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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
301

技術知識特質、產品開發團隊與組織動態能耐關係之研究 / The effects of technological knowledge and product development on organizational dynamic capability

涂瑞德, Twu, Ruey-Der Unknown Date (has links)
本研究主要透過新產品開發專案﹐探討技術知識特質、產品開發團隊與組織動態能耐之關係。研究範圍以台灣光資訊產業產品創新表現優秀的企業為主﹐深入訪談其產品開發專案負責人與核心成員﹐瞭解其產品開發的歷程﹐與組織動態能耐累積的過程。研究結果顯示技術知識生命週期會影響組織知識吸收,當技術知識生命週期位於初生期時,廠商傾向於從大學或研究機構吸收新的知識; 而當技術知識生命週期位於成熟期時,廠商傾向於從零件供應商吸收新的知識。技術知識路徑相依度會影響組織進行知識創造的團隊類型, 當組織進行新技術的研究發展時﹐組織傾向於使用「自主型團隊」進行組織知識創造; 當組織進行激進式創新﹐組織傾向於使用「重型團隊」進行組織知識創造; 當組織進行平台式創新﹐組織傾向於使用「輕型團隊」進行組織知識創造; 當組織進行改良式創新﹐組織傾向於使用「功能型團隊」進行組織知識創造。技術知識複雜程度會影響組織知識蓄積,當技術知識複雜程度高時﹐組織傾向於透過「文件」來蓄積組織知識,反之,當技術知識複雜程度低時﹐組織傾向於透過「人員」來蓄積組織知識。在團隊特質部份﹐當團隊開放性越高越有利於組織知識吸收﹔當團隊自主性越高越有利於組織知識創造﹔當團隊共事經驗越多越有利於組織知識蓄積。至於台灣光資訊產業組織動態能耐累積的模式依照創新類型與能耐來源﹐可以分為1.自主虛擬模式﹔2.自主內部研發模式﹔3.系統合作模式。另外對組織知識吸收能耐的長期投資將有助於組織動態能耐的累積。而台灣光資訊產業的創新類型﹐依零件與架構層次的學習來看﹐主要展現在「漸增式學習」與「架構式學習」的創新類型。至於台灣光資訊產業的創新特色表現則在對於零件應用能力的優異表現﹐而創新表現較佳的產品開發專案多採用「模組式」產品開發程序來縮短產品開發時間。 / This study inquired how technological knowledge and product development influences organizational dynamic capability. We interviewed some project leader or members who are responsible for new product development in the Taiwanese optoelectronics industry to understand the process of product innovation and accumulation of organizational dynamic capability.Our findings show that the life cycle of technological knowledge will influence knowledge absorption of the firm. When the stage of the life cycle is in embryo, knowledge absorption of the firm. When the firm is inclined to absorb new knowledge from universities or research institutes. Otherwise, when the stage of the life cycle becomes mature, the firm is inclined to absorb new knowledge from component suppliers. Faced with different path dependence of technological knowledge, the firm will organize different project teams to facilitate organizational knowledge creation. The "Autonomous team" usually focus on researching and developing new technology; the "Heavyweight team" on radical innovation; the "Lightweight team" on platform innovation; and the "Functional team" on incremental innovation. The complexity of technological knowledge will decide how the firm stores its knowledge. High complexity of technological knowledge will make the firm store its knowledge through documents; otherwise it will be stored through people. The openness of the project team promotes knowledge absorption and high autonomy of project team is beneficial to knowledge creation within the organization. More redundancy among team members facilitates the storage of organizational knowledge. From the point of innovation pattern and sources of capability, we find three types of grouping the accumulation of organizational dynamic capability: Type I is called "autonomy-virtual"; Type II is called "autonomy-in-house" and Type III is called "system-corporate". Our results also demonstrate that most product innovation in Taiwanese optoelectronics ndustry focus on "incremental learning" and "architectural earning". They use the "modular" product development model to shorten product development time and strengthen performance in the application of key components.
302

產品成本與利益屬性對消費者行為之影響--以信用卡之聯合分析為例 / The impact of product attribute in aspects of cost and benefit to consumer behaviors - a conjoint approach to the application of credit cards

莊逸哲, Jung, Yih-Jer Unknown Date (has links)
近幾年來台灣的金融市場逐漸走向自由化和國際化,民眾開始接受使用信用卡。本研究以年費和循環信用利息為成本屬性構面,彈性刷卡額度、發卡銀行承擔冒用損失風險、旅遊平安險和累積消費回饋為利益屬性構面,來探討此六個產品個別屬性對消費者申請信用卡意願之影響。結果發現,對消費者申請信用卡意願影響程度的多寡依序為:年費>彈性刷卡額度>循環信用利息>旅遊平安險>累積消費回饋>發卡銀行承擔冒用損失風險,且對年費此單一產品屬性的重視程度仍勝過綜合其他產品個別屬性,亦即消費者寧可沒有其他的產品個別屬性,也不願意申請需繳交年費之信用卡,可見現行信用卡之免年費趨勢確實相當顯著。由三種不同市場區隔模式中可得知,重視信用卡產品個別屬性的消費者類型皆不同,因此發卡銀行並不能對整體消費者進行單一相同的的信用卡促銷方式,必須區隔不同類型的消費者,對不同區隔集群加強其重視的產品個別屬性,以達到事半功倍的效果。 / The Impact of Product Attribute in Aspects of Cost and Benefit to Consumer Behaviors --A Conjoint Approach to the Application of Credit Cards The recent trend of internationlized financial market in Taiwan has prevailed the acceptability of credit cards with general consumers. The research is based on two aspects of product attributes to define the impacts in willingness of new cardholders, namely, COST, which will focus on “annual charge”and “credit interest”, and BENEFIT, which will focus on “flexible credit allowance”, “issue bank's undertaking the risk of losing cards”, “the attached travel insurance”and“the reward policy accumulated consumption”. As the result of this research, the impacts of the above factors have been showed in the rank from strong to weak as following: 1.Annual charge 2.Flexible credit allowance 3.Credit interest 4.The attached travel insurance 5.The reward policy accumulated consumption 6.Issue bank's undertaking the risk of losing cards The research has also found that consumers pay even more attention to annual charge than the combination of the other individual product attributes--consumers can accept the absence of all the other attributes but are unwilling to apply credit cards with annual charges. It has highly demonstrated the outstanding of strategic free annual charge. From the applied three different market segments, the results tells that different consumer types have different focuses of product attributes. Therefore, the issue bank has to promote according to the understanding of different segments, and demonstrte on the specific individual attributes in order to achieve the best performance.
303

廣告訴求對消費者認知與態度的影響--以大台北學生為例

郭大仕 Unknown Date (has links)
廣告訴求的方式可分為理性及感性,所造成的說服及溝通效果也有不同。一則好的廣告必須針對產品特性及消費者特徵,設計正確的訴求,以達最佳的溝通效果。為能設計有效的廣告,必須對廣告訴求的效果進行釐清,本文主要的目的有三。其一,探討理性訴求、感性訴求及兼具訴求的廣告效果;其二,產品之涉入程度、購買決策程度與廣告訴求之關連;其三,消費者之腦側化、產品知識與廣告訴求之關連。 本文在實證分析方面,採用實驗法進行,探討訴求在平面廣告上的運用。主要的操弄變數有廣告訴求型態、產品的涉入程度、產品的購買決策、受測者的側腦偏向、受測者的產品知識等五個。希望透由變數的操弄,瞭解廣告訴求適用的時機,並對學術上及實務上提供一些建議, 經由實證分析後,結論如下: (1)理性訴求可以增加產品對消費者的說服效果,感性訴求可以增加產品對消費者的情感效果,兼具訴求融合了說服效果及情感效果。 (2)在資訊處理過程中,注意過程的來源為圖案,理解、接受、保留過程為文案所支配。 (3)複雜購買決策的產品應該使用理性訴求,簡單購買決策的產品較適合使用感性訴求及兼具訴求。 (4)高度涉入的產品宜使用理性訴求的廣告,低度涉入的產品宜使用兼具訴求或感性訴求的廣告。 (5)複雜決策購買可使用理性訴求,降低失調購買及尋求多樣購買可使用兼具訴求,習慣性購買可使用感性訴求。 (6)兼具訴求較能同時滿足左腦側化及右腦側化消費者的偏好。 (7)對產品知識低的消費者可使用感性訴求的廣告。
304

台灣自行車產業品牌化決策之研究 / Research in the evolution of the Taiwanese Bicycle Industry from Original Equipment Manufacturing(OEM) to Branded Manufacturing

劉秀美, Liu,Hsiu Mei Unknown Date (has links)
近年來, 台灣在經濟結構的巨幅轉型下,已喪失了原有比較優勢的國際 競爭力。 在政府及民間企業大聲呼籲產業升級下,自創國際品牌成了此 聲浪下頗受矚目的一種作法, 然而觀諸過去企業界對自創品牌的投資及 努力,發現企業追求自創品牌卻導致不盡相同的結果。 因此,本研究嘗 試以個別產業的觀點,深入探討台灣自行車廠商從原廠委託製造 (OEM) 到自創品牌的決策過程, 並假定產品的某些特性應對品牌化決策有所影 響,且進行驗證。 研究過程中實地訪談了十家業績優良的自行車成車及 零件業者,以做進一步的命題發展,研究的問題包括: 1.原廠委託製造( OEM) 對自行車成車廠及零件廠在自創品牌中所扮演的角色為何? 2.品牌 化過程中,品牌角色的演變。 3.成車廠、零件廠的品牌決策過程是否相 同? 4.成車廠、零件廠雙方在自創品牌過程中的互動關係? 5.自創品牌 產品的相關品牌策略?而根據個案訪談及分析後,本研究依研究發現提出 的結論為: 1.自行車業在國際自創品牌上的優異表現來自規模經濟的充 分運用 2.企業階段性靈活運用OEM策略,將有助於自創品牌發展 3.企 業妥善規劃品牌化過程之資源配置,有助於成功自創品牌 4.利基市場的 選擇是企業自創品牌的致勝之道 5.聯結衛星體系間之價值鏈,將有助企 業自創品牌之成功 6.企業應審慎評估產業發展程度及產品特性以決定最 適品牌化程度
305

耐久性消費品新品牌競爭性行銷策略選擇之實例研究 / Competitive Marketing Decision Study for New Durable Consumer Product

陳朝福, Chen, Shao-Fu Unknown Date (has links)
本研究以過去類似研究的發展經驗為基礎,參照國內企業界的特殊決策環境及決策型態,並考量行銷問題的特質,建立一套整合性行銷系統模擬架構( 以蒙特卡羅模擬法為基本架構,以行銷系統模式為核心 ),協助決策者評估╱選擇新產品上市時之最適競爭性行銷策略,以提高新產品上市後的成功率。本研究從決策者立場的角度來建構整個架構,採用「互動式漸進法」讓決策者能共同參與模式之建構,並透過「結構式詢問法」輸入資料卷協助決策者在問題答覆的過程中,將系統行為的隱性心智模式轉化成顯性數理模式,使本模擬架構能成為實用的電腦輔助工具,縮短行銷科學與行銷實務的距離。本研究在國內行銷實務及學術界中尚屬較新的嚐試, 希望能對國內企業界有實質的貢獻。本模擬架構,經簡易解析問題測試後,確認邏輯上具正確性及可行性。並以羽田公司小型轎跑車之新品牌-經典祥瑞-進行實例研究,實地瞭解羽田公司在評估╱選擇新品牌競爭性行銷策略的實務經驗,藉此細部調整系統模式及增益此架構之實用性。實例研究結果確認本模擬架構確可提供決策者完整的數量化決策資訊,作為決策者在其可容忍風險及行銷目標之考慮下,選擇最適行銷策略之決策參考。
306

新產品快速研發之組織配合 / Organizational Design for Fast New Product Development

李文豪, Lee, Wen Hao Unknown Date (has links)
隨著科技的快速革新、消費者的喜好快速變遷、與競爭程度日趨激烈等產業環境趨勢演進,快速的推出新產品這項議題,已是愈來愈重要,甚至攸關廠商的獲利與存續與否。因此為求快速的推出新產品,廠商必須在組織各方面予以適當的配合因應,才能達成此目的,本研究就在探討這些重要的組織因應措施。本研究首先在不考慮情境因素之情形下,探討何種組織因應措施可有效加速研發;其次觀察情境因素與組織因應措施的相對重要性;再者研究在同時考慮所有情境時,當採取何種措施較為適當;最後,則指出單獨考慮個別情境之適用措施。本研究將組織的因應措施分為六類,分別為:研發單位的結構、與外界群體的連結、新產品開發團隊的運作方式、效率性、開發團隊的氣氛、與支援的措施。同時本研究考慮了當組織在採行上述因應措施時,會受到哪些情境因素作用,而影響新產品研發速度。這些情境因素為:新產品研發策略、組織內部的風格、與公司資源 。而在本研究的最後,在管理的含意方面可獲致下列的結論:一、若廠商為求超越競爭廠商的研發速度或符合公司內部所設定之進度,應加強有利情境的塑造。二、台灣的大部份廠商所面臨的情境為:較具開拓性與中度創新的策略、以及較為開創的公司文化、較積極的高階管理風格與較為充裕的公司資源。而若為加速研發,最重要之處在於減少運作上的延遲。三、較為開創積極的公司應當加強掌握外界群體的資訊;較為保守穩健的公司則應當加強開發團隊成員的有關時間概念。
307

兩岸新產品專案之技術知識特質與知識創新管理研究-以資訊硬體產業為例 / A Study on Relationship of Characteristics of Technological Knowledge and Knowledge Innovation Management on NPD Project in Taiwan and Mainland China--A Case Study of Computer Manufacturing Industry

林恩鍵 Unknown Date (has links)
本研究以兩構面「技術知識的特質」和「知識創新管理」探討台灣母公司與大陸子公司間之新產品專案進行方式。以技術知識的特質分類中之技術知識的複雜度、技術知識的可分割程度、技術知識的外顯程度、技術知識的標準化程度和技術知識的路徑相依度,研究台灣母公司和大陸子公司合作進行專案,其中著重在專案內知識管理流程和技術特質間的相關性探討,在兩岸合作的專案中主要以台商直接投資大陸的廠商為個案內容,也就是進行於台灣母公司和大陸子公司間的專案。   而所探討的產業為資訊硬體產業,在產業中個案的選擇考量以廠商產品種類集中、專案產品與企業業務內容一致、投資大陸時間長和廠商在產業內為領先廠商為主,選擇廠商業務內容有資訊儲存設備、資訊產品精密零組件、電腦輸入裝置、電腦鍵盤、LCD背光板和數據機等六個個案,為個案分析的主體。   研究所得的結論為「技術知識複雜度會影響專案團隊的異質性」、「技術知識可分割程度影響兩岸之間合作模式」、「技術知識可分割程度會影響專案溝通進行方式」、「技術知識外顯程度會影響專案知識在兩岸間的交付模式」、「技術知識外顯程度會影響專案負責人所具備的知識背景」、「技術知識標準化程度會影響知識的主要來源」、「技術知識路徑相依度與大陸子公司技術能耐有關」、「資訊硬體產業內中小企業投資大陸主要受兩股力量的影響,其中一股拉力來自人工成本的考量,另一股推力來自企業客戶的壓力」等。   並依研究結論提出具體建議,對產業界提出針對投資的外部環境和廠商內部組織運作上兩方面,在投資外部環境上有「掌握大陸經營環境的變化」、「善用大陸的資源」、「重視產業互動和加強廠商互助」等,在廠商內部組織運作上有「廣泛的吸收資源網路中的知識並引進不同背景的員工」、「建構資訊管理系統有效儲存知識」、「利用知識技術的可分割性,建立企業的競爭優勢」、「有效運用組織內部成員意見,促進產品知識創新」等具體建議。 / This study discussed how the characteristics of technological knowledge influence the knowledge management, including input, adsorption and integration, storage, and circulation via NPD project in Taiwan and Mainland China. Furthermore, the purpose of this study was to discuss the following topics:   1. How does the knowledge transfer via NPD project from Taiwanese company to China subsidiary company?   2. What characteristics of technological knowledge do the NPD projects have in Taiwanese company and China subsidiary company?   3. What is the relationship between the characteristics of technological knowledge and NPD project knowledge management?   According to the analyses of six cases in computer manufacturing industry, the study has generated the following conclusions:   1. The complexity of technological knowledge characteristics can affect the composition of team members.   2. The segmentation of technological knowledge characteristics can affect the model of cooperation in the project in Taiwanese company and China subsidiary company.   3. The segmentation of technological knowledge characteristics can affect the communication style in the project.   4. The explicitness of technological knowledge can affect the model of project transfer.   5. The explicitness of technological knowledge can affect the background of project leader.   6. The standardization of technological knowledge can affect the input of knowledge.   7. The relative technology ability in China subsidiary company can affect the path dependency of technological knowledge.   8. Two driving forces influence the investment in computer manufacturing industry in Mainland China, one is customer's suggestion, the other is labor costs.
308

無線通訊終端新產品海外上市策略研究

黃勝雄 Unknown Date (has links)
在面對大陸低廉的生產成本競爭下,台灣許多中低階產品之生產製造已逐漸移往大陸,這是比較利益法則下無法避免之趨勢,因此就台灣廠商未來之長久發展考量,強化行銷或設計研發能力是必走的途徑;由於台灣本國市場規模較小,加上新產品之研發設計成本不斷提高,因此如何能成功的將新產品導入海外市場銷售,以增加整個產品之總收益為企業值得思考的課題。   無線通訊產業為台灣目前十大新興產業之一,而且就台灣廠商現有資源來看,如果要成功的推出新產品在海外上市,在通訊產業中若考慮技術標準掌握度及成本競爭力以無線通訊終端產品之成功機率較高。此外,由於台灣廠商較缺乏新產品在海外上市之經驗,因此本研究希望藉由最低之最終總交易成本觀念之分析探討,幫助台灣廠商在擬定新產品海外上市策略時,在有限資源使用下將產品、通路、推廣組合與定價策略做最有效之搭配,以提高成功機會。   本研究之研究架構先以學理基礎為背景,再配合國內外案例做深入個案探討,針對將新產品行銷至國外市場之廠商,先經由文獻探討、資料收集後,再藉由與負責個案產品上市之相關人員進行深度訪談,將結果加以分析、歸納與整理,讓理論架構與實際狀況做一印證並從中歸納出對廠商之新產品上市行銷策略建議,供國內無線通訊廠商在進行新產品海外上市時之參考。 / As facing the low-cost competition from China-made products, lots of manufacturers of low-to-middle tier products have moved their production basis to China. It's the trend and not be avoided based on the conclusion of reference. Therefore, to enhance the capability of Marketing and Research & Development are becoming a crucial point. Furthermore, the issue about how sucessfully launch a new product to overseas market in order to raise the total contribution is getting important. That's because the size of local market and high cost of development in Taiwan.   The Wireless Communication is one of the growing industries in the world. Based on the current resources what Taiwanese companies have as well as the owned expertise about technology standard and cost competance, the terminal products of wireless communication is most likely to be successfully penetrate to overseas markets comparing with other categories. Besides, lots of Taiwanese companies are lack of experience about launching new products in overseas markets. So, this study is trying to come up with a principle, which is based on the analysis of concept of lowest exchange cost, and to help Taiwanese companies set a proper launching strategy. This strategy will be a best fit from four aspects including of Products, Channels, Promotions and Prices.   The structure of this study is started from theory analysis referred to related thesis, then get involved into two practical cases which described how these two companies set their launching strategy, respectively. During the process, the interview with related persons provides a valueable collection of insight. After that, a conclusion is built up and confirmed it with facts from practical cases. This concluded principle could be a valueable reference for Taiwanese companies.
309

開放式架構產業的產品創新研究--以華碩 Eee PC及宏達電 Smart Phone 為例 / A study of product innovation in open system industrial--cases of ASUS Eee PC & HTC smart phone

許先越, Hsu ,Hsien Yueh Unknown Date (has links)
台灣的產業發展一向以製造業為主,但現在則普遍認為服務業才是我們未來應該努力的方向,但是如何在這個轉型的過程當中,利用我們原本的製造相關能力,來加值服務相關的產業,是一個重要的議題。 在開放式架構產業之中,許多新產品的開發,已經不能以過去傳統技術導向的思維進行。因此希望透過實務與理論上的結合,選定以華碩Eee PC以及HTC做為討論個案,進一步的探討「產品創新」之相關議題。 因此,本研究之主要研究問題為: 一、 身處開放性架構產業(Open System Industrial)的公司在進行「產品創新」時的相關內部條件為何? 二、 開放性架構產業(Open System Industrial)中的產品如何進行「產品創新」活動? 三、 開放性架構產業(Open System Industrial)中的「產品創新」與產業內「基石公司(Keystone Company)的關係」之影響。 四、 開放性架構產業(Open System Industrial)中,「產品創新」要如何提高競爭者之進入障礙,以避免競爭者快速跟進、抄襲及模仿。 本研究以Brown(2010)所提出的成功構想的三大準則:技術可行性、商業存續性、客戶需求性,以及本研究所提出之「與基石公司關係」構面,進行開放性架構產業之產品創新議題之探討。 透過理論以及實務的互相印證,本研究歸納出六點主要研究發現,分別為: 一、 Open System Industrial 的產品創新可以著重在以使用者為中心及如何提供客戶最佳的使用者經驗這一部份最容易成功。 二、 深厚的技術基礎是支撐產品創新的重要關鍵。 三、 建構一個組織,讓內部每個部門都有Design Thinking 的想法會是未來產品創新成功的關鍵。 四、 產品創新不應該只侷限於產品本身,而是應該延伸到整體的使用經驗及提供完整的解決方案,因此除產品本身之外可能包括服務、內容等相關的議題。 五、 在Open System Industrial的產業中要做產品創新,與Keystone Company 息息相關,務必尋求基石公司的支持,最底限要取得他們的諒解,如果能合作開發會是最佳狀況,任何違反基石公司利益的動作務必三思而後行。 六、 在新產品開發的過程當中如果有發現任何可以差異化的部份,務必立刻申請專利保護,如果沒有辦法申請專利,最底限度要與技術提供者盡量爭取時間差,創造最大的時間價值。 / In the past, the development of Taiwan industry was emphasized on the Manufacturing. In recent years, it’s generally agreed that the Services is the new way of the Taiwan industry. In the industrial restructuring process, using the manufacturing ability to value-adding the related industries is the important issue. In the open system industry, we cannot use the Technology-oriented method to arrange the new product development issues. In order to discuss the “Product Innovation” issue, the study chooses two successful product innovation cases. By discussing the cases of ASUS Eee PC and HTC, we expect to find out answers of the following questions: 1. What are the internal conditions of the firm to carry out the product innovation when the firm belongs to the open system industry? 2. How does the open system industrial firm’s product carrying out the product innovation issue? 3. How does the Keystone Company affect the open system industrial firm’s product innovation issue? 4. How to create the entry barriers to prevent the plagiarism of competitors when the firm belongs to the open system industry? The study adhering to the three criteria for successful ideas (Brown, 2010), which are Feasibility, Viability and Desirability. The criteria are critical to the Design Thinking. Besides, the study proposed the fourth dimension of the criteria for successful ideas, and it’s “The Relationship with the Keystone Company.” Six main contributions: 1. The product innovation in the open system industry should focus on providing the best User Experience. 2. The strong technology ability is the key point of the product innovation. 3. To build a Design Thinking organization is the key point of the future product innovation. 4. The product innovation shouldn’t limit to the product itself, and it should extend to the overall User Experience and Total Solution. So the product innovation should include the product, service and other contents. 5. The Keystone Company plays a pivotal role in the product innovation issue. The firm of the open system industry should acquire the supporting from the Keystone Company. It’s best to cooperate with the Keystone Company. 6. If there’s any chance to make differentiation, the firm should apply for patent protection immediately. If the firm cannot apply for patent protection, the firm should strive for the time difference to maximize time value.
310

二篇與公司財務相關之論文:資本結構與經理人薪酬 / Two essays on corporate finance: capital structure and executive compensation

林家帆 Unknown Date (has links)
本論文包含二篇與公司財務相關之文章,第一篇文章嘗試在考量總體經濟條件和公司生產力衝擊下,建構一個簡單結構式模型以探討公司之資本結構決策。特別的是,由該模型可得到公司最適負債比率與總體經濟條件衝擊之報酬波動性呈反向關係,惟公司最適負債比率與公司生產力衝擊之報酬波動性呈正向關係。第二篇文章係利用對稱寡占產業均衡模型,以探討產業內經理人薪酬決策之異質性。即使產業內所有公司皆為同質,在模型均衡下存在有些公司會採取激勵性薪酬,而其他公司則不採取激勵性薪酬。該模型預期當市場競爭性增加時,產業內公司經理人薪酬決策會更具異質性。此外,上述二篇文章皆分別以美國製造業資料進行實證,並且實證結果均符合其模型之預期。 / This dissertation proposes two essays about corporate finance. Essay one develops a simple structural model to investigate a firm’s capital structure choices in consideration of macroeconomic conditions and firm-level productivity shocks. The model particularly generates the implication that the optimal debt ratio is negatively correlated to the return volatility of macroeconomic conditions, but positively correlated to that of firm-level productivity. Essay two is contributed to explore the heterogeneity of the compensation decision within the industry by employing a symmetric oligopoly industry equilibrium model. Within the equilibrium some firms will adopt incentive pay while others will not, even though all firms are ex ante identical. The model predicts that there is more heterogeneity in the compensation decision as the intensity of market competition increases. Both of the two essays further provide empirical evidence of the US manufacturing industry to support the model implications.

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