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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

金融科技(FinTech)創新策略之形成及執行 —以C企業為例 / The Formation and Execution of Innovative Strategies in FinTech - Case Study of C Company

黃閔珮, Huang, Min-Pei Unknown Date (has links)
FinTech不僅為金融產業熱門之議題,亦為未來金融產業發展之重大方向,因而多數金融機構投入大量資金作為FinTech相關業務之研發,但企業內部卻對策略發展方向毫無頭緒,導致資源應用不當之情況發生,因此本研究結合學術之工具,改善企業盲目投資之問題,使企業能依據顧客之需求提供全方位之解決方案。   本研究採用個案研究法,以我國金融控股公司領導品牌之一為研究對象,藉由與個案公司內部人員會談及其他公開管道蒐集相關資訊並加以分析,探討FinTech對顧客價值主張與金融產業現有業務所帶來之影響,並透過分析企業之自身內部優勢及外部機會形成以FinTech為主軸之創新策略,再進一步深入探討該創新策略之執行及其所衍生出之策略性智慧資本應如何進行管理。 / FinTech is not only a hot issue but also a major direction for the future development of the financial industry. Most financial institutions have invested heavily in FinTech-related research and development, but they have no idea how to develop the strategy. This situation misguided valuable resource to wrong business. So, this research paper applies academic tools to provide a total solution for enterprises on investment based on customer needs.   This research paper adopts case study method. The case company is a financial holding company in Taiwan, which is one of leading financial institution. In this year, discussing with company employees and analyzing related data to gauge the impact of customer value proposition of the existing financial industry. Creating an innovative strategy based on FinTech by evaluating the company’s internal strengths and external opportunities. Further, discussing on the implementation of the innovative strategy and how to manage intellectual capital derived from the innovative strategy.
22

從日本製造型企業探討價值創造導向之企業轉型 / The Value-Creation-Driven Organization Change of Japanese Manufacturing Companies

蔡玄, Tsai, Victor Hsuan Unknown Date (has links)
台灣的製造型企業目前正處於腹背受敵的窘境,先進國家之企業以巨資和科技應用優勢持續地擴大其市場空間,開發中國家之企業也運用其充沛的勞力資源而逐漸地擴充其規模,台灣製造型企業之生存空間因此受到嚴重的壓迫,為低毛利生產陷入了生產效率和成本導向之惡性競爭中。此時,台灣製造型企業所需要的是一套超越競爭的思考模式,而價值創造導向的策略思維正是破局而出的關鍵。它不依循過去的成功經驗,也不受制於競爭者之作為,反而聚焦於本身核心能力的延伸,使競爭與自己無關,並透過與顧客和關係夥伴合作、與自然環境和社會共生的方式,以及價值創造導向的組織轉型,來為企業開創全新的價值網域和生存空間。本論文提出顧客價值、企業價值、環境價值、社會價值等四種價值創造導向,配合變革三部曲的策略性再思考、組織轉型、變革管理等三項進程,來呈現日本製造型企業的價值創造導向之企業轉型內涵。企業可以顧客需求為思考點,提供整合性的解決方案,創造顧客價值;以關係夥伴的利益為考量,整合價值網絡的總體流程,創造無疆界事業,提升企業價值;以自然環境的長期發展為出發,創造環境價值;或以增添社會福祉為目標,創造社會價值。論文中的個案顯示,任何價值創造導向所產生的結果,最終都可以有利於企業本身;其中顧客價值應是價值創造的近程目標,而環境價值與社會價值的創造才是價值創造的長期根本。
23

膠囊玩具消費體驗與價值之研究

魏伊苹 Unknown Date (has links)
膠囊玩具在引進台灣市場時,引起好一陣子的熱潮。有人曾預言膠囊玩具會不會如同蛋塔風潮,來得急,去得也快?近兩三年開始出現在街頭的扭蛋專賣店,說明了即使一窩瘋的熱潮不再,膠囊玩具依舊有其吸引人的地方。本研究主要便想探討膠囊玩具吸引消費者的原因所在,以及喜愛膠囊玩具的消費者又具備何種特性? 本文研究架構包含消費者特性、中介變數、消費行為等三方的相互關係,其中消費者特性所包含的研究構面有人格特質、收藏行為、從眾行為與參考群體;而中介變數則包含消費體驗、顧客價值與知覺風險。本研究將利用問卷調查與統計分析,探討這些變數與膠囊玩具消費量和願付價格之關連性。 研究結果顯示,當消費者有外控人格特質傾向、利用收藏膠囊玩具增值、有深刻的情感性消費體驗、重視社會情感層面價值與不在意購買成本等特性,願意在單次消費中購買較多的膠囊玩具;而具有收藏增值行為、情感體驗深刻、不重視購買成本與知覺風險低的消費者,對於扭蛋有較高的願付價格。最後根據研究結論,提供膠囊玩具廠商實務上的建議,期以達到加強膠囊玩具消費行為的效果。 關鍵字:膠囊玩具、扭蛋、轉蛋、消費行為、消費體驗、顧客價值、消費價值、知覺風險、內外控人格、收藏行為、從眾行為、參考群體
24

銀髮族的智慧穿戴服務設計 / A Service Design of Smart Wearable Device for Seniors

葉致豪, Yeh, Chih Hao Unknown Date (has links)
本論文研究專注於研究穿戴科技對於銀髮族遠距照護服務創新的可能性,利用系統思維與設計思維的研究方法來進行服務設計。研究問題設定為”一個罹患慢性病並獨自在家生活的銀髮族,如何自主健康生活,並能讓家人感到安心呢” 。透過顧客驅動價值共創的服務設計模型,確認利害關係人,並實際訪談利害關係人後深入分析使用者潛在問題及需求,以不同視角來找出創新的洞見。依據此洞見來發展可行的方案,並展開成為完整的服務系統,再將此服務系統雛型具體化產出後進行風險分析。最終的研究結果以商業模式草圖來呈現完整的商業模式。 / The aim of this thesis is to study the possibility of the wearable technology and to create a service innovation toward the tele-health for elders. The research method of the service design is based on the design thinking and the system thinking.We set up a hypothetical situation as follows: A solitary elder who has chronic diseases knows to how to manage her/ his life well without making the family worry. Through the service design models from the co-creation of the customer empowerment, we affirm the stakeholder at the beginning and then interview her/ him to get to know more about the needs and some main details. The purpose is to look for the insight into the innovation in different aspects. Based on this insight, we start a feasible plan and develop the integrity of the service design. Next thing we externalize the service design prototype and provide the follow-up risk assessment.As the final result, we use business model canvas to bring out the coherence and the integrity to our business models.
25

以設計思維釋放運動熱情:以團體球類運動為例 / Unleash team ball games enthusiasm: a Design Thinking approach

蘇冠緯 Unknown Date (has links)
環顧國內,整體運動產業之發展,雖有稱作是運動休閒服務之產業,但大多都是傳統的商品販售模式,而非以價值交換為主的服務模式;而近年來在國內各項個人運動隨著穿戴式裝置開始風行之後,無論是慢跑、單車、三鐵等都非常盛行,也連帶著促進了整個運動產業的蓬勃發展。此外,團體球類運動一直以來都相當的風行,而且特別是當國家代表隊於國際賽事上有重大表現時,就會成為全民熱烈討論之話題,也往往會帶起一陣運動消費風氣;由此可見運動實為一個國家展現其國力的重要指標之一,但我國運動產業之發展卻不如歐美興盛。 本論文研究將專注在團體球類運動的服務設計,透過解決「如何讓團體球類運動者與其利害關係人,能夠更有效且便利的保存屬於他們的回憶。」這樣的設計問題,以達成顧客價值共創的系統與服務設計思維,分析其利害關係人、探索利害關係人可能之洞見、辨識系統中之可操作性資源、觀察其互動模式,藉此得出利害關係人之深入觀點,並進行解決方案之設計。 最終得到一個可營運的商業模式,並且可以在未來發展成為一個完整的運動產業生態系統,促進全民健康、提升運動技能、掀起全民運動之風潮;並且讓我國運動產業之發展,能夠追上世界各個已開發國家之運動產業水準。 / In Taiwan, although government defines “what is leisure sports service industry”, but these companies are all with traditional goods-dominate logic business models, not value-exchange service busiess models. These years, personal sport like Jogging, Marathon, Cycling, and Triathlon become very popular in Taiwan because of some modern wearable technology, also improving sports industry development. Team ballgame sports are always a hot topic and bring a shopping rise when our national teams play at international games. This implies that sport can be regarded as a key performance indicator for a country, but our sports industry development is not good as that of United States and Europe. This thesis focuses on team ballgame sports service design, trying to resolve the design challenge of “how to retain the memories of team ballgame players and their stakeholder’s with a more efficient and more convenient way”, in order to achieve customer value co-creative goal through system and service design thinking. Analyze stakeholders, explore stakeholders’ possible insights, identify system operant resources, and oberserve interactions to find out stakeholders’ Point-of-View, and then create the design solution. Throuth these processes, we will build up a feasible business model, and create a sports industry ecosystem in the future. This will improve people’s health, sport skills, and raise sport excerise trend to improve Taiwan’s sports industry development catching up world’s developed country.
26

價值創造導向之日本企業轉型

陳淑梅, Chen ,Shu-Mei Unknown Date (has links)
在微利的時代下,須從硬體的架構下發展無限的創意發展空間,從中衍生附加價值,而價值創造正式企業突破流血式競爭框架最佳的新思維模式。企業的經營模式已從量轉向質的發展,甚至從幫助顧客解決問題上,提供創新的價值,其可透過技術與人才的融合、平台與服務的整合、軟體與硬體的結合、機能與感性的統合,使組織活化、再造,展現出價值創造為導向的企業。 本論文將價值創造分為三類主要的意涵,企業可以從和顧客共創價值、和供應商及關係夥伴共創價值、以及為所生存的環境創造價值:整個價值網域是連動的關係,企業整合關係網絡夥伴,透過網絡能量的整合,創造無疆界的事業,以顧客需求出發,提供整合性的解決方案,創新顧客價值,且將眼光提升至整個大環境、大社會,以追求永續經營的環境來創造永續的企業。因此,企業透過顧客價值提供、企業價值創造、環境價值經營三個價值創造導向,突破產品與服務的疆界進而突破產業疆界,以創新者、整合者、促進者的目標邁進。企業可以價值創造為導向,以變革三部曲為轉型步驟,從策略再思考重新定義自身產業、重新思考企業的定位與方向,提早預見產業的未來發展,選擇與集中於本身的核心能力;並打造企業願景,擬定五到十年的中長期變革計畫,進行組織轉型;在變革管理中,建立企業一致的價值觀和企業文化,灌輸新內涵與新衝擊於企業文化中,給予對挑戰的生命力一記響鐘,藉以改變員工的行為與態度。本論文以六種經營模式,來呈現價值創造導向的日本企業轉型內涵,以變革三部曲為經,以價值創造導向為緯,舖成論文架構。 本論文個案的特色:Origin以提案經營結合專業研發能力與客製化的能力創新顧客價值;Shiseido以感性工程來探索顧客的感性品質結合其研發產品的物理品質來滿足顧客並讓顧客驚艷;Hitachi以解決方案提供者為人類打造新時代的生活基礎創造與人類生活息息相關的支援系統;NTT DoCoMo以跨平台整合服務創造整個通訊與生活的整合價值;Olympus的社會關懷務求使社會更為美好來創造產品與服務;Toyota的環保使命重新定義了汽車產業的未來。 對我國企業經營的啟示為跳脫代工製造的角色,以優異的製造、學習、設計能力,整合價值網絡,爲顧客提供整合性的解決方案;強調創新的突破與人才長遠的培育,整合多元性的資源,創造統知型的企業能力;跨越國際的疆界、打破事業的疆界,利用科技與感性的統合、管理與技術的統合、國內外創造力的統合,釋放組織活力,重新在世界舞台上定位。 / In this tiny profit era, we should develop infinite creative space from the hardware structure, and thus deriving added value. The value-creation is the best new thinking model for a business to break through the trap of a blooding competition. The business model has developed from quantity to quality, and even developed as creating new values by helping customers solving the problems. Also, a business can blend technology and talent, integrate platform and service, combine software and hardware, and merge functionality and sensation to vitalize and reengineer the organization to perform value creation orientation. The research categorizes value-creation orientation as three parts: a business can co-create value with customer, co-create value with value net, and create value for the environment. This value dimension is correlating: “a business integrates partners and creates a boundless business by the power of integrating value net. Driven by customer demands, a business provides total solutions and innovates customer values. Furthermore, a business enlarges his insight for the whole environment and the whole society to create a permanent business by pursuing a permanent environment.” Therefore, a business oriented by “value co-creation with customer”, “value co-creation with value-net”, “value creation for the environment” can break through the boundary of product or service as well the boundary of business, and achieve the goal of being an innovator, an integrator and an improver. A business takes 3 change steps as strategic rethinking, organizational transformation and change management. Strategic rethinking is to redefine the industry, rethink the positioning and direction of a business, to foresee the future development of the industry, and to select and concentrate the core competence. To establish a vision and make a mid- to long-term change plan(5~10 years) is to carry out an organizational transformation. In change management, we have to establish a consistent value and business culture, and install new intension and new strike to the business culture, so as to change the behavior and attitude of the employees. The research takes 6 business models to present Japanese business transformation oriented by value creation, which takes 3 change steps as longitude and value creation as latitude to construct the structure of the research. The characteristics of the cases in this research: Origin takes Proposal-type management to combine the R&D ability and customized ability to create customer value; Shiseido takes KANSEI engineering to dig out the KANSEI quality of customers and combine it with physical quality of products to satisfy the customers and surprise them; Hitachi as a Total solution provider creates a new era lifeline support system and the life infrastructure; NTT DoCoMo privides Cross-platform integration service to create the total value of the communication and the life; Olympus’s Social-IN is to make life better by creating new products and services; Toyota’s Environment mission is to redefine the future of the car industry. As for the revelation for the management of our business, we can take good advantage of the excellent producing, learning, designing abilities and integrate value net to provide total solutions for customers. We can emphasize on the breakthrough of innovation and the long-term development of talents, and integrate diversification of resources to create “knowledge-integration” business ability. We can cross the boundary of continents and break up the boundary of business by integrating functionality and sensation, management and technology, inside and outside innovation, to release the vigor of organization and restart to position on the world stage.
27

中國行銷通路策略創新之研究—以T家具公司為例 / The Innovation of Sales Channel Strategy in ChinaA-Case Study T Furnishing Company

任惠蓮, agogo Unknown Date (has links)
中國經濟最近二、三十年一直保持高速增長的趨勢,尤其是2006至今中國股市的井噴式發展,為中國資本投資市場帶來巨大發展機遇的同時,也帶動了相關產業的發展,如家居零售業就存在著顯著的連動效應。一方面,持續的牛市給股民帶來了高收益,提高了潛在消費者的購買力;另一方面,投資市場的發展也為家居業融資提供了便利。但是,中國家居業市場現有的行銷通路策略,存在嚴重的趨同性,眾多廠家依靠幾乎雷同的通路策略進行著殘酷的零和博弈競爭。家俱工廠,都必須依靠幾家大規模的大型家具賣場通路為載體在裡面開店,方能順利行銷自己產品到客戶手上,家具工廠產品通常交由經銷商在各城市代理販售,或開自營店,若有家俱工廠和家具大賣場因為經銷商的資訊不對接,家俱工廠可能就會失去黃金店面,壓縮到自己生產的傢具品牌空間通路。近年中國火熱的零售通路家樂福、大潤發、沃爾馬,馬不停蹄的在中國展店分食上千億人民幣的量販銷售額,家居業能否藉由前述迥異的通路模式,並充分發揮工廠本身有的資源基礎與核心技術,進而探索出一種創新的行銷通路模式,為顧客創造更高的讓渡價值的同時,擺脫殘酷的紅海競爭,成為家居業競爭參與者面臨的一大挑戰。本文以傢俱工廠T公司為例,通過對其行銷通路策略的綜合系統分析,從傳統家居商場到零售通路的量販店中展店,探索出一套適合中國市場的行銷通路創新模式。 本文分六章,第一章是本文的緒論部分,介紹研究背景及意義,並對相關概念進行界定,提出本文的研究思路和方法,以及文章的結構安排和創新之處。在第二章中主要對資源基礎理論、藍海策略及創新理論等文獻進行了綜述,作為整篇文章的理論支柱。第三章介紹了中國零售業市場的發展概況,著重分析了中國市場量販店發展的情況,為後面提出行銷通路創新提供背景與動機。第四章分析了中國家居業市場現行的幾種主要的行銷通路模式,並綜合分析其特點。第五章以T公司為例提出為何開創新通路及其在中國市場行銷通路模式創新實務。第六章結論與建議。 / In last decade, China's economy kept growing at top speed. The booming stock market, while bringing the enormous opportunity for the Chinese capital market development, has driven the development of relevant industries too. The effect on furniture business is absolutely apparent. On one hand, the bullish stock market has brought high returns to stock holders, while raising the purchasing power of potential consumers. On the other hand, the development of capital market has offered the convenience to financing in furniture business too. However, the homogeneity and zero-sum game of marketing strategy in furniture business is serious enough to be a catastrophe to everyone concerned. In order to approach potential customers, the furniture factories must all rely on several sales channels of high market share to run their own shops inside. Furniture factories usually have their own distributors to promote their sales, or run their own shops. If there is information asymmetry between the furniture factories and sales channels, the furniture factories will encounter the possibility of the loss of shop presence and brand damage. In recent years, Carrefour, RT-Mart, and Wal-Mart develop their own sales channels in China at high speed in order to share the millions of dollars market. How to take advantage of the above-mentioned sales channels and leverage their own resources and core competence to create innovative sales channels, while offering higher value for the customers and getting rid of the cruel Red Sea competition is a challenge to the furniture factories and every participant concerned nowadays. This text takes furniture factory T Company as an example, through comprehensive and systematic marketing strategy analysis, and researches on T Company’s traditional sales channels and new sales channels within retailing chains, to explore a set of sales channels innovation model which is suitable for the Chinese market. This research consists of six chapters. Chapter one which is an introduction part mainly focuses on the basis of the selected title and related definition, introduces relevant concepts, ways of thinking and method studied, and last but not least recommends the thesis structure and its possible innovation. Chapter two is literature review and comment. Representative figures, relevant fields of the thesis and their research results are reviewed on a chronological basis, including several following respects: Resource-Base Theory, Blue Ocean Strategy, and Innovation Theory. Chapter three is the development overview of Chinese retailing business and also analyzes the development of hypermarkets in China emphatically in order to illustrate the background and motive for sales channels innovation. In Chapter four, this research analyzes existing models of sales channels and its characteristics of Chinese furniture business comprehensively. Chapter five takes T Company as an example and further elaborates its strategy and operation on the innovation of sales channels construction. Chapter six is the conclusion and follow-up study suggestion.

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