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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

What is the ART of ADHD SoMe Acting : and how is it artistically relevant for everyone to know?

Lindman, Alexander January 2023 (has links)
During my master program in acting 2021-23 at Stockholm University of the Arts I coined the term deneurotypicalize and a definition of art as ART to guide my now and future work of trying to deneurotypicalize acting technique and understand what the ART of the SoMe Actor might be and do and and if there is or should be a difference between a neurotypical and neurodiverse way of applying oneself and communicate with said audience on said platform(s)? This all resulted in over 150 pages of written words, and a great deal more written documentation; a performance lecture on the 2nd of May 2023 with a Q&amp;A, several short films and Social Media interactions, 3 Surveys about ADHD-acting and art, 3 events on Scenkonstbiennalen (2022); and this master thesis and a research catalogue page with a more general documentation, too. ADHD, ART, Social Media and acting is more connected than I first realised, maybe because ADHD-actors have an affinity for ARTing which can be, and not be, an asset during ARTistic-processes. Lots of further research is needed, and in larger quantities. The ADHD relation to the arts might seem obvious because the out of the box thinking, hyperfocus, hyperfixation and only being able to follow your strongest passions and interests but it can also be because the rest of the society isn’t built for ARTing or ADHD-people which makes the field of arts so alluring. And maybe more often than we’d like to admit: also a very all consuming — especially if all the ARTistic-processes are based upon neurotypical standards — energy draining (and worst case scenario a death) trap. / Under mitt masterprogram i skådespeleri 2021-23 vid Stockholms konsthögskola myntade jag termen deneurotypicalize (avneurotypikalisera) och en definition av konst som ART för att vägleda mitt nu- och framtida arbete med att försöka avneurotypikalisera skådespeleritekniken och förstå vad the ART of/ADHD Socialamedie-skådespelarkonsten är och kan vara och göra och och om det finns någon skillnad eller borde vara skillnad mellan ett neurotypiskt och neurodiverst sätt att applicera sig och kommunicera med nämnda publik på nämnda plattform(ar)? Allt detta resulterade i över 150 sidor med skrivna ord och mycket mer skriftlig dokumentation; en performanceföreläsning den 2 maj 2023 med en Q&amp;A, flera kortfilmer och sociala medier interaktioner, 3 undersökningar om ADHD-skådespeleri och konst, 3 evenemang på Scenkonstbiennalen (2022); och denna masteruppsats och en forskningskatalogsida med mer allmän dokumentation. ADHD, ART, sociala medier och skådespeleri hänger mer ihop än jag först insåg, kanske för att ADHD-skådespelare har en fördel när det kommer till att kontsta (ARTing) som kan vara, och inte vara, en tillgång under KONSTnärliga processer (ARTistic-processes). Det behövs mycket mer forskning, och i större mängder. ADHD-relationen till konsten kan tyckas uppenbar på grund av out of the box-tänkande, hyperfokus, hyperfixering och bara kunna följa dina starkaste passioner och intressen, men det kan också bero på att resten av samhället inte är byggt för att konsta (ARTing) eller ADHD-människor som gör konstområdet så lockande. Och kanske oftare än vi skulle vilja erkänna också: en väldigt allförbrukande - speciellt om alla konstnärliga processer är baserade på neurotypiska standarder - energitömmande (och värsta scenariot en dödsfalls-) fälla. / <p>Since this is an artistic work there was an IRL examination of my performance lecture on the second of May 2023 and also an examination of this master thesis of 127 pages on the 26th of May 2023 that both were passed by Ulrika Malmgren. And, also a research catalouge page https://www.researchcatalogue.net/view/1398260/1398261 that will be published at the same time as this thesis: all three is a part of Alexander Lindman's IDP at Stockholm University of the Arts. All interlinked; all stand alone.</p>
52

Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen / Virtuell verklighet i turismen. Möjlighet eller fallgrop? : En explorativ fallstudie om en platsbaserade virtuell verklighet upplevelse av Mariebergsskogen

Kubitzek, Barbara January 2021 (has links)
To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. This thesis is an explorative case study of the development of the prototype of a place-based virtual reality experience of Mariebergsskogen in Karlstad, Sweden. The purpose of this study is to investigate and show how a place-based virtual reality experience can add value to the experience and promotion of Mariebergsskogen. This thesis goes beyond ocularcentrism highlighting the involvement of senses, the whole body and emotions in experiencing a destination. How can a deeper emotional connection to a destination be evoked through virtual reality revealing the characteristics, uniqueness and rootedness of the place? A geomedia approach is taken that combines a sensitivity to place with media to arrive at a multi-dimensional view of Mariebergsskogen considering place representations, engagements and its roots to history. Place is conceptualized by recourse to Lefebvre’s (2011) spatial triad: lived, perceived and imagined that are in a dialectic relationship. The methodological model created has been informed by the project on place-based digital experiences (PDU) at the University of Karlstad in Sweden. Tourists are considered active agents in creating tourism destinations and this study emphasizes their engagement as co-creators in the prototype development process. A methodological model is proposed that combines a place analysis with workshops consisting of a user study and a co-creation workshop supplemented with insights from interviews with virtual reality developers and stakeholders from Region Värmland and Karlstad Municipality.

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