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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
131

Förskollärarnas syn på hur man arbetar med natur och miljö tillsammans med det pedagogiska verktyget surfplattan i förskolan. : En studie om vad surfplattan kan bidra med i den pedagogiska verksamheten. / Preschoolers' views on how to work with nature and environment together with the educational tool tablets in preschool. : A study of what the tablet can contribute to in the pedagogical activities.

Härell, Johanna, Gratwohl Ochoa, Stephanie January 2019 (has links)
Den här studien syftar till att bidra med mer kunskap om hur förskollärarna ser på surfplattan i förskolan och om den används i undervisning om natur och miljö, samt vilka för- och nackdelar som finns med att använda surfplatta.   I vår studie har vi valt att ha två metoder då vi vill ha ett bredare perspektiv för hur förskollärarna använder sig av surfplattan i undervisning om natur och miljö. Vi har använt oss av kvalitativa intervjuer och enkät med både öppna och slutna frågor. Vi har intervjuat åtta förskollärare och fått in tio svar på enkäten till vår studie.     Resultaten av vår studie visade att sju av förskollärarna använde surfplatta som pedagogiskt verktyg på en mängd olika sätt. De såg också både för- och nackdelar med att använda surfplatta. Fördelarna var bland annat möjligheterna att kunna dokumentera, söka information, använda appar med olika språkfunktioner och så vidare. Negativa aspekter som framkom var bland annat risker med att plattan endast blev ett verktyg för spel och att barnen skulle bli utsatta för mycket skärmtid. / Summary this study aims to provide more knowledge about how preschool teachers look at the tablet in preschool and whether it is used in teaching about nature and the environment, as well as what advantages and disadvantages are with using a tablet. In our study we have chosen to have two methods when we want a broader perspective on how the preschool teachers use the tablet in teaching about nature and the environment. We have used qualitative interviews and questionnaires with both open and closed questions. We interviewed eight preschool teachers and received ten responses to the survey for our study. The results of our study showed that seven of the preschool teachers used tablet as a teaching tool in a variety of ways. They also saw both pros and cons of using a tablet. The advantages were, among other things, the possibilities of being able to document, search for information, use apps with different language functions and so on. Negative aspects that emerged were, among other things, the risk that the plate became only a tool for games and that the children would be exposed to a lot of screen time.
132

Digitala publikationer : Nästa steg i tidningens utveckling / Digital publications : The next step in the magazine's development

Lange, Josefin January 2012 (has links)
Denna rapport beskriver hur dagens tekniska processer ser ut vid tillverkning av applikationer för interaktiva publikationer. En interaktiv publikation är en digitalt skapad tidning med ett extra lager av information som man kan interagera med. Exempel på interaktivitet är bildspel, video och informationsflöden i realtid som visas direkt i tidningen.  Rapporten fokuserar på vad det är som ger ett mervärde till en digital interaktiv publikation och vilka funktioner det är som kan ge upphov till detta. Genom en jämförande analys mellan digitala publikationer och papperstidningar tas fyra designaspekter fram för att användas som grund för hur interaktiva element bör hanteras i framställningen av digitala publikationer.  En prototyp av en interaktiv publikation har tagits fram för att visa hur designaspekterna kan tillämpas och för att visa hur information kan presenteras på ett mer interaktivt sätt. / This report describes how today's technological processes look like in the production of applications for interactive publications. An interactive publication is a digitally created magazine with an extra layer of information that you can interact with. Examples of interactivity is slideshows and video and data streams in real time that are displayed directly in the magazine. The report focuses on what it is that adds value to a digital interactive publication, and what functions which may provide cause to this. Through a comparative analysis of digital publications and the newspapers, four designaspects have been developed as an basis for how the interactive elements should be handled in the production of digital publications.  A prototype of an interactive publication was developed to show how the designaspects can be applied and to show how information can be presented in a more interactive way.
133

Byt skor : En studie om köpbeteende och kundvärde kring produkter som ännu inte lanserats / Change shoes : A study about buying behavior and customer value concerning products that have not been launched

Johansson, Jenny, Fawaz, Hiba January 2011 (has links)
Bakgrund: Vi utsätts för reklam dagligen och det är svårt för produkter att differentiera sig. Då vi även lever i ett förväntningssamhälle tror vi alltid att nästa produkt kommer vara bättre än den förra. Inom teknikområdet är det väldigt tydligt då vi ofta väntar på nästa lansering. Vilket gör att företagen marknadsför produkten långt innan den kommer ut. Det finns inte mycket forskning om produkter som inte lanserats men vi ser att det blir allt vanligare att man marknadsför sin produkt innan lansering. Syfte: Vi vill undersöka om teorierna gällande köpbeteende och kundvärde även är tillämpliga för produkter som ännu inte finns att köpa men marknadsförs innan lanseringen. Metod: Vi har studerat de teorier som idag finns etablerade avseende köpbeteende och kundvärde på marknaden. Vi har sedan använt oss av semistrukturerade intervjuer för att samla in det empiriska materialet. Urvalet har gjorts med hjälp av det så kallade snöbollsurvalet och alla respondenter har anknytning till Högskolan i Jönköping. Vi analyserar vårt material utifrån hermeneutiken där vi använder vår egen förförståelse och kunskap i analysen. Teori: Vi utgår från teorier om köpbeteende och kundvärde i vår analys. Resultat: Det finns många olika bakomliggande faktorer till vad som påverkar konsumenten att köpa en produkt. Våra respondenter anger samma huvudsakliga faktorer som skäl till sitt köpbehov för den produkt som ännu inte fanns att köpa på marknaden, när studien påbörjades, som teorierna om köpbeteende och kundvärde anger för de produkter som redan har lanserats. Varumärket har lyckats kommunicera de värderingar som konsumenten uppskattar samt lyckats skapa lojalitet hos de flesta respondenterna. Vår slutledning är därför att teorierna gällande köpbeteende och kundvärde på marknaden även är tillämpliga för produkter som ännu inte finns att köpa men marknadsförs innan lanseringen. / Background: We are exposed to advertising on a daily basis and it is difficult for products to differentiate themselves. Since we also live in a expectation society, we believe that the next product will be better than the last. Within the technologic area, this is very clear: we often wait for the next launch. This leads to firms marketing their product long before it comes out on the market. There is not much former research on products that are not launched, but we see that it is increasingly common for people to advertise their product before launch. Objective: We want to examine if the theories regarding buying behavior and customer value are also applicable for products not yet available for purchase but are marketed before launch. Method: We have studied the theories that today are located on buying behavior and customer value in the market. We have then used the semi structured interviews to collect the empirical material. The selection was made using the so-called snowball sample, all respondents are related to Högskolan i Jönköping. We analyze our material on the basis of hermeneutics in which we use our own understanding and knowledge in the analysis. Theory: We start with the theories of buying behavior and customer value in our analysis. Results: There are many underlying factors that influence a consumer  to buy a product. Our respondents use the same main factors as reasons to their buying need for the product that was not yet available in the market, when the study began, that the theories of buying behavior and customer value indicates for the products that have already been launched. The brand has managed to communicate the values that consumers appreciate and managed to create loyalty among most respondents. Our conclusion is therefore that the theories concerning buying behavior and customer value in the market also apply to products that are not yet available for purchase but are marketed before the launch.
134

Nike Retail Tour iBook : Interaktiv e-boksdesign med Apple iBooks Author / Nike Retail Tour iBook : Interactive e-book design with Apple iBooks Author

Eriksson, Christina January 2014 (has links)
Denna rapport redovisar utvecklingen av en interaktiv e-bok med Apples program iBooks Author. E-boken, omnämnd som Retail Tour iBook, är avsedd för användande på Apples iPads och har skapats på uppdrag av företaget River Cresco AB för deras kund Nike. Den interaktiva e-boken beställdes av Nike för att användas vid ett återkommande internt möte som behandlar återförsäljningen av Nike-produkter i Stockholm. Utöver programmet iBooks Author har programmen Adobe Photoshop, Adobe Illustrator samt Apple iMovie använts i designprocessen för att skapa Retail Tour iBook. Resultatet av denna rapport är en färdig produkt, en interaktiv e-bok som användes av Nike för första gången i april 2014. / This report describes the process of creating an interactive e-book with Apple’s program “iBooks Author”. The e-book, referenced here as Retail Tour iBook, is intended for use on Apple’s iPad. The Retail Tour iBook was created in service of River Cresco AB for their client Nike. The Retail Tour iBook is intended for use at recurring internal meetings at Nike Sweden, which are attended by international representatives from Nike and concern the retail situation of Nike in Stockholm. In addition to iBooks Author; Adobe Photoshop, Adobe Illustrator, and Apple iMovie were used in the design process of the Retail Tour iBook. The result of this report is the end product, an interactive e-book, which was utilized for the first time by Nike Sweden in April 2014.
135

Uppdrag Filmskapande : Ett utvecklingsinriktat arbete om hur filmskapande kan utveckla verksamheten kring digitala verktyg. / Mission Filmmaking : A development-oriented project on how filmmaking can be used to develop the profession on digital tools.

Abramsson, Markus, Abedali, Moseib January 2020 (has links)
Efter genomförd nulägesanalys kunde vi konstatera att det fanns ett behov och en önskan hos fritidshemslärarna att utveckla undervisningen med digitala verktyg. Utvecklingsarbetet syftade således till att utveckla undervisningen kring digitala verktyg samt att bidra till elevernas och lärarnas kunskapsutveckling genom digitala verktyg. Arbetet grundades på aktionsmodellen i planering, agerande, observation och reflektion. Arbetets utgångspunkt till att utgå ifrån elevernas och lärarnas intressen i hur varje aktion genomfördes, detta för att få en meningsfullhet och motivation i att genomföra uppgiften. Resultatet i aktionerna varierade beroende på elevernas innehåll i filmerna. Ett innehåll i till exempel musikvideo kunde mynna ut i ett lärande kopplat till dans och samarbete medan ett innehåll i legobygge visade på abstrakta färdigheter som tålamod. Lärarnas projekt skiljde sig en del från elevernas i exempelvis fokus. Lärarna lade mer fokus vid filmskapandet och att innehållet skulle anpassas därefter medan eleverna utgick från innehållet. Efter genomförda intervjuer visade lärarna på en utvecklad kompetens i området samt en nyfunnen vilja i att arbeta med digitala verktyg. Med utgångspunkt från resultatet kan ett sådant projekt med specifikt filmskapande utveckla undervisningen utifrån lärarnas perspektiv samt bidra till elevernas lärande genom motivation och meningsfullhet. / After conducting the current situation analysis, we were able to find that there was a need and a desire of the teachers to develop the teaching with digital tools. Thus, the development-oriented project aimed to develop the teaching with digital tools and contribute to the students' and teachers' konwledge through digital tools. The work was founded on the action-model in planning, action, observation and reflection. The starting point of the work is to take into account the interests of the students and the teachers in how each action was carried out, in order to gain a meaningful and motivation in carrying out the task. The results of the actions varied depending on the students' content in the films. Content in music videos, for example, could culminate in a learning linked to dance and collaboration, while content in lego building showed abstract skills as patience. The teachers' projects differed somewhat from the students'. The teachers put more focus on filmmaking and that the content would be adapted accordingly, while the students' focus was based on the content. After the interviews, the teachers showed a developed competence in the area as well as a newfound will to work with digital tools. Based on the result, such a project with specific filmmaking can develop teaching from the teachers 'perspective and contribute to students' learning through motivation and meaningfulness.
136

Les imaginaires dans l'industrie : analyse critique et stratégique du modèle californien d'Apple / Apple : critical and strategical analysis of the industrial californian model

Hammaoui, Wahiba 29 September 2017 (has links)
Associer analyse industrielle et imaginaire peut sembler audacieux. C’est la puissance de ce travail de recherche qui propose d’aborder les nouvelles institutions que sont devenus les géants du CaC40 non pas par leur pouvoir financier mais par leur puissance de penser. Une des hypothèses fortes observées après plusieurs années d’expériences professionnelles en France et à l’international dans le domaine de la recherche (Silicon Valley, Stanford University, University of Berkeley, University of California (UCLA)) et de l’industrie, est de défendre que l’industrie pense. Avant même de répondre à la mission qu’on lui attribue, soit de produire, l’industrie compose et diffuse une idéologie. Les industries « classiques » de l’imaginaire s’amplifient et se métamorphosent avec les industries high-tech du logiciel, des jeux vidéo et du web dont Apple est le parangon. Notre sujet prend alors une double dimension théorique et critique, mais aussi industrialo -technique. Ce n’est pas seulement un enjeu heuristique qui l’anime, mais le souci d’analyser un « terrain » de grande actualité et de forte visibilité. Une autre originalité de ce travail stratégique est de proposer une méthode de recherche applicable afin de questionner le monde industriel. Ce travail a permis de constituer un corpus complexe et riche ainsi que de rencontrer de multiples acteurs stratégiques de la Silicon Valley dont le co-fondateur d’Apple Steven Wozniac, Daniel Kottke premier salarié d’Apple, des professeurs californiens comme Fred Turner et des Designers-artistes afin de questionner l’entreprise la plus chère du monde, qui détient autant de richesses que des dizaines d’États. / Combining industrial and imaginary analysis may seem daring. It is the power of this research that proposes to address the new institutions that have become the giants of the CaC40 not by their financial power but by their power of thinking. One of the strong hypotheses observed after several years of professional experience in France and abroad in the field of research (Silicon Valley, Stanford University, University of California, University of California (UCLA)) and industry, is to defend that the industry thinks. Even before responding to the mission attributed to it, to produce, the industry composes and disseminates an ideology. The "classic" industries of the imaginary are amplified and metamorphosed with the high-tech industries of software, video games and the web, of which Apple is the paragon. Our subject then takes on a double dimension, theoretical and critical, but also industrialtechnical. It is not only a heuristic issue that drives it, but the desire to analyze a "terrain" of great relevance and high visibility. Another originality of this strategic work is to propose an applicable research method to question the industrial world. This work has made it possible to build a complex and rich corpus as well as to meet many strategic people in Silicon Valley including Apple co-founder Steven Wozniac, Daniel Kottke, Apple's first employee, Californian professors like Fred Turner and Designers-artists to question the most expensive company in the world, which holds as much wealth as dozens of states.
137

PROBLEMLÖSNING I DET DIGITALA KLASSRUMMET : EN KVALITATIV STUDIE OM HUR LÄRARE I ÅRSKURS 1-3 ANVÄNDER DIGITALA VERKTYG VID UNDERVISNING AV PROBLEMLÖSNING

Halling, Isabella, Berg, Daniella January 2021 (has links)
Syftet med denna studie är att få mer kunskap om användandet av digitala verktyg vid undervisning av problemlösning i inom matematik i årskurs 1–3. Studien är av kvalitativ karaktär med en induktiv ansats som tar utgångspunkt i det sociokulturella perspektivet. Semistrukturerade intervjuer har genomförts med fyra verksamma lärare som använder digitala verktyg vid undervisning av problemlösning. Resultatet påvisar att lärarna använder iPad, dator, smartboard samt projektor genom att utnyttja dessa i samspel med olika appar och plattformar. Vidare används digitala verktyg vid genomgångar av uppgifter i problemlösning. Lärarna framför en positiv inställning till digitala verktyg där samtliga uttrycker den vardagsanknytning digitala verktyg besitter, vilket motiverar eleverna. Samtidigt framgår vissa hinder med att använda digitala verktyg i undervisning av problemlösning. / The purpose of this study is to get a deeper understanding of the implementation of digital technology in mathematical problem-solving, targeting teachers in grades 1-3. The study is qualitative with an inductive approach. Four semi-structured interviews were conducted with teachers using digital technology during problem-solving. A qualitative content analysis was conducted on data collected, with the sociocultural perspective as a point of departure. The result showed that teachers use iPad, computers, smartboards, and projectors interplaying with different mathematical applications and platforms. The teachers frequently use digital technology during presentations of mathematical problem-solving in the classroom. The results also showed that the teachers are positive towards digital technology and the connection to everyday situations, which can motivate the pupils. However, the teachers also describe some obstacles when teaching problem-solving in regard to digital technology in the classroom.
138

Secure Mobile Deployment of NFL Training Materials

Corris, Alexander R 26 September 2014 (has links)
The problem addressed is the lack of empirical research describing the delivery of individualized learning material in a secure and mobile manner. The goal was to investigate the effectiveness of deploying training materials to National Football League (NFL) players during a recent NFL season. Over the past few seasons, NFL teams have started to deliver player training material to mobile devices. The training material is sensitive and includes planning documents for upcoming games. An effort was made to survey a representative at each of the 32 NFL teams in order to gain insight on effectiveness, security, and process. Nearly half of the league responded with 14 of the 32 franchises reporting back. The results demonstrate that mobile devices can be an effective means to distribute educational materials to individuals in secure manner. The iPad was identified as a suitable platform for delivery of instructional material. Security elements such as encryption and using mobile security products should be strongly considered. The results are discussed in detail. A set of standards and guidelines were created based on the responses provided by club employees.
139

ONE-TO-ONE IPAD TECHNOLOGY IN THE MIDDLE SCHOOL MATHEMATICS AND SCIENCE CLASSROOMS

Bixler, Sharon G. 01 January 2016 (has links)
Science, technology, engineering, and mathematics (STEM) education has become an emphasized component of PreK-12 education in the United States. The US is struggling to produce enough science, mathematics, and technology experts to meet its national and global needs, and the mean scores of science and mathematics students are not meeting the expected levels desired by our leaders (Hossain & Robinson, 2011). In an effort to improve achievement scores in mathematics and science, school districts must consider many components that can contribute to the development of a classroom where students are engaged and growing academically. Computer technology (CT) for student use is a popular avenue for school districts to pursue in their goal to attain higher achievement. The purpose of this study is to examine the use of iPads in a one-to-one setting, where every student has his own device 24/7, to determine the effects, if any, on academic achievement in the areas of mathematics and science. This comparison study used hierarchical linear modeling (HLM) to examine three middle schools in a private school district. Two of the schools have implemented a one-to-one iPad program with their sixth through eighth grades and the third school uses computers on limited occasions in the classroom and in a computer lab setting. The questions addressed were what effect, if any, do the implementation of a one-to-one iPad program and a teacher’s perception of his use of constructivist teaching strategies have on student academic achievement in the mathematics and science middle school classrooms. The research showed that although the program helped promote the use of constructivist activities through the use of technology, the one-to-one iPad initiative had no effect on academic achievement in the middle school mathematics and science classrooms.
140

Is There an App for That? The Usage of Mobile Technology for the Purposes of Teaching Health Education in Grade 4 and 5.

Khan, Wahid 24 June 2014 (has links)
Is There an App for That? The Usage of Mobile Technology for the Purposes of Teaching Health Education in Grade 4 and 5. Wahid Khan. Master of Arts. Curriculum, Teaching and Learning. University of Toronto. Year of Convocation: 2014. The use of mobile devices in elementary schools has steadily increased in the last few years. These mobile devices harness many tools that can help teachers teach classroom material and help students become better students academically. The research question was “How can mobile devices be used to teach health education?” Research was conducted in a grade 4 and 5 classroom to see which mobile apps worked best among teachers and students in conveying health education. Anecdotal notes and daily journaling over a two-month period documented how the students enjoyed playing games and also how engaged they were when they subsequently used the devices for non-gaming purposes. It is still unknown how well these apps conveyed messages of health. How the mobile apps are being used in the classroom and the content inside the mobile apps largely dictates the messages they can convey to the students.

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