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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
311

Designing for Pregnancy with Body Mapping: Unveiling Experiences and Informing Support

Noor, Nabila January 2024 (has links)
This thesis investigates how body mapping can externalize pregnancy experiences and guide design for supporting individuals during and after pregnancy. I have employed a qualitative research approach to collect and analyze data about pregnancy experiences from 24 individuals having pregnancy experience, including migrants, across the Global North and Global South. As body maps have been used in workshop setup in previous studies for visually representing and orally narrating their experiences, I have conducted workshops in individual and group settings, both online and offline, to explore potential differences in participant engagement and respon ses and analyzed the data through inductive thematic analysis. The findings of this research underscore the insights of pregnancy experiences that highlights themes like love and responsibility towards the unborn child, identity transformation, physical challenges and food cravings, loneliness, bodies not being their own and inner strength. In addition, the study also revealed participants’ reactions to using body mapping as a tool for self-reflection which highlighted feelings of liberation and sometimes revealed aspects that were unknown to them. In response to all the above findings, I present design implications in three parts to support the pregnancy journey. Firstly, I contributed knowledge on how the qualitative embodied data of pregnancy should be collected, analyzed and represented. Secondly, I presented design implications for pregnant individuals; and thirdly, I designed a self-reflective tool that can be used during postpartum as a support. / Controlling the Uncontrollable: The Impact of Reproductive Health Apps on Experiences of Pregnancy, Healthcare Professionals’ Work, and Data Governance. Funded by the Swedish Research Council. Project period, 2021-2024
312

Pregnancy apps: The birth of a new experience : Exploring the entangled relationship between pregnant people and pregnancy apps

Eliasson, Caroline January 2024 (has links)
Pregnant people are increasingly turning to mobile apps for support and guidance throughout their pregnancy. The popularity of pregnancy apps in society and their potential influence on how users engage with and perceive their pregnant bodies underscore a public interest in investigating the effects of these apps. However, little attention has been given to how pregnancy apps are involved and influence the pregnancy experience. This study aimed to investigate the role of pregnancy apps in the embodied pregnancy experience. Data was collected by eight interviews with pregnant people and an examination of six pregnancy apps using the walkthrough method. By employing a postphenomenological perspective, the relationship between user and technology was analysed, focusing on technology as a mediating character. The findings indicate that pregnancy apps are intimately involved in the pregnancy experience by mediating (1) a bond between parents and the unborn baby, (2) a shared experience between partners, and (3) knowledge about the pregnant body. However, the pregnant body is constructed around medical measurements, norms, and expectations about what it means to be pregnant and provides little support to the lived bodily experience.
313

Impact of counterfactual emotions on the experience of algorithm aversion

Beretta, Andrea 13 February 2020 (has links)
Today more and more algorithms and their applications are entering into the everyday life of each of us. Algorithms can help people to make more effective choices through historical data analysis, generating predictions to present to the user in the form of advice and suggestions. Given the increasing popularity of these suggestions, a greater understanding of how people could increase their judgment through the suggestions presented is needed, in order to improve the interface design of these applications. Since the envision of Artificial Intelligence (AI), technical progress has the intent of surpassing human performance and abilities (Crandall et al., 2018). Less consideration has been given to improve cooperative relationships between human agents and computer agents during decision tasks. No study up to date has investigated the negative emotions that could arise from a bad outcome after following the suggestion given by an intelligent system, and how to cope with the potential distrust that could affect the long-term use of the system. According to Zeelenberg et al. (Martinez & Zeelenberg, 2015; Martinez, Zeelenberg, & Rijsman, 2011a; Zeelenberg & Pieters, 1999), there are two emotions strongly related to wrong decisions, regret, and disappointment. The objective of this research is to understand the different effects of disappointment and regret on participants’ behavioral responses to failed suggestions given by algorithm-based systems. The research investigates how people deal with a computer suggestion that brings to a not satisfying result, compared to a human suggestion. To achieve this purpose, three different scenarios were tested in three different experiments. In the first experiment, the comparison was amongst two wrong suggestions in a between-subjects design through the presentation of a flight ticket scenario with two tasks. The first study analyzed exploratory models that explain the involvement of the source of suggestion and the trust in the systems in the experience of counterfactual emotions and responsibility attribution. The second experiment takes advantage of a typical purchase scenario, already used in the psychological literature, which had the aim to solve the issues found in the first study and test the algorithm aversion paradigm through the lenses of a classic study of regret literature. Results showed that, contrary to early predictions, people blame more the source of the suggestion when it comes from a human as compared with an intelligent computer suggestion. The third study had the aim to understand the role of counterfactuals through a paradigmatic experiment from algorithm aversion literature. In this study, the main finding is about the reliance people have on the algorithmic suggestion, which is higher compared to the reliance they have with a human suggestion. Nevertheless, people felt more guilt when they had a wrong outcome with a computer compared with a suggestion given by a person. Results are relevant in order to better understand how people decide and trust algorithm-based systems after a wrong outcome. This thesis is the first attempt to understand this algorithm aversion from the experienced counterfactual emotions and their different behavioral consequences. However, some of these findings showed contradictory results in the three experiments; this could be due to the different scenarios and participants’ thoughts and perceptions of artificial intelligence-based systems. From this work, three suggestions can be inferred to help designers of intelligent systems. The first regards the effective involvement of counterfactuals during the user interaction with a wrong outcome and the potential behavioral consequences that could affect the future use of the intelligent system. The second suggestion is the contribution to the importance of the context in which decisions are made, and the third guideline suggests the designer rethink about anthropomorphism as the best practice to present suggestions in the occurrence of potential wrong outcomes. Future works will investigate, in a more detailed way the perceptions of users and test different scenarios and decision domains.
314

Etude de la fiabilité de type negative bias temperature instability (NBTI) et par porteurs chauds (HC) dans les filières CMOS 28nm et 14nm FDSOI / Study of negative-bias temperature instability (NBTI) and under hot-carriers (HC) in 28nm and 14nm FDSOI CMOS nodes

Ndiaye, Cheikh 07 July 2017 (has links)
L’avantage de cette architecture FDSOI par rapport à l’architecture Si-bulk est qu’elle possède une face arrière qui peut être utilisée comme une deuxième grille permettant de moduler la tension de seuil Vth du transistor. Pour améliorer les performances des transistors canal p (PMOS), du Germanium est introduit dans le canal (SiGe) et au niveau des sources/drain pour la technologie 14nm FDSOI. Par ailleurs, la réduction de la géométrie des transistors à ces dimensions nanométriques fait apparaître des effets de design physique qui impactent à la fois les performances et la fiabilité des transistors.Ce travail de recherche est développé sur quatre chapitres dont le sujet principal porte sur les performances et la fiabilité des dernières générations CMOS soumises aux mécanismes de dégradation BTI (Bias Temperature Instability) et par injections de porteurs chauds (HCI) dans les dernières technologies 28nm et 14nm FDSOI. Dans le chapitre I, nous nous intéressons à l’évolution de l’architecture du transistor qui a permis le passage des nœuds Low-Power 130-40nm sur substrat silicium à la technologie FDSOI (28nm et 14nm). Dans le chapitre II, les mécanismes de dégradation BTI et HCI des technologies 28nm et 14nm FDSOI sont étudiés et comparés avec les modèles standards utilisés. L’impact des effets de design physique (Layout) sur les paramètres électriques et la fiabilité du transistor sont traités dans le chapitre III en modélisant les contraintes induites par l’introduction du SiGe. Enfin le vieillissement et la dégradation des performances en fréquence ont été étudiés dans des circuits élémentaires de type oscillateurs en anneau (ROs), ce qui fait l’objet du chapitre IV. / The subject of this thesis developed on four chapters, aims the development of advanced CMOS technology nodes fabricated by STMicroelectronics in terms of speed performance and reliability. The main reliability issues as Bias Temperature Instability (BTI) and Hot-Carriers (HC) degradation mechanisms have been studied in the most recent 28nm and 14nm FDSOI technologies nodes. In the first chapter, we presents the evolution of transistor architecture from the low-power 130-40nm CMOS nodes on silicon substrate to the recent FDSOI technology for 28nm and 14nm CMOS nodes. The second chapter presents the specificity of BTI and HCI degradation mechanisms involved in 28nm and 14nm FDSOI technology nodes. In the third chapter, we have studied the impact of layout effects on device performance and reliability comparing symmetrical and asymmetrical geometries. Finally the trade-off between performance and reliability is studied in the fourth chapter using elementary circuits. The benefit of using double gate configuration with the use of back bias VB in FDSOI devices to digital cells, allows to compensate partially or totally the aging in ring oscillators (ROs) observed by the frequency reduction. This new compensation technique allows to extend device and circuit lifetime offering a new way to guaranty high frequency performance and long-term reliability.
315

Användbarhet som värdeskapare : En studie om användbarhetens roll vid val av bärbara datorer hos studenter / Usability as a value : A study about the role of usability when choosing a laptop among students

Claesson, Sandra, Liljesand, Jonas January 2018 (has links)
Syftet med användbarhet är att på ett enkelt och tillfredställande sätt hjälpa en användare att uppnå ett specificerat mål. En produkts användbarhet påverkas därför av olika faktorer. Faktorer som en dators prestanda, hårdvara, användargränssnitt och upplevd kvalitet är några av de parametrar som bör tas i åtanke när studenten väljer en bärbar dator som ska underlätta och effektivisera studierna. 225 studenter deltog i en enkätundersökning där de uppgav hur mycket olika faktorer påverkade deras val av dator. Resultatet visade att studenter värdesätter laptops med bra prestanda, lång batteritid och tekniska aspekter som passar deras behov. Det mest förekommande syftet med datorerna var att underlätta studenternas studier och faktorer som prestanda, vikt och storlek avgjorde datorns användbarhet för detta ändamål. Studien bekräftade att varumärken associeras med kvalitet och att kvaliteten på produkterna var det som fick studenterna att vara lojala gentemot varumärket. Faktorer som hårdvara, prestanda, användargränssnitt och kvalitet påverkar användarens möjlighet att nå sina mål på ett effektivt sätt och behöver anpassas efter individens funktionella och emotionella behov för att uppnå optimal användbarhet. / The purpose of usability is to help the user reach their goals in a simple and satisfactory manner. A product’s usability is therefore affected by various aspects. Aspects such as performance, hardware, user interface, and perceived quality, are some of the parameters that should be taken into consideration when students choose a laptop that will be beneficial for their studies. 225 students participated in a survey where they rated and explained how much certain aspects affected their choice of laptop. The results showed that students value laptops with good performance, long battery life, and technical aspects that suit their needs. The most common use of the laptops were to aid them in their studies, and aspects such as performance, weight and size of the laptop determined whether or not the laptop would be useful for this purpose. The study confirmed that brands are associated with quality and that product quality was one of the reasons to why students became loyal towards a brand of computers. Aspects such as hardware, performance, user interface, and quality affects the user’s ability to reach their goals in an effective manner, and therefore needs to be suited after the individuals’ functional and emotional needs to achieve optimal usability.
316

Teknik och design som motstrategi till sexuella trakasserier online : En kvalitativ studie av erfarenheter och lösningar på sexuella trakasserier online utifrån ett användarperspektiv / Technology and design as a counter-strategy for sexual harassment online : A study of experiences and solutions of sexual harassments online from a user perspective

Ahlström, Sofia, Hansson, Sofie January 2017 (has links)
Digital platforms such as social media are big part of people's everyday life and social network. Recent studies shows that the ability to act anonymously on social media has increased harassment behaviors online. For marginalized groups, digital platforms are important for the act of freedom of speech and harassments online can limit these groups in the digital environment. Within the framework of this study we found, that there is a lack of studies that specifically research sexual harassments online and what different factors that may have an impact on the problem. Therefore, the aim for this study was to research what values, attitudes and emotions users of social media services experiences online. We wanted to research, from a user perspective, what existing counter-strategies options are provided on social media against sexual harassments online, and if there are other technical design solutions for social media interfaces. Within the framework of this essay we have conducted a focus group interview and a participatory design workshop. The empirical data that was collected has been analysed with different theories such as power, resistance, empowerment in design, master suppression techniques in social media, feminist HCI and social norms and participatory design. The study also use previous research on harassment on social media to further understand the empirical data for the analysis. In this study there are findings from the focus group that has been placed in three different themes. 1) The importance of social relationships for counter-strategies against sexual harassment online. 2) Social norms and normalization of sexual harassment online. 3) The importance of technical aspects for dealing with sexual harassment online. Our study shows that the counter-strategies options on social media services today are not sufficient enough for these different aspects. The participatory design workshop in this study resulted in eight possible technical design solutions. These solutions can be implications for design on social media interfaces and can work as counter-strategy tools against sexual harassments online. This study only research one focus group, therefore the study can be used as a basis for further research. By including users with participatory design methods, values made from users of social media in relation to sexual harassments online can unfold and hopefully decrease the problem.
317

"EMEET/SERVE: geração sob-demanda de hiperdocumentos multimídia a partir de informação capturada em reuniões distribuídas" / eMeet/SERVE: automated generation of multimedia hyperdocuments by means of captured information from distributed meetings

Pedro Monteiro da Silva Eleutério 05 June 2002 (has links)
A literatura apresenta muitos sistemas que foram desenvolvidos a fim de automatizar o processo de geração de hiperdocumentos multimídia a partir de experiências ao vivo; ambientes educacionais e de reunião são os domínios de aplicação mais comuns. Conforme reportados, os sistemas não contemplam características importantes relativas à evolução de hiperdocumentos Web, tais como a possibilidade de atualizações constantes de conteúdo e de layout, e a independência de plataforma. Este trabalho visa a implementação do sistema eMeet/SERVE, que realiza a geração automática de hiperdocumentos multimídia a partir de informações capturadas em ambientes de reuniões distribuídas na Web. O eMeet/SERVE foi implementado com a utilização da arquitetura LAIAc – proposta neste trabalho – habilitada a suportar a evolução dos hiperdocumentos gerados. As interfaces dos hiperdocumentos gerados pelo eMeet/SERVE foram desenvolvidas a partir de padrões e regras propostas na literatura. Além disso, um mecanismo de sincronização foi implementado nos hiperdocumentos a fim de permitir uma reprodução adequada dos elementos multimídia. A arquitetura LAIAc pode ser utilizada por outros sistemas associados à geração automática de hiperdocumentos. Com a realização deste trabalho, o eMeet/SERVE está preparado para integração com outros serviços implementados no contexto do projeto maior em que se insere, o Projeto InCA-SERVE, visando a evolução contínua dos hiperdocumentos gerados automaticamente. / The literature discusses many software systems developed to automate the process of generating multimedia hyperdocuments from live experiences; educational and meeting environments are the most common application domains. As reported, those systems do not present features considered important towards the evolution of hyperdocuments associated to live experiences, such as support to constant updates of contents or changes in layout as well as independence of platform. The work reported in this document aims at developing the eMeet/SERVE application, a system that allows the automatic generation of multimedia hyperdocuments by means of captured information from distributed meetings environments on the Web. The eMeet/SERVE system is implemented on top of the LAIAc architecture – also proposed in this work – an architecture enabled to support the evolution of the hyperdocuments. The presentation interfaces of the hyperdocuments have been developed according to state of the art heuristics and guidelines. Moreover, a synchronization mechanism has been embedded in the hyperdocuments to allow the appropriate playback of multimedia objects. The LAIAc architecture itself can be used by other applications associated to the automatic generation of hyperdocuments. The eMeet/SERVE is part of the InCA-SERVE Project and, as implemented, it is ready to be integrated with other services implemented in the context of that project; the overall goal is the support to the evolution of the hyperdocuments generated automatically.
318

Riktlinjer för begränsad gränssnittsdesign – Att designa gränssnitt med begränsningar i designarbetet / Guidelines for limited graphical user interface design – Designing user-interface with design work limitations

Karlsson, Mathias, Löverdal, Gea January 2016 (has links)
Gränssnittsdesign är en av de viktigaste aktiviteterna vid systemutveckling, eftersom gränssnittet utgör den beståndsdel för vilket slutanvändare kommer göra sin primära helhetsbedömning av systemet utefter. Det innebär att gränssnittsdesignarbetet har en avgörande roll för hur systemet kommer att mottas och bedömas vid leverans och upphandlingar av system. Att designa tillfredställande gränssnitt handlar om att ta hänsyn till en rad olika human computer interaction (HCI)-aspekter. Dessa är användbarhet, användarupplevelse samt estetik, det vill säga hur visuellt tilltalande gränssnittet är. Följande tre aspekter kommer på olika sätt påverka hur en användare upplever ett system, vilket i sin tur kommer påverka huruvida en beställare är beredd att investera i ett system. Att utveckla gränssnitt för system innebär ofta att designers och utvecklare måste göra avvägningar kring i vilken mån en designer skall få realisera gränssnittsdesign. Detta eftersom en samansättning av för många visuella gränssnittselement kan få inverkan på systemets prestanda. Stundtals hamnar de två elementen, visuella designattribut och systemkrav, i konflikt med varandra och i de fall där de senare föregår designattribut ställs gränssnittsdesigners inför en utmaning eftersom att de bli begränsade i sitt arbete. Trots detta ställs dock samma krav på att designers skall uppnå tilltalande gränssnitt som väcker känslor av professionalism, samtidigt som systemet skall bibehålla optimal systemprestanda och funktionalitet.Syftet med denna studie var att undersöka hur ett tillfredställande gränssnitt i aspekter av estetik, användbarhet och användarupplevelse kan designas i ett standardsystem när designarbete begränsas till att enbart kunna justera placering och färg av gränssnittselement. Detta har inneburit en designforskningsansats bestående av en iterativ utvecklingsprocess där ett gränssnitt designat och realiserat baserat på av teorin förslagna riktlinjer för gränssnittsdesign som fortfarande har varit möjliga att tillämpa trots designarbetets begränsningar. Gränssnittet har därefter utvärderats genom experiment i form av användbarhetstester och expertutvärdering. Empirisk data från utvärderingarna har därefter analyserats och införlivats i gränssnittet och slutligen har en slutsats genererats och presenterats.Studiens resultat visar att genom en kombination av befintliga teoribaserade riktlinjer kommer designers en god bit på väg för att lyckas design tillfredställande gränssnitt i aspekter av estetik, användbarhet och användarupplevelse. I slutet av studien presenteras detta i form av sju nya riktlinjer. Variabeln användarupplevelse visade sig dock vara svårare att designa för i studiens begränsade kontext. Detta beror på att användarupplevelse är en svår variabel att utvärdera på grund av dess subtila natur. Slutligen presenteras förslag för framtida forskning och på vilket sätt studiens resultat vidare bör beprövas. / User-Interface design is one of the most important aspects of development of a system, as the user-interface is one of the elements that the user primarily will take in consideration when assessing a system. This means that user-interface design plays an important role in how the system will be received and assessed at procurement. A designer has to consider a couple of human computer interaction (HCI)-aspects such as usability, user experience, and aesthetics, in order to design a satisfactory user-interface. These three aspects of human computer interaction affect user experience of a system, which will influence a client’s decision on investment in the system. Designing a user-interface of a system often means that designers and developers have to consider the extent to which a designer can implement their version of the interface. A composition of many visual interface elements can have an impact on the systems performance. Sometimes the visual design attributes can conflict with the system requirements. If designers are challenged system requirements are prioritised because they will be limited in their work. Despite those limitations, the designers are still needed to design an appealing user-interface that can invoke feelings of professionalism, parallel to the system requirement of optimal performance and functionality.The purpose of this study was to explore how an appealing user-interface with regards to aesthetics, usability and user experience can be designed when the design work is limited to only be able to adjust placement and visual appearance in terms of names and colour of UI elements. This has been explored by doing an iterative development process in which an interface has been designed and developed based on guidelines from theory on user-interface design which the authors has been able to implement based on the limitations on the design work. The interface has subsequently been evaluated by experiments in terms of usability tests and an expert evaluation in the form of a heuristic evaluation. The evaluations resulted in empirical data which has been analysed and set against existing theory upon which a conclusion has been generated and presented.The result of the study show that designers are well on the way to successfully design an appealing user-interface in relation to aesthetic, usability and user experience, which the authors presents in the form of seven new guidelines. The variable user experience turned out to be more difficult to design in the study’s limited context. The authors believe that one of the reasons for this is that user experience is difficult to evaluate because of its subtle nature. Lastly we present suggestions for future research and how the results of the study should be further proved.
319

Mobil applikation eller responsiv webbplats? : En studie om vilka designaspekter som är viktiga vid utökning av ett söksystem på Internet till en smartphone / Mobile application or responsive website? : A study on the design aspects that are important in extending a search engine on Internet to a smartphone

Davidsson Pajala, Therese, Augustin, Ansam January 2012 (has links)
Denna uppsats redovisar en studie i hur en söktjänst på Internet kan kompletteras, antingen via en mobilapplikation eller genom en responsiv webbplats, för att underlätta användning via en smartphone. Fokus för undersökningen ligger på Riksarkivets söktjänst Nationell ArkivDatabas (NAD) som för tillfället inte är anpassad till mobila enheter. Vårt mål är även att undersöka hur inställningen ser ut för applikationer och responsiva webbplatser bland användare samt hur dessa åsikter skiljer sig mellan olika användarmålgrupper. Tillsammans med information från tidigare forskning har en studie utförs för att undersöka för- och nackdelar mellan appar respektive responsiva webbplatser. I våra undersökningar har vi valt att använda oss av två datainsamlingsmetoder: en kvantitativ webbenkät och semistrukturerade kvalitativa intervjuer, som komplement till varandra. Totalt nio intervjuer har gjorts med tre personer ur varje Riksarkivets huvudmålgrupper. En webbenkät har även publicerats på Riksarkivets och Stockholms stadsarkivs webbplatser. / This paper reports a study in how a search service on the Internet can be completed either through a mobile application or through a responsive website, to facilitate use on a smartphone. The focus of the study is on the National Archives' search service National Archives Database (NAD), which is not currently adapted to mobile devices. Our aim is also to investigate how the attitude looks for applications and responsive websites among users and how these views differ between user groups. Together with data from previous research, a study was conducted to examine the pros and cons between apps and responsive websites. In our investigations we have chosen to use two methods of data collection: a quantitative web survey and semi-structured qualitative interviews, to complement each other. A total of nine interviews were conducted with three members from each of National Archives' main target groups. An online survey has also been published on the National Archives and Stockholm stadsarkivs websites.
320

Estimation à haut-niveau des dégradations temporelles dans les processeurs : méthodologie et mise en oeuvre logicielle / Aging and IC timing estimation at high level : methodology and simulation

Bertolini, Clément 13 December 2013 (has links)
Actuellement, les circuits numériques nécessitent d'être de plus en plus performants. Aussi, les produits doivent être conçus le plus rapidement possible afin de gagner les précieuses parts de marché. Les méthodes rapides de conception et l'utilisation de MPSoC ont permis de satisfaire à ces exigences, mais sans tenir compte précisément de l'impact du vieillissement des circuits sur la conception. Or les MPSoC utilisent les technologies de fabrication les plus récentes et sont de plus en plus soumis aux défaillances matérielles. De nos jours, les principaux mécanismes de défaillance observés dans les transistors des MPSoC sont le HCI et le NBTI. Des marges sont alors ajoutées pour que le circuit soit fonctionnel pendant son utilisation, en considérant le cas le plus défavorable pour chaque mécanisme. Ces marges deviennent de plus en plus importantes et diminuent les performances attendues. C'est pourquoi les futures méthodes de conception nécessitent de tenir compte des dégradations matérielles en fonction de l’utilisation du circuit. Dans cette thèse, nous proposons une méthode originale pour simuler le vieillissement des MPSoC à haut niveau d'abstraction. Cette méthode s'applique lors de la conception du système c.-à-d. entre l'étape de définition des spécifications et la mise en production. Un modèle empirique permet d'estimer les dégradations temporelles en fin de vie d'un circuit. Un exemple d'application est donné pour un processeur embarqué et les résultats pour un ensemble d'applications sont reportés. La solution proposée permet d'explorer différentes configurations d'une architecture MPSoC pour comparer le vieillissement. Aussi, l'application la plus sévère pour le vieillissement peut être identifiée. / Nowadays, more and more performance is expected from digital circuits. What’s more, the market requires fast conception methods, in order to propose the newest technology available. Fast conception methods and the utilization of MPSoC have enabled high performance and short time-to-market while taking little attention to aging. However, MPSoC are more and more prone to hardware failures that occur in transistors. Today, the prevailing failure mechanisms in MPSoC are HCI and NBTI. Margins are usually added on new products to avoid failures during execution, by considering worst case scenario for each mechanism. For the newest technology, margins are becoming more and more important and products performance is getting lower and lower. That’s why the conception needs to take into account hardware failures according to the execution of software. This thesis propose a new methodology to simulate aging at high level of abstraction, which can be applied to MPSoC. The method can be applied during product conception, between the specification phase and the production. An empirical model is used to estimate slack time at circuit's end of life. A use case is conducted on an embedded processor and degradation results are reported for a set of applications. The solution enables architecture exploration and MPSoC aging can thus be compared. The software with most severe impact on aging can also be determined.

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