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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Matérialité et transgression du corps obscène dans les oeuvres de Catherine Millet, Catherine Breillat et Julie Doucet

Vincent, Julie 04 1900 (has links)
No description available.
42

Becoming Horses : Sharing a fantasy of self

Wallander, Disa January 2018 (has links)
In this report I explore themes of aesthetics and communication, while describing my process of making a meta-comic about my experiences with art and education. What is beauty, and how can I tell you how it makes me feel? / I denna rapport undersöker jag estetik och kommunikation somtidigt som jag beskriver min arbetsprocess med att göra en meta-serie om mina upplevelser kring konst och konstutbildning. Vad är skönhet, och hur kan jag berätta om hur det känns?
43

A constru??o de modelos situacionais no padr?o discursivo narrativa em quadrinhos

Sousa, Ada Lima Ferreira de 06 September 2012 (has links)
Made available in DSpace on 2014-12-17T15:06:57Z (GMT). No. of bitstreams: 1 AdaLFS_DISSERT.pdf: 1645660 bytes, checksum: 5de9358a92b2399b650ad69fa7a9b8af (MD5) Previous issue date: 2012-09-06 / The object of this study is the construction of situation models in the discourse pattern comic book narrative, and sits in the field of Cognitive Linguistics. Its main foundations are the notions of embodied mind (LAKOFF; JOHNSON, 1999), mental simulation (BARSALOU, 1999), discourse pattern (DUQUE; COSTA, 2012) and situation models (ZWAAN, 1999). I stem from the hypothesis that the process of meaning construction in narratives is attached to the simulation of space, of time and of the characters goals and actions within the story world, dimensions which make up the situation models elaborated by the reader. The simulation of these experiences during discourse processing originates from the fact of it having an embodied and cultural basis, i.e., upon being confronted with the clues found in the narrative, the cognitive structures that make up the reader s personal and social memories are triggered and make it possible to activate information which in turn refer to his/her physical and social experiences, built up in the environment in which he/she lives. As regards comic book narratives, the construction of situation models is closely related to the recurring activation of certain cognitive structures originating from graphic resources that are typical of that discourse pattern. These conclusions were drawn from the data analysis taken from the work Palestina (SACCO, 2003; 2004; 2011) / Este trabalho tem como objeto de estudo a constru??o dos modelos situacionais no padr?o discursivo narrativa em quadrinhos e insere-se no campo da Lingu?stica Cognitiva, tomando por base, principalmente, as no??es de mente corporificada (LAKOFF; JOHNSON, 1999), simula??o mental (BARSALOU, 1999), padr?o discursivo (DUQUE; COSTA, 2012) e modelos situacionais (ZWAAN, 1999). Parto da hip?tese de que o processo de constru??o de sentidos para as narrativas est? atrelado ? simula??o do espa?o, do tempo, dos objetivos e das a??es dos personagens do mundo da hist?ria, dimens?es essas que constituem os modelos situacionais elaborados pelo leitor. A simula??o dessas experi?ncias durante o processamento discursivo adv?m do fato de este ter base corporificada e cultural, ou seja, diante das pistas apresentadas na narrativa, as estruturas cognitivas que comp?em as mem?rias pessoal e social do leitor s?o ativadas e permitem o acionamento de informa??es que remetem ?s suas experi?ncias f?sicas e sociais, constru?das no ambiente em que ele vive. No tocante ?s narrativas em quadrinhos, a constru??o de modelos situacionais est? intimamente ligada ? ativa??o recorrente de certas estruturas cognitivas a partir de recursos gr?ficos t?picos daquele padr?o discursivo. Essas conclus?es foram obtidas a partir da an?lise de dados retirados da obra Palestina (SACCO, 2003; 2004; 2011)
44

Läsa: Mellan Rutorna : Reading: Between the Lines

Östlund, Gustaf January 2021 (has links)
Projektet handlar om att utforska hur man läser och skapar en serietidning. Under mitt liv har jag använt mig av min fantasi för att lösa problem. Jag växte upp i en idyllisk och konservativ villaförort i norra Stockholm, där man förväntades vara som normen. Jag hade svårt att passa in och flydde istället in i min fantasi och det var då jag började läsa serietidningar.
45

“Why So Serious?” Comics, Film and Politics, or the Comic Book Film as the Answer to the Question of Identity and Narrative in a Post-9/11 World

Moody, Kyle Andrew 12 August 2009 (has links)
No description available.
46

The Illusion Of Art: My Amalgamation Of Illustration And Contemporary Art

Davila, Victor 01 January 2007 (has links)
Drawing on archetypical aspects of human characteristics and personalities, I create images that illustrate our connection to memory, media, and culture. My work is informed by pop culture, including television, movies, cartoons and comic books as it relates to characters in our own physical world and society. The grid is used to represent both childhood games and the frames of a comic strip, where each panel equals an exact moment of time.
47

Le metacomic : la réflexivité dans le comic book de super-héros contemporain / The metacomic : reflexivity in contemporary superhero comic books

Baurin, Camille 25 June 2012 (has links)
« Comic book » est un terme anglo-saxon, plus spécifiquement américain, employé pour désigner les fascicules de bande dessinée. Il a trouvé son autonomie en 1938 avec la création de « Superman » qui a amorcé l'hégémonie de la figure du « super-héros » dans la production. Au cours du vingtième siècle, éditeurs et auteurs ont eu recours à des stratégies de conquête et de fidélisation du lectorat dont le procédé de la réécriture est le plus significatif. Le super-héros fut alors soumis à l'interprétation de nombreux créateurs et devint le témoin à multiples facettes de l'Histoire des États-Unis. Il s'est dessiné à partir des années quatre-vingt une tendance réflexive qui prend cette figure comme objet critique et qui a donné naissance à ce qu'on appelle ici le « metacomic ». À partir d'un corpus représentatif, cette thèse est consacrée aux stratégies qui fondent cette réflexivité et aux discours qu'elle véhicule dans les œuvres. Elle se divise en quatre chapitres. Le premier est un descriptif de l'industrie du comic book qui explique ses particularités et l'hégémonie en son sein du genre « superhéroïque ». Le second est dédié aux processus formels qui permettent de justifier la constitution du corpus en définissant la réflexivité des œuvres. Le troisième est voué à une analyse du caractère idéologique de cette métafiction, afin de montrer en quoi la mise en crise du super-héros sert un discours sur l'Histoire et la politique américaines. Le dernier s'intéresse à la manière dont les œuvres consacrent le super-héros comme figure de l'imagination : adoptant une approche fictionnaliste, on y démontre comment transfictionnalité et univers fictionnels sont utilisés pour revisiter / “Comic Book” is the Anglo-Saxon, more specifically American term employed to describe a specific material medium for comics. The epochal moment in the history of the comic book was the 1938 publication of « Superman », which marked the starting point of the hegemony of the figure of the superhero in comic production. Over the course of the twentieth century, authors and publishers have used various strategies for winning over readers and securing their loyalty. Among these, the technique of rewriting is the most significant. Thus, the superhero has been the subject of many reinterpretations, and consequently, has born witness to many facets of the United States’ history. The publications of the 1980s have seen the rise of a reflexive approach in which the superhero becomes an object of critique himself. This new genre is here referred to as Metacomic. Drawing on a representative body of works, the doctoral thesis at hand examines the strategies that constitute this reflexivity, as well as the multiple discourses that it gives rise to. The thesis is divided into four chapters. The first chapter gives an account of the comic book industry and explains its particularities, as well as the hegemonic position of the superhero genre in the industry. The second chapter attempts a definition of reflexivity in comic books, which permits to establish a body of works to be examined. The third chapter attempts an analysis of the ideological aspects of this metafiction in order to show how the crisis of the superhero reflects on a certain discourse on American history and politics. The fourth and last chapter examines how the analysed comics establish the superhero as an agent of imag
48

Isolationism, Internationalism and the “Other:” The Yellow Peril, Mad Brute and Red Menace in Early to Mid Twentieth Century Pulp Magazines and Comic Books

Madison, Nathan Vernon 02 December 2010 (has links)
This thesis’ purpose is to demonstrate, via the examination of popular youth literature (primarily pulp magazines and comic books) from the 1920s through to the 1950s, that the stories found therein drew their definitions of heroism and villainy from an overarching, nativist fear of outsiders that had existed before the Great War, but intensified afterwards. These depictions were transferred to America’s “new” enemies following both the United States’ entry into the Second World War, as well as the early stages of the Cold War. This transference of nativist imagery left behind the ethnically-based origins of such depictions, showing that racism was not the sole and simple reason for such exaggerated visages. A process of change, in regards to America’s nativist sentiment, so virulent after the First World War, will be explained by way of the popular, inexpensive escapism of the time, the pulp magazines and comic books of the early to mid-twentieth century.
49

La représentation écrite du parler jeune dans la bande dessinée / The written representation of the youth language (slang) in comic books

Constantinou, Georgia 12 November 2015 (has links)
Cette thèse s’intéresse à la représentation écrite du « parler jeune » dans la bande dessinée. La représentation de la langue des jeunes dans la bande dessinée est intéressante pour diverses raisons : D’un point de vue sociétal, elle touche à la langue des adolescents qui depuis quelques années attire l’attention des sociolinguistes et du grand public. D’un point de vue linguistique, le « parler jeune » est représenté dans la bande dessinée qui est une forme d’expression très prisée en France, en comparaison avec le français standard et la norme de la langue française. Les résultats trouvés dans la recherche originale sont très importants en ce qui concerne le passage de l’oral à l’écrit. La recherche s’est faite sur le plan phonique en étudiant la manière dont la prosodie et l’intonation sont interprétées à l’écrit ; sur le plan lexical en examinant les mots du corpus ; sur le plan morphologique en analysant la formation des mots du corpus ; sur le plan syntaxique où le besoin d’être bref est présent mais aussi quelle richesse apporte l’utilisation des interjections et des onomatopées dans la bande dessinée. / This thesis deals the written representation of the youth language (slang) in comic books. The representation of the language of the young people in the comic books is interesting for various reasons: from a societal point of view, it relates with the language of the teenagers which for a few years has drawn the attention of the sociolinguists and the general public. From a linguistic point of view, youth language is represented in the comic books that are a form of expression very widespread in France, in comparison with standard French and the standard of French language. The results found in original research are very important with regard to the passage of the oral examination to the writing. Research was done at the phonic level by studying the way in which the prosody and the intonation are interpreted in written at the lexical level by examining the words of the corpus; on the morphological level by analyzing the formation of the words of the corpus; at the syntactic level where the need to be brief is present but also which wealth brings the use of the interjections and the onomatopoeias in the comic book.
50

"Why so serious?" comics, film and politics, or the comic book film as the answer to the question of identity and narrative in a post-9/11 world /

Moody, Kyle Andrew. January 2009 (has links)
Title from first page of PDF document. Includes bibliographical references (p. 104-110).

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