121 |
當非營利組織遇上Web 2.0-以倡議型非營利組織為例 / When Non-profit Organizations Meet Web 2.0–The Case of the Advocacy Non-profit Organizations黃筠容, Huang, Yun Jung Unknown Date (has links)
Web 2.0低技術門檻、雙向溝通等特性是非營利組織電子化的立基,然而,相關的實證研究顯示,大部分的非營利組織皆無法有效利用網路作為互動溝通的工具。因此,本研究針對倡議型非營利組織的網站,以滾雪球抽樣法進行線上檢閱,並挑選合適個案進行深度訪談,藉此瞭解倡議型非營利組織應用Web 2.0的實務情況,欲檢視Web 2.0對於倡議型非營利組織的優勢何在以及應如何運用,以此作為其他類型的非營利組織運用Web 2.0時的參考。由於非營利組織與政府同樣具有政策倡議的本質,因此,本研究也將提出對政府機關在應用Web 2.0時的建議。
研究結果顯示,本研究所觀察的非營利組織明顯將Web 2.0網站作為傳播組織相關資訊的工具,藉此與潛在支持者建立關係,部分組織一開始並非有系統且規劃地運用,但是在實務的運用經驗中,也逐漸發掘出各類平台的優勢與特點,發展出不同的網站應用策略,並達成這些平台當初使用的目的:與他人開啟對話空間並進而建立關係。另外,根據研究結果亦可發現,臉書逐漸取代部落格在訊息傳播的功能,而部落格則因其具備優秀的資料儲存與整理能力,而被作為議題的資料庫。最後,雖然根據相關研究顯示,多數非營利組織無法善用臉書與潛在支持者溝通,但本研究發現,倡議型非營利組織利用臉書與潛在支持者開啟對話,而有利於倡議。
根據以上研究發現,本研究可以針對不同對象提出實務建議。就非營利組織而言,本研究建議其可以善用網頁分析工具、發展完善的整合策略、發揮網頁募款的潛能以及積極發揮Web 2.0的對話潛能。就政府機關而言,本研究建議其可利用Web 2.0概念增加政府網頁的創新性與便利性,以及利用社群網站增加政府資訊的流通性。 / The characteristics of Web 2.0 promote effective communication and require low skill. These characteristics are niche for nonprofit organizations (NPOs). According to the relevant studies, however, most NPOs can’t effectively communicate with potential supporters by making the best use of the Internet. Hence, the study aims to explore whether and how advocacy NPOs utilize Web 2.0 and the efficacy.
The study samples advocacy NPOs and their websites. By snowball sampling, content analysis and in-depth interviews, the results show that these NPOs have been apparently utilizing Web 2.0 technologies as one of their tools to disseminate information and connect potential supporters. At first, most observed NPOs didn’t adopt Web 2.0 systematically, but they have found strengths of Web 2.0 from their practice, developed many strategies and succeeded in building relationship with their potential supporters. Additional findings indicate that the NPOs which use their websites to disseminate information gradually replace blogs with Facebook. Blogs, however, remain useful for the NPOs due to its advantage on information storage and information arrangement. Finally, although relevant research shows that most NPOs can’t utilize Facebook to communicate, our findings support that advocacy NPOs utilize Facebook to communicate and advocate.
The research findings contribute to suggestions on NPOs and governments in practice. NPOs should improve their website’s content, develop integrated strategy to coordinate online and offline activities, enable their websites for fundraising and communication. In addition, government should increase convenience and creativity of their websites by applying Web 2.0 technology and disseminate information by social networking sites.
|
122 |
臺灣華語文教學網站優使性評估之研究-以全球華文網為例 / Usability of teaching Chinese as a second language websites: a case study of E-learning Huayu of Taiwan鄒孟庭, Tsou, Meng Ting Unknown Date (has links)
近年來全球學習華語文蔚為風潮,且隨著資通訊科技和網路快速發展,華語文教學更逐漸向「數位學習」發展。臺灣僑務委員會為提供海外華僑及外籍人士學習華語文,設立「全球華文網」,該網站至2011年為止已突破四千萬的瀏覽人次,使用者眾。本研究即以「全球華文網」為研究個案,旨在探討該網站的優使性,進而歸納網站的優勢和尚待改進之處。希望透過本研究了解華語文教學網站使用者平日需求,及理想的網站應具備哪些功能,對未來建置類似的華語文教學網站時有所助益。
本研究之研究目的可分為以下四項:(一)探討華語文教學網站的內容和網站使用者需求。(二)探討優使性評估定義與優使性測試方法。(三)探討華語文教學網站之優使性及使用者滿意度。(四)分析使用者優使性評估結果,找出網站缺失與改善方向,歸納建議作為未來建置華語教學網站之參考。
本研究採用深度訪談、優使性測試和優使性問卷調查三種研究方式,研究對象為華語文教學學位學程博碩士生及華語文教學學分學程大學生二者。透過實證研究得出以下五點結論:(一)華語文教學課程修習者常使用的網站可分為三類:資料查找、教學輔助、提供相關資訊;(二)使用者使用教學網站通常是任務導向;(三)使用者不滿意「全球華文網」之優使性;(四)「全球華文網」亟待加強網站之分類與名稱、資源整合、檢索功能三者;(五)使用者對「全球華文網」抱持正面且期待的態度。
根據以上結論,本研究也提出建議,希望作為建置類似網站時之參考。首先網站應從使用者的角度出發,思考如何給予最簡單有效的功能,如教學網站在建立前應先釐清建置目的和使用對象,才能進一步提供相對應之資料;網站的選單名稱應易於理解,各項資源應給予簡單說明;教學網站可就使用者之身分不同提供其相對應的使用介面和資源,以上各項功能用以幫助使用者節省摸索網站的時間。此外,網站也應定期進行使用者滿意度調查以及優使性評估,使用者提供的寶貴意見是網站改進的依據,而透過優使性測試,則能夠讓網站建置人員了解使用者操作的實際情形,彌平雙方的認知差距。定期的評鑑能讓網站了解優缺並即時改善和加強功能,以符合使用者的需求。
|
123 |
影響社群網站自我揭露行為之研究 / Study on the Impact of Self-disclosure on Social Network Site孫曉雅, Sun, Hsiao Ya Unknown Date (has links)
本研究以人際關係為出發點,希望了解在社群網站形成的人際關係網絡中,個人自我呈現需求和人際關係需求與自我揭露之關聯,揭露對象的差異以及人格特質的影響。本研究以問卷調查法進行,對擁有Facebook帳號者之使用者發放問卷。結果顯示,個人提升自我形象、主動包容和情感期待需求對於在社群網站中向普通朋友及親密朋友的自我揭露有正向影響,情感表達需求對於在社群網站中向普通朋友的自我揭露有正向影響;被動歸屬需求對則普通朋友及親密朋友的自我揭露有負向影響。
此外,外向與自戀人格特質的使用者自我揭露行為上,也有不同的發現。內向的人的被動歸屬需求對普通朋友及親密朋友的自我揭露有負向影響,且被動引導需求對親密朋友的自我揭露有正向影響。而自戀的人的主動控制需求對普通朋友的自我揭露有正向影響。
研究結果提供了基於人際關係需求的社群網站自我揭露動機,並分析面對不同揭露對象時,人際關係需求對揭露的差異,對社群網站使用者的動機和行為有更深入的了解,並提供理論基礎。而針對不同人格特質的使用者,比較在社群網站自我揭露之差異,了解社群網站使用者的不同面貌。 / This study tried to understand the influence of self-presentation need, interpersonal need on self-disclosure of normal friend and close friend at the social network sites. Sample survey was applied to investigate Facebook users. The result reveals that “self-promotion”, “expressed inclusion”, and “wanted affection” needs have positive impacts on self-disclosure of normal friend and close friend in SNS. “Expressed affection” needs have positive impacts on self-disclosure of normal friend. In addition, “wanted inclusion” has negative influence. Furthermore, there are some different findings among extroverted, introverted, narcissistic and non-narcissistic groups.
|
124 |
2005年縣長與縣市議員選舉候選人網站與部落格分析 / An Analysis and Critique of 2005 Taiwan Candidate Websites and Blogs黃毓茹 Unknown Date (has links)
本研究主要以2005年縣市長與縣市議員選舉為研究對象,增補過去網站評估指標之不足,以重新建構之親切性、互動性、資訊性、工具性、連結性、動員性、與涉入性七大指標,先以「內容分析法」針對候選人競選網站之呈現與候選人角色進行比較分析,探究選舉類型、候選人特質、政黨等因素在網站表現上是否呈現差異;其次,針對台北縣長候選人競選網站與部落格,「深度訪談」其建置者,比照北縣長候選人網站與部落格實際表現情形。
研究發現,「選舉類型」與「政黨類別」是影響網站表現的二個因素,縣市長候選人網站在親切性、資訊性表現均較縣市議員精彩;此外,候選人網站與部落格的表現出之差異與特色如下:一、政治性的網站,去政治化的部落格;二、部落格文章多以感性、正面為主;三、部落格較具候選人個人化色彩;四、候選人網站與部落格均以直接形象呈現為主;五、候選人部落格超連結運用情形仍未普遍;六、線上捐款尚未盛行。
本研究並發現,候選人部落格(Candidate Blog)普遍具有混雜(hybrid)的特質, 因此不適用於過去部落格之「非個人即議題」或「非議題即個人」全然武斷的劃分,建議後續在探討部落格時,應視「候選人部落格」為一獨立子題予以討論。
|
125 |
建構以語意社會網路為主的部落格入口網站 / Building Semantic Social Network-Based Blog Portal余承遠, Yu,Cheng-Yuan Unknown Date (has links)
Web 2.0的提出,主要的概念是以Web為平台,以「個人」為中心,透過群體智慧的方式來共享與產生知識,例如維基百科、部落格等。部落格提供了個人自由創作與發表文章空間,主要以RSS、Trackback為共有標準,服務提供者可另外加上自訂功能。然而部落格每天所產生的文章量相當龐大,我們是否有辦法在這些文章中,找出符合使用者想看的文章。本研究期望建構一個部落格入口網站,分析目前部落格使用的特徵,比較與目前Web環境差異;引入語意網技術,針對Metadata處理資訊,設計本體論(Ontology)來描述人、文章與標籤之間的關係並建立簡單分類;導入大眾既有經驗與人脈網路建立,觀察社會網路所能提供的貢獻;實作上將透過特徵分析來設計Crawler,自動抓取並解析文章,並建置入口網站,進行資料的分析與驗證,探討加入語意網與社會網路分析的結合所能帶來的效益。 / The Web 2.0 is based on the main concept "individuals" as the center, through the collaborative wisdom to share and to generate knowledge on the Web, such as the Wikipedia, Blog, etc. Blog provides a space for the free creativity and posting articles from individuals. Based on RSS and Trackback service providers can set an additional function. However, the daily amount of articles issued from the Blog is enormous. How can we provide methods for users to find their interesting articles? This study hopes to build the Blog portal and analysis of the current Blog features compared with the web environment. We use semantic web technology and focus on metadata processing. The ontology describes the relationship among persons, articles, tags and a simple categorization. Folks experience and relationship are established and observed with the benefits from social network analysis. In this study, we implement a crawler, and automatically grab and analysis articles. With constructing the portal, we extract information and discuss the benefits of using combination semantic web and social network analysis
|
126 |
櫥窗網站的視覺介面設計特色與使用者滿意度:使用者體驗的中介影響 / Promotion Website Visual Interface Design Features and User Satisfaction: Mediating Effect of User Experiences陳冠伶, Chen, Guan ling Unknown Date (has links)
在這個資訊大爆炸的時代,想要讓人們認識你就需要推廣你自己或你的商品。櫥窗展示便是一種常見的推廣方式。而在這樣大量的推廣需求及網路發達時代,櫥窗網站也應運而生。在這篇文研究中,櫥窗網站指的是以推廣自己為目標的網站。時代的潮流下,每種應用都愈來愈注重它的體驗。而使用者體驗應用在網站領域上,越來越多研究與將其與使用者介面的美感做連結。
基於以上,此篇研究將範圍縮小,希望以臺北故宮的櫥窗網站iPalace Channel為例子,目標是探討櫥窗網站視覺介面設計特色(美感與故事性)的使用者體驗及使用者滿意度。透過三種不同的iPalace Channel視覺介面設計,分為高、中、低程度的故事性與美感,比較三者不同的使用者體驗與使用者滿意度。最後在以問卷的方式做調查,而問卷統計結果是在櫥窗網站這個範疇下,高度美感與故事性的視覺介面相較於中度及低度的美感與故事性會得到最好的使用者體驗(美感、教育及娛樂的體驗)與滿意度。 / In the age of information explosion, promotion is one way to let people know you. And window displays is a way to promotion. Under the huge demand of promotion and Internet generalization, promotion website gradually emerge as the times require. Promotion website is just like window display. Hereby, the promotion website is a kind of website aimed to promote something. As the trend of our times, experience is more and more important in every application. And apply in the website domain, many researches connect user experience and aesthetic user interface.
Base on previous mention, this study narrow down the scope, taking iPalace Channel, a promotion website of National Palace Museum (NPM), for example. This study aims to explore different aesthetic and storytelling levels of visual interfaces affect user experiences and user satisfaction on promotion website. Through questionnaire survey and compare three different visual interface designs to get the result. The result of this study find that for promotion website, High aesthetic and storytelling truly get best user experiences and user satisfaction.
|
127 |
社群網站之多重帳號使用戰術與人際關係研究-以上班族為例 / Multiple Accounts Tactics and Interpersonal Relationships on Social Network Sites: Take Employee as Example吳皓筠 Unknown Date (has links)
社群網站集結了線下各種社會關係於平台中的特色,幫助使用者重整自我人際關係。社群網站中的各種功能得以應對不同社交情況,然而,根據東方線上的調查報告指出,以多重帳號分流管理人際關係的現象愈加普遍,社群媒體打破了虛實人脈的界線,在隱私權與形象管理等需求下,衍生出「雲端多重人格症」,出現多帳號、人際分流的狀態。
尤其當人們踏入職場後,將比起學生族群面臨更為多樣的社會交際互動。因此,本研究以擁有多個Facebook帳號的上班族為對象,探究他們在使用多重Facebook帳號時所採取的戰術策略、所面臨的人際關係與權力影響,以及在不同帳號中所呈現的自我形象。
本研究透過深度訪談法蒐集了八位在Facebook中經營多重帳號之上班族的使用經驗,發現上班族使用者們以創建多個Facebook帳號,作為閃躲Facebook意圖讓使用者間更加緊密連結的主要手段,藉由「與現實生活中可連結之假名」、「不完整的個人資料編輯」、「帳號間的互相封鎖或追蹤」等戰術,來對抗Facebook希望達到的人際關係串聯。另一方面,這種策略運用可被視為對de Certeau所提出之「戰略」與「戰術」的顛覆,Facebook使用者不僅運用戰術躲避網站空間的戰略,亦用以閃躲其他戰術使用者,形成另一種「戰略」與「戰術」的共舞狀態。此外,Facebook多重帳號的上班族使用者藉著「戰術」使用,不僅翻轉了原先de Certeau對「戰略」與「戰術」之二元觀點,更推翻費孝通早期所提出的人際親疏遠近模型。社群網路中的人際關係與權力影響充滿不確定性,親疏遠近的定義隨著不同使用者而改變,透過將不同層面之好友加入不同帳號的過程,上班族使用者能夠更彈性地控制這些關係中親疏遠近的變更,並在Facebook人際互動的過程中獲得更多自主權。同時,多重帳號的使用模式將傳統虛擬社群中人們得以自由探索自我之特性帶入與現實生活緊密相連的社群網站中,藉由在不同親疏關係的帳號中有不同程度的展演,上班族使用者得以同時在前/後台中現身,一邊整飾自我形象,一邊解放真實自我。 / Given the function of representing offline social relations, social media platforms, such as Facebook, facilitate users to maintain their online relationships based on different social conditions. According to a report of Eastern Online, some users, for the reasons of privacy and image control, manage their interpersonal relationship with multiple accounts, resulting in the online phenomenon of ‘multiple accounts, multiple relations’.
This is especially true when students graduate from schools and start to work. Once becoming job employees, they have to encounter their bosses, colleagues, and other phatic relations, enhancing their desire for manipulating multiple accounts. Therefore, the purpose of this study is to examine Facebook users who have created multiple accounts for social groupings, to explore their tactics against the potential power subjects such as their parents, their bosses, or Facebook itself, and to discover how they formulate their images in different accounts.
Eight employee subjects with multiple Facebook accounts were recruited for in-depth interviews. The study found that, although the Facebook policy encourages world-wide users tightly interconnected, users tend to escape from this strategy by using pseudonym, partial and falsified personal data, and block and trace tactics among Facebook friends. On the other hand, users not only use tactics against the strategy made by Facebook, but also against other tactic users such as their parents or elders who are relatively powerless in using Facebook and would like to tactically detect their children’s actions all the times. Such findings have challenged de Certeau’s theory of everyday life practice, since the binary distinction of strategy and tactic is no more warranted.
The study also found the uncertainty of interpersonal relationship in Facebook. Thanks to Facebook design, users are allowed to join different friends into different accounts. In other words, they can define who are ‘close friends’ and who are ‘not so close’ online. And this definition may change from time to time. Such self-control provides users with flexibility to rewrite the closeness of their Facebook ‘friends’ in different life periods. Consequently, they rewrite the stable nature of Fei Hsiao-Tung’s sense of ‘relationship’, in which closeness and strangeness would not change easily over time. Finally, with the use of multiple accounts, the study found both front-stage and back-stage selves in Facebook, making image management more complex and increasing the possibility of liberating the true selves.
|
128 |
大學圖書館網站首頁讀者視覺注意力之眼動 分析研究 / Assessing User’s Visual Attention on University Library Web Page with Eye Tracking Technology林惠卿, Lin, Hui Ching Unknown Date (has links)
隨著網際網路的普及,促使大學圖書館紛紛建立網站服務讀者。目前國內各大專院校圖書館網站的建置已達到百分之百,網頁成為行銷各校學術資源最直接快速的管道,而圖書館網頁也利用廣告吸引讀者對於活動訊息的注意。目前國內大學圖書館網站中,並非每個學校均設有廣告來傳播重要的訊息給讀者,即使擁有廣告也是呈現位置不一。在設計上,大學圖書館網站首頁廣告應與整體版面搭配,以引起讀者視覺關注,並達透過廣告成功行銷圖書館資源與活動的目的;而以圖書館行銷的角度考量,惟有促使圖書館網站首頁的廣告被有效注意與理解,才能達到成功行銷廣告內容的目的。
本研究採用真實驗研究法(true-experiment research method),結合網頁視覺設計相關理論對於讀者目光注意力的吸引原則,以及視覺元素之間如何影響讀者的視覺行為為基礎,設計出三種內容相同但廣告放置於不同位置之圖書館網站首頁,比較讀者視覺注意力行為的差異,並以國立中正大學大學部學生五十四名為研究對象,利用「眼球追蹤儀器」(eye tracker)收集受試者眼動指標資料,並進行廣告傳達內容之記憶效應檢測,以及實驗後輔以問卷調查與訪談,探討大學圖書館網站首頁的廣告位置對於讀者視覺注意力及記憶效應的影響。
研究結果發現,讀者在三種不同廣告圖片位置之眼動訊息、記憶效應、瀏覽順序、整體印象滿意度均具有顯著差異。研究結果歸納如下:
一、讀者在廣告置上版面具有較多的注視次數,但是在廣告置左版面則具有較多的視覺停駐。
二、讀者在三種不同廣告位置版面之廣告內容的記憶效應具有顯著差異,廣告圖片位置置左版面具有最佳之記憶效應。
三、讀者在廣告置左版面之廣告內容的記憶效應與眼動指標之「平均注視時間」具有顯著關聯性,其他兩種版面則均無顯著關聯。
四、讀者在三種不同廣告位置版面之其他讀者服務項目所定義興趣區的眼動指標具有顯著差異,廣告置左版面讀者服務項目具有較為平均之視覺分布。
五、讀者在三種不同廣告位置版面之瀏覽順序具有差異,廣告置左版面之廣告較能引起讀者的優先注視。
六、讀者在三種不同廣告位置版面之圖書館網站首頁的整體印象具有顯著差異,廣告置左版面獲得較高的評價;其中版面在「簡單的」、「不散亂的」、「可靠信任的」、「引人注目的」等項目上均顯著高於廣告置右與廣告置上版面。
綜合本研究之研究結果,建議圖書館應善用置左廣告位置提升圖書館行銷相關訊息之目的。此外,圖書館網站首頁應重視視覺元素編排對於版面整體印象的提升效應。圖書館網頁編排也應善用接近性與相似性原則,使得版面呈現具一致性。 / The popularity of the Internet has pushed university libraries establishing websites to serve readers. The establishment of domestic university library websites has currently reached 100%, web pages become the most direct and rapid channels to market the academic resources, and advertisement on the library web pages is utilized for attracting readers’ attention to activities. So far, not all domestic university library websites are established advertisement for propagating important information to readers; even though there is advertisement, the presentation positions are distinct. In terms of the design, advertisement on the index page of a university library website should match the entire layout so as to appeal readers’ visual saliency and successfully market the library resources and activities. In consideration of library marketing, merely advertisement on the index page of a library website being effectively noticed and comprehended could the successful marketing be achieved.
With true-experiment research method, the visual design of web pages to attract readers’ attention in this study is integrated with the effects of visual elements on readers’ visual behaviors to design three identical advertising contents which are placed in different positions on the index page of the library website in order to compare the difference in readers’ visual attention. Furthermore, 54 undergraduate students in National Chung Cheng University are selected as the research participants. An Eye Tracker is utilized for collecting the participants’ eye-tracking indicators, and the memory effect of the advertisement is tested. Furthermore, the questionnaire survey and interviews are proceeded to discuss the effects of advertising position on the index page of a university library website on readers’ visual attention and memory effect.
The research findings show that the readers present significant difference on the eye-tracking information, memory effect, browsing order, and overall satisfaction of the three advertisement positions. The research results are concluded as follows.
1.The readers appear more attention on top-layout advertisement, but stay the vision more on left-layout advertisement.
2.The readers reveal remarkable difference on memory effect of advertisement among three advertisement positions, where the optimal memory effect appears on the left-layout advertisement.
3.The readers show significant correlations between memory effect of left-layout advertisement and the eye-tracking indicator of Average Fixation Time, while the rest two layouts do not show notable correlations.
4.The readers show remarkable difference on the eye-tracking indicator of interests defined in other reader service items of three advertisement layouts; the reader service items on the left-layout advertisement appear more average visual distribution.
5.The readers reveal distinct browsing orders on the three advertisement positions; the left-layout advertisement could better appeal the readers’ prior attention.
6.The readers show significantly different impression on the index page of the library website with three advertising positions; the left-layout advertisement acquires higher appraisal, where the items of Simple, Not Disordered, Reliable, Attention Attractive reveal higher appraisal than right-layout and top-layout advertisement.
Summing up the research results, the libraries are suggested to well apply left-layout advertisement to enhance the marketing information. What is more, the index page of a library website should focus on the layout of visual elements to promote the overall impression. The layout of library web pages should also well apply the principles of proximity and similarity to present the consistency.
|
129 |
社群媒體與音樂消費:以K-Pop迷群為例 / Social media and music consumption: K-Pop fan community as an example徐韻婷, Hsu, Yu Ting Unknown Date (has links)
韓國的文化工業發展興盛,「韓流」以韓劇的出口為開端,近年來隨著韓國流行音樂 (K-Pop) 不斷向海外擴張,韓流不僅影響亞洲各國,在歐美各國也掀起一股潮流,而社群媒體可說是這股風潮的重要推手。藉著社群媒體,K-Pop觸及了更廣大的聽眾群,歌迷也可藉著社群媒體直接表達對於偶像的喜愛及忠誠。
隨著網路及新科技發展,音樂本身對於消費者將越來越便宜,實體唱片的銷量註定會持續下降;在這情況下,消費者在演唱會以及非音樂性衍生商品的消費,對音樂產業的重要性上升。因此了解願意付費觀賞演唱會以及購買衍生商品的樂迷,對音樂產業日趨重要。
檢視過去對於迷社群的研究,多從社會學及心理學的角度出發,缺乏從商學的角度切入的觀點,本研究旨在瞭解在數位音樂時代,社群媒體以及利用社群媒體串聯的迷社群,對於迷群音樂消費的影響。本研究以韓國偶像團體Super Junior的迷群為研究對象,以深度訪談方式,訪談11位Super Junior迷,了解迷的社群媒體使用習慣,以及社群媒體上的互動跟迷的音樂消費之間的關聯性。
經過深度訪談及資料分析,本研究得出以下三點結論:(1) 透過社群媒體集結的迷群,相較傳統的迷社群,雖然信任關係發展較慢,但社群媒體的人際關係發展與真實生活較貼近,在社群媒體的上的互動,對社群內部成員有較高的影響力;(2) 社群媒體對於迷群而言具有多重的功能:與Super Junior成員直接互動的工具、獲取最新資訊的管道、擴散有時效性訊息的媒介、和其他迷互動的媒介。在音樂消費的過程中,社群媒體除了是消費資訊來源地,也是買家跟賣家的媒合地,迷對於來自於社群內部的消費資訊有較高的信任感,因此雖然社群媒體上的迷群互動不會直接將使用者變成消費者,卻可以促成消費的完成,對於音樂消費有重要影響;(3) 社群媒體在音樂產業中扮演三個角色:音樂消費與擴散的媒介、音樂相關資訊的集中地、促成產業內各角色 (迷、歌手、唱片公司) 之間的交換 (exchange)。 / Korea’s cultural industry has enjoyed rapid growth due to the rise of “Korean wave (hallyu)”, which is led by Korean drama since 1990s. Korean wave has conquered Asia, but now with the rise of K-Pop, Korean wave reaches a wider audience in the West. Social media plays a crucial role for Hallyu’s success in the global level. Social networking media make K-Pop brands easier to reach global audience, and those fans use these media tools to proclaim their devotion and to promote K-Pop to their friends.
This research categorizes music products into musical product, including records and live concert, and non-musical associated product, including concert paraphernalia. New digital technologies have transformed the ways of music consumption which results in decline in sales of musical products. However, fans tend to engage with a variety of products related to their interests, and their consumption on live concerts and non-musical associated product is getting important for music industry.
Existing research on fan culture mainly comes from sociology or psychology viewpoint. This research discusses fan music consumption from management perspective and tries to explore the role social media plays to influence music consumption. This research uses the most popular K-Pop group, “Super Junior,” as a case. Through interviewing 11 Super Junior fans, this research examines how fans use social media to communicate and interacts with other fans in the fan community.
Through in-depth interviews and data analysis, there are three main findings concluded by this research. First, compared to traditional virtual fan community, in terms of virtual fan community, it takes longer to develop the trust relationship on social media. However, the way fans communicate on social media is closer to the real life. As a result, interactions on social media influence members much greatly. Second, social media is a multi-function tool for fans, which allows them to directly communicate with Super Junior members, to quickly receive the latest information from other countries, to quickly spread timeliness information, and to communicate with other fans. Therefore, social media and fan community do contribute to fulfillment of music consumption. Last, social media plays three roles in music industry: the platform of media of music consumption and diffusion, a place where all music-related information are collected, a contributor to exchange between different players (fans, singers, music companies) in the music industry.
|
130 |
社會網絡網站的價值階層圖 / The Hierarchical Value Maps of the Social Networking Sites莊恭豪, Chuang,Sage Unknown Date (has links)
隨者社會網絡網站在全球流行的同時,其相關的學術研究也如雨後春筍般地冒出頭來,主要可分為隱私權議題、線上與下線的聯繫、友情聯繫與印象管理、網絡與網絡結構這四大塊領域。目前的文獻缺乏以質性研究深入了解網友偏好哪些社會網絡網站的功能、這些功能帶給網友哪些利益,以及是哪一些價值觀驅使網友追求這些利益。因此本研究以「方法目的鏈理論」為基礎,透過「階梯訪談法」,深入訪談社會網絡網站的使用者,了解其對於社會網絡網站認知的「價值階層圖」(HVM),並將使用者分為大學生和上班族兩群,分析其價值階層圖之異同,並提供社會網絡網站業者對於網站功能改善的建議。
本研究之訪談結果,經內容分析法分析後,繪製成價值階層圖,大學生HVM的要素的連結路徑包括「小遊戲-調整心情」、「微網誌-調整心情」、「微網誌-獲得關懷」、「微網誌-關懷他人」、「完整的網誌-關懷他人」、「完整的網誌-保存回憶」、「影音存取-保存回憶」、「調整心情-樂趣與享受」、「獲得關懷-歸屬感」、「關懷他人-與他人的溫暖關係」、「影音存取-與他人的溫暖關係」;上班族HVM的要素的連結路徑包括「完整的網誌-保存回憶」、「完整的網誌-關懷他人」、「完整的網誌-獲得關懷」、「微網誌-關懷他人」、「微網誌-獲得關懷」、「微網誌-廣告宣傳」、「影音存取-關懷他人」、「影音存取-獲得關懷」、「影音存取-增加話題」、「相片標籤-禮貌」、「關懷他人-與他人的溫暖關係」、「獲得關懷-歸屬感」、「完整的網誌-樂趣與享受」。
本研究為社會網絡網站業者提出的功能改善的建議為:一、提供使用者偏好的網站屬性,二、提高使用者互動的質量,三、提供更簡易操作的隱私分級制度,四、提高娛樂價值,五、不同的社會網絡網站業者應發展自己的特色。 / As the social network sites(SNSs) have became widespread, the relevant research has also increased. These resaerches have focused on privacy issues, online/offline connections, impression management and friendship performance, and networks and network structure. To date, there lacks research that using qualitative methods to analyze which SNSs attributes users prefer, which benefits the attributes bring, and which values motivate users to gain the benefits. This thesis adopts the “Means-End Chain Model(MEC)” as the research methodology, and the researcher interviews survey candidates by laddering method. The goal of the interview is to obtain the hierarchical value maps(HVM) perceived by the survey respondents. The survey respondents are divided into two groups: college students and full-time workers, and their HVMs are compared. In the end, there are suggestions for improving the functions of SNSs.
The interview data are analyzed by content analysis method, and then drawn as HVM. The connections between elements in HVM of college students include “Flash game connects to Mood-adjusting”, “Micro blog connects to Mood-adjusting”, “Micro blog connects to Concern-gaining”, “Micro blog connects to Concern-offering”, “Blog connects to Concern-offering”, “Blog connects to Memory-remaining”, “Visual and auditive elements access connects to Memory-remaining”, “Mood-adjusting connects to Fun and enjoyment”, “Concern-gaining connects to Sense of belonging”, “Concerning-offering connects to Warm relationships with others”, and “Visual and auditive elements access connects to Warm relationships with others”. The connections between elements in HVM of full-time workers include “Blog connects to Memory-remaining”, “Blog connects to Concern-offering”, “Blog connects to Concern-gaining”, “Micro blog connects to Concern-offering”, “Micro blog connects to Concern-gaining”, “Micro blog connects to Advertisement”, “Visual and auditive elements access connects to Concern-offering”, “Visual and auditive elements access connects to Concern-gaining”, “Visual and auditive elements access connects to Increasing the topic of conversation”, “Photo tag connects to Manners”, “Concern-offering connects to Warm relationships with others”, “Concern-gaining connects to Sense of belonging”, and “Blog connects to Fun and enjoyment”.
The suggestions for improving the functions of SNSs are: 1. Provide the website attributes users prefer; 2. Improve the quality of interaction among users; 3. Provide the simple privacy classification interface; 4. Increase the entertainment value; 5. Different SNSs should develop different characteristics.
|
Page generated in 0.0271 seconds