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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
61

影響表演藝術消費體驗之因素及評估準則 / Factors and Evaluating Criteria that Influence the Consuming Experience for Performing Arts

戴湘涒, Tai, Hsiang-Chun Unknown Date (has links)
表演藝術為富涵社會文化價值之資產之一,然由於國內的藝術消費量偏低、政府補助及企業贊助等收入來源的不確定,使得表演藝術團體面臨營運上的困境,為在藝術行銷的幫助下,藉體驗行銷的觀念與架構分析觀眾的消費行為,瞭解影響其表演藝術消費體驗的因素與評估準則,以達成藝術價值與商業市場間的平衡,真正改善表演團體的營運狀況。 本研究經由表演藝術消費體驗之相關文獻,歸納出影響體驗之美學、社會、經驗及知名度等四大因素:美學因素涵蓋涉入程度與產品知識,社會因素包括社會地位、個人形象、參考群體以及家庭教育,經驗因素包括兒童及青少年時期經驗與前次經驗,知名度因素則探討表演團體的創作面與表演面的知名度。再藉由體驗的觀念劃分消費體驗的組成,進而納入表演藝術的特性與體驗評估的概念,發展含括表演本身、外在目的及表演團體之三大評估標的,並以消費者的滿意度為總衡量指標。在連結諸因素、消費與衡量準則間的關係後,形成動機、體驗、及評估的完整消費行為架構,並依研究目的劃分為影響表演藝術消費之因素模式與體驗評估模式兩大研究架構,以驗證相關之假說,釐清各項影響因素與表演藝術消費量、消費類型、及滿意度間的關係。 相較於過去大多數文獻的探索性研究,本研究以問卷調查法進行量化之分析,以台北市音樂、戲劇、舞蹈、及戲曲四大表演藝術節目類型之消費者為研究母體,於民國90年的2-4月間,自18場演出的觀眾中便利抽樣,由發出之5,250份問卷中,回收有效問卷897份。在實證分析上,將四大類別的表演藝術消費者個別進行統計分析之假說檢定,再將各類資料彙整以整合模式分析,最後以所有模式中顯著項目的比較,進行本研究假說的驗證。 研究結果發現:消費者的產品知識、擁有偏好藝術的朋友數目、自我認知的社會地位、兒童及青少年時期的接觸經驗、家庭成員的藝術消費量、及表演團體的知名度等,與表演藝術的消費量成正相關;消費者對藝術的涉入程度、及早期經驗中接觸的藝術類型,影響目前消費表演藝術的類型;消費者對藝術的涉入程度、參考群體的意見、及消費者的觀賞經驗,影響評估標的的重要性及整體滿意度,同時,上述之研究結果因四大表演藝術類型消費者之不同,而有類別上的差異。因此,根據本研究結果,進而納入體驗行銷的執行觀念,對整體表演藝術界及四大類別的表演團體提出不同行銷策略上之建議,並可作為政府在制訂文化政策時的參考,同時在學術貢獻上更進一步為表演藝術消費行為及體驗行銷的研究領域,豐富了彼此的內涵。 / Performing arts is one of the cultural assets in the society. However, due to the low consumption in arts and uncertainties of subsidies from the government and corporations, performing arts groups are now facing obstacles in operation. By employing the framework of Experiential Marketing, the paper aims to analyze the consuming behavior of audiences in the respects of the factors that influence the performing arts experiences and the evaluating criteria. With the sound understanding on the target customers, the performing arts groups, thus, will be able to reach the balance of arts value and market revenue by the assistance of arts marketing. According to literature, the study consolidates four factors that influence performing arts experiences; they are aesthetic factor, social factor, experiential factor, and brand-awareness factor, each of which represents different concepts. Aesthetic factor contains involvement and product knowledge. Social factor includes social status, self-image, reference group and family education. Experiential factor consists of childhood/adolescent experiences and the last viewing experience. Brand-awareness factor refers to creation-brand and acting-brand of the performing arts group. Incorporating the consumption experience characteristics, performing arts traits, and experience-evaluated concepts, the study develops three evaluating targets including performance, outside purpose, and performing arts group in the evaluation model, whereas consumer satisfaction is regarded as the indicator. By connecting the factors, consumption, and the evaluating criteria, the framework represents a complete consumer behavior process. To testify the related hypothesis, research framework is divided into factor model and evaluation model. Unlike most of the literature, which employs exploratory research methods, this study uses quantitative method to investigate audiences of music, theatre, dance, and traditional drama in Taipei. Convenience sampling was undertaken in releasing the questionnaire in 18 performances during February and April in the year of 2001. 897 valid consumer data out of the released 5, 250 is collected. In statistics process, four types of audience data are first separated into 4 different models, and then combined into a full model. Hypothesis verified is through outcome comparison of the five models. The result indicates that: product knowledge of the consumer, numbers of friends fond of arts, self-cognition on the social status, childhood/ adolescent arts-related experiences, arts consumption of family members and brand-awareness of performing arts group are all positively related to performing arts consumption. Arts-involvement, satisfaction of the reference group, and the last viewing experience of consumer affect the importance of evaluating targets and total consumer satisfaction. Four aesthetic types of audiences are found different in these outcomes. In conclusion, combining the result and the strategies of Experiential Marketing, the study proposes some suggestions in marketing strategies to four types of performing arts groups. Meanwhile, the research may serve as an implication for the government in formulating the national cultural policy. Furthermore, the research enriches the academic fields both on arts consumer behavior and Experiential Marketing.
62

我國公立藝術博物館組織結構之研究 / The organizational structure of the art museums of the republic of China

林育綺, Lin, Yu-Chi Unknown Date (has links)
今日我們探討博物館的經營管理,不僅應考慮各種影響其運作的外在因素,如社會、文化、制度等生態性的變遷,更應深入分析博物館本身實際運作的基礎-亦即「組織結構」之優劣。博物館的組織結構是否健全、人員編制是否得當以及運作方式是否有效,攸關博物館的功能是否得以完全發揮。組織是博物館的軀體,亦是其運作的基礎,唯有健全的組織結構,才能使博物館有效運作,達成經營目標。簡言之,經由博物館組織結構的探究,博物館將可對本身的功能、資源的分配及管理做深入與多種層面的瞭解,進而提出改革的方案,成為博物館順利發展的契機。 本研究以「藝術博物館」作為研究對象,探討目前國內公立藝術博物館組織結構以及組織中工作內涵、人員編制與運作概況。首先,經由相關文獻的蒐集與彙整,釐清藝術博物館組織功能發揮與組織結構發展之關係;其次,透過具體資料的分析,瞭解國內公立藝術博物館組織結構演進與變遷以及組織運作現況,並歸納出我國公立藝術博物館組織結構的特色。最後,探究現今國內公立藝術博物館組織所面臨的重要課題,並提出相關建議,供我國藝術博物館未來規劃組織結構之際,作為參酌。 / The Organizational Structure of Art Museums of the Republic of China The factors influencing the management of museums include social,cultural levels. But the most important factor is the organizationalstructure. The reason is that the design of organizational structureof a museum is the basic operation. This study focuses the organizational structure of art museums. We discuss the job, staff and operation of art museums. Then we analysis the relationships between the structure and functions ofart museum. At last, we try to find some problems of the operation of artmuseums and suggest how to solve them.
63

蘇轍古文研究 / The Study of Ancient Chinese Prose of Su, Che

王素琴, Wang, Su-chin Unknown Date (has links)
文學是人類思想最真誠的反應,故文學之作用,固不得僅以詞章視之。唐宋古文,在中國散文史上,居於承先起後的階段,而宋文承唐代韓柳古文運動之後而健康發展,以平易流暢之體開啟新途,影響元明清文風甚巨。因此,研究宋文,不僅有助於吾等對古典文學的承繼與了解,更可加強充實新文學創作的內涵。宋六家中,蘇軾的文學魅力,使他有廣大的讀者群,其父其弟的光芒,是難以與之匹敵的。但因有父親的著意栽培,才能灌溉長養蘇軾這株文學的巨樹,因有弟弟蘇轍的羽翼之功,才能使蘇軾的影響更深更遠。可以說,老蘇和小蘇是使蘇軾更突顯其價值的人。其中小蘇因與蘇軾相隨之歲月久,更具有他重要的地位。本於欲對蘇軾之認識更深入,更基於對蘇轍其文其人的好奇,而有此論文之作。 本論文除緒論和結論外,共分三大章:第一章、蘇轍的古文淵源:蘇轍的古文,受他本身稟賦與學習的影響最深,其次是父親的用心培植,母親的身教,及兄長的終身肯定、支持。師長中影響他較多的是歐陽修與張方平。歐陽修較偏於文學方面,張方平則文學、政治、為人處世等均對他起了相當作用。 第二章、蘇轍的古文寫作藝術:第一節、議論之文:蘇轍的議論文,數量多且精,並深受歷來選文家的青睞,尤以茅坤,更是推崇備至。他的議論文,早年洋洋灑灑,氣勢豪縱,中晚期轉而內斂深沉,重人生事理的闡發。第二節、敘記之文:他的敘記文,數量雖不多,但篇篇精妙,其優點,可由六方面來談,即:一、寄寓深遠。二、敘事簡鍊。三、融入議論。四、寫景逼真。五、運用對答法。六、謀篇富變化。第三節、傳記之文:蘇轍的傳記文,最特殊是他的自傳<潁濱遺老傳>,此文是古人罕見的長篇自傳,內容豐富,對研究他的文學或北宋的政治、民生、軍事?等,均…有重要價值。其他關於小人物的傳記,篇篇都能塑造特殊的類型。寫墓誌、碑銘等,都能切合事理,對傳主作最恰當的描寫。第四節、書信之文:蘇轍的書信,「上書」類寫得氣勢非凡,而一般書信則溫婉莊重,二者均能因人立言,態度懇摯。 第三章、古文評價:蘇轍之古文,宋明清時期尚多有好者。近代以來,研究者較寡,但不影響他存在的價值。他的古文價值,可從四方面來談。一、具有獨創性。二、「穩」的文學風格。三、有得於養氣的文學家。四、古文藝術之繼承者張耒。經過對蘇轍古文之研究,可得到以下結論:蘇轍之文學,雖不如其兄發展全面,乍看也不似他光彩耀人,但若仔細品味,則他的古文意蘊深、用筆老,自有風貌,又非其兄所能籠罩。
64

影迷的盛宴:台北金馬影展觀眾的儀式性參與 / The Feast of Cinéphile: The Ritual Participation of Taipei Golden Horse Film Festival Audience

張哲豪, Chang Che-Hao Unknown Date (has links)
金馬影展對台灣藝術電影影迷而言,就像是場神聖的盛宴,在這場儀式中,透過群體的力量,讓信念的力量益發強大。本研究嘗試依循「朝聖」(pilgrimage)的角度,將金馬影展的觀影者,視為一種信仰著藝術電影教派(cult)的信徒,他們的身份不只是閱聽人或消費者,而是一種參與者(participants)。 本研究分為三階段進行。第一階段針對金馬影展三十年來(1980~2009)的影片清單進行歷史性檔案研究,歸納出金馬影展播映影片的脈絡。第二階段對影展觀眾進行問卷調查與參與觀察,以期歸納出金馬影迷的外在觀影行為,並透過田野調查實際了解金馬影迷的參與過程。第三階段則是對影迷進行深度訪談與生命史訪談。在影展現場找尋了78位金馬影迷進行訪談,另針對3位具代表性的影迷,分別透過他們參與金馬影展的經歷,來進一步認識歷年金馬影迷參與的過程。 本研究發現金馬影展的儀式概念(The Cult of Film Festival)主要來自於三者:在時間性而言,因一年一度有如逢年過節的「週期性」而營造了儀式感;在空間性而言,因影片與影迷的「齊聚性」而營造了儀式感;除了這兩者之外,要達到類宗教的景仰標準,勢必還要有「神聖性」的概念,其神聖感則是來自於電影大師的作品,所帶來的崇拜心態。 至於影迷的朝聖歷程,本研究以三位影迷的生命史作為引述,介紹20、30、40歲各個世代的影迷,究竟是什麼樣的樣貌。而後根據大量深度訪談、田野觀察與問卷調查的結果,搭配儀式結構的模式,描繪出金馬影迷單次旅程與生涯歷程。在單次旅程的部份,可以分作「前影展時期」、「影展時期」與「後影展時期」,三者中尤以前影展時期的套票搶購與排隊劃位最具儀式性特質。在生涯歷程的部份,亦可分作「前影迷階段」、「影迷階段」與「後影迷階段」,此三者之間主要差異,是以對電影的重視、迷戀與可犧牲程度作為劃分標準。 / For art cinema fans of Taiwan, Golden Horse Film Festival just like a sacred Feast, fans gathered together every year, that increasingly the forces of faith in the ritual. This study attempts to follow the "pilgrimage" view, to imagine that Golden Horse Film Festival audience as the cult followers, their identity is not just the audience or consumers, but a participants. This study is divided into three stages. First is the archive research of Golden Horse Film Festival for the thirty years (1980~2009). Second is the festival audience questionnaire survey and participant observation, to understand the fans viewing behavior. The third stage is life history interviews. The study found that the “ritual” or “cult” concept of Golden Horse Film Festival mainly from the three points: the timing, the result of annual holidays, like the "cyclical" and created a sense of ritual; in the space, for film and fans of the "gather" of the ritual to create a sense; In addition to these two, the religious admiration to achieve the standard class is bound to also have "sacred" concept, its sacred sense is from master's work in the film, brought the worship mentality. For fans of pilgrims journey, the study quoted by three fan’s life history, describes the various generations of 20,30,40 years old. Then according to a large number of interviews, field observations and findings of the survey, with the ritual process model depicts a single journey and the career of the cinephiles. In a single part of the journey, we can divided into "pre-festival period", "Film Festival Period" and "post-festival period". Part in a career of the cinephiles can be divided into "pre-cinephile stage", "cinephile stage" and "post-cinephile stage", the main differences between the three is based on the film's importance, degree of obsession and expendable as the division of standard.
65

群夢屋:夢境的數位化實現與集體潛意識的再現探索 / DreamS House: A quest for collective unconscious and digital dreaming

陳家翰, Chen, Chia Han Unknown Date (has links)
人的一生有大半時間都在睡眠中做著大夢,很少人沒做過夢,但我們曾經正視過它嗎?甚或是把作夢當作好吃懶做的推託藉口,或是把解夢視為江湖術士的無稽之談?其實,仔細探究我們可以發現,夢中的原始意象是不斷重複且世界共通的,端賴年代、文化、生活形式的差異才衍化出不同的面貌。從本作品立基的「集體潛意識」概念出發,我們甚至可以這樣想像──每個人做的夢裡頭都隱藏著人類物種的生存奧秘。 夢是很有趣的,但它絕不只有趣而已,如同許多夢的學者們說過,夢中的意涵值得我們去探索,作者便一向對於夢境當中是否藏有一群人共同的秘密十分感興趣。除了探索以外,最能讓處於現實(清醒)世界的我們和夢世界溝通的,莫過於透過藝術作品的幫助,可是人類歷史萬年以來,人們總是無法完全地重現夢境,就好像人類無法完全複製一個世界一般;然而這個情況在這近五十年已經有了重大的改變,數位科技的出現,使得藝術跨入新的領域,也開啟夢境再現的無限可能。 從作者的興趣出發,透過長期對於夢這個主題的探索,以及數位藝術時代的恭逢其盛,《群夢屋》這個作品就此誕生。 本作品是以數位平台及技術來體現夢境的特色,夢境內容取材自網路討論版(批踢踢實業坊Dreamland版)的長期且大量的紀錄與分析,在架構設計上則以巴舍拉《空間詩學》中對於空間、物件所帶有的時間封存和記憶感來做為主軸,並且落實其書中討論到,榮格的高低樓層結構相對於理性與神秘的比擬,來創造一間由Flash技術為主體的房子,人們得以在這間《群夢屋》自由穿梭,感受集體潛意識的意象,聆聽源於自己,也來自大眾心底的聲音。 《群夢屋》為一互動性敘事作品,綜合多媒體元素,遊歷其中就如同經歷一場夢境,而且這個夢不是任何一人的夢,是我們共同的夢。 《群夢屋》線上遊歷空間:http://www.cuemark.tw/dreamshouse/ / We are all dreamers. Believe it or not, so many secrets lied on your dreams. Some people discovered that the original images are always repeatedly showing up in dreams. Carl G. Jung named it “Archetype”. It’s a sort of representation from collective unconsciousness. The collective unconsciousness tells something about human beings. Dreams are so touching. We want to represent the complete content of dreams for thousands years. There is nothing suitable for the purpose till now, digital power can achieve anything and it does so to dream arts. The opportunity is there to let us having a try. As an author, I devoted to the “DreamS House” wholeheartedly. Because of the enthusiasm for dreams and the love for digital arts, I tried to collect the data on the BBS board and took the result of analysis into creation process. On the other hands, Gaston Bachelard’s “La poétique de l'epace” were also bringing inspiration to my work. The “DreamS House” is designed as a multiple floors building which has rational and irrational spirits inside. “Flash” technique was used to implement the house. Dreamers can walk through the doorways, hearing deep voices from selves and others. “DreamS House” is an interactive narrative with multimedia form. Once you are inside of it, you are not dreaming alone. Dreamers can just visit ”http://www.cuemark.tw/dreamshouse/”, and experience “DreamS House” in cyberspaces.
66

台北與高雄的表演藝術環境—以表演設施為例 / The performing arts environment in Taipei and Kaohsiung - A case study of performance venues

吳蕙君, Wu, Huei Jiun Unknown Date (has links)
With respect to the investment on cultural infrastructure, more attention has always been paid to the Northern than to the Southern area of Taiwan. The aim of this study is to examine the factors that led to the differences in development of the performing arts environments in Taipei and Kaohsiung by reviewing the historical background and analyze specific cultural statistics. The results show that there are indeed some disparities in the performing arts environments between Taipei and Kaohsiung. However, while the demands for upgrading the respective performing arts environments in Taipei and Kaohsiung both continue to exist, future sustainability of their operation is as important as the establishment of new hardware in order to create a better environment for cultivating a cultural creative industry in Taiwan.
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國際拍賣公司在台營運策略之研究 / Operational Strategies of International Auction Companies in Taiwan

鄧傳馨, Teng, Chual Hsin Unknown Date (has links)
華人藝術市場的主要區塊是台灣、香港、及中國大陸,然而三者的發展背景、時間和模式都不同。其中,台灣因為保留了最完整的中華文化與人文素養,使得台灣成為最早發展華人西畫藝術的地方,也是發展最成熟的地方,幾乎主導了「二十世紀華人藝術」項目的市場走向。 八零年代開始台灣經濟起飛,各項商業活動蓬勃發展,藝術市場也欣欣向榮。國際知名拍賣公司—蘇富比(Sotheby’s)洞見先機,1981年便來台設立辦事處,1992年台灣正式成為拍賣中心,於3月22日舉辦台灣首拍。競爭對手佳士得(Christie’s)則於1991年成立台灣辦事處(太古佳士得台灣分公司),1993年10月10日在台舉辦首場拍賣。這兩家在當時獨佔全球藝術拍賣市場的國際公司來台舉行拍賣會,帶動了台灣拍賣產業與國際接軌,更發展台灣成為華人西畫藝術最重要的成熟市場。 本研究的目的是比較九零年代兩大國際拍賣公司進入台灣市場的營運策略,梳理其策略觀點與資源基礎之分析,探討哪些異質性資源決定了企業競爭力的差異、影響持久競爭優勢之形成,及如何充分運用差異性機會追求成長。由於大多數台灣本土拍賣公司的規模與優勢較小,面對亞洲市場的成長和外國拍賣公司的潛在競爭,期望本研究結果有助於台灣本土拍賣公司在經營華人藝術項目的拍賣策略與經營方向的擬定。 本研究發現,蘇富比與佳士得在台獲致成功的營運策略核心是調適策略—因地制宜且熟悉地主國文化之地主國導向調適;而有關進入對台灣拍賣產業帶來之影響,本研究發現,兩大國際拍賣公司不僅幫助台灣藝術拍賣產業奠定各項規範,使台灣正式與國際接軌,也帶動畫廊、藝術博覽會等相關藝文產業升級,成功的拍賣會更擴大帶動周圍其他產業(如旅館業、餐飲業、會展業、精品業等)的發展商機。 ※ 關鍵字:資源基礎,佳士得,蘇富比,二十世紀華人藝術。 / The main areas of Chinese art market are Taiwan, Hong Kong and Mainland China; however, the developing background, time and model in each area are quite different. Among the three, Taiwan is the earliest and the most developed market for Chinese oil paintings because of its full preservation of Chinese culture and humanities. Taiwan almost dominates the market trend of “20th Century Chinese Art”. In 1980s, the economy in Taiwan was booming and commercial activities were very active which lead to thriving art market. Sotheby’s foresaw the opportunity to carry out auction business in Taiwan. Therefore, the company established Taiwan branch office in 1981 and upgraded the branch to auction center in 1992, holding the first auction in Taiwan on March 22nd in the same year. Its competitor, Christie’s, established Taiwan branch in 1991. Unlike Sotheby’s, Christie’s formed a joint venture to enter Taiwan. It established “Christie’s Swire” Taiwan in 1991 and started its first auction in October 10th, 1993. The two global auction companies coming to Taiwan to hold auctions drove Taiwan’s art auction industry to be geared to international standards. Furthermore, Sotheby’s and Christie’s coming has transformed Taiwan to become the most mature art market of 20th Century Chinese Art. The purpose of this thesis is to compare the operational strategies of Sotheby’s and Christie’s in Taiwan in the 90s. By analyzing their strategies and resource bases, we can understand how heterogeneous resources affect their competitiveness, sustainable competitive advantages, and pursuing of growth opportunities. Because most Taiwanese local auction houses are small and have less competitive advantage, facing the strong growth of Asian art market and potential competition of foreign auction houses, I hope that my research findings can help their strategic thinking and strategy formation to capture the business opportunities in 20th Century Chinese Art. This research finds that the core strategy to make Sotheby’s and Christie’s successful in Taiwan art market is “adaption”, which is a poly-centric adaption in which the companies are pretty familiar with local conditions and culture of the host country. As for the impact these two companies have on Taiwan art auction industry, this research finds that Sotheby’s and Christie’s coming not only help Taiwan settle the norms of auction and make Taiwan to be geared to international standards, but also drive galleries, art fairs and other related art industries upgrading. The successful auctions in Taiwan have also stimulated the development of other industries, such as hotels, restaurants, conventions, exhibitions, and luxury industry. ※ Keywords: Resource-based view, Sotheby’s, Christie’s, 20th Century Chinese Art.
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何者較能增加表演藝術票房收益: 票價折扣或座位調整? / On Increasing Performing Arts’ Box Office Receipts: Ticket Discount vs. Seat Re-categorization

田鵑華, Tien, Chuan Hua Unknown Date (has links)
本文從差別取價之觀點切入,討論目前具價格僵固性之表演藝術產業的票房收入情形,在消費者受多種因素影響其購票決策時,廠商如何採取最適因應策略、以使營收極大化。本文以折價票及座位調整作為廠商策略,建立一經濟模型探討在不同座位種類、座位品質、及外在條件時,廠商採取各策略之最適反應。 從結果我們發現,就座位調整來說,當為兩種價區時,只有當外在條件好時增加高價區可增加營收,在其他外在條件下則不然;而若增加為三種價區座位,除特定區間外,所有的外在條件與座位品質組合皆能找到一增加營收的最適座位調整方式。而另一方面就折價票之效果,則是不論條件為何、皆不能增加營收。
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論納博科夫小說的跨藝術互文性(以《喬布的歸來》與《國王,皇后,傑克》為例) / Интерарт интертекстуальность в творчестве В. Набокова (на материале «Возвращение Чорба» и «Король Дама Валет» )

張翰豪 Unknown Date (has links)
本論文以德國威瑪共和(Weimarer Republik, 1918-1933)為時代框架,從「跨藝術互文性」(interart intertextuality)觀點出發,探討納博科夫(В. Набоков, 1899-1977)如何將繪畫、音樂與電影元素置入文本,進而發展小說中有如電影般的視聽意象。 第一章以宏觀角度探討威瑪文化的跨藝術性,從中討論1920年代「俄羅斯柏林」(русский Берлин)與納博科夫的關聯性;第二章從繪畫、舞台及電影角度看待納氏文字中的畫面建構;第三章分析首部短篇小說集《喬布的歸來》(Возвращение Чорба, 1929)的視聽表現;第四章運用電影語言剖析長篇小說《國王,皇后,傑克》(Король Дама Валет, 1928)蘊含的電影畫面意象;結論從時代環境與納博科夫的書寫風格歸結出作家的「跨藝術」詩學。
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我國文化藝術團體對文化創意產業政策之評估

許展維, Hsu, Chan-Wei Unknown Date (has links)
自知識經濟時代來臨以降,文化藝術的價值不再僅如宋代理學家周敦頤所言:「可遠觀而不可褻玩焉」,反之,文化藝術本身除卻原有美感,令人賞心悅目外,倘若以經濟學的角度探勘,則其附加的產業價值更為不遑多讓。近來,各國紛紛竄起的文化創意產業,便足以用來解釋此種文化藝術的附加經濟價值,據此,台灣更不待言,從行政院二00二年的「挑戰2008,國家發展重點計畫」即顯而易見。此外,文建會更於二00三年成立創意產業專案中心」,期透過專案管理、專責的精神,積極推動文化創意產業之發展,並以踏實的行政執行與方案實施,亦步亦趨建構文化創意產業法治制度及輔導機制,提供完整的系統服務平臺,以求扮演藝術家與企業家互動的媒合角色,期此不僅讓企業家瞭解藝術文化,於此同時也讓藝術者認清何種藝術有發展文化創意產業的可能性。職是之故,本論文希冀從我國文化藝術團體之觀點進行檢視並評估我國文化創意產業政策之成效並佐以跨部門治理觀點理論,企盼於我國洋洋灑灑之文化政策底下拋引出文化藝術生態未來之生機。此外,本論文之研究發現亦陳述如下: 一、核心價值 對於政策來說,核心價值是否具備即是一項政策是否能夠成功的最大關鍵因素。說穿了,除了制訂政策時妥善規劃、政策形成後的執行與評估等面向,基本上,核心價值對於政策制訂者而言,實遠比任何政策階段更形重要。其中又分為: (一)、文化創意產業的概念 (二)、文化創意產業的定位 (三)、政府制訂文化創意產業的動機 (四)、政府制訂文化創意產業的願景 二、互動模式 誠已悉知,本論文的主要研究問題之一即在於探討文化創意產業政策中,政府、企業、文化三者的互動模式及各自在其中扮演的角色為何?這樣的互動模式是令人期待的。其中又分為: (一)、政府與文化互動形式。 (二)、政府與文化的互動管道。 (三)、政府與文化的互動障礙。 (四)、文化與企業的互動形式。 (五)、文化與企業的互動管道。 (六)、文化與企業的互動障礙。 (七)、文化與企業之互動收穫。 (八)、政府與企業的互動形式。 (九)、政府與企業的互動管道。 (十)、政府與企業的互動障礙。 三、發展影響 文化創意產業的出現,無非為文化藝術的發展帶來新的思維與方向。誠如多數研究報告所欲瞭解一般,文化創意產業究竟能為文化藝術引領何種未來?又可分為: (一)、對藝文表演者本身。 (二)、對文化教育整體。 (三)、對藝文環境。

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