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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
111

非營利組織創新之研究-以OLPC人人百元電腦基金會為例 / A Study of Non-profit Organization:

楊琇碧 Unknown Date (has links)
研究動機、目的與方法 前美國麻省理工學院媒體實驗室主席尼古拉斯.尼葛洛龐帝博士為了解決第三世界貧窮兒童的教育問題,宣布要設計、製造、推展一百美元筆記型電腦的構想,這個舉動引爆國際社會的關注,更在全球電腦產業間投下一顆震撼彈。 本研究以OLPC(One Laptop Per Child)「人人百元電腦基金會」為研究對象,由非營利組織的角度觀察,運用CORPS非營利組織模式,確認OLPC基金會的非營利組織屬性,分析其願景、運作及現況,並探討OLPC基金會的創新過程、創新表現、對電腦產業的衝擊,及其對非營利組織與社會整體的貢獻與影響。本研究省視創新對非營利組織的意義與價值,並提供相關理念與具體作法,以作為非營利組織創新發展的參考。 研究發現: 一 非營利組織組織OLPC基金會呈現多元創新的風貌: 1 產品創新-設計與開發超低價兒童電腦產品。 2 定價議題創新-製造百元美金的價格為目標。 3 銷售方式創新-以國家為推展單位,以合作協助替代市場競爭。 4 通路創新-產品流通派送價值鍊改變。 5 組織創新-組織功能由開發研究到社會服務。 6 教育創新-開發電腦軟體以及內容改良傳統教育結構。 7 經營模式創新-以非營利組織結合政府帶動企業發展。 二 OLPC基金會的創新貢獻: 1 在非營利組織方面:開啟國際間政府、企業與非營利組織之間跨部門參與的協力合作經營模式,並彰顯非營利組織的特質。 2 在產業方面:激發企業的想像力,促使企業進一步運用科技、整合資源,推動人類社會文明的進步。 3 在整體社會方面:推動革新傳統的教育思維和方法,建立知識共享平台,改善人文環境的品質與社會的發展潛能。 研究結論: 一 本研究以CORPS非營利組織模式分析,瞭解OLPC基金會是同時具有「公益型」與「專業型」的非營利組織,其願景宏偉和專業技術是其成功的主要關鍵,而無私分享則凸顯非營利組織的崇高精神。 二 在其公益使命的善因引導下,結合政府與企業的共同推展社會事業,其核心能力在於專業的科技技術與專業知識,以及敏感的社會觀察力。 三 OLPC基金會呈現多元創新風貌,涵蓋以下主要特點: 1 新經營模式:結合政府與企業以及本身的能力; 2 產品創新:觀念領先、突破限制、考量成本; 3 公益而後獲利:善因引導,以達成改變社會而努力; 4 知識創新與傳播擴散:善用資訊分享與參與。 四 OLPC基金會的成效與影響: 1非營利組織方面-高願景,新典範,合作共營的新境界。 2社會方面- 縮短數位落差,開放全球參與,改變社會觀念與價值。 3產業方面- 觸動新產品開發,開創低價新市場。 / This research is the case study of the OLPC (One Laptop Per Child) Foundation. Under CORPS model, which shows the OLPC Foundation is a Philanthropic Type and is also a Professional Type organization. OLPC Foundation has hers unique NPO attributes for public welfare. There are 7 aspects of OLPC innovations: 1 Product aspects: First to design and produce low-cost children computers. 2 Price Issue aspects: Setting 100 US dollars as market price. 3 Market Promotion aspects: Nations are the promotion units for fitting big scale sales. 4 Supply Chains aspects: Changing the products delivery system. 5 Organization aspects: Functions vary products research to social services. 6 Education aspects: Designing free software and content for better education. 7 Operation System aspects: Associating with the governments and enterprises to reach the mission. OLPC Foundation shows her contributions and influences in 3 ways: 1 For Non-profit Organization: OLPC Foundation creates a new way for cooperating with governments for social services. She shows the noble spirit and vitality of Non-profit Organization. 2 For Industry: OLPC Foundation creates a new manufacture field for low-cost computers. She is leading them to work benefits for children and young generations. 3 For Society: OLPC Foundation creates a better way to share knowledge and educate children with computers in the future. She is a pioneer for our human society. Most of all the OLPC Foundation devotes itself to a grand vision, using technology, willing to share knowledge to the public. She is expanding her influence and is an outstanding NPOs.
112

FORMAÇÃO DOCENTE PARA A INCLUSÃO DIGITAL VIA AMBIENTE ESCOLAR: O PROUCA EM QUESTÃO.

Echalar, Adda Daniela Lima Figueiredo 24 February 2015 (has links)
Made available in DSpace on 2016-07-27T13:44:57Z (GMT). No. of bitstreams: 1 ADDA DANIELA LIMA FIGUEIREDO ECHALAR.pdf: 2121531 bytes, checksum: a433e82737cec01e51a8b027b86acac0 (MD5) Previous issue date: 2015-02-24 / This research has as object of study teacher formation for digital inclusion via school environment in the context of the Program One Laptop per Child (PROUCA). This object is formed by the convergence of two thematic axs, the formation of teachers and the digital inclusion track school environment. Whereas access to technologies is not a sufficient condition for the reduction of social inequalities, the formation of teachers for the use of the so-called educational laptops arises as a fundamental aspect of PROUCA. This observation inspires the central question of this research: those formative process teachers are in schools covered by PROUCA in Goiás? On the basis of the principles of historical materialismdialectic, according to the proposed by Marx and Engels, the formative process of the teachers for the digital inclusion that occurred in the process of implantation of PROUCA in Goiás is taken as a special feature that is part of the whole that it reflects: relations material and ideological of a particular historical time. The general objective was to explain the formative processes teachers aiming to digital inclusion, track school environment, schools covered by PROUCA, in Tennessee. The research is exploratory and was performed by means of documentary analysis and field research involving the nine schools of the state of Goiás covered by the Program. It occurred between the years of 2011 and 2014, involving 55 teachers. For the treatment of the issue of digital inclusion track school environment, we highlight the contradiction to clarify the consequences of inclusion, as mere opposition to digital exclusion and social. As regards the formative processes teachers, the principle of alienation in was useful to clarify that the instrumental model adopted indicates much more adaptation of individuals to the demands of the neoliberal economy than a stand-alone formation, as it would be the foundation of action intentional teaching. The formative model was as basic assumptions the fragmentation and the hierarchy, based on an instrumental rationality. For analysis, the textual corpus emerging from exploratory research was organized in three major areas: the fragmentation that characterizes the context of training, the fragility of the concept of digital exclusion and alienation that mark the instrumental training that occurs in the bulge of PROUCA. / Esta pesquisa tem como objeto de estudo a formação de professores para a inclusão digital via ambiente escolar no contexto do Programa Um Computador por Aluno (PROUCA). Tal objeto é constituído pela convergência de dois eixos temáticos, a formação de professores e a inclusão digital via ambiente escolar. Considerando que o acesso às tecnologias não é condição suficiente para a redução das desigualdades sociais, a formação dos professores para o uso dos chamados laptops educacionais se coloca como aspecto fundamental do PROUCA. Essa constatação inspira a questão central desta pesquisa: que processos formativos docentes verificam-se nas escolas contempladas pelo PROUCA em Goiás? Com base nos princípios do materialismo histórico-dialético, segundo o proposto por Marx e Engels, o processo formativo dos professores para a inclusão digital que ocorreu no processo de implantação do PROUCA em Goiás é tomado como uma particularidade que se constitui em parte da totalidade que aí se reflete: as relações materiais e ideológicas de um determinado tempo histórico. O objetivo geral foi explicar os processos formativos docentes visando à inclusão digital, via ambiente escolar, nas escolas contempladas pelo PROUCA, em Goiás. A pesquisa tem caráter exploratório e foi realizada por meio de análise documental e pesquisa de campo que envolveu as nove escolas do estado de Goiás contempladas pelo Programa. Ela ocorreu entre os anos de 2011 e 2014, envolvendo 55 docentes. Para o tratamento da questão da inclusão digital via ambiente escolar, destacamos a contradição para explicitar as consequências da adoção da inclusão, como mera oposição à exclusão digital e social. No que diz respeito aos processos formativos docentes, o princípio da alienação nos foi útil para esclarecer que o modelo instrumental adotado indica muito mais a adaptação dos indivíduos às demandas da economia neoliberal do que uma formação autônoma, como seria o fundamento da ação intencional docente. O modelo formativo teve como pressupostos básicos a fragmentação e a hierarquização, baseando-se em uma racionalidade instrumental. Para análise, o corpus textual emergente da pesquisa exploratória foi organizado em três grandes eixos: a fragmentação que caracteriza o contexto da formação, a fragilidade do conceito de exclusão digital e a alienação que marca a formação instrumental que ocorre no bojo do PROUCA.
113

從賽局理論的觀點探討台灣筆記型電腦鋰電池組廠商之競合策略 - 以鋰電池產業D公司為例

李志豪, Lee, Chih Hao Unknown Date (has links)
鋰離子電池(Li-Ion Battery)在筆記型電腦產品的應用性愈來愈高,而臺灣廠商在筆記型電腦產品之產業鏈上素來扮演重要地位,鋰離子電池產業也不例外。然而,環顧目前全球筆記型電腦鋰離子電池產業,日本與韓國廠商一方面供應筆記型電腦所使用的18650電池芯給台灣的電池組裝廠,另一方面在電池組上與台灣組裝廠競爭電池組的市場。而臺灣廠商在日本、韓國等電池芯供應商的夾擊下,該要如何找到出路? 本研究利用Brandenburger & Nalebuff(1996)在「競合策略」(Co-opetition)一書中發表的賽局理論為架構,利用賽局理論的架構探討臺灣電池組裝廠廠商在全球筆記型電腦鋰離子電池產業的定位。本研究採個案研究法深入訪談個案公司的高階主管,以瞭解其與供應商、競爭者的競合關係。由個案分析與研究發現得出研究結論如下: 結論一:明確的客戶選擇與產品策略,有助於凝聚內部的共識,創造對客戶和對供應商附加價值。 結論二:面對強勢的供應商,並且積極的爭取下游客戶的競爭下,企業要積極扮演好客戶期待的角色,並進一步藉由客戶的力量來提升供應商的服務。 結論三:企業透過不同的價值活動來展現技術和未來的發展力,可以提升在客戶端的價值地位;也可以讓供應商廠感受威脅來提升供貨的服務。 結論四:企業藉由客戶、互補者在其他產業的連結,有助於擴展產品的範圍及開發新的客戶。 / Lithium Ion Battery is getting more widely used at portable electronic products, particularly at laptop PC. In laptop PC industry, Taiwanese manufacturers have been playing important role in the worldwide supply chain, and Taiwanese battery pack makers also have significant share of computing batteries market for laptop PC in past years. Most of computing batteries adopt 18650 Lithium ion cell which is the most significant cost factor of a computing battery pack. Taiwanese battery pack makers source the Lithium ion cells mainly from Korean and Japanese Lithium ion cell suppliers. However, these cell suppliers are not only supply cells to pack makers, but also build the packs to compete against Taiwanese suppliers in pack market. Facing the competition from suppliers in end market, how can Taiwan pack makers survive in the battery pack business? This research uses "Co-opetition" of Game Theory by Adam M.Brandenburger and Barry J. Nalebuff as the framework , adopt case-study method to understand Taiwanese battery pack makers strategies to win the market share, how Taiwan battery pack makers position themselves among their suppliers, rivals and customers, what actions shall Taiwanese pack makers take to sustain in this industry. The conclusions of this research are stated as below 1. Clear and specific customer selection strategy and product plan would help the corporate to reach internal consensus, create value-add to customers and suppliers. 2. Corporate would obtain supports from suppliers through customers’ assistances when the supplier are also a competitor in product end market 3. Corporate would gain better service from suppliers by delivering its innovations and technologies through value activities. 4. Corporate would expand its product portfolio and develops new customers by utilizing the connections with customers and complementors.
114

Att vinna eller försvinna när alla får varsin dator : En-till-en-satsningar och dess inverkan på delaktighet, självbild och lärande för gymnasieelever i behov av särskilt stöd

Selberg, Annelie January 2013 (has links)
The purpose of this study was to investigate how high school students felt that the computer helped or hindered participation and self-esteem in the learning situation and if the students experienced any differences between when they had been relatively alone in using a computer compared to when everyone had their own computer. The starting point was the national one-to-one projects made to give every student access to a personal computer and how it affected students in special educational needs and previous research. The theoretical approach was based on socioculture/activity theory and theories of self-esteem. Ten high school students in grade one at a senior high school that previously had started up a one-to-one project was interviewed. The results showed that the students primarily used the computer to write and to search the Internet, but even as a alternative or compensatory tool. Students felt that the computer contributed to increased motivation and self-esteem and better results both in secondary and senior high school. Several students stressed the teacher's importance for if and how the computer was used as a learning tool. The main difference between the computer utilization was seen between the high school programs. Students in the individual program felt the education more individualized and customized compared to secondary school, while students in the vocational program used the computer less as a special education tool than in secondary school. Therefore, any conclusion re-garding one-to-one and its impact could not be drawn. / Syftet med studien var att undersöka hur gymnasieelever upplevde att datorn bidrog till eller hindrade delaktighet och självkänsla i lärsituationen samt om eleverna upplevde någon skillnad mellan då de var relativt ensamma om att ha en egen dator jämfört med då alla elever hade en egen dator. Utgångspunkten var de nationella en-till-en-satsningar som gjorts för att ge varje elev tillgång till en egen dator och på vilket sätt det påverkade elever i behov av särskilt stöd samt tidigare forskning. Den teoretiska ansatsen grundade sig i sociokulturell teori/verksamhetsteori och teorier om självbild. Tio gymnasieelever i årskurs 1 på en gymnasieskola som precis startat upp en en-till-en-satsning intervjuades. Resultatet visade att eleverna i första hand använde datorn till att skriva och till informationssökning i skolan, men även som alternativt eller kompenserande lärverktyg. Eleverna upplevde att datorn bidrog till ökad motivation och självkänsla samt bättre resultat i skolarbetet både i grundskolan och på gymnasiet. Flera elever framhöll lärarens betydelse för om och hur datorn nyttjades som lärverktyg. Den största skillnaden mellan hur datorn nyttjades kunde man se mellan gymnasieprogrammen. Eleverna på det individuella programmet upplevde att de fick mer individualiserad och datoranpassad undervisning jämfört med i grundskolan, medan eleverna på det yrkesförberedande programmet använde datorn som specialpedagogisk verktyg mer sällan jämfört med i grundskolan. Någon slutsats angående en-till-en och dess påverkan kunde därför inte dras.
115

En-till-en som verktyg i arbetet med utlandsfödda elever i behov av särskilt stöd. : Pedagogers och rektorers uppfattningar ur ett specialpedagogiskt perspektiv.

Lövgren, Ingrid January 2013 (has links)
The aim of this study was to, from a special educational approach, describe and analyse nine teachers and headmasters experiences and perceptions of the use of laptos, ”1-1”, as a tool for working with 13-16 year old pupils born outside of Sweden and with special educational needs (SEN). Interviews were used for data collection. The interview material was analysed with the phenomenografic analysis method and with meaning condensation method. The result was analysed through three perspectives on special education and the concept of inclusion as the study’s frame of reference. The major result showed that teachers perceived 1-1 facilitated adaption of instruction to multicultural instruction groups. 1-1 also enabled a more individualised and inclusive instruction when pupils could get indvidualised tasks and study material and a lot of technical support in their computers. Cooperation with schoolmates and with families was not facilitated with 1-1, rather were many difficulties exposed in this area.
116

Användbarhet som värdeskapare : En studie om användbarhetens roll vid val av bärbara datorer hos studenter / Usability as a value : A study about the role of usability when choosing a laptop among students

Claesson, Sandra, Liljesand, Jonas January 2018 (has links)
Syftet med användbarhet är att på ett enkelt och tillfredställande sätt hjälpa en användare att uppnå ett specificerat mål. En produkts användbarhet påverkas därför av olika faktorer. Faktorer som en dators prestanda, hårdvara, användargränssnitt och upplevd kvalitet är några av de parametrar som bör tas i åtanke när studenten väljer en bärbar dator som ska underlätta och effektivisera studierna. 225 studenter deltog i en enkätundersökning där de uppgav hur mycket olika faktorer påverkade deras val av dator. Resultatet visade att studenter värdesätter laptops med bra prestanda, lång batteritid och tekniska aspekter som passar deras behov. Det mest förekommande syftet med datorerna var att underlätta studenternas studier och faktorer som prestanda, vikt och storlek avgjorde datorns användbarhet för detta ändamål. Studien bekräftade att varumärken associeras med kvalitet och att kvaliteten på produkterna var det som fick studenterna att vara lojala gentemot varumärket. Faktorer som hårdvara, prestanda, användargränssnitt och kvalitet påverkar användarens möjlighet att nå sina mål på ett effektivt sätt och behöver anpassas efter individens funktionella och emotionella behov för att uppnå optimal användbarhet. / The purpose of usability is to help the user reach their goals in a simple and satisfactory manner. A product’s usability is therefore affected by various aspects. Aspects such as performance, hardware, user interface, and perceived quality, are some of the parameters that should be taken into consideration when students choose a laptop that will be beneficial for their studies. 225 students participated in a survey where they rated and explained how much certain aspects affected their choice of laptop. The results showed that students value laptops with good performance, long battery life, and technical aspects that suit their needs. The most common use of the laptops were to aid them in their studies, and aspects such as performance, weight and size of the laptop determined whether or not the laptop would be useful for this purpose. The study confirmed that brands are associated with quality and that product quality was one of the reasons to why students became loyal towards a brand of computers. Aspects such as hardware, performance, user interface, and quality affects the user’s ability to reach their goals in an effective manner, and therefore needs to be suited after the individuals’ functional and emotional needs to achieve optimal usability.
117

Beliefs Of Graduate Students About Unstructured Computer Use In Face-to-face Classes With Internet Access And Its Influence On Student Recall

Johnson, Gregory 01 January 2009 (has links)
The use of computers equipped with Internet access by students during face-to-face (F2F) class sessions is perceived as academically beneficial by a growing number of students and faculty members in universities across the United States. Nevertheless, some researchers suggest unstructured computer use detached from the immediate class content may negatively influence student participation, increase distraction levels, minimize recall of recently presented information, and decrease student engagement. This study investigates graduate students' beliefs about computer use with Internet access during graduate face-to-face lecture classes in which computer use is neither mandated nor integrated in the class and the effect of such use on student recall. Methods include a 44-item questionnaire to investigate graduate students' beliefs about computers and two experiments to investigate the influence of computer use during a lecture on students' memory recall. One experimental group (open laptop) used computers during a lecture while the other (closed laptop) did not. Both groups were given the same memory recall test after the lectures, and the resulting scores were analyzed. Two weeks later, a second phase of the experiment was implemented in which laptop groups were reversed. Results from the first experiment indicated no statistically significant difference in recall scores between the open laptop group (M = 54.90, SD = 19.65) and the closed laptop group (M = 42.86, SD = 16.68); t (29) = -1.82, p = .08 (two tailed). Conversely, the second experiment revealed statistically significant differences in scores between the open laptop (M = 39.67, SD = 15.97) and the closed laptop group (M = 59.29, SD = 26.88); t (20.89) = 2.37, p = .03 (two tailed). The magnitude of the difference in mean scores (mean difference = 19.62, 95% CI: 2.39 to 36.85) was large (eta squared = 0.17). Multiple regression analysis suggests two factors accounted for 10% of the variance in recall scores: (1) students' beliefs about distractions from computer use, and (2) beliefs about the influence of computer use on memory recall. Based on survey findings, participants (N=116) viewed computers and Internet access in graduate classes as helpful academic tools, but distractions from computer use were major sources of concern for students who used computers in graduate classes and those who did not. Additionally, participants believed academic productivity would increase if instructors integrated computer use appropriately in the curricula. Results of the survey and experiments suggest unstructured computer use with Internet access in the graduate classroom is strongly correlated with increased student distractions and decreased memory recall. Thus, restricting unstructured computer use is likely to increase existing memory recall levels, and increasing unstructured computer use is likely to reduce memory recall. Recommendations include changes in the way students use computers, pedagogical shifts, computer integration strategies, modified seating arrangements, increased accountability, and improved interaction between instructors and students.
118

1:1 Laptops in Education and Achievement Test Results in One Rural High School

Young, William F. 03 May 2017 (has links)
No description available.
119

Cinema ao vivo e experiências audiovisuais em tempo real / -

Molina Júnior, Jair Sanches 15 September 2017 (has links)
Refletir sobre as experiências com imagens e sons em tempo real é pensar em uma ampla gama de possibilidades e experiências pela humanidade, desde os tempos mais remotos. Pelo fato dessas experiências audiovisuais em tempo real serem numerosas no tempo e no espaço, e já amplamente citada em diferentes estudos, esta apresentação tem por objetivo realizar um recorte mais restrito às experiências audiovisuais em tempo real no campo cinematográfico contemporâneo: uma arte, meio e processo em expansão que culmina na existência de um fenômeno semiótico, realizado principalmente através de modos experimentais com a presença do(s) autor(es) concebendo a experiência audiovisual, conjuntamente ao aparato tecnológico e ao público, todos participantes da criação e exibição da obra audiovisual no mesmo tempo em que ela ocorre, em transmissão direta para a tela de cinema, monitores, telas digitais ou espaços arquitetônicos. Com base em obras audiovisuais realizadas entre 2007 a 2017 desenvolveremos uma reflexão e análise das poéticas e técnicas das experiências audiovisuais em tempo real, de maneira a compreender com um olhar mais atento as possibilidades criativas e contribuir com a reflexão sobre estes formatos do audiovisual contemporâneo, cujos meios e processos estão em contínua expansão de suas fronteiras. Em estética do cinema, esta pesquisa segue em continuidade aos estudos e práticas do cinema experimental e em sua vértice ao cinema expandido. / Reflecting about real-time imagery and sounds experiences is thinking about a wide range of possibilities and experiences for humanity, from the earliest times. Because the real-time audiovisual experiences are numerous in time and space, and already widely quoted in different studies, this presentation aims to make a more restricted cut-off to real-time audiovisual experiences in the contemporary cinematographic field: an art, medium and an expanding process that culminates in the existence of a semiotic phenomenon, performed mainly through experimental modes with the presence of the author(s) directing the audiovisual experience in real-time, together with the technological apparatus, the cast, and the public, all participants in the creation and exhibition of the audiovisual work at the same time as it occurs, in direct transmission to the cinema screen, monitors, digital screens or architectural spaces. Based on audiovisual works carried out between 2007 and 2017 we will develop a reflection and analysis of the poetics and techniques of audiovisual experiences in real-time, in order to understand with a closer look the creatives possibilities in live cinema and contribute with reflection on these forms of the contemporary audiovisual, whose means and processes are in continuous expansion of its borders. In aesthetics of the cinema, this research follows in continuity to the studies and practices of the experimental cinema, and in its vertex to the expanded cinema.
120

Cinema ao vivo e experiências audiovisuais em tempo real / -

Jair Sanches Molina Júnior 15 September 2017 (has links)
Refletir sobre as experiências com imagens e sons em tempo real é pensar em uma ampla gama de possibilidades e experiências pela humanidade, desde os tempos mais remotos. Pelo fato dessas experiências audiovisuais em tempo real serem numerosas no tempo e no espaço, e já amplamente citada em diferentes estudos, esta apresentação tem por objetivo realizar um recorte mais restrito às experiências audiovisuais em tempo real no campo cinematográfico contemporâneo: uma arte, meio e processo em expansão que culmina na existência de um fenômeno semiótico, realizado principalmente através de modos experimentais com a presença do(s) autor(es) concebendo a experiência audiovisual, conjuntamente ao aparato tecnológico e ao público, todos participantes da criação e exibição da obra audiovisual no mesmo tempo em que ela ocorre, em transmissão direta para a tela de cinema, monitores, telas digitais ou espaços arquitetônicos. Com base em obras audiovisuais realizadas entre 2007 a 2017 desenvolveremos uma reflexão e análise das poéticas e técnicas das experiências audiovisuais em tempo real, de maneira a compreender com um olhar mais atento as possibilidades criativas e contribuir com a reflexão sobre estes formatos do audiovisual contemporâneo, cujos meios e processos estão em contínua expansão de suas fronteiras. Em estética do cinema, esta pesquisa segue em continuidade aos estudos e práticas do cinema experimental e em sua vértice ao cinema expandido. / Reflecting about real-time imagery and sounds experiences is thinking about a wide range of possibilities and experiences for humanity, from the earliest times. Because the real-time audiovisual experiences are numerous in time and space, and already widely quoted in different studies, this presentation aims to make a more restricted cut-off to real-time audiovisual experiences in the contemporary cinematographic field: an art, medium and an expanding process that culminates in the existence of a semiotic phenomenon, performed mainly through experimental modes with the presence of the author(s) directing the audiovisual experience in real-time, together with the technological apparatus, the cast, and the public, all participants in the creation and exhibition of the audiovisual work at the same time as it occurs, in direct transmission to the cinema screen, monitors, digital screens or architectural spaces. Based on audiovisual works carried out between 2007 and 2017 we will develop a reflection and analysis of the poetics and techniques of audiovisual experiences in real-time, in order to understand with a closer look the creatives possibilities in live cinema and contribute with reflection on these forms of the contemporary audiovisual, whose means and processes are in continuous expansion of its borders. In aesthetics of the cinema, this research follows in continuity to the studies and practices of the experimental cinema, and in its vertex to the expanded cinema.

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