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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
71

Exploring and defining iyashikei in terms of game design

Neerings, Fleur, Keller, Samantha January 2021 (has links)
At one point or another we have all felt overwhelmed or stressed. It is part of human nature and can at times be beneficial as it can boost our performance and make us more alert. However when it becomes a part of daily life to worry about everything, it turns into a hindrance. This is where Iyashikei, the japanese word referring to the feeling of calm and relaxed, comes into play. We explore what makes a medium “Iyashikei” and define a design methodology based on those findings. The design methodology consists of three parts in which feelings and Iyashikei have been the main focus when deciding what to include. This design methodology is then evaluated by using it to design a game. The game is a small proof of concept design and can be expanded upon further to increase its calming effect. However we believe that it is sufficient as proof of concept.
72

AI – maskinen med guldpennan? : En studie om hur användningen av artificiell intelligens påverkar det kreativa arbetet hos en copywriter / AI – the machine with the golden pen? : A study on how the use of artificial intelligence affects the creative work of a copywriter

Malmqvist, Hanna, Lorentzon, Naima January 2023 (has links)
Through interviews with copywriters, this essay examines how AI technologies may influence the creative process their work. We must also look at whether AI can be creative in order to provide an answer to the study topic. Therefor the paper explores the concept of creativity.The conclusion according to the study, shows that AI can be creative when collaborating with humans. For a copywriter, using AI streamlines and simplifies their process. The study also demonstrates that co-creativity, or human and AI collaboration in the creative process, is advantageous to both copywriters and AI.Furthermore, the study demonstrates that copywriters are not necessarily threatened by AI. Certain simple aspects of the process, such swiftly collecting and compiling data, can be replaced by AI systems. A collaboration primarily shows beneficial consequences for a copywriter. They have more time for creativity in their job process. Although most of the study's interviewees are supportive of a wider use of AI technologies in the media sector, there are concerns regarding AI's limited capacity for critical engagement with its own creations. It is also argued that AI lacks other crucial characteristics like warmth and soul, which are essentials aspects of creativity.
73

Does community matter? Social and cultural influences on acceptance and use of collaborative educational technologies.

Osman, Negla, Köhler, Thomas January 2013 (has links)
The recent advances in information and communication technologies (ICTs) over the past two decades have influenced many aspects of live ([19] and [7]). These advances make the issue of acceptance of ICTs a topic of increasing importance, particularly in educational research and practice [18]. Many studies have been conducted to understand, explain, and predict the issue of acceptance and use of new technologies. Fortunately, these studies have resulted in several serious theoretical developments [9]. Overall understanding of the role of culture and social norms in influencing acceptance and use of education technologies, particularly collaborative and interactive technologies such as the internet, can facilitate the successful implementation and use of these technologies in the educational context. This study concentrates on providing insight into the influence of culture and social processes on staff members’ acceptance and use of educational technology, namely the internet at Khartoum state universities (KSUs). Specifically, the study aims to identify the influential role of these factors on acceptance and the use of the internet as a helpful collaborative educational technology. To achieve this aim, the study adopts technology acceptance model (TAM), which is modified (i.e. extended) with Hofstede’s cultural dimensions (mainly uncertainty avoidance and masculinity). With the help of a structural equation model (SEM), the data assessment demonstrates the validity of the model and proves that social influence process and cultural factors have significant (direct and moderate) influence on staff members’ acceptance and use of internet technology for teaching and academic activities – i.e. the authors are able to assert that community matters in the adoption of these new ICTs. The article concludes by offering important implications and recommendations for both research and practice.
74

Videosamtal i webbutik

Lidström, Martin, Jonsson, Ulf January 2006 (has links)
<p>I traditionella butiker kan kunden välja att ta kontakt med en försäljare för att få information om produkter eller tjänster. Försäljaren kan tipsa om lösningar efter kundens behov, även visa upp hur produkten fungerar och kunden kan själv välja vilken fråga han eller hon vill ha svar på. Den här mänskliga realtidskontakten kan i många fall vara värdefull och förtroendegivande för kunden. Vi antar att mervärden skapas för kunden när denne kan mötas ansikte mot ansikte och samtala med försäljare i en webbutik. För att se vilka dessa mervärden kunde vara, designade vi en prototyp för videosamtal. Denna implementerades i en fiktiv webbutik, som tillhandhöll kläder. Fem testpersoner fick agera presumtiva kunder och föra videosamtal med en professionell försäljare. Testpersonerna och försäljaren satt i olika rum och videosamtalen fördes via ett lokalt nätverk. Efter varje test genomfördes en kvalitativ intervju med testpersonerna och resultaten visade vilka mervärden som hade skapats. Ett mervärde var den personliga servicen med omedelbar feedback som försäljaren gav, i huvudsak via ljudkanalen. Videosamtalen medförde att kunderna kunde förhandla om priser och leveranstider. Ett annat var att kunder kunde få sina klädmått bedömda, men endast korrekt bedömda i två fall av fem. Ett annat visuellt mervärde var att kunden kunde be försäljaren att visa upp olika kombinationer av klädesplagg för att se hur de passade ihop med varandra. En testperson tyckte ett mervärde var att klädesplaggen kunde ses ur den vinkel som önskades. Ytterligare ett mervärde var att webbutiken upplevdes som trovärdig när försäljaren fanns i den som en fysisk gestalt. Testpersonerna tyckte att videosamtalen gjorde att de fick förtroende för webbutiken.</p> / <p>In retail shops in real life the customer can chose to contact a salesman to get information about products or services. The salesman can recommend solutions depending on the customers needs. The salesman can show the product to the customer and tell how it works. The customer on the other hand can ask questions to the salesman about the product to get the specific information that interests him or her. This human contact in real time can be valuable and confidece inspiring for the customer in many situations. We assume there are surplus values for the customer when he or she will meet face to face with a salesman via a video call in a webshop. To find out which these surplus values could be we designed a prototype for video calls. This was implemented in a fictitious webshop that supplied clothes. Five persons with experience from webbshopping acted customers and had video calls with a professional salesman. The customers and the salesman were in different rooms and could only communicate through a video call. Their computers were connected via a local network. We did qualitative interviews with every customer after each test and the results showed the surplus values that were generated. One surplus value was the personal service with instant feedback that the customer got from the salesman, mainly through the sound channel. The video calls resulted in negotiations about prices and delivery times. Another surplus value was that the salesman estimated the customers sizes in trousers and jackets. He only succeded in two cases of five. Another visual surplus value was that the customer asked the salesman to show articles of clothing in different combinations to see how them fit together. One person thought one surplus value was that he could see an article of clothing from whichever angle he wished. Further surplus value was that the customers experienced the webshop as trustworthy when the salesman was there as a physical human being. The customers thought that the video calls caused that they got confidence in the webshop.</p>
75

Videosamtal i webbutik

Lidström, Martin, Jonsson, Ulf January 2006 (has links)
I traditionella butiker kan kunden välja att ta kontakt med en försäljare för att få information om produkter eller tjänster. Försäljaren kan tipsa om lösningar efter kundens behov, även visa upp hur produkten fungerar och kunden kan själv välja vilken fråga han eller hon vill ha svar på. Den här mänskliga realtidskontakten kan i många fall vara värdefull och förtroendegivande för kunden. Vi antar att mervärden skapas för kunden när denne kan mötas ansikte mot ansikte och samtala med försäljare i en webbutik. För att se vilka dessa mervärden kunde vara, designade vi en prototyp för videosamtal. Denna implementerades i en fiktiv webbutik, som tillhandhöll kläder. Fem testpersoner fick agera presumtiva kunder och föra videosamtal med en professionell försäljare. Testpersonerna och försäljaren satt i olika rum och videosamtalen fördes via ett lokalt nätverk. Efter varje test genomfördes en kvalitativ intervju med testpersonerna och resultaten visade vilka mervärden som hade skapats. Ett mervärde var den personliga servicen med omedelbar feedback som försäljaren gav, i huvudsak via ljudkanalen. Videosamtalen medförde att kunderna kunde förhandla om priser och leveranstider. Ett annat var att kunder kunde få sina klädmått bedömda, men endast korrekt bedömda i två fall av fem. Ett annat visuellt mervärde var att kunden kunde be försäljaren att visa upp olika kombinationer av klädesplagg för att se hur de passade ihop med varandra. En testperson tyckte ett mervärde var att klädesplaggen kunde ses ur den vinkel som önskades. Ytterligare ett mervärde var att webbutiken upplevdes som trovärdig när försäljaren fanns i den som en fysisk gestalt. Testpersonerna tyckte att videosamtalen gjorde att de fick förtroende för webbutiken. / In retail shops in real life the customer can chose to contact a salesman to get information about products or services. The salesman can recommend solutions depending on the customers needs. The salesman can show the product to the customer and tell how it works. The customer on the other hand can ask questions to the salesman about the product to get the specific information that interests him or her. This human contact in real time can be valuable and confidece inspiring for the customer in many situations. We assume there are surplus values for the customer when he or she will meet face to face with a salesman via a video call in a webshop. To find out which these surplus values could be we designed a prototype for video calls. This was implemented in a fictitious webshop that supplied clothes. Five persons with experience from webbshopping acted customers and had video calls with a professional salesman. The customers and the salesman were in different rooms and could only communicate through a video call. Their computers were connected via a local network. We did qualitative interviews with every customer after each test and the results showed the surplus values that were generated. One surplus value was the personal service with instant feedback that the customer got from the salesman, mainly through the sound channel. The video calls resulted in negotiations about prices and delivery times. Another surplus value was that the salesman estimated the customers sizes in trousers and jackets. He only succeded in two cases of five. Another visual surplus value was that the customer asked the salesman to show articles of clothing in different combinations to see how them fit together. One person thought one surplus value was that he could see an article of clothing from whichever angle he wished. Further surplus value was that the customers experienced the webshop as trustworthy when the salesman was there as a physical human being. The customers thought that the video calls caused that they got confidence in the webshop.
76

Visualizing the Ethiopian Commodity Market

Rogstadius, Jakob January 2009 (has links)
The Ethiopia Commodity Exchange (ECX), like many other data intensive organizations, is having difficulties making full use of the vast amounts of data that it collects. This MSc thesis identifies areas within the organization where concepts from the academic fields of information visualization and visual analytics can be applied to address this issue.Software solutions are designed and implemented in two areas with the purpose of evaluating the approach and to demonstrate to potential users, developers and managers what can be achieved using this method. A number of presentation methods are proposed for the ECX website, which previously contained no graphing functionality for market data, to make it easier for users to find trends, patterns and outliers in prices and trade volumes of commodieties traded at the exchange. A software application is also developed to support the ECX market surveillance team by drastically improving its capabilities of investigating complex trader relationships.Finally, as ECX lacked previous experiences with visualization, one software developer was trained in computer graphics and involved in the work, to enable continued maintenance and future development of new visualization solutions within the organization.
77

Communication for Child Protection in the Digital Era: Influencing Social Media Users to Advocate Against Child Trafficking in Kenya

Odhiambo, Aggrey Willis Otieno January 2021 (has links)
No description available.

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