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Open Guitar Building ProjectHemphill, Bill 01 January 2022 (has links)
The ETSU Guitar Project’s Open Education Resource (OER) site is a repository of shareable files developed and used in the design & fabrication of electric and acoustic guitars. Begun in 2010, the ETSU Guitar Building Program is affiliated with the NSF-sponsored, national STEM Guitar Project to increase student engagement in the STEM disciplines from K-12 to Higher Ed. Guitar design, prototyping & build activities in the ENTC 3600 Manufacturing Technologies course use a hands-on mix of 2D CADD, 3D modeling, traditional woodworking, CNC routing and laser etching operations in a custom shop-type environment to create unique electric solid body and semi-hollow body electric guitars. Beginning in 2019, the Engineering Technology program faculty began partnering with faculty in ETSU’s groundbreaking Department of Bluegrass, Old Time, and Roots Music Studies program in building acoustic instruments. Designs of common and specialty acoustic instrument building including luthiers’ tooling, molds, templates, jigs and fixtures as well as alternative bracing are available from this repository. / https://dc.etsu.edu/etsu-oer/1009/thumbnail.jpg
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Design and evaluation of a visual rapid prototyping environment in an existing smart home platformHamada, Skander January 2017 (has links)
Recent advances in the field of Internet of Things (IoT) are placing its own vision, as a platform of interconnected services and devices, at the heart of the smart home concept. This consolidation promises a new wave of innovative products designed in the open, and in which the user takes center stage starting from the very first steps. Therefore, researchers as well as product designers in these increasingly related fields are now tasked with a more complex mission when investigating user behavior. In this thesis we consider rapid prototyping as the upcoming standard process for investigating user interactions in the future smart home. Although past research contributed with several self-contained solutions (built from scratch) to allow such investigations, no accounts were found tackling the problem from our perspective, in which the focus is on how to enable rapid prototyping in an existing proprietary smart home platform by using open standards, software and hardware. To answer this question, we conducted our research with participation of academic researchers and professional designers in the context of an academic and industrial partnership, in an ongoing smart home research project. We used an approach based on the design science research process in combination with the user centered design (UCD) and agile software development methodologies. During this thesis we performed an end to end design process starting from ideation to implementation and evaluation; an architectural blueprint was proposed and a working prototype of our visual smart home rapid prototyping environment (SHRPE) was implemented and tested. The obtained results demonstrate the feasibility of enabling visual rapid prototyping capabilities in an existing smart home platform, by using the system integration process to introduce available open standards, software and hardware tools into the platform. In addition, evaluation results of user testing confirmed that using UCD to iteratively capture user needs in such complex context is a solid approach.
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Green RelationshipImad, Fadel 01 May 2014 (has links)
Green Relationship is a design solution attempting to raise awareness toward the environment and reduce consumerism. Waste generation and pollution have become major concerns of many governments, municipalities, organizations and individuals around the world since they are affecting human wellbeing and the environment. As an MFA student with VCUQatar, I chose to use design to contribute in protecting the environment hoping to make a difference in life. The thesis includes a research and a design component. The research explores the recycling programs and facilities in Qatar, the governmental and private sector actions toward waste generation and collection, as well as precedent solutions applied around the world. Furthermore, it includes a survey on recycling to gather and analyze the community’s feed back in order to come up with a solution that aims to change people’s behavior toward waste generation and to promote green lifestyle. The design component defines the Green Relationship as the personal connection between the individual and the silent partner, “the environment.” It fulfills the basic survival needs, “food and water,” and the one and only independency need, “oxygen.” The elements of the Green Relationship are the projection of the generic relationships elements we know of through the theory of “Humimicing” that I introduce in my thesis. Humimicing is the design theory that mimics human innate attributes and behaviors to develop design concepts to be applied in different industries. Every element of the Green Relationship is visualized through a different design discipline similar to its nature. Therefore, interactive, product and critical designs are the mediums used to represent Green Communication, Care and Ethics respectively through public installation, experimentation and conceptual design definition. The thesis methodology, which is “Make it Personal,” concludes in creating the Green Relationship that aims to change the behavior of individuals and ultimately to reach out to the wider community. Under the maxim, “Green is not just a color; it is a Lifestyle,” the thesis promotes the use of design to inspire people, designers and manufacturers to consume less and generate less waste in order to save natural resources and the environment.
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Entwerfen Entwickeln Erleben 2014 – Beiträge zum Technischen Design: Dresden, 26.-27. Juni 2014Krzywinski, Jens, Linke, Mario, Wölfel, Christian, Kranke, Günter 20 October 2014 (has links)
Die Konferenz »Entwerfen – Entwickeln – Erleben« bietet ein besonderes Podium zum Austausch von Wissenschaftlern und Praxisvertretern aus den zentralen Bereichen der Produktentwicklung. Der vorliegende Band enthält Beiträge der EEE2014 unter anderem zu Innovationsstudien und Zukunftskonzepten für verschiedenste Branchen, zu Design Thinking und Designprozessen von frühen Phasen bis zum Qualitätsmanagement, Methoden und Werkzeugen von Mindcards bis Eye-Tracking sowie zu den Themen User Experience und Nutzererleben, Öko-Design, Universal Design und partizipative Gestaltung.
Die Technischen Universität Dresden und technischesdesign.org ermöglichten in Kooperation mit der Gruppe Virtuelle Produktentwicklung der Wissenschaftlichen Gesellschaft für Produktentwicklung (WiGeP), dem Mathematisch-Physikalischen Salon der Staatlichen Kunstsammlungen Dresden und der Hochschule für Bildende Künste Dresden die fachübergreifende Diskussion des Schwerpunkt-Themas inmitten der Dresdner Altstadt. In diesem Band sind die Beiträge zum Technischen Design enthalten, ein weiterer Band (http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-144963, herausgegeben von Ralph Stelzer) fasst die Beiträge zur Konstruktionstechnik und zur Virtuellen Produktentwicklung zusammen.:Das Futur II Innovationskonzept zur Optimierung schienengebundener Fahrzeuge
Christian Scholz 11
Eco Design Tool – Qualitative Entscheidungsunterstützung in der Produktgestaltung
Georg Dwalischwili, Malte Koslowski und Nikolaus Marbach 27
Innovationsstudien als Treiber anwendungsorientierter Forschung – Beispiele aus dem Agrarbereich
Christoph Philipp Schreiber, Thomas Herlitzius und Jens Krzywinski 43
Produktentwicklung von Bekleidung und technischen Textilien – 3DDesign/Konstruktion für biegeweiche Materialien
Sybille Krzywinski, Ellen Wendt, Jana Siegmund und Lina Girdauskaite 57
Design Thinking: Allgemeingültiger Innovationsprozess?
Gavin Melles und Rebekka Fuge 69
Neue Industrial Design Prozesse für die Produktentwicklung – Die Überarbeitung der VDI/VDE-Richtlinie 2424
Gerhard Reichert, Robert Watty und Christian Zimmermann 77
UXX Enterprise oder: Über den Sinn und Unsinn von Entwerfen, User Experience und Modellbau im Spannungsfeld zwischen Design
Thinking und User Centered Design
Oliver Gerstheimer 87
Anwenderorientierte strategische Ausrichtung von Design bei technologiegeprägten Unternehmen
Frank Thomas Gärtner 103
Partizipative Softwareentwicklung am Beispiel der Findung eines Interaktionskonzeptes
Ingmar S. Franke und Frank Peter 115
Die Konzeptvisualisierung als frühe Entscheidungsunterstützung im Rahmen komplexer Produktentwicklungen
Frank Mühlbauer und Jens Krzywinski 129
Qualitätsmanagement im Designprozess
Matthias Richter 145
Der Raum als unterstützendes Werkzeug im Designprozess. Wie wirkt sich das Design der Arbeitsumgebung auf kreative Teamarbeit
aus?
Danjela Hüsam, Claudia Nicolai, Dora Panayotova und Ulrich Weinberg 155
Entwickeln mit Mindcards – mehr Interaktion in kreativen Prozessen
Stefan Boës, Moritz Mussgnug, Dominik Noli, Bastian Leutenecker und Mirko Meboldt 169
Learning in Action als mannigfaltige Methode zum Erlernen, Erleben und Problem Reframing
Andrea Augsten 181
Potenziale und Herausforderungen für das Design in der Konzeptionsphase von soziotechnischen Systemen
Jennifer Müller, Christophe Kunze und Madeleine Berger 195
Einsatz von mobilen Eye Tracking Technologien in der nutzerorientierten Produktentwicklung
Moritz Mussgnug, Quentin Lohmeyer und Mirko Meboldt 209
Methode zur nutzergerechten Interfacegestaltung auf der Basis eines idealen Informationsablaufs zwischen funktionalen und formalen
Anforderungen
Markus Schmid 219
Multimodale HMI – Untersuchungen zur Erweiterung der Arbeitsgedächtniskapazität durch visuell-taktile Anzeiger
Matti Schwalk und Thomas Maier 233
Assistenzsysteme im industriellen Kontext – Interviews und Kontextanalyse
Anja Knöfel, Ralph Stelzer, Rainer Groh und Jens Krzywinski 243
Design im Bereich der Sicherheitstechnik
Christian Fritz 255
Gestaltungsprinzipien für herstellerproprietäre, mobilfunkbasierte Arbeitsmittel Applikationen – Die Zielgruppenbefragung
Friedrich Niehaus und Tobias Kehrein 263
Optimierung gestalterischer Faktoren für die altersgerechte Mensch-Produkt-Schnittstelle durch Greifkraftmessung
Benedikt Janny, Matthias Haug und Thomas Maier 279
Iteratives Design in der Produktentstehung
Gerhard Glatzel 291
Streaming alternativer Inhalte ermöglicht Barrierefreiheit für einige – und Mehrwerte für viele Zuschauer
Mathias Knigge und Jörn Erkau 303
Kein schales Schimmern – Die Goldene Regel im Designkontext
Heike Raap 309
Möbelentwicklung im Wandel
Tony Gauser 319
Solarkraft in der Produktentwicklung – Anwendungen für Westafrika
Jörg Reiff-Stephan 327
Universal Design – Möglichkeiten und Grenzen
Susanne Trabandt, Linda Geißler und Stefan Schmidt 341
Wahrnehmungsgerechtheit als Gestaltungsaufgabe im Produktdesign
Thomas Gatzky 351
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BBT Side Mold AssyHemphill, Bill 07 June 2022 (has links)
This electronic document file set covers the design and fabrication information of the ETSU Guitar Building Project’s BBT (OM-sized) Side Mold Assy for use with the STEM Guitar Project’s standard acoustic guitar kit. The extended 'as built' data set contains an overview file and companion video, the 'parent' CADD drawing, CADD data for laser etching and cutting a drill &/or layout template, CADD drawings in AutoCAD .DWG and .DXF R12 formats of the centerline tool paths for creating the mold assembly pieces on an AXYZ CNC router, and support documentation for CAM applications including router bit specifications, feeds, speed, multi-pass data, and layer names (formatted for AXYZ's ToolPath CAM software).
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User Interface Design of Head-Up Display Using Scenarios : An Early Stage Innovation Project at Bombardier / Användargränssnittsdesign av head-up-display : - En tidig fas i ett innovationsprojekt vid Bombardier TransportationAgarwal, Rohit January 2018 (has links)
Head-up display (HUD) är en beprövad teknik inom flyg och bil, vilken gör det möjligt för piloter och förare att få tillgång till information utan att uppmärksamheten avleds från omvärlden. Liknande fördelar kan uppnås genom installation av HUD i tåg. Syftet med denna studie är att utveckla ett användargränssnitt för HUD baserat på European Rail Traffic Management System (ERTMS). HUD kommer att vara en extra säkerhetsfunktion för tågen för att förhindra förare från att skifta fokus mellan instrumentpanelen och omgivningen, vilket leder till minskad förareutmattning och bättre observation av spåren framåt. Scenario Based Design-metoden har använts för att genomföra projektarbetet och i rapporten diskuteras metodens fördelar och begränsningar. Användningen av scenarier har gjort det möjligt för designteamet att på djupet förstå de situationer som förarna står inför samt har hjälpt till att under workshops få en bättre förståelse för drivrutinerna. Dessutom har rekommendationer för hårdvara, installation och framtida arbete beskrivits för fortsatt genomförande av projektet. / Head-up display (HUD) has a proven track record in the aviation and automobile sectors, allowing pilots and drivers to access information without diverting attention from the outside world. Similar benefits may be realized by the installation of HUD in locomotive cabs. The objective of this thesis work is to develop the user interface for HUD based on the ERTMS system. The HUD will be an added safety feature to the trains to prevent drivers from refocusing between the instrument panel and the outside view thus leading to reduced driver fatigue and better observation of the tracks ahead. Scenario Based Design method has been used to implement the project work with discussions regarding its advantages and limitations. The use of scenarios has allowed the design team to understand the scenarios that the drivers face in depth and has aided during the workshops to understand the drivers’ routine better. Additionally, recommendations for the hardware, installation and future work have been provided to support further implementation of the project.
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Recovery From DesignEllison, Cassandra J 01 January 2017 (has links)
Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.
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Recovery From DesignEllison, Cassandra J 01 January 2017 (has links)
Through research, inquiry, and an evaluation of Recovery By Design, a ‘design therapy’ program that serves people with mental illness, substance use disorders, and developmental disabilities, it is my assertion that the practice of design has therapeutic potential and can aid in the process of recovery. To the novice, the practices of conception, shaping form, and praxis have empowering benefit especially when guided by Conditional and Transformation Design methods together with an emphasis on materiality and vernacular form.
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Good GameBlake, Greyory 01 January 2018 (has links)
This thesis and its corresponding art installation, Lessons from Ziggy, attempts to deconstruct the variables prevalent within several complex systems, analyze their transformations, and propose a methodology for reasserting the soap box within the display pedestal. In this text, there are several key and specific examples of the transformation of various signifiers (i.e. media-bred fear’s transformation into a political tactic of surveillance, contemporary freneticism’s transformation into complacency, and community’s transformation into nationalism as a state weapon). In this essay, all of these concepts are contextualized within the exponential growth of new technologies. That is to say, all of these semiotic developments must be framed within the post-Internet sphere.
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BBT Acoustic Alternative Top Bracing CADD Data Set-NoRev-2022Jun28Hemphill, Bill 22 July 2022 (has links)
This electronic document file set consists of an overview presentation (PDF-formatted) file and companion video (MP4) and CADD files (DWG & DXF) for laser cutting the ETSU-developed alternate top bracing designs and marking templates for the STEM Guitar Project’s BBT (OM-sized) standard acoustic guitar kit. The three (3) alternative BBT top bracing designs in this release are (a) a one-piece base for the standard kit's (Martin-style) bracing, (b) 277 Ladder-style bracing, and (c) an X-braced fan-style bracing similar to traditional European or so-called 'classical' acoustic guitars.
The CADD data set for each of the three (3) top bracing designs includes (a) a nominal 24" x 18" x 3mm (0.118") Baltic birch plywood laser layout of (1) the one-piece base with slots, (2) pre-radiused and pre-scalloped vertical braces with tabs to ensure proper orientation and alignment, and (3) various gages and jigs and (b) a nominal 15" x 20" marking template.
The 'provided as is" CADD data is formatted for use on a Universal Laser Systems (ULS) laser cutter digital (CNC) device. Each CADD drawing is also provided in two (2) formats: Autodesk AutoCAD 2007 .DWG and .DXF R12. Users should modify and adapt the CADD data as required to fit their equipment. This CADD data set is released and distributed under a Creative Commons license; users are also encouraged to make changes o the data and share (with attribution) their designs with the worldwide acoustic guitar building community.
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