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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

文化創意商品之新產品管理與開發:國立故宮博物院與大都會博物館個案比較分析 / New Product Development and Management in Cultural and Creative Industry: A Comparative Study of National Palace Museum and Metropolitan Museum

何冠緯 Unknown Date (has links)
文化創意產業在台灣推行多年,但發展至今市場上仍以微型創業之經營型態為主;在欠缺產值與規模的發展現況下,台灣文創徒具「文化」、「創意」,卻難以發展成「產業」。許多中小型文創經營者靠著高人氣的特定商品創業、並且獲得初期的成功,卻因為產品線發展趨於單一、欠缺產品規劃之意識,其市場熱度難以延續、組織生命也隨產品週期趨於老化而無力重振。 鑒於此市場發展現狀,本研究以資源基礎理論為研究架構,對國內文創產業具有高度代表性的國立故宮博物院進行個案研究、並以紐約大都會博物館為參照個案。個案研究透過深度訪談之研究方法了解故宮文創之發展經驗與經營現況。資源基礎理論強調善用組織內部資源、有效利用,以期創造最大價值;而故宮博物院的豐富文物館藏即為其關鍵資源,無法為外界複製取代。故宮掌握關鍵資源、藉以與外界廠商進行策略合作,共同開發量產新產品。個案研究分別對故宮內部負責人以及合作廠商代表進行訪談,了解合作開發商品流程與相關機制,藉以了解故宮的文創經營模式、並歸納其經營做法之優缺點。檢視故宮規模化經營文創之經驗,以供文創經營者做為參考。 本研究總結以下三點結論:一、文創經營除須有關鍵資源基礎,同時也須具備能夠有效運用資源之能力,否則將空有資源而流於經營不效率。二、文創經營需帶有產品管理之意識,持續創新是文創經營成功、穩健發展的重要因素。三、文創經營成功需要靠組織內部的良好協調運作、並且需有明確的組織定位,以避免模糊分工與定位不明造成內部運作與對外合作之障礙。
52

以TRIZ為架構的創意之策略推展於台灣高科技公司 / Strategy in Deployment of TRIZ_Based Innovation for Taiwan High-Tech Company

劉依雯, Liu, I Wen Unknown Date (has links)
以TRIZ為架構的創意之策略推展於台灣高科技公司 / High-tech industry in Taiwan is the mainstream of economic growth. In recent years, international patent litigation news often hear, business at the same time against opponents in the competition through patent to protect themselves, and then rely on patents for high added value. Using innovative methods to solve problems faced by enterprise innovation process is commonly used in the practice of foreign companies. Technology companies encourage employees to obtain patents; however, although engineering also hope to increase patent contribution, but often do not know how to proceed efficiently. TRIZ theory provides an innovative management system that lets innovation becomes simple, no longer out of reach. Currently the Western developed countries such as the United States, Germany, Britain, France, Sweden and Russia, Japan and other countries, no matter theoretical and application research or technical research of TRIZ are at the forefront of the world. Due to geographical proximity relations with Russia, South Korea and China are also very positive learning TRIZ. In Taiwan, TRIZ is rarely been widely introduced in the country and in enterprise. TRIZ so good, why not spread in the Taiwan? Paper discusses the cost of imported TRIZ, the implementation procedure, and the expected results through literature and actual interviews. Based on these introduction to manager understand the perspective of the feasibility of local enterprises import TRIZ and proposed how to make TRIZ popularity in domestic. Keywords: High-tech, TRIZ, Creativity, Innovation
53

從文化創意產業探討人力資源運用發展及促進就業之研究 / 無

童國書 Unknown Date (has links)
「文化創意產業」在「聯合國教育科學暨文化組織」的定義是:結合創作、生產與商業內容,同時在這內容以產品或服務的形式來呈現。本質上是具有無形資產與文化概念的特性,並獲得智慧財產權的保護產業;在經濟領域中可稱為未來性產業;在科技領域中稱之為內容產業。 文化創意之性質和過去台灣所擅長之製造業經驗,本質有很大的差異,不宜以傳統製造業的價值鏈來審視,其「製造過程」亦非線性生產,過去產業中被歸類為「輔助活動」的功能性組織部分,諸如人力資源管理、技術發展等以及行銷活動,反成為經營文化創意之主要骨幹,實與過去台灣代工製造的經驗迥然不同。 21世紀的職場需要知識經濟的人才。未來世紀是一個比創意的年代,誰能在既有的商品上發揮創意,就是最大的贏家。然而創意往往不是數學、物理的思維可以驗證解析。人力資源運用發展是為了提供產業適才適量的勞工,所以在人才培育,學校應以文化創意產業特性提供美學、藝術等「軟實力」跨領域思惟之通識教學課程;企業在員工訓練,也應規劃調整組織並提供認識、體驗文化創意產品的訓練課程,讓勞工體認現在經濟強調跨界的合作,不再區分一級、二級或三級產業,每個企業要存活下去,都要用創意對產品加值,才能拓展市場,創造就業機會。 法國一般企管研究生MBA 畢業,比較喜歡到像LVMH 等名牌公司就業,參與全球行銷、管理等工作;台灣則喜歡到電子廠或金融控股公司做規模經濟及同質性商品的成本控制與流程管理。美國好萊塢電影產業如此蓬勃發展,一流MBA 與律師人才在電影創意產業互利共生,功不可沒。因此文化創意之成敗與否,除核心藝術創作人才外,優質經營人才參與,休戚與共。 然而文化創意產業各行各業都有人力資本需求不同之特性,這之間的差異使得人力資源發展運用上所應注意的重點也會有所不同。因此本研究以文化創意產業商業模式個案分析,導入職業描述的介紹,讓勞動者職涯規劃能配合文化創意產業發展人力資本需求,以期望達到選才、用才、育才、留才的目的,提升文化創意產業人才競爭力與專業知識素質。
54

創意生活產業體驗營造之探究

高千涵 Unknown Date (has links)
創意生活產業的存在,一方面蘊含了人民世代生活的記憶,其發展不只促進了常民生活的甜度與幸福感,更是國家隱形競爭力的終極來源。在創意產業的蓬勃發展下,人們開始重視創意在生活中的應用與實踐,同時也創造了更多的生活美學體驗與感官知覺的美感刺激,台灣從以往代工起家造成的龐大經濟價值,再來則是需要面臨成本優勢不再的轉型階段,而以最貼近人們的角度去做改變,從生活中著手將台灣推向亞太創意中心的目標,遂是本研究對創意生活產業產生研究興趣的原因之一。 越來越多的研究指出,消費者不再只是理性的進行消費,研究學者以體驗(experience)的觀點衡量消費者行為,認為除產品實質的功能利益外,消費者渴望在消費的過程中,獲得更多精神上的愉悅體驗。Pine and Gillmore(2000)以經濟核心價值演進的角度指出,二十一世紀已經進入體驗經濟的時代,「消費者會遺忘企業所說的話,卻永遠不會忘記企業提供給他們的體驗和感受」,到目前為止已有許多從不同角度探討消費體驗的研究,國內也有許多研究針對各個不同產業進行消費體驗的相關剖析,然而針對以體驗為重要核心要素的創意生活產業業者,國內並無以「體驗」的觀點切入進行相關的研究。 本研究採行個案研究法,透過深度訪談創意型的創意生活產業業者的方式,並實際觀察、參與體驗,係要探討創意型創意生活產業的體驗營造,以瞭解相關業者運用哪些要素進行體驗之營造、其體驗營造之內涵、以及瞭解體驗營造與體驗類型之關係。本研究採行部分體驗相關的理論,包括Mathwick以Holbrook提出的消費價值為基礎(2002)提出的體驗價值、Pine n Gilmore在哈佛商業評論發表的研究、體驗經濟時代這本書裡面提出的體驗的四種種類、Schmitt(1998)的策略體驗模組、以及多位學者提出與消費體驗、沈浸、社群關係體驗等相關的理論與研究等,再從我國對創意生活產業訂出的核心要素,取其與體驗營造相關的項目,以作為研究創意生活產業體驗營造的基礎架構,遂提出以下研究發現: 一、創意生活產業體驗營造的運用要素方面 1.客製化的產品與服務,可以為顧客帶來深度的體驗。 2.創意生活產業業者深度核心知識的來源係為創意工作者對領域知識 的深層瞭解、以及其豐饒的生活經驗。 3.企業需以自己深度的核心知識作為延伸的基礎,再進一步運用其他 領域的知識和元素,為顧客創造豐富且具深度的體驗感受。 4.形象與理念相符的合作伙伴會帶來良好的社群關係體驗。 二、創意生活產業體驗營造內涵方面 1.運用多元化、原創性的感官體驗創造「共感覺」的感受,能創造企 業的獨特性,並能提供具體的體驗感受。 2.藝術、文化元素的應用會增加創意生活產業體驗營造的深度與豐富 程度。 3.促使顧客主動、積極參與的體驗營造,能為顧客帶來深度體驗感 受。 三、創意生活產業業者體驗營造、體驗種類與價值之關係方面 1.趣味性體驗價值係為創意生活產業中重要的體驗價值。 2.教育、與忘我的體驗種類主要能創造趣味性體驗價值。 3.教育、與忘我的體驗種類主要受到體驗營造中「思考與學習」、和 「沈浸與行動」體驗所影響。 4.四種體驗種類的融合運用可以提供顧客更豐富的體驗感受。 5.多元化、自主性高的產品與活動,可以為顧客帶來豐富的體驗種類 與深度的體驗感受。
55

體驗型企業組織知識創造平台之研究-以創意生活產業為例

邱彥慈, Chiu, Yen-Tzu Unknown Date (has links)
產業升級、經濟體改革,成為台灣近年來不斷努力之方向。所以,企業未來的競爭力取決於我們能多快從「投資驅動」型經濟,轉型成為「創新驅動」型經濟;能多快從「製造優勢」的產業能力,延伸到「創新優勢」的產業能力。但是,台灣從代工製造之思考模式轉型成具有豐沛創意、美學與風格意涵之創新驅動經濟,並非一夕之間就能達到。 台灣要轉型為創意經濟,必須跨入同時強調理性、感性的創意社會,工作者必須享有活潑、多元、強調風格與創意的生活形態,創新與美感的能量才能在工作中展現出來。另外,從消費環境變化的角度觀察,目前全球以及台灣都已逐漸進入後現代消費時期,在商品化繁盛的消費社會中,消費者購物將日趨以自身社會認定及追尋感性文化的符號價值為主。 根據學者說法,具創造力的組織創新需要有適宜的情境配合,包含創新意圖、領導人角色,以及組織構形、組織氣候等;而根據本研究對體驗型企業個案之初步瞭解,領導者及組織創新意圖對組織知識創造與經營相當重要,故本研究希望能透過對體驗型企業之觀察與分析,瞭解其領導人帶領組織探索新知識之情形,以及組織知識創造平台運作特色,推導出不同創新表現之下之知識創造活動與組織創新情境特色。
56

國立故宮博物院文創策略的演變及其效益 / The evolution and effectiveness of the cultural and creative strategy of National Palace Museum

呂佳樺, Lu,Chia Hua Unknown Date (has links)
本研究探討台北故宮從2000年至2009年發展文化創意產業的歷程。從授權模式與異業結盟形成故宮文化創意產業價值鏈,而在產業化過程中引發故宮、學者和企業不同的想像。在此潮流中故宮有何優勢與劣勢、機會與限制,並提出建議。本研究深度訪談故宮、學者和企業。透過Porter的產業價值鏈理論的論述,觀察三方在各個價值鏈活動中態度及互動關係,進而評估故宮文創策略的發展歷程。 故宮發展文化創意產業的過程中,主政者在不同時期扮演關鍵的角色,形塑三階段的特色:文創承前、文創成長及文創擴展時期,此三階段引導故宮的文化創意產業價值鏈。但執行面上,在授權門檻、創意構想、智慧財產權、再授權,故宮與企業出現不同的價值取向,顯示雙方溝通與協調的落差。本研究認為故宮應建立起單一的溝通平台和授權窗口,培養雙方長期的信任網絡。以彈性的協商機制調整雙方權利義務的分配關係,創造雙贏互利的合作條件,並放寬授權契約與多層次對象合作。 / This paper focuses on industrialization of culture and creativity of National Palace Museum (NPM) in 2000 to 2009. The development of authorizing model and horizontal alliances compose value chain of culture and creativity of NPM. In the process of industrialization, lead to different ideas of NPM, scholars and businesses. In this trend ,what are the advantages and disadvantages, opportunities and limitations of NPM , and make recommendations. This paper depth interview NPM, scholars and businesses. Through the exposition of the theory of Porter's industry value chain to observe the attitude and the interaction between the three parties in the value chain activities, to assess the cultural and creative strategies of NPM. In the process of developing cultural and creative industries, the leaders played key roles in the different periods to shape the characteristics of the three-stage: brought forward from previous period, the growth period and extended period. This three-stage guided NPM’s cultural and creative industries value chain. However, in the implementation of licensing threshold, creative ideas, intellectual property, sublicense, NPM and business display different value orientation, showing the gap of communication and coordination. This paper argues that NPM should establish a single communication platform and authorization window to cultivate trust network. Through the consultative mechanisms adjust the relationship between rights and obligations of both sides, and the relaxation of the authorizing contract, making the co-operation with multi-level companies.
57

大學廣告創意課程研究:一個實務取向的課程規劃 / The Study on the University Advertising Creative Curricular -- A Curriculum Design Based on Practitioners' Perspectives.

張怡琪, Chang,Vivian Unknown Date (has links)
本研究從實務界選擇廣告創意人的準則出發,探討大學教育在因應廣告創意的實務需求時,所提出並加強的課程設計方向。務使大學廣告創意教育所培育的廣告創意人才,符合實務界的用人期待。 廣告是一門實用科學,如何讓教育與實務緊密結合,是廣告教育的最大挑戰。因此課程設計益發重要。在文獻探討中,實務界認為大學廣告課程有太過學術化、脫離現實競爭等議題。實務界希望他們的創意人員,在學校能就概念、技術、溝通三種技巧學習,還要理解廣告公司環境裡的競爭性、官僚行為、內部政治跟商業行為等等;期待創意課程同時涉足判斷力養成、有策略紀律、熟悉國際廣告、團隊精神、提案技巧、對公司政治具備敏感度等等。 在個案研究及深度訪談後,進行對廣告創意課程的設計。個案研究以廣告系修習廣告文案進階課程的學生進行教學實驗。深度訪談則集中在國內各大廣告公司資深創意人對國內廣告創意教育的認識與建議上。 研究發現符合實務界理想的廣告創意課程有下列方向:現實感、發想概念的能力、判斷力的養成、教導想法、職業認知、提案技巧、作品集、加強實務師資、從國際廣告吸取經驗、團隊精神。並據此由實務界觀點出發,結合作者經驗建構出八節符合實務需求的廣告創意課程:1.如何從創意哲學中培養看廣告概念的眼光。2.創意簡報。3.消費者心聲。4.廣告概念。5.創意概念。6.創意執行手法。7.創意素材。8.評估廣告。 / This study started with how advertising agency chose their employees, and how the university advertising creative curricular played their role on educating students to meet the expectation, and how to design or reinforce the current creative curricular. The objective was to educate the students in a way that met the practitioners’ perspective. Advertising was a pragmatic science. How to tie education with practitioners’ expectation tightly was a real challenge. In literature studies, the practitioner considered that the university creative curriculum constrained with over-academic, and lack of the knowledge of competition in real world. The practitioners were looking for creative personnel who studied the skills of concept, technique and communication, as well as the competition, bureaucracy, politics and business reality in the advertising agency. The creative curriculum was expected to teach following disciplines: self-editing, adherence to strategy, exposing to awards annuals, partnership, presentation, agency politics…etc. After conducting a case study and several in-depth interviews, a design for creative curriculum was ready to form. The case study was experimented with students who took advertising copywriting program in university. And the in-depth interviews were from agency’s senior creative personnel who talked about their point-of-views on their knowledge and suggestion for university creative curricular. Research suggested that the creative curriculum to meet the practitioners’ perspective must include the following principles: learning the reality, capable of generating concepts, teaching cerebration, understanding the nature of business, presentation skill, portfolio, uses of practitioners’ experiences, learning from global advertisements, and team work. And based on those practitioners’ perspectives, along with the writer’s personal experience, an eight-lesson program for university advertising creative curriculum was designed: 1. To See an Ad. 2. Creative Brief. 3. Cunsumer Insight. 4. Advertising Concept. 5. Finding the Creative Concept. 6. Some Tools to Create an Ad. 7. Creative Executions. 8. How to Evaluate Creative.
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幼稚園教師組織文化知覺、創意人格與創意教學之研究 / A Study of the relationship between the Teachers’ awareness of Organizational Culture of Kindergartens, Creative Personalities and Creative Teaching

葉怡伶, Yeh,Yi-Ling Unknown Date (has links)
本研究旨在探討幼稚園教師組織文化知覺、創意人格對於其創意教學之影響及三者之關係。首先瞭解幼稚園教師組織文化知覺、創意人格與創意教學之現況;其次分析不同園所屬性與教師個人變項在三者之差異情形;第三,分析幼稚園教師組織文化知覺、創意人格與創意教學三者之相關性;最後,以多元迴歸及結構方程模式分析幼稚園教師組織文化知覺與創意人格對其創意教學之預測力,以及三者結構方程模式之適配情形。 本研究透過文獻探討以及問卷調查法來瞭解上述研究目的,利用「診斷組織文化測驗」、改編之「創造性人格量表(Creative Personality Scale)」以及自編之「教師創意教學量表」為研究工具。以台北市公、私立幼稚園教師為研究母群體,並藉由兩階段抽樣方式抽取107所園所,321位教師為主要研究對象。共發出321份問卷,整體回收率有效問卷為63%。問卷回收後,使用SPSS14.0統計軟體及AMOS5.0進行描述性統計、信度分析、初探性與驗證性因素分析、獨立樣本t考驗、單因子變異數分析、Tukey多重比較、皮爾森積差相關、多元迴歸以及結構方程模式來分析資料。本研究主要結論如下: 壹、幼稚園教師所知覺之組織文化類型為「階層型文化」,且教師整體而言具高度創意人格與創意教學,且以「積極靈巧」之特質最為明顯;且能省思自己的教學目標。 貳、教師年齡與年資差異存在於其創意人格及創意教學中,其中,教師年齡越長、越資深,越具有明確的教學目標,在教學方法與評量上也越具創意。學歷程度之差異則存在於其創意教學中,且顯示教育研究所畢業之教師創意教學程度高於一般大學畢業之幼稚園教師。 參、共識型組織文化與創意教學相關程度最高。然,共識型的組織文化雖有助於教師創意教學的產生,但不保證教師能有高度的教學創意。 肆、教師本身之創意人格與創意教學有高度相關,且比幼稚園組織文化更能預測其教學創意程度。 伍、「共識型文化」、「發展型文化」、「理性型文化」三種文化類型與教師創意人格及創意教學之結構方程模式適配度尚可接受。 最後,研究者根據上述研究結論針對幼稚園、幼稚園教師以及未來之研究提出建議,以期對未來學前階段之創造力教育有所助益。 / The main purposes of this study was to: (a) understand the current situation of the teachers’ awareness of organizational culture of kindergartens, creative personalities and creative teaching; (b) explore the data of the teachers’ awareness of organizational culture of kindergartens, creative personalities and creative teaching between different backgrounds and influencing factors; (c) analyze the relationship between these three variables; (d) explore the predictive power of the teachers’ awareness of organizational culture of kindergartens and creative personalities on the creative teaching;(e)use SEM (Structural Equation Modeling) to explore the goodness-of-fit of the model between the teachers’ awareness of organizational culture of kindergartens, creative personalities and creative teaching. To accomplish these purposes, the methods adopted were a comprehensive literature review and a questionnaire. Three scales were used to measure the following constructs: “Creative personality scale”, “Diagnosing Corporate Culture”, and “Creative Teaching Scale for Kindergarten Teachers”. A total of 215 teachers from 107 kindergartens (both public and private schools) participated in this survey in Taipei, and with an effective response rate of 63%. The questionnaire data were analyzed by descriptive statistics, Cronbach αcoefficient analysis, explorative factor analysis, confirmative factor analysis, T-test, one way ANOVA, Tukey posteriority comparison, Pearson’s correlation analysis, multiple regression analysis, and Structural Equation Modeling through the use of SPSS14.0 for windows and AMOS5.0.The major results were summarized as follows: 1. The teachers’ awareness of organizational culture of kindergartens is an Internal Process Model (a bureaucratic type). Teachers are smart with high scores on creative personality and high scores on creative teaching, especially in the aspect of teachers’ teaching goals. 2. Teachers with over 21 years of teaching experience are more creative on teaching than the beginning teachers with only 1 year of teaching experience. Furthermore, the young teachers have less creative personalities than the older teachers. Besides, the teachers with a master degree in education are more creative on teaching than teachers with a bachelor degree in other fields than education. 3. A human relations model may contribute to teachers’ creative teaching, but would not necessarily bring about teachers’ high creative teaching. 4. Teachers’ creative personality is more predictable than the organizational culture of kindergartens. 5. The goodness-of-fit of the models between the teachers’ awareness of organizational culture of kindergartens, creative personalities and creative teaching are acceptable, especially in the human relation model, open system model and rational goal model. Keywords: Kindergarten teachers, creative teaching, creative personality, the organizational culture of kindergartens, Structural Equation Modeling (SEM)
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廣告創意-語文層面的探析

趙曉南, Chiao, Hsiao-Nan Unknown Date (has links)
廣告創意究竟要怎麼研究呢?本文欲藉由分析廣告的語言文字層面,得到創意背後的運作機制。 過去關於「廣告創意」的研究多從表象著手,只討論廣告的相關要件,例如:要多蒐集市場資訊、注意消費者的反應與效果…等,這些外圍的要件都沒有直指核心問題,就是「廣告創意的運作機制為何?」這也是本研究想要問的第一個問題。第二個問題是,「廣告創意的運作機制如何將創意特質顯現在廣告文本上」我們認為,廣告文本上必然有創意機制的痕跡可循,我們將這個外顯創意的痕跡鎖定在「語言文字」,想要藉由語言文字的分析來發現創告的創意機制。 為了發展廣告創意的理論架構,研究者採用Boden的「概念空間」(1994)的觀念,說明創意的內心運作過程。「概念空間」是創作者學習到領域知識、或經歷過的創作過程,所得到的創作基礎。這個「概念空間」也同時提供了個人創作的材料,同時引導並限制了創意的產生,因為概念空間包含了領域的專業知識,所以引導了個人的創作,也提示了個人各種可能的創作形式。 本研究認為創作者組合概念空間的各種形式,就可能展現了創意。我們據此從廣告的語言文字層面出發,發展出五個概念空間的創意機制,分別為:概念轉移、概念合併、概念斷裂、概念擴張、概念衝突。
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文化創意產業、國家與藝術家:華山創意文化園區的分析 / Cultural & creative industry, the state and artists:analysis for the case of Huashan creative park

李宛真, Li, Wan Chen Unknown Date (has links)
華山創意文化園區的產業化發展受到一個由國家、藝術社群與企業三方構成的社會結構影響,藝術社群、國家與企業三者在不同階段扮演了關鍵的角色。此轉型過程經歷文化創意產業化的價值張力現象和政策磨合,揭示了上述行為者對於空間規劃與產業發展的不同主張,一方面造成其不同的信任與競合關係;另一方面也造成空間功能的轉向-此地區由一個位於前端的藝術創作聚落轉變成為靠近後端的大眾文化消費園地。 本文認為文化創意產業化的過程將引發行為者不同的價值取向,其原因為:一、精緻藝術與通俗文化的特性不同;二、創作前端與市場後端的需求與運作邏輯不同。而為了尋求文化與產業的永續發展,政府必須回應這種特殊的產業特性,扮演彈性的平台角色,一方面能夠觸動行為者的相互交流、理解與信任關係,使其自由溝通並跨界合作,誘發各種創新的可能;另一方面需要釐清空間的角色與功能,讓有效的補助與保護機制連結網絡關係及群聚效應。如此一來,這樣的制度環境能夠鼓勵創新,不因產值思維而壓抑創意,而創作前端與市場後端能夠充分活化與溝通,進一步完整價值鏈機能。 / The industrialized development of Huashan Creative Park was influenced by the social structure, composed of the state, the community of artists and the enterprise. These three factors played crucial roles within different phases. The Industrialization of culture and creativity resulted in tensions between discrepant values as well as policy modification within the transition, which displayed diverse positions toward spatial planning and industrial development from different factors. The tensional phenomenon not only altered the relationships of trust and contention among factors but also brought about functional change of the space-this cluster of art creation near the front end of value chain turned into a pop culture consuming park near the back end. This paper argues that industrialization of culture and creativity will lead to dissimilar value orientations of factors because of two reasons:the first, distinct features of fine art and pop culture;the second, different needs and logic of creating front end and consuming back end of the value chain. In order to build up sustainable development of culture and industry, the government is suggested to deal with this kind of special industrial feature and take a role as a flexible platform. On the one hand, this platform should induce interaction, understanding, and trust between factors as well as generate free communication, synergies among multi-fields, and all possibilities of innovation, on the other hand, it can clarify the significances and functions of spaces as well as connect network and cluster effect to complete the function of value chain by an appropriate protective system and subsidies. As a result, this institutional environment can encourage innovation and interaction between creation and market instead of oppressing creativity due to output value requests.

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