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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

Jogos rapsódicos: a música e a dança popular na aprendizagem das artes cênicas / -

Luis Carlos Ribeiro dos Santos 11 April 2016 (has links)
A dança e a música dos Cocos e Sambas de Caboclo, do Samba rural e das Cirandas e cantigas de roda, por suas características próprias de ludicidade e de significação cultural, são o território das experiências estéticas e saberes dos jogos rapsódicos. Esta pesquisa propõe uma pedagogia das artes cênicas através de uma educação corporal e musical que integra tais saberes e experiências da dança popular e da música nos processos de criação e aprendizagem do atuante. Deste modo, os jogos rapsódicos são brincadeiras cantadas, dançadas, tocadas e contadas que colocam em movimento as vozes poéticas e corporeidades do narrador e do brincante das nossas celebrações e práticas culturais, para complementar as teorias e métodos da pedagogia das artes cênicas ensinados no Brasil. / Dance and music of Coco and Caboclo\'s Samba, from rural Samba and from Cirandas, Northeastern Brazilian circle dances, for their own playful features and their cultural meaning, are territory for aesthetic experiments, and knowledge for the rhapsodic games. This research proposes performimg art pedagogy by means of body and musical education, which integrates such knowledge and experience of popular dance and music into the actor\'s processes of learning and creation. Thus, rhapsodic games are sung, danced, played and told games, which prompt the poetic voices and corporeity of narrators and players from our celebrations and cultural practices, in order to complement the theories and methods of the performing art pedagogy taught in Brazil.
42

”Jag har sett ljuset, jag tänker inte gå tillbaka till mörkret” : Transpersoners och icke-binäras erfarenheter av upptäckande, förändring och följande av nya könslinjer genom lajvande och karaktärer / ”I have seen the light, I will not go back to the darkness” : Trans and non-binary persons’ experiences of exploring, transforming and following of new gender lines though larping and characters

Schück, Rönn January 2021 (has links)
Denna studie utgår från transpersoners och icke-binära personers erfarenheter av lajvande i Sverige under 2000-talet. Lajv är en typ av performance, liknande improviserad teater utan publik, där deltagarna gestaltar och förkroppsligar olika karaktärer, en roll eller alternativ identitet. Även om lajvs potential att förändra har tidigare studerats har ingen forskning gjorts om transpersoners erfarenheter av hur lajv och karaktärer har förändrat dem. Denna studie undersöker därför hur lajv och erfarenheter av att förkroppsliga karaktärer har påverkat hur de ser på sin könsidentitet och använder sig av könsuttryck i vardagen. I fokus står deltagarnas aha-upplevelser om sitt kön före, under, kring och efter lajv. Med intervjuer och queer fenomenologi visar studien att lajvande och karaktärer har hjälpt dem att hitta, utforska, testa och orientera sig mot nya könslinjer, könsidentiteter och könsuttryck samt gett dem verktyg att börja följa dessa könslinjer i vardagen. Studien visar även hur de har hindrats och hjälpts av andra lajvare, samt hur gränsen mellan lajv och vardag läcker och transformerar. Studiens resultat bidrar till en ökad kunskap om hur lajvande kan ha en förmåga att förändra och hur svenska lajvkulturen har utvecklats under 2000-talet. / This thesis concerns trans and non-binary persons’ experiences of live action role-playing (larp) in Sweden during the last 20 years. Larp is a form of performance, similar to improvised theater without any external audience, where the participants (larpers) play and embody characters. The characters are similar to theater characters, but are also a form of persona or alternative identity for the larpers. Although earlier research has shown that larp has a potential to transform and change larpers, little research has been done on transpersons’ experiences of how larping and characters have changed them. The purpose of this thesis is to analyse how larping and experiences of embodying characters have affected how they understand their own gendersex and use gendered expressions, clothes, and behaviors in everyday life. A central part of the analysis is the participants' feeling of wonder over their gendersex before, during, around, and after larping. By using interviews, queer phenomenology, and the concept of bleed, the study shows how larping and characters have helped them to find, explore, try, and orient themselves toward new gender lines, gendersexes and gendered expressions and also given them tools to help them following these new gender lines and embody their gendersex in everyday life. Furthermore, the study shows how they have been hindered and helped by other larpers, and how the borders between the larp worlds and the world of everyday life are porous and transformative. The findings of the study gives new insights of transpersons’ experiences of larping. Furthermore, the results deepen our knowledge of larping’s transformative potential, how role-playing can be used in identity processes, and how the Swedish larping community has evolved during the 21th century.
43

Codeinskij : Art and programming as part of young children’s creative exploration / Codeinskij - Art and programming as part of young children’s creative exploration : Exploring and developing tangible interactions for children to explore simple concepts of computer science, geometry and digital art in a fun an playful way.

Paolo, Camerin January 2021 (has links)
This is a project that explores the realm of programming and art education for young children, trying to bring these two disciplines together in a fun and playful way. The aim is to allow children to express themselves creatively and at the same time explore and understand basic concepts of coding and programming. From the idea of creating a tool for education, this project has evolved, throughout the iterative design process of prototyping and testing, into a toolbox for personal exploration and discovery of Art and technology. This toolbox not only aims to give children the opportunity to grow and develop their understanding of digital media but also aims to help them create stronger bonds with people around them, by sharing and participating together in the activities that they will create. Prototyping is here used as an explorative tool to not only develop the final design but to also investigate children, their interests and aspirations. The different iterations have helped getting a deeper understanding of the user and the concepts revolving around the topic of art and programming to which this project try to talk to. The outcome is a physical modular interface that allows children to build, piece by piece, a digital and interactive art experience that they can eventually share and play with family and friends.
44

"Evig liten tjej" : Kostymdesignyrkets genuskodning: En kritisk diskursanalys / "Perpetual little girl" : Gender coding of the costume design-profession: A critical discourse analysis

S. Thil, Yonna January 2023 (has links)
“Perpetual little girl” – Gender coding of the costume design-profession: A critical discourse analysis is a bachelor’s thesis in Performance Studies written by Yonna S. Thil in the spring of 2023 at Stockholm University. This study focuses on the gendering of the costume design-profession, as well as the gendering of theatre professions in general and attempts to answer the question “How does female gender coding affect the professional role of the costume designer?”. Fashion history and theatre history is used to map out the ways in which the costume designer is at a point of intersection between fashion, a highly feminized phenomenon, and theatre, a system which has excluded women from the practice for thousands of years. Statistics from Stockholm University of the Arts and interviews with both male and female costume designers working in theatre and film in Sweden tell the story of how the feminization of their profession affect the practice. The study includes comparisons with male coded professions in the theatre system, questions of the wage gap between male and female coded professions as well as discussions of the artistic genius and charismatic authority.
45

Hur kan flerspråkighet användas dramaturgiskt inom etablerade musikaler för att nå ut till nya publik grupper?

Maza Garcia, Joseph Luis January 2022 (has links)
This master thesis researches the possibility for the established musicals to reach via translanguaging to new audiences of underrepresented language groups. The essay focuses on the musical In the Heights and the Spanglish fenomenon. The tools given can be used as a tool for any cultural and group including activities. There are suggestions on how to handle the dramaturgy and how to elaborate the scripts without using translations and text machines on stage. It also reflects on what hurdles and difficulties you might find during the process. It touches the subject of cultural appropriation, stereotypes and how to avoid and deal with these matters in a respectful way.

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