction”, and “customer loyalty”. Furthermore, we tried to investigate which of the following factors (e.g., usage motivation and service quality) has the greatest impact on “customer satisfaction”. We hope that the research outcome could provide some directions for other VAS developers of IPTV industry. Using both quantitative statistical analysis and qualitative in-depth interviews. We extensively surveyed different consumer groups of Chunghwa Telecom MOD's "Superfate" service in order to understand consumer profile and user behavior. At the same time, we also conducted in-depth interviews Based upon research outcomes from consumer surveys and key industry players interviews, we provide several recommendations to the "Superfate" service as follow: 1.Different age groups have different demands on fortune telling content. To make this service more user-friendly, we should customize the front page according to the record of the customers' most-frequently-visit fortune-telling categories. 2.Based on the usage records of each user, we can easily identify the associated services each customer might need. We can effectively increase customer satisfaction level by forming strategic alliance with other value-added-services, e.g. personal finance, match-making, wedding-planning, and health care related services. 3.Demographic variables (e.g., age, gender, occupation, and income) do not have a significantly different impact on usage motivation, service quality, customer loyalty, and satisfaction. Educational level is the exception. Our results imply that demographic differences do not significantly influence customers' preference on fortune-telling. 4.Service quality has a stronger influence on satisfaction level than usage motivation. The better the service quality, the more satisfied the users are. 5.Service quality has a strong influence on the level of customer satisfaction. Moreover, the reliability of the service, or the accuracy of the fortune-telling result, can greatly impact customers' perception of service quality. 6.Users are more willing to reuse this service when they feel their privacy is protected. Meanwhile, the user is more willing to recommend this service to others when they feel the fortune-telling results could help them approach the positive luck and avoid the negative fate. Keywords:Multimedia On Demand(MOD)、IPTV、value-added-services、Superfate、usage motivation、service quality、customer satisfaction、customer loyalty、TV questionnaire survey
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社會網路互動下的新凱因斯動態隨機一般均衡模型 / Toward a social network-based New Keynesian DSGE model

張嘉玲, Chang, Chia Ling Unknown Date (has links)
本研究建構一社會網路互動下的新凱因斯動態隨機一般均衡模型,探討效用基礎下波茲曼分配背後的網路結構,以及,社會網路對新凱因斯動態隨機一般均衡模型參數的影響。根據本論文模擬結果,效用基礎下波茲曼分配背後所隱含的社會網路結構呈現局部區域性連結拓璞,此結論與熱力學對波茲曼分配中粒子互動方式的假設相同,然而,區域性連結之網路結構(如環狀網)並非目前實證研究所觀察到的網路型態(如冪分布網路或高群集係數之小世界網路),故吾人是否得以直接利用效用基礎下波茲曼分配來描述社會上人與人之間的互動現象必需更忱慎考量之。另外,社會網路互動也將使新凱因斯動態隨機一般均衡模型之參數估計產生偏誤,依本研究估計結果觀之,只要加入社會互動,總合需求曲線中實質利率之參數估計將為正號,即實質利率對產出缺口的影響為負向影響,也就是文獻上的投資儲蓄迷思(IS puzzle),若進一步觀察社會網路結構對該實證迷思的影響則可發現當社會網路群聚程度越高時,該估計偏誤將越嚴重。 / We construct a social network-based New Keynesian DSGE (Dynamic Stochastic General Equilibrium) Model to investigate the underlying social network structure derived from the performance-based Boltzmann-Gibbs model, and thus interpret the process that social network structures affect the estimation bias in the New Keynesian DSGE framework. According to our simulation results, the underlying social network structure derived from the performance-based Boltzmann-Gibbs model should be local. This finding is consistent with the study of thermodynamics, which the Boltzmann-Gibbs distribution is based upon, i.e. the local interaction. However, it contradicts not only the purpose of combining the performance-based Boltzmann-Gibbs machine and New Keynesian DSGE model, but also empirical studies of social network structures in the real world. Accordingly, maybe we have to consider further whether the performance-based Boltzmann-Gibbs machine is a suitable tool for calibrating social interaction under the stylized New Keynesian DSGE framework. Furthermore, if we embedded interaction behavior in the stylized New Keynesian model, the so-called “IS Puzzle” can be consequently observed. We also realized that “IS Puzzle” is connected with network structures. The more clustering the network structure is, the more significant “IS Puzzle” would be.

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