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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
191

System for People Detection and Localization Using Thermal Imaging Cameras / System for People Detection and Localization Using Thermal Imaging Cameras

Charvát, Michal January 2020 (has links)
V dnešním světě je neustále se zvyšující poptávka po spolehlivých automatizovaných mechanismech pro detekci a lokalizaci osob pro různé účely -- od analýzy pohybu návštěvníků v muzeích přes ovládání chytrých domovů až po hlídání nebezpečných oblastí, jimiž jsou například nástupiště vlakových stanic. Představujeme metodu detekce a lokalizace osob s pomocí nízkonákladových termálních kamer FLIR Lepton 3.5 a malých počítačů Raspberry Pi 3B+. Tento projekt, navazující na předchozí bakalářský projekt "Detekce lidí v místnosti za použití nízkonákladové termální kamery", nově podporuje modelování komplexních scén s polygonálními okraji a více termálními kamerami. V této práci představujeme vylepšenou knihovnu řízení a snímání pro kameru Lepton 3.5, novou techniku detekce lidí používající nejmodernější YOLO (You Only Look Once) detektor objektů v reálném čase, založený na hlubokých neuronových sítích, dále novou automaticky konfigurovatelnou termální jednotku, chráněnou schránkou z 3D tiskárny pro bezpečnou manipulaci, a v neposlední řadě také podrobný návod instalace detekčního systému do nového prostředí a další podpůrné nástroje a vylepšení. Výsledky nového systému demonstrujeme příkladem analýzy pohybu osob v Národním muzeu v Praze.
192

Design of a workstation for teleoperated forwarders : Exploring the future work within forestry

Persson, Tobias January 2020 (has links)
This thesis work has been the result of a five-year Industrial Design Engineering education at Luleå University of Technology. The project has investigated the possibilities of teleoperating forest machines using a human-centered design approach. The work has been conducted for Skogforsk, which is the Swedish institute for forestry. The project’s objective was to present ideas on how future teleoperation can improve the work as a forwarder operator. The aim was to identify the forwarder operators’ specific needs and explore how the development of a teleoperated workstation can address those needs. The project has been carried out using three phases; Inspiration, Ideation, and Impleentation. During the first phase, the project investigated how the work is carried out today and what needs a forwarder operator has. The operators’ needs can be summarised in three different areas; transporting the machine, loading and unloading, and planning. Two kinds of operators can be seen today, the ones who are motivated primarily by working in the forest, and the ones who are motivated by the production and self-competitiveness. During the Inspiration phase, the project also tested what problems exist today with operating a forwarder using teleoperation with the system implemented in the Truedsson Forestry Lab in Uppsala. It was identified that screens are an essential complement to using head-mounted displays such as VR-goggles while not offering the same amount of precision and presence in work as the goggles. It was also identified that the operators did not feel that the machine being an extension of them due to lost feedback of motion and sound. Perceived and actual control of the machine differed, and the operators did not identify the machines’ behavior during transportation. Apart from these issues, the current view did not offer a complete overview of the area around the machine. Neither did it offer visuals on the sides of the machine, and the logs sortings. Along with the identified issues, opportunities for improvement guided the explorational work through creative workshops to solutions presented and tested in either an operational test or in a video test. The ideas included the implementation of sound focusing on the gripper, which was appreciated by the operators. The precision using screens was improved by projecting the gripper’s position on the ground plane. For control of the transportation work, the project proposed solutions for indicators on tilt, roll, and the wheels of the machine. Nevertheless, it proposed an idea of projected tracks improving the work to become more proactive by highlighting obstacles and the near term position of the machine. The project also tested overview improving ideas such as drone views, and a 360 degrees view which may have potential in the future teleoperation work. Several other ideas were tested and can be seen in the Results chapter. For future work, the project proposes more tests of various ideas in a more reality-based setting. The project also proposes future work focusing on defining the future user better. For the individual operators reading this thesis work, I hope this paper can show the potentials of teleoperation, as well as prove that the development is aware of both the difficulties and the possibilities with teleoperating forest machines. For the forestry industry, I hope this paper can inspire future work to use the technology to favor the operators’ needs, and not only adapt the current cabin to work being carried out remotely. It is important to note that work in the cabin and work carried out remotely will have a significant difference in what advantages to offer. We will most definitely see operators working in the forest for many years ahead, and the future operators of teleoperation will probably not be the ones that are motivated by work in the forest today. This means that a new kind of user will emerge supplementing the current users rather than replacing them. / Detta examensarbete är resultatet av en femårig civilingenjörsutbildning inom Teknisk Design på Luleå Tekniska Universitet. Projektet har utforskat möjligheter för fjärrstyrning av skogsmaskiner genom en användarcentrerad designprocess indelad i tre faser; Inspiration, Ideation, och Implementation. Arbetet har genomförts på uppdrag av Skogforsk som är det svenska forskningsinstitutet för utveckling av det svenska skogsbruket. Målet med projektet har varit att presentera idéer kring hur framtidens fjärrsyrning kan förbättra arbetet som skotarförare. Syftet med projektet har varit att identifiera skotarförarens behov och utforska hur utvecklingen av fjärrstyrning kan ta hänsyn till dessa behov. Under den första fasen undersöktes arbetet som det ser ut idag och skotarförarens behov fastställdes genom intervjuer och observationer. Behoven kan sammanfattas till tre huvudsakliga delar; transport av maskin, av och pålastning, samt planering av arbete. I dagsläget kan två olika användare ses, de vars största motivation är arbetet i skogen, och de som motiveras främst av hög produktion och egenutveckling. Under första fasen så undersöktes problem med fjärrstyrning genom test med en fjärrstyrd skotare i Truedsson Forestry Lab i Uppsala. Det identifierades att skärmar är ett nödvändigt komplement till VR-glasögon trots att de idag inte erbjuder samma precision och närhetskänsla. Det identifierades också att förare uppgav att de inte fick samma koppling till maskinen som ljud och vibrationer annars erbjuder i hytten. Uppfattad och verklig kontroll över maskinen skiftade mellan styrning i maskin, och på distans. Förarna uppmärksammade inte slirning, glid, eller lutningsförändringar vid fjärrstyrning. Förutom dessa problem så erbjöd det befintliga systemet inte kontinuerlig överblick runt om maskinen. Lastens uppbyggnad saknades och inte heller visuell blick av området nedanför lastutrymmet kunde erhållas. Med utgångspunkt ur identifierade problem med fjärrstyrning och möjligheter för utveckling av dagens arbete, utforskades idéer genom kreativa workshops under andra fasen. Under tredje fasen valdes idéer ut, utvecklades, och testades genom antingen ett fysiskt operatörstest, eller ett videotest. En av idéerna testade implementering av ljud med fokus på gripen vilket uppskattades av alla testförare. Skärmarnas precision förbättrades genom projicering av gripens position på horisontella ytor. För att förbättra kontroll av maskin utforskade projektet implementering av olika indikatorer kring lutning och hjulbeteende. En idé kring projicerande hjulspår med fokus på proaktivt uppmärksammande av maskinens position och potentiella hinder, utforskades i syfte att förbättra arbetet. Projektet undersökte även diverse vyer för överblick, som drönarvyer, och en 360 graders vy som kan ha potential för framtida fjärrstyrningsarbete. Andra idéer som testades kan ses i Resultat kapitlet. För framtida arbete rekommenderas fler, och mer verklighetsbaserade tester. Det rekommenderas även att framtidens användare definieras bättre för att styra utvecklingen i rätt riktning. För den individuella föraren som läser detta arbete hoppas jag denna examensrapport kan visa på potential för framtida fjärrstyrningsarbete. Jag hoppas även att rapporten kan visa på att utvecklingen är medveten om såväl svårigheter som möjligheter. För skogsindustrin hoppas jag denna rapport kan inspirera framtida arbete att fokusera på fördelar med fjärrstyrningstekniken med utgångspunkt i förarnas behov, och inte bara anpassa dagens arbete i hytten att ske på distans. Det är viktigt att märka på att arbete på distans och i hytten kommer erbjuda olika fördelar. Vi kommer antagligen se förare i skogen i många år framöver och det är troligt att framtidens operatörer inte är de som motiveras av arbete i skogen. Det innebär att en ny typ av användare kommer växa fram som kommer komplettera dagens förare snarare än att byta ut dem.
193

DESIGN IN ADAPTATION TO DROUGHTS AND HEAT WAVES CAUSED BY CLIMATECHANGE IN RICE FARMS IN LERIDA, TOLIMA, COLOMBIA

Mateus Forero, Andrea D. 01 December 2017 (has links)
No description available.
194

Interaction Design for Remote Control of Military Unmanned Ground Vehicles

Saleh, Diana January 2021 (has links)
The fast technology development for military unmanned ground vehicles (UGVs) has led to a considerable demand to explore the soldier’s role in an interactive UGV system. This thesis explores how to design interactive systems for UGVs for infantry soldiers in the Swedish Armed Force. This was done through a user-centered design approach in three steps; (1) identifying the design drivers of the targeted military context through qualitative observations and user interviews, (2) using the design drivers to investigate concepts for controlling the UGV, and (3) create and evaluate a prototype of an interactive UGV system design. Results from interviews indicated that design drivers depend on the physical and psychological context of the intended soldiers. In addition, exploring the different concepts showed that early conceptual designs helped the user express their needs of a non-existing system. Furthermore, the results indicate that an interactive UGV system does not necessarily need to be at the highest level of autonomy in order to be useful for the soldiers on the field. The final prototype of an interactive UGV system was evaluated using a demonstration video, a Technology Acceptance Model (TAM), and semi-structured user interviews. Results from this evaluation suggested that the soldiers see the potential usefulness of an interactive UGV system but are not entirely convinced. In conclusion, this thesis argues that in order to design an interactive UGV system, the most critical aspect is the soldiers’ acceptance of the new system. Moreover, for soldiers to accept the concept of military UGVs, it is necessary to understand the context of use and the needs of the soldiers. This is done by involving the soldiers already in the conceptual design process and then throughout the development phases.
195

Contextualizing Customer Feedback: A Research-through-Design Approach - Alternative Approaches and Dialogical Engagement in Survey Design

Svensson, Rasmus January 2023 (has links)
Providing context behind customer feedback remains a challenge for company’s who rely on approaching Customer Experience (CX) through standardized Customer Satisfaction (CS) metrics like Net Promoter Score (NPS), Customer Satisfaction Score (CSAT), and Customer Effort Score (CES). Practical guidelines for monitoring CS throughout the customer journey are limited, creating a gap in academic research. This study addresses this gap by offering practical guidelines for CS, actionable insights, and alternative survey design strategies within the context of invoicing. Utilizing a Research-through-Design (RtD) approach guided by the Double Diamond design model, the study consists of four phases: Discover, Define, Develop, and Deliver. From a service design perspective using qualitative methods, the study acquires and analyzes both organizational and customer insights. Synthesized empirical findings emphasize the need for a more comprehensive approach that targets specific phases of the customer journey utilizing a more customer- centric approach, paving the way for alternative methods that reaches beyond just simply measuring CS. Introducing the concept of a personal companion, the study presents a dialogical approach where surveys are experienced as ongoing interactions rather mere tasks. By highlighting the importance of contextualization, alternative survey approaches, and a dialogical approach, this research aims to guide company’s in managing customer feedback strategies.
196

Ontology-Driven, Guided Visualisation Supporting Explicit and Composable Mappings / Ontologie-getriebene, geführte Visualisierung mit expliziten und komponierbaren Abbildungen

Polowinski, Jan 08 November 2017 (has links) (PDF)
Data masses on the World Wide Web can hardly be managed by humans or machines. One option is the formal description and linking of data sources using Semantic Web and Linked Data technologies. Ontologies written in standardised languages foster the sharing and linking of data as they provide a means to formally define concepts and relations between these concepts. A second option is visualisation. The visual representation allows humans to perceive information more directly, using the highly developed visual sense. Relatively few efforts have been made on combining both options, although the formality and rich semantics of ontological data make it an ideal candidate for visualisation. Advanced visualisation design systems support the visualisation of tabular, typically statistical data. However, visualisations of ontological data still have to be created manually, since automated solutions are often limited to generic lists or node-link diagrams. Also, the semantics of ontological data are not exploited for guiding users through visualisation tasks. Finally, once a good visualisation setting has been created, it cannot easily be reused and shared. Trying to tackle these problems, we had to answer how to define composable and shareable mappings from ontological data to visual means and how to guide the visual mapping of ontological data. We present an approach that allows for the guided visualisation of ontological data, the creation of effective graphics and the reuse of visualisation settings. Instead of generic graphics, we aim at tailor-made graphics, produced using the whole palette of visual means in a flexible, bottom-up approach. It not only allows for visualising ontologies, but uses ontologies to guide users when visualising data and to drive the visualisation process at various places: First, as a rich source of information on data characteristics, second, as a means to formally describe the vocabulary for building abstract graphics, and third, as a knowledge base of facts on visualisation. This is why we call our approach ontology-driven. We suggest generating an Abstract Visual Model (AVM) to represent and »synthesise« a graphic following a role-based approach, inspired by the one used by J. v. Engelhardt for the analysis of graphics. It consists of graphic objects and relations formalised in the Visualisation Ontology (VISO). A mappings model, based on the declarative RDFS/OWL Visualisation Language (RVL), determines a set of transformations from the domain data to the AVM. RVL allows for composable visual mappings that can be shared and reused across platforms. To guide the user, for example, we discourage the construction of mappings that are suboptimal according to an effectiveness ranking formalised in the fact base and suggest more effective mappings instead. The guidance process is flexible, since it is based on exchangeable rules. VISO, RVL and the AVM are additional contributions of this thesis. Further, we initially analysed the state of the art in visualisation and RDF-presentation comparing 10 approaches by 29 criteria. Our approach is unique because it combines ontology-driven guidance with composable visual mappings. Finally, we compare three prototypes covering the essential parts of our approach to show its feasibility. We show how the mapping process can be supported by tools displaying warning messages for non-optimal visual mappings, e.g., by considering relation characteristics such as »symmetry«. In a constructive evaluation, we challenge both the RVL language and the latest prototype trying to regenerate sketches of graphics we created manually during analysis. We demonstrate how graphics can be varied and complex mappings can be composed from simple ones. Two thirds of the sketches can be almost or completely specified and half of them can be almost or completely implemented. / Datenmassen im World Wide Web können kaum von Menschen oder Maschinen erfasst werden. Eine Option ist die formale Beschreibung und Verknüpfung von Datenquellen mit Semantic-Web- und Linked-Data-Technologien. Ontologien, in standardisierten Sprachen geschrieben, befördern das Teilen und Verknüpfen von Daten, da sie ein Mittel zur formalen Definition von Konzepten und Beziehungen zwischen diesen Konzepten darstellen. Eine zweite Option ist die Visualisierung. Die visuelle Repräsentation ermöglicht es dem Menschen, Informationen direkter wahrzunehmen, indem er seinen hochentwickelten Sehsinn verwendet. Relativ wenige Anstrengungen wurden unternommen, um beide Optionen zu kombinieren, obwohl die Formalität und die reichhaltige Semantik ontologische Daten zu einem idealen Kandidaten für die Visualisierung machen. Visualisierungsdesignsysteme unterstützen Nutzer bei der Visualisierung von tabellarischen, typischerweise statistischen Daten. Visualisierungen ontologischer Daten jedoch müssen noch manuell erstellt werden, da automatisierte Lösungen häufig auf generische Listendarstellungen oder Knoten-Kanten-Diagramme beschränkt sind. Auch die Semantik der ontologischen Daten wird nicht ausgenutzt, um Benutzer durch Visualisierungsaufgaben zu führen. Einmal erstellte Visualisierungseinstellungen können nicht einfach wiederverwendet und geteilt werden. Um diese Probleme zu lösen, mussten wir eine Antwort darauf finden, wie die Definition komponierbarer und wiederverwendbarer Abbildungen von ontologischen Daten auf visuelle Mittel geschehen könnte und wie Nutzer bei dieser Abbildung geführt werden könnten. Wir stellen einen Ansatz vor, der die geführte Visualisierung von ontologischen Daten, die Erstellung effektiver Grafiken und die Wiederverwendung von Visualisierungseinstellungen ermöglicht. Statt auf generische Grafiken zielt der Ansatz auf maßgeschneiderte Grafiken ab, die mit der gesamten Palette visueller Mittel in einem flexiblen Bottom-Up-Ansatz erstellt werden. Er erlaubt nicht nur die Visualisierung von Ontologien, sondern verwendet auch Ontologien, um Benutzer bei der Visualisierung von Daten zu führen und den Visualisierungsprozess an verschiedenen Stellen zu steuern: Erstens als eine reichhaltige Informationsquelle zu Datencharakteristiken, zweitens als Mittel zur formalen Beschreibung des Vokabulars für den Aufbau von abstrakten Grafiken und drittens als Wissensbasis von Visualisierungsfakten. Deshalb nennen wir unseren Ansatz ontologie-getrieben. Wir schlagen vor, ein Abstract Visual Model (AVM) zu generieren, um eine Grafik rollenbasiert zu synthetisieren, angelehnt an einen Ansatz der von J. v. Engelhardt verwendet wird, um Grafiken zu analysieren. Das AVM besteht aus grafischen Objekten und Relationen, die in der Visualisation Ontology (VISO) formalisiert sind. Ein Mapping-Modell, das auf der deklarativen RDFS/OWL Visualisation Language (RVL) basiert, bestimmt eine Menge von Transformationen von den Quelldaten zum AVM. RVL ermöglicht zusammensetzbare »Mappings«, visuelle Abbildungen, die über Plattformen hinweg geteilt und wiederverwendet werden können. Um den Benutzer zu führen, bewerten wir Mappings anhand eines in der Faktenbasis formalisierten Effektivitätsrankings und schlagen ggf. effektivere Mappings vor. Der Beratungsprozess ist flexibel, da er auf austauschbaren Regeln basiert. VISO, RVL und das AVM sind weitere Beiträge dieser Arbeit. Darüber hinaus analysieren wir zunächst den Stand der Technik in der Visualisierung und RDF-Präsentation, indem wir 10 Ansätze nach 29 Kriterien vergleichen. Unser Ansatz ist einzigartig, da er eine ontologie-getriebene Nutzerführung mit komponierbaren visuellen Mappings vereint. Schließlich vergleichen wir drei Prototypen, welche die wesentlichen Teile unseres Ansatzes umsetzen, um seine Machbarkeit zu zeigen. Wir zeigen, wie der Mapping-Prozess durch Tools unterstützt werden kann, die Warnmeldungen für nicht optimale visuelle Abbildungen anzeigen, z. B. durch Berücksichtigung von Charakteristiken der Relationen wie »Symmetrie«. In einer konstruktiven Evaluation fordern wir sowohl die RVL-Sprache als auch den neuesten Prototyp heraus, indem wir versuchen Skizzen von Grafiken umzusetzen, die wir während der Analyse manuell erstellt haben. Wir zeigen, wie Grafiken variiert werden können und komplexe Mappings aus einfachen zusammengesetzt werden können. Zwei Drittel der Skizzen können fast vollständig oder vollständig spezifiziert werden und die Hälfte kann fast vollständig oder vollständig umgesetzt werden.
197

Ontology-Driven, Guided Visualisation Supporting Explicit and Composable Mappings

Polowinski, Jan 20 January 2017 (has links)
Data masses on the World Wide Web can hardly be managed by humans or machines. One option is the formal description and linking of data sources using Semantic Web and Linked Data technologies. Ontologies written in standardised languages foster the sharing and linking of data as they provide a means to formally define concepts and relations between these concepts. A second option is visualisation. The visual representation allows humans to perceive information more directly, using the highly developed visual sense. Relatively few efforts have been made on combining both options, although the formality and rich semantics of ontological data make it an ideal candidate for visualisation. Advanced visualisation design systems support the visualisation of tabular, typically statistical data. However, visualisations of ontological data still have to be created manually, since automated solutions are often limited to generic lists or node-link diagrams. Also, the semantics of ontological data are not exploited for guiding users through visualisation tasks. Finally, once a good visualisation setting has been created, it cannot easily be reused and shared. Trying to tackle these problems, we had to answer how to define composable and shareable mappings from ontological data to visual means and how to guide the visual mapping of ontological data. We present an approach that allows for the guided visualisation of ontological data, the creation of effective graphics and the reuse of visualisation settings. Instead of generic graphics, we aim at tailor-made graphics, produced using the whole palette of visual means in a flexible, bottom-up approach. It not only allows for visualising ontologies, but uses ontologies to guide users when visualising data and to drive the visualisation process at various places: First, as a rich source of information on data characteristics, second, as a means to formally describe the vocabulary for building abstract graphics, and third, as a knowledge base of facts on visualisation. This is why we call our approach ontology-driven. We suggest generating an Abstract Visual Model (AVM) to represent and »synthesise« a graphic following a role-based approach, inspired by the one used by J. v. Engelhardt for the analysis of graphics. It consists of graphic objects and relations formalised in the Visualisation Ontology (VISO). A mappings model, based on the declarative RDFS/OWL Visualisation Language (RVL), determines a set of transformations from the domain data to the AVM. RVL allows for composable visual mappings that can be shared and reused across platforms. To guide the user, for example, we discourage the construction of mappings that are suboptimal according to an effectiveness ranking formalised in the fact base and suggest more effective mappings instead. The guidance process is flexible, since it is based on exchangeable rules. VISO, RVL and the AVM are additional contributions of this thesis. Further, we initially analysed the state of the art in visualisation and RDF-presentation comparing 10 approaches by 29 criteria. Our approach is unique because it combines ontology-driven guidance with composable visual mappings. Finally, we compare three prototypes covering the essential parts of our approach to show its feasibility. We show how the mapping process can be supported by tools displaying warning messages for non-optimal visual mappings, e.g., by considering relation characteristics such as »symmetry«. In a constructive evaluation, we challenge both the RVL language and the latest prototype trying to regenerate sketches of graphics we created manually during analysis. We demonstrate how graphics can be varied and complex mappings can be composed from simple ones. Two thirds of the sketches can be almost or completely specified and half of them can be almost or completely implemented.:Legend and Overview of Prefixes xiii 1 Introduction 1 2 Background 11 2.1 Visualisation 11 2.1.1 What is Visualisation? 11 2.1.2 What are the Benefits of Visualisation? 12 2.1.3 Visualisation Related Terms Used in this Thesis 12 2.1.4 Visualisation Models and Architectural Patterns 12 2.1.5 Visualisation Design Systems 14 2.1.6 What is the Difference between Visual Mapping and Styling? 14 2.1.7 Lessons Learned from Style Sheet Languages 15 2.2 Data 16 2.2.1 Data – Information – Knowledge 17 2.2.2 Structured Data 17 2.2.3 Ontologies in Computer Science 19 2.2.4 The Semantic Web and its Languages 19 2.2.5 Linked Data and Open Data 20 2.2.6 The Metamodelling Technological Space 21 2.2.7 SPIN 21 2.3 Guidance 22 2.3.1 Guidance in Visualisation 22 3 Problem Analysis 23 3.1 Problems of Ontology Visualisation Approaches 24 3.2 Research Questions 25 3.3 Set up of the Case Studies 25 3.3.1 Case Studies in the Life Sciences Domain 26 3.3.2 Case Studies in the Publishing Domain 26 3.3.3 Case Studies in the Software Technology Domain 27 3.4 Analysis of the Case Studies’ Ontologies 27 3.5 Manual Sketching of Graphics 29 3.6 Analysis of the Graphics for Typical Visualisation Cases 29 3.7 Requirements 33 3.7.1 Requirements for Visualisation and Interaction 34 3.7.2 Requirements for Data Awareness 34 3.7.3 Requirements for Reuse and Composition 34 3.7.4 Requirements for Variability 35 3.7.5 Requirements for Tooling Support and Guidance 35 3.7.6 Optional Features and Limitations 36 4 Analysis of the State of the Art 37 4.1 Related Visualisation Approaches 38 4.1.1 Short Overview of the Approaches 38 4.1.2 Detailed Comparison by Criteria 46 4.1.3 Conclusion – What Is Still Missing? 60 4.2 Visualisation Languages 62 4.2.1 Short Overview of the Compared Languages 62 4.2.2 Detailed Comparison by Language Criteria 66 4.2.3 Conclusion – What Is Still Missing? 71 4.3 RDF Presentation Languages 72 4.3.1 Short Overview of the Compared Languages 72 4.3.2 Detailed Comparison by Language Criteria 76 4.3.3 Additional Criteria for RDF Display Languages 87 4.3.4 Conclusion – What Is Still Missing? 89 4.4 Model-Driven Interfaces 90 4.4.1 Metamodel-Driven Interfaces 90 4.4.2 Ontology-Driven Interfaces 92 4.4.3 Combined Usage of the Metamodelling and Ontology Technological Space 94 5 A Visualisation Ontology – VISO 97 5.1 Methodology Used for Ontology Creation 100 5.2 Requirements for a Visualisation Ontology 100 5.3 Existing Approaches to Modelling in the Field of Visualisation 101 5.3.1 Terminologies and Taxonomies 101 5.3.2 Existing Visualisation Ontologies 102 5.3.3 Other Visualisation Models and Approaches to Formalisation 103 5.3.4 Summary 103 5.4 Technical Aspects of VISO 103 5.5 VISO/graphic Module – Graphic Vocabulary 104 5.5.1 Graphic Representations and Graphic Objects 105 5.5.2 Graphic Relations and Syntactic Structures 107 5.6 VISO/data Module – Characterising Data 110 5.6.1 Data Structure and Characteristics of Relations 110 5.6.2 The Scale of Measurement and Units 112 5.6.3 Properties for Characterising Data Variables in Statistical Data 113 5.7 VISO/facts Module – Facts for Vis. Constraints and Rules 115 5.7.1 Expressiveness of Graphic Relations 116 5.7.2 Effectiveness Ranking of Graphic Relations 118 5.7.3 Rules for Composing Graphics 119 5.7.4 Other Rules to Consider for Visual Mapping 124 5.7.5 Providing Named Value Collections 124 5.7.6 Existing Approaches to the Formalisation of Visualisation Knowledge . . 126 5.7.7 The VISO/facts/empiric Example Knowledge Base 126 5.8 Other VISO Modules 126 5.9 Conclusions and Future Work 127 5.10 Further Use Cases for VISO 127 5.11 VISO on the Web – Sharing the Vocabulary to Build a Community 128 6 A VISO-Based Abstract Visual Model – AVM 129 6.1 Graphical Notation Used in this Chapter 129 6.2 Elementary Graphic Objects and Graphic Attributes 131 6.3 N-Ary Relations 131 6.4 Binary Relations 131 6.5 Composition of Graphic Objects Using Roles 132 6.6 Composition of Graphic Relations Using Roles 132 6.7 Composition of Visual Mappings Using the AVM 135 6.8 Tracing 135 6.9 Is it Worth Having an Abstract Visual Model? 135 6.10 Discussion of Fresnel as a Related Language 137 6.11 Related Work 139 6.12 Limitations 139 6.13 Conclusions 140 7 A Language for RDFS/OWL Visualisation – RVL 141 7.1 Language Requirements 142 7.2 Main RVL Constructs 145 7.2.1 Mapping 145 7.2.2 Property Mapping 146 7.2.3 Identity Mapping 146 7.2.4 Value Mapping 147 7.2.5 Inheriting RVL Settings 147 7.2.6 Resource Mapping 148 7.2.7 Simplifications 149 7.3 Calculating Value Mappings 150 7.4 Defining Scale of Measurement 153 7.4.1 Determining the Scale of Measurement 154 7.5 Addressing Values in Value Mappings 156 7.5.1 Determining the Set of Addressed Source Values 156 7.5.2 Determining the Set of Addressed Target Values 157 7.6 Overlapping Value Mappings 158 7.7 Default Value Mapping 158 7.8 Default Labelling 159 7.9 Defining Interaction 159 7.10 Mapping Composition and Submappings 160 7.11 A Schema Language for RVL 160 7.11.1 Concrete Examples of the RVL Schema 163 7.12 Conclusions and Future Work 166 8 The OGVIC Approach 169 8.1 Ontology-Driven, Guided Editing of Visual Mappings 172 8.1.1 Classification of Constraints 172 8.1.2 Levels of Guidance 173 8.1.3 Implementing Constraint-Based Guidance 173 8.2 Support of Explicit and Composable Visual Mappings 177 8.2.1 Mapping Composition Cases 178 8.2.2 Selecting a Context 180 8.2.3 Using the Same Graphic Relation Multiple Times 181 8.3 Prototype P1 (TopBraid-Composer-based) 182 8.4 Prototype P2 (OntoWiki-based) 184 8.5 Prototype P3 (Java Implementation of RVL) 187 8.6 Lessons Learned from Prototypes & Future Work 190 8.6.1 Checking RVL Constraints and Visualisation Rules 190 8.6.2 A User Interface for Editing RVL Mappings 190 8.6.3 Graph Transformations with SPIN and SPARQL 1.1 Update 192 8.6.4 Selection and Filtering of Data 193 8.6.5 Interactivity and Incremental Processing 193 8.6.6 Rendering the Final Platform-Specific Code 196 9 Application 197 9.1 Coverage of Case Study Sketches and Necessary Features 198 9.2 Coverage of Visualisation Cases 201 9.3 Coverage of Requirements 205 9.4 Full Example 206 10 Conclusions 211 10.1 Contributions 211 10.2 Constructive Evaluation 212 10.3 Research Questions 213 10.4 Transfer to Other Models and Constraint Languages 213 10.5 Limitations 214 10.6 Future Work 214 Appendices 217 A Case Study Sketches 219 B VISO – Comparison of Visualisation Literature 229 C RVL 231 D RVL Example Mappings and Application 233 D.1 Listings of RVL Example Mappings as Required by Prototype P3 233 D.2 Features Required for Implementing all Sketches 235 D.3 JSON Format for Processing the AVM with D3 – Hierarchical Variant 238 Bibliography 238 List of Figures 251 List of Tables 254 List of Listings 257 / Datenmassen im World Wide Web können kaum von Menschen oder Maschinen erfasst werden. Eine Option ist die formale Beschreibung und Verknüpfung von Datenquellen mit Semantic-Web- und Linked-Data-Technologien. Ontologien, in standardisierten Sprachen geschrieben, befördern das Teilen und Verknüpfen von Daten, da sie ein Mittel zur formalen Definition von Konzepten und Beziehungen zwischen diesen Konzepten darstellen. Eine zweite Option ist die Visualisierung. Die visuelle Repräsentation ermöglicht es dem Menschen, Informationen direkter wahrzunehmen, indem er seinen hochentwickelten Sehsinn verwendet. Relativ wenige Anstrengungen wurden unternommen, um beide Optionen zu kombinieren, obwohl die Formalität und die reichhaltige Semantik ontologische Daten zu einem idealen Kandidaten für die Visualisierung machen. Visualisierungsdesignsysteme unterstützen Nutzer bei der Visualisierung von tabellarischen, typischerweise statistischen Daten. Visualisierungen ontologischer Daten jedoch müssen noch manuell erstellt werden, da automatisierte Lösungen häufig auf generische Listendarstellungen oder Knoten-Kanten-Diagramme beschränkt sind. Auch die Semantik der ontologischen Daten wird nicht ausgenutzt, um Benutzer durch Visualisierungsaufgaben zu führen. Einmal erstellte Visualisierungseinstellungen können nicht einfach wiederverwendet und geteilt werden. Um diese Probleme zu lösen, mussten wir eine Antwort darauf finden, wie die Definition komponierbarer und wiederverwendbarer Abbildungen von ontologischen Daten auf visuelle Mittel geschehen könnte und wie Nutzer bei dieser Abbildung geführt werden könnten. Wir stellen einen Ansatz vor, der die geführte Visualisierung von ontologischen Daten, die Erstellung effektiver Grafiken und die Wiederverwendung von Visualisierungseinstellungen ermöglicht. Statt auf generische Grafiken zielt der Ansatz auf maßgeschneiderte Grafiken ab, die mit der gesamten Palette visueller Mittel in einem flexiblen Bottom-Up-Ansatz erstellt werden. Er erlaubt nicht nur die Visualisierung von Ontologien, sondern verwendet auch Ontologien, um Benutzer bei der Visualisierung von Daten zu führen und den Visualisierungsprozess an verschiedenen Stellen zu steuern: Erstens als eine reichhaltige Informationsquelle zu Datencharakteristiken, zweitens als Mittel zur formalen Beschreibung des Vokabulars für den Aufbau von abstrakten Grafiken und drittens als Wissensbasis von Visualisierungsfakten. Deshalb nennen wir unseren Ansatz ontologie-getrieben. Wir schlagen vor, ein Abstract Visual Model (AVM) zu generieren, um eine Grafik rollenbasiert zu synthetisieren, angelehnt an einen Ansatz der von J. v. Engelhardt verwendet wird, um Grafiken zu analysieren. Das AVM besteht aus grafischen Objekten und Relationen, die in der Visualisation Ontology (VISO) formalisiert sind. Ein Mapping-Modell, das auf der deklarativen RDFS/OWL Visualisation Language (RVL) basiert, bestimmt eine Menge von Transformationen von den Quelldaten zum AVM. RVL ermöglicht zusammensetzbare »Mappings«, visuelle Abbildungen, die über Plattformen hinweg geteilt und wiederverwendet werden können. Um den Benutzer zu führen, bewerten wir Mappings anhand eines in der Faktenbasis formalisierten Effektivitätsrankings und schlagen ggf. effektivere Mappings vor. Der Beratungsprozess ist flexibel, da er auf austauschbaren Regeln basiert. VISO, RVL und das AVM sind weitere Beiträge dieser Arbeit. Darüber hinaus analysieren wir zunächst den Stand der Technik in der Visualisierung und RDF-Präsentation, indem wir 10 Ansätze nach 29 Kriterien vergleichen. Unser Ansatz ist einzigartig, da er eine ontologie-getriebene Nutzerführung mit komponierbaren visuellen Mappings vereint. Schließlich vergleichen wir drei Prototypen, welche die wesentlichen Teile unseres Ansatzes umsetzen, um seine Machbarkeit zu zeigen. Wir zeigen, wie der Mapping-Prozess durch Tools unterstützt werden kann, die Warnmeldungen für nicht optimale visuelle Abbildungen anzeigen, z. B. durch Berücksichtigung von Charakteristiken der Relationen wie »Symmetrie«. In einer konstruktiven Evaluation fordern wir sowohl die RVL-Sprache als auch den neuesten Prototyp heraus, indem wir versuchen Skizzen von Grafiken umzusetzen, die wir während der Analyse manuell erstellt haben. Wir zeigen, wie Grafiken variiert werden können und komplexe Mappings aus einfachen zusammengesetzt werden können. Zwei Drittel der Skizzen können fast vollständig oder vollständig spezifiziert werden und die Hälfte kann fast vollständig oder vollständig umgesetzt werden.:Legend and Overview of Prefixes xiii 1 Introduction 1 2 Background 11 2.1 Visualisation 11 2.1.1 What is Visualisation? 11 2.1.2 What are the Benefits of Visualisation? 12 2.1.3 Visualisation Related Terms Used in this Thesis 12 2.1.4 Visualisation Models and Architectural Patterns 12 2.1.5 Visualisation Design Systems 14 2.1.6 What is the Difference between Visual Mapping and Styling? 14 2.1.7 Lessons Learned from Style Sheet Languages 15 2.2 Data 16 2.2.1 Data – Information – Knowledge 17 2.2.2 Structured Data 17 2.2.3 Ontologies in Computer Science 19 2.2.4 The Semantic Web and its Languages 19 2.2.5 Linked Data and Open Data 20 2.2.6 The Metamodelling Technological Space 21 2.2.7 SPIN 21 2.3 Guidance 22 2.3.1 Guidance in Visualisation 22 3 Problem Analysis 23 3.1 Problems of Ontology Visualisation Approaches 24 3.2 Research Questions 25 3.3 Set up of the Case Studies 25 3.3.1 Case Studies in the Life Sciences Domain 26 3.3.2 Case Studies in the Publishing Domain 26 3.3.3 Case Studies in the Software Technology Domain 27 3.4 Analysis of the Case Studies’ Ontologies 27 3.5 Manual Sketching of Graphics 29 3.6 Analysis of the Graphics for Typical Visualisation Cases 29 3.7 Requirements 33 3.7.1 Requirements for Visualisation and Interaction 34 3.7.2 Requirements for Data Awareness 34 3.7.3 Requirements for Reuse and Composition 34 3.7.4 Requirements for Variability 35 3.7.5 Requirements for Tooling Support and Guidance 35 3.7.6 Optional Features and Limitations 36 4 Analysis of the State of the Art 37 4.1 Related Visualisation Approaches 38 4.1.1 Short Overview of the Approaches 38 4.1.2 Detailed Comparison by Criteria 46 4.1.3 Conclusion – What Is Still Missing? 60 4.2 Visualisation Languages 62 4.2.1 Short Overview of the Compared Languages 62 4.2.2 Detailed Comparison by Language Criteria 66 4.2.3 Conclusion – What Is Still Missing? 71 4.3 RDF Presentation Languages 72 4.3.1 Short Overview of the Compared Languages 72 4.3.2 Detailed Comparison by Language Criteria 76 4.3.3 Additional Criteria for RDF Display Languages 87 4.3.4 Conclusion – What Is Still Missing? 89 4.4 Model-Driven Interfaces 90 4.4.1 Metamodel-Driven Interfaces 90 4.4.2 Ontology-Driven Interfaces 92 4.4.3 Combined Usage of the Metamodelling and Ontology Technological Space 94 5 A Visualisation Ontology – VISO 97 5.1 Methodology Used for Ontology Creation 100 5.2 Requirements for a Visualisation Ontology 100 5.3 Existing Approaches to Modelling in the Field of Visualisation 101 5.3.1 Terminologies and Taxonomies 101 5.3.2 Existing Visualisation Ontologies 102 5.3.3 Other Visualisation Models and Approaches to Formalisation 103 5.3.4 Summary 103 5.4 Technical Aspects of VISO 103 5.5 VISO/graphic Module – Graphic Vocabulary 104 5.5.1 Graphic Representations and Graphic Objects 105 5.5.2 Graphic Relations and Syntactic Structures 107 5.6 VISO/data Module – Characterising Data 110 5.6.1 Data Structure and Characteristics of Relations 110 5.6.2 The Scale of Measurement and Units 112 5.6.3 Properties for Characterising Data Variables in Statistical Data 113 5.7 VISO/facts Module – Facts for Vis. Constraints and Rules 115 5.7.1 Expressiveness of Graphic Relations 116 5.7.2 Effectiveness Ranking of Graphic Relations 118 5.7.3 Rules for Composing Graphics 119 5.7.4 Other Rules to Consider for Visual Mapping 124 5.7.5 Providing Named Value Collections 124 5.7.6 Existing Approaches to the Formalisation of Visualisation Knowledge . . 126 5.7.7 The VISO/facts/empiric Example Knowledge Base 126 5.8 Other VISO Modules 126 5.9 Conclusions and Future Work 127 5.10 Further Use Cases for VISO 127 5.11 VISO on the Web – Sharing the Vocabulary to Build a Community 128 6 A VISO-Based Abstract Visual Model – AVM 129 6.1 Graphical Notation Used in this Chapter 129 6.2 Elementary Graphic Objects and Graphic Attributes 131 6.3 N-Ary Relations 131 6.4 Binary Relations 131 6.5 Composition of Graphic Objects Using Roles 132 6.6 Composition of Graphic Relations Using Roles 132 6.7 Composition of Visual Mappings Using the AVM 135 6.8 Tracing 135 6.9 Is it Worth Having an Abstract Visual Model? 135 6.10 Discussion of Fresnel as a Related Language 137 6.11 Related Work 139 6.12 Limitations 139 6.13 Conclusions 140 7 A Language for RDFS/OWL Visualisation – RVL 141 7.1 Language Requirements 142 7.2 Main RVL Constructs 145 7.2.1 Mapping 145 7.2.2 Property Mapping 146 7.2.3 Identity Mapping 146 7.2.4 Value Mapping 147 7.2.5 Inheriting RVL Settings 147 7.2.6 Resource Mapping 148 7.2.7 Simplifications 149 7.3 Calculating Value Mappings 150 7.4 Defining Scale of Measurement 153 7.4.1 Determining the Scale of Measurement 154 7.5 Addressing Values in Value Mappings 156 7.5.1 Determining the Set of Addressed Source Values 156 7.5.2 Determining the Set of Addressed Target Values 157 7.6 Overlapping Value Mappings 158 7.7 Default Value Mapping 158 7.8 Default Labelling 159 7.9 Defining Interaction 159 7.10 Mapping Composition and Submappings 160 7.11 A Schema Language for RVL 160 7.11.1 Concrete Examples of the RVL Schema 163 7.12 Conclusions and Future Work 166 8 The OGVIC Approach 169 8.1 Ontology-Driven, Guided Editing of Visual Mappings 172 8.1.1 Classification of Constraints 172 8.1.2 Levels of Guidance 173 8.1.3 Implementing Constraint-Based Guidance 173 8.2 Support of Explicit and Composable Visual Mappings 177 8.2.1 Mapping Composition Cases 178 8.2.2 Selecting a Context 180 8.2.3 Using the Same Graphic Relation Multiple Times 181 8.3 Prototype P1 (TopBraid-Composer-based) 182 8.4 Prototype P2 (OntoWiki-based) 184 8.5 Prototype P3 (Java Implementation of RVL) 187 8.6 Lessons Learned from Prototypes & Future Work 190 8.6.1 Checking RVL Constraints and Visualisation Rules 190 8.6.2 A User Interface for Editing RVL Mappings 190 8.6.3 Graph Transformations with SPIN and SPARQL 1.1 Update 192 8.6.4 Selection and Filtering of Data 193 8.6.5 Interactivity and Incremental Processing 193 8.6.6 Rendering the Final Platform-Specific Code 196 9 Application 197 9.1 Coverage of Case Study Sketches and Necessary Features 198 9.2 Coverage of Visualisation Cases 201 9.3 Coverage of Requirements 205 9.4 Full Example 206 10 Conclusions 211 10.1 Contributions 211 10.2 Constructive Evaluation 212 10.3 Research Questions 213 10.4 Transfer to Other Models and Constraint Languages 213 10.5 Limitations 214 10.6 Future Work 214 Appendices 217 A Case Study Sketches 219 B VISO – Comparison of Visualisation Literature 229 C RVL 231 D RVL Example Mappings and Application 233 D.1 Listings of RVL Example Mappings as Required by Prototype P3 233 D.2 Features Required for Implementing all Sketches 235 D.3 JSON Format for Processing the AVM with D3 – Hierarchical Variant 238 Bibliography 238 List of Figures 251 List of Tables 254 List of Listings 257
198

Virtual reality in tourism. Opportunity or pitfall? : Explorative case study of a place-based virtual reality experience of Mariebergsskogen / Virtuell verklighet i turismen. Möjlighet eller fallgrop? : En explorativ fallstudie om en platsbaserade virtuell verklighet upplevelse av Mariebergsskogen

Kubitzek, Barbara January 2021 (has links)
To what extent can virtual reality be used to induce real-life tourism? This question becomes even more relevant in these covid-19 times. However, research on virtual reality concerning tourism has not engaged substantively with this question yet and thus this study seeks to address this question. This thesis is an explorative case study of the development of the prototype of a place-based virtual reality experience of Mariebergsskogen in Karlstad, Sweden. The purpose of this study is to investigate and show how a place-based virtual reality experience can add value to the experience and promotion of Mariebergsskogen. This thesis goes beyond ocularcentrism highlighting the involvement of senses, the whole body and emotions in experiencing a destination. How can a deeper emotional connection to a destination be evoked through virtual reality revealing the characteristics, uniqueness and rootedness of the place? A geomedia approach is taken that combines a sensitivity to place with media to arrive at a multi-dimensional view of Mariebergsskogen considering place representations, engagements and its roots to history. Place is conceptualized by recourse to Lefebvre’s (2011) spatial triad: lived, perceived and imagined that are in a dialectic relationship. The methodological model created has been informed by the project on place-based digital experiences (PDU) at the University of Karlstad in Sweden. Tourists are considered active agents in creating tourism destinations and this study emphasizes their engagement as co-creators in the prototype development process. A methodological model is proposed that combines a place analysis with workshops consisting of a user study and a co-creation workshop supplemented with insights from interviews with virtual reality developers and stakeholders from Region Värmland and Karlstad Municipality.
199

Development of high-performance algorithms for a new generation of versatile molecular descriptors. The Pentacle software

Durán Alcaide, Ángel 04 March 2010 (has links)
The work of this thesis was focused on the development of high-performance algorithms for a new generation of molecular descriptors, with many advantages with respect to its predecessors, suitable for diverse applications in the field of drug design, as well as its implementation in commercial grade scientific software (Pentacle). As a first step, we developed a new algorithm (AMANDA) for discretizing molecular interaction fields which allows extracting from them the most interesting regions in an efficient way. This algorithm was incorporated into a new generation of alignmentindependent molecular descriptors, named GRIND-2. The computing speed and efficiency of the new algorithm allow the application of these descriptors in virtual screening. In addition, we developed a new alignment-independent encoding algorithm (CLACC) producing quantitative structure-activity relationship models which have better predictive ability and are easier to interpret than those obtained with other methods. / El trabajo que se presenta en esta tesis se ha centrado en el desarrollo de algoritmos de altas prestaciones para la obtención de una nueva generación de descriptores moleculares, con numerosas ventajas con respecto a sus predecesores, adecuados para diversas aplicaciones en el área del diseño de fármacos, y en su implementación en un programa científico de calidad comercial (Pentacle). Inicialmente se desarrolló un nuevo algoritmo de discretización de campos de interacción molecular (AMANDA) que permite extraer eficientemente las regiones de máximo interés. Este algoritmo fue incorporado en una nueva generación de descriptores moleculares independientes del alineamiento, denominados GRIND-2. La rapidez y eficiencia del nuevo algoritmo permitieron aplicar estos descriptores en cribados virtuales. Por último, se puso a punto un nuevo algoritmo de codificación independiente de alineamiento (CLACC) que permite obtener modelos cuantitativos de relación estructura-actividad con mejor capacidad predictiva y mucho más fáciles de interpretar que los obtenidos con otros métodos.
200

Implementation and Analysis of Co-Located Virtual Reality for Scientific Data Visualization

Jordan M McGraw (8803076) 07 May 2020 (has links)
<div>Advancements in virtual reality (VR) technologies have led to overwhelming critique and acclaim in recent years. Academic researchers have already begun to take advantage of these immersive technologies across all manner of settings. Using immersive technologies, educators are able to more easily interpret complex information with students and colleagues. Despite the advantages these technologies bring, some drawbacks still remain. One particular drawback is the difficulty of engaging in immersive environments with others in a shared physical space (i.e., with a shared virtual environment). A common strategy for improving collaborative data exploration has been to use technological substitutions to make distant users feel they are collaborating in the same space. This research, however, is focused on how virtual reality can be used to build upon real-world interactions which take place in the same physical space (i.e., collaborative, co-located, multi-user virtual reality).</div><div><br></div><div>In this study we address two primary dimensions of collaborative data visualization and analysis as follows: [1] we detail the implementation of a novel co-located VR hardware and software system, [2] we conduct a formal user experience study of the novel system using the NASA Task Load Index (Hart, 1986) and introduce the Modified User Experience Inventory, a new user study inventory based upon the Unified User Experience Inventory, (Tcha-Tokey, Christmann, Loup-Escande, Richir, 2016) to empirically observe the dependent measures of Workload, Presence, Engagement, Consequence, and Immersion. A total of 77 participants volunteered to join a demonstration of this technology at Purdue University. In groups ranging from two to four, participants shared a co-located virtual environment built to visualize point cloud measurements of exploded supernovae. This study is not experimental but observational. We found there to be moderately high levels of user experience and moderate levels of workload demand in our results. We describe the implementation of the software platform and present user reactions to the technology that was created. These are described in detail within this manuscript.</div>

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